Archmage Callinon wrote:
The one thing that WoW did with expansions that really drove me up a wall was deliberately ignoring class imbalances, flaws, or quality of life issues so that they could be packaged as a "feature" of the expansion. You could tell when Blizzard had either just announced a new expansion or was about to announce one when they starting making mass "What would you change about your class?" solicitation threads on their own forums.
It really rubbed me the wrong way when they'd acknowledge that some class needed a change in some area, talk about how it was on the drawing board, and then two years later when the new expansion came out, it was packaged in with that, instead of fixing it a year or two sooner when the problem and potential solution had been identified.
Not all problems are obvious. Not all solutions are simple.
Right, but I specified problems whose solutions had been explicitly identified by developers, and in many cases were very simple things to fix. For example, doing away with ammo or soul shards taking up inventory space, or tuning down the magnitude of mortal strike abilities, etc. Those are the sorts of things whose coding and dev time cost is less than a typical bug fix, yet were kept from being implemented until they could be rolled into a new expansion.
I can't speak for MoP, because I quit halfway through Cataclysm, but every expansion prior to that, their entire list of class "features" for the expansion read like a list of complaints from the previous expansion. They deliberately avoided fixing things in many cases so that those long awaited fixes could be part of the next xpac's hype machine.
All things considered it wasn't enough to prevent me from playing the game for a long time, but it was still kind of shady.