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#1 Aug 07 2013 at 1:47 PM Rating: Excellent
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Okay i was just reading a guide on another site... and the guy says that you will not actually level the advanced jobs like PLD, MNK, BLM, etc...

You just put on the soul stone to become that job... does that mean we will be the same job level for our class as we are for the advanced job automatically?

So if I'm a 42 DRG, does that mean I'm a 42 LNC too?

Just wondering.

Here's a link

And a direct quote:

Quote:
Jobs

Think of a job as more of a class specialization, rather than an class in itself. Unlike classes, jobs do not gain levels. Instead, you equip a job via a soul crystal obtained from a quest obtained once you meet the class requirements for that job. When you equip a job, you gain bonus stats and unique abilities for that job. However, the job also restricts your cross-class sharing by limiting you to two classes (based on the job) and cutting the amount of cross-class ability slots you have available in half.
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#2 Aug 07 2013 at 1:50 PM Rating: Excellent
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Yes it does. As long as you have done the job quest and have the pre-required classes at level 30 and 15 your progress as a job is the same as the corresponding class.

Edited, Aug 8th 2013 5:20am by EdyNOTB
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#3 Aug 07 2013 at 1:50 PM Rating: Excellent
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What iv read and understand yes it will be the same level. Like 90% sure lol
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#4 Aug 07 2013 at 1:59 PM Rating: Good
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The slippery slope is when you are in Legacy and are a level 50 BLM. Will it turn you into Level 50 THM and then you'll have to level the subclass before you become blm?

That and many more mysteries to be solved shortly.
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#5 Aug 07 2013 at 2:07 PM Rating: Good
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Hairspray wrote:
You just put on the soul stone to become that job... does that mean we will be the same job level for our class as we are for the advanced job automatically?

So if I'm a 42 DRG, does that mean I'm a 42 LNC too?


Yep. The way I was able to wrap my head around it is to think of the class as any normal class from another game, and jobs as skill trees in that class. They offer customization on the class, and certain benefits, and give you different options. For instance, arcanist branches into both scholar and summoner. Scholar is your healing tree, summoner is your damage tree. So when you level arcanist, both those jobs level as well, much as the skill trees are all attached to your class in other games, and you don't have to re-level your class to unlock a different skill tree.

Does that make any sense?
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#6 Aug 07 2013 at 2:25 PM Rating: Good
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BartelX wrote:
Hairspray wrote:
You just put on the soul stone to become that job... does that mean we will be the same job level for our class as we are for the advanced job automatically?

So if I'm a 42 DRG, does that mean I'm a 42 LNC too?


Yep. The way I was able to wrap my head around it is to think of the class as any normal class from another game, and jobs as skill trees in that class. They offer customization on the class, and certain benefits, and give you different options. For instance, arcanist branches into both scholar and summoner. Scholar is your healing tree, summoner is your damage tree. So when you level arcanist, both those jobs level as well, much as the skill trees are all attached to your class in other games, and you don't have to re-level your class to unlock a different skill tree.

Does that make any sense?


Okay so a 42 Scholar would also be a 42 Summoner then, assuming they have the soul stone for both?
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#7 Aug 07 2013 at 2:25 PM Rating: Good
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You can also level the "JOB" which will translate to the "CLASS" being leveled.

I strap on... my BRD stone, level from 40 to 45, take off the BRD Stone, I am now level 45 RNG, where before I was a 40 RNG.
#8 Aug 07 2013 at 2:26 PM Rating: Good
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WFOAssassin wrote:
You can also level the "JOB" which will translate to the "CLASS" being leveled.

I strap on... my BRD stone, level from 40 to 45, take off the BRD Stone, I am now level 45 RNG, where before I was a 40 RNG.


Wow, how the heck did I not know this before?!?!?!
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#9 Aug 07 2013 at 2:45 PM Rating: Good
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Hairspray wrote:
BartelX wrote:
Hairspray wrote:
You just put on the soul stone to become that job... does that mean we will be the same job level for our class as we are for the advanced job automatically?

So if I'm a 42 DRG, does that mean I'm a 42 LNC too?


Yep. The way I was able to wrap my head around it is to think of the class as any normal class from another game, and jobs as skill trees in that class. They offer customization on the class, and certain benefits, and give you different options. For instance, arcanist branches into both scholar and summoner. Scholar is your healing tree, summoner is your damage tree. So when you level arcanist, both those jobs level as well, much as the skill trees are all attached to your class in other games, and you don't have to re-level your class to unlock a different skill tree.

Does that make any sense?


Okay so a 42 Scholar would also be a 42 Summoner then, assuming they have the soul stone for both?


Yes.
#10 Aug 07 2013 at 5:01 PM Rating: Decent
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Not sure how I feel about this.... wouldn't that process hinder the players ability to 'learn' the job?
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#11 Aug 07 2013 at 5:06 PM Rating: Excellent
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chomama wrote:
Not sure how I feel about this.... wouldn't that process hinder the players ability to 'learn' the job?


A 'job' is basically the class with a more restricted cross-class list and up to 5 of its cross-class slots taken by the job abilities. There's really not much to expect to learn there. The only exception I can think of might be Arcanist because of how Scholar and Summoner have different summons, and even then...
#12 Aug 07 2013 at 5:11 PM Rating: Decent
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I was thinking it would be like FFXI was. You level to Lancer 30 / Pugilist 15 and unlock Dragoon which will be level 1 again. So, this means you will be able to level classes up pretty quickly. I thought you would have to level each one individually.
#13 Aug 07 2013 at 5:11 PM Rating: Excellent
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chomama wrote:
Not sure how I feel about this.... wouldn't that process hinder the players ability to 'learn' the job?


You still have to go through separate quests for each of the 5 job specific skills. So that can be your learning process. Once you've leveled something 1-50, do you really need another 30-50 leveling process just to learn when to use an extra skill or 2?

I agree that it feels weird to have lv50 jobs instantly by just equipping job stones, but oh well. Wish they would just get rid of classes and let us level jobs from the beginning cause I don't think the jobs really are all that different from their base class. Although once(if) they raise the level cap, maybe they'll be able to distinguish them more.
#14 Aug 07 2013 at 5:14 PM Rating: Excellent
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chomama wrote:
Not sure how I feel about this.... wouldn't that process hinder the players ability to 'learn' the job?


How about the scores of 1.0 players with 50 classes that are going to unlock specialty jobs after doing a single quest? I can't help but feel as if I would learn how to play all the classes and jobs better if I learned the skills 1 by 1 while leveling.

I definitely know what you are saying and I think it is a valid concern. Let's just assume everyone is a noob at ARR for the first few weeks, regardless of level.
#15 Aug 07 2013 at 5:16 PM Rating: Excellent
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Arjuncorpse wrote:
You still have to go through separate quests for each of the 5 job specific skills.


Oh? So in a way you do learn skills 1 by 1 even after unlocking the job. That's cool.
#16 Aug 07 2013 at 5:22 PM Rating: Excellent
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Arjuncorpse wrote:

[...]
I agree that it feels weird to have lv50 jobs instantly by just equipping job stones, but oh well. Wish they would just get rid of classes and let us level jobs from the beginning cause I don't think the jobs really are all that different from their base class. Although once(if) they raise the level cap, maybe they'll be able to distinguish them more.


On the other hand, it does allow the option of creating jobs that have a core set of abilities that are the same without having it be completely redundant.

For example, if they don't put THF with GLA (because of the heavy armor), it would go into a class that would let you branch off into THF and DNC, most likely, or maybe even NIN. (...Actually, that would be a pretty reasonable grouping considering DNC and NIN natively dual wielded in XI anyway...)


Edit: Would probably help if I put in the quote I'm responding to, with new posts springing up suddenly Smiley: lol

Edited, Aug 7th 2013 7:25pm by Ravashack
#17 Aug 07 2013 at 5:39 PM Rating: Good
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Great responses guys. Thanks. Guess we shall see at launch/p4?
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#18 Aug 07 2013 at 5:51 PM Rating: Excellent
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Grandmomma wrote:
The slippery slope is when you are in Legacy and are a level 50 BLM. Will it turn you into Level 50 THM and then you'll have to level the subclass before you become blm?

That and many more mysteries to be solved shortly.


I'm not sure what you mean by this. They wont take away your ability to be a BLM. You wont have to re-unlock it. Those of us who already have the job stone will have access to it after the initial introductory quest. There were "subclasses" in 1.0 as well. We had to level both the base class to 30 and then a different class to 15. This new "other" class is not a new thing.

chomama wrote:
Not sure how I feel about this.... wouldn't that process hinder the players ability to 'learn' the job?


I wouldn't think of the jobs as a completely different entity. They are more of an upgrade to the basic class in which they are based off. For example take gladiator. He's more inclined for defensive and tanking roles in a generic basic way. His skills learn more for this and so you learn how to be a gladiator all the way up to 30+. Then you get the other class leveled and you complete the quest to unlock paladin. Once you equip that job stone, you'll become a paladin, which is basically an upgraded version of gladiator. It is even more geared toward tanking and defensive abilities and it does an even better job of it than gladiator does. It's like going from the stone age to the bronze age. We can do basically the same stuff with bronze as we could with stones, only bronze does it better plus you can do other things with it.

Jobs are basically leveled up by completing the job quest line. After each quest you finish, you'll learn a new ability and/or get a new piece of AF armor.
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#19 Aug 07 2013 at 5:52 PM Rating: Good
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I had no idea this was how the leveling would be. So if you have everything unlocked and you level up to cap, you really have all jobs @ level and just need to equip the "stone"?


So a way to get my mind around this. You only level up once, and as long as you have the stone via the job quest then you level that job. So if I had 3 jobs/classes unlocked and had their respected stone I would just level up WHM and BRD and SMN would also level?

Edited, Aug 7th 2013 7:57pm by HaibaneRenmei
#20 Aug 07 2013 at 6:30 PM Rating: Good
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Only the last jobs that was added gives you an automatic 50 if you have other jobs high enough that unlock the job quest. My lancer was lv 50 already and started the Dragoon quest, he soloed the 3 quest before they got hard an I lost interest and went back to the main story. I didn't see any ground breaking reason "story wise" to unlock the jobs unless it's for achievements or to wear new clothes. All I remember is my Dragoon would need a healer to fight multiple mobs close to his level...things that my Lancer wiped the floor with solo.
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#21 Aug 07 2013 at 6:33 PM Rating: Excellent
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Your job is your stance of your class.

In 1.0, when you leveled Paladin it literally said on the EXP bar "Paladin - (Gladiator Level 50)".

Jobs are a stance of your class that allow you to have more specialized abilities for your class for party play at the expense of being able to cross class. As a Warrior, you can't cast Cure like a Marauder but you get better abilities to hold hate for your job in a large party.

It's not like Final Fantasy XI. FFXI had each job be useful even at the endgame level. A Warrior is clearly better than a Marauder for endgame content where a Marauder is better for soloing and small four man content where roles aren't so rigidly defined.

In "A Realm Reborn", if you made progress on your jobs or unlocked them in 1.0, you are grandfathered in and can still use all your jobs, abilities you've learned from 1.0's version of the job quests, and AF you've gotten, even though they've rebooted all quests for all players.

People have brought up the argument: "So I just equip the job stone and that's it, huh?"

No.

Each job requires 5 quests. As of 1.0, all job quests grant abilities, one gets you your AF from treasure chests, and last quest has a final boss battle that really emphasizes on the mechanics of how to play your job.

Not to mention you need to level cross classes ala FFXI subjobs in order to maximize your job's potential.

(What shares the same level)
Gladiator-Paladin
Marauder-Warrior
Thaumaturge-Black Mage
Conjurer-White Mage
Archer-Bard
Pugilist-Monk
Lancer-Dragoon
Arcanist-Summoner-Scholar

Edited, Aug 7th 2013 5:38pm by UltKnightGrover
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#22 Aug 07 2013 at 7:21 PM Rating: Excellent
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Ok can you explain how it would work for me, someone who isn't a legacy player and starting out new and wanting to level a Whitemage for example.

Please and thank you.
#23 Aug 07 2013 at 7:24 PM Rating: Good
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Start as Conjurer and level it to 30.
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#24 Aug 07 2013 at 7:30 PM Rating: Good
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UltKnightGrover wrote:
Start as Conjurer and level it to 30.



I mean the whole system we are discussing.

Does Whitemage start out @ Lv. 1?

so you are saying once my WHM gets to Lv.50 then Conjurer will be 50?... etc

Edited, Aug 7th 2013 9:31pm by HaibaneRenmei
#25 Aug 07 2013 at 7:32 PM Rating: Good
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HaibaneRenmei wrote:
UltKnightGrover wrote:
Start as Conjurer and level it to 30.



I mean the whole system we are discussing.


Level a conjurer to 30. Then level a gladiator to 15. Then do the quest to unlock whm. Once you unlock whm, it will start at level 30. Then, you can level either whm OR conjurer from 30-50, and both class and job will gain levels concurrently.
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#26 Aug 07 2013 at 7:33 PM Rating: Excellent
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HaibaneRenmei wrote:
UltKnightGrover wrote:
Start as Conjurer and level it to 30.



I mean the whole system we are discussing.

Does Whitemage start out @ Lv. 1?

so you are saying once my WHM gets to Lv.50 then Conjurer will be 50?... etc

Edited, Aug 7th 2013 9:31pm by HaibaneRenmei


Your WHM level is irrelevant.

It's whatever your CNJ level is.

Ignore the fact that it has a level or you will just spend a lot of time confusing yourself.
#27 Aug 07 2013 at 7:34 PM Rating: Good
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When you hit Conjurer level 30 and some secondary job at 15 (in 1.0 I think it was either Gladiator or THM) you unlock the first WHM quest.

When you complete that you will technically have WHM unlocked and you can switch back and forth by equipping the job stone or /job from WHM to and from Conjurer, but you'll only have one WHM ability as opposed to a wide array of cross class abilities on your Conjurer. So it'll be a bad time to switch to WHM until you get high enough where the abilities you've unlocked outweigh the cross class abilities you have from Conjurer.

Edit: What the others say. It will pretty much be Conjurer/White Mage level x. Not Conjurer level x, White Mage level y.

Edited, Aug 7th 2013 6:36pm by UltKnightGrover
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#28 Aug 07 2013 at 8:01 PM Rating: Excellent
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That is so very different than what I was expecting it to be. Glad I (or someone else) asked.
#29 Aug 07 2013 at 8:03 PM Rating: Good
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is there a list of what classes unlock which jobs?
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#30 Aug 07 2013 at 8:09 PM Rating: Good
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We don't know yet - but if you dig up the Patch 1.21 notes from google, you can see what the 1.0 requirements were. They'll probably be similar with a tweak here and there.
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#31 Aug 07 2013 at 9:36 PM Rating: Excellent
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Is this what you are talking about?

Screenshot


#32 Aug 07 2013 at 11:31 PM Rating: Excellent
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Just to break that chart down a bit further. The "Name" is the Job title. "Abbreviation" is the game-designated term for the job. "Base Class" is the "origin" class, the one that levels concurrently with the job e.g. Wearing a Bard job stone will make you a Bard, but level Archer at the same time. "Subclasses" are a little trickier.

At 50, a classgets 10 cross-class abilities, from any equippable versions. A job, however, gets 5 job-specific abilities (from the job quests), and 5 cross-class abilities from the 2 listed subclasses ONLY. To unlock the job in the first place (to pick up the quest that gives the job stone), one of these subclasses must also be level 15, in addition to the base class being 30. I can't recall which one it is now in 2.0 (since those leaks were nerfed by SE), but it isn't random, or a choice - the quest will always have the same requirements.

For a concrete example, let's say you have a 30 GLA. You can have up to 6 cross-class skills, maybe you have a mix of LNC, PGL & MRD stuff for damage + survivability. BUT you want to become a PLD. The quest tells you that you have to have a 15 CNJ as well. You run off to Gridinia, and level CNJ to 15, then return to the quest, picking it up. You bust some heads, hand the quest in, and get a shiny new job stone. You slap it on, you're now a 30 PLD - grats! You now also have a shiny new job ability for PLD. BUT, you only have 3 cross-class ability slots to add to it, AND they can only be CNJ or MRD abilities, as they are your subclasses. You run around for a little while, and ding to 32. You take your job stone off. You're now a 32 GLA, and all those restrictions to cross-class abilities have lifted.

Hopefully this makes the process a little clearer.
#33 Aug 08 2013 at 2:21 AM Rating: Decent
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http://lodestone.finalfantasyxiv.com/pl/guide/armoury01.html

Is this guide out of date?
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#34 Aug 08 2013 at 6:24 PM Rating: Excellent
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Well, it's 1.0 stuff, that's for sure. Most is still relevant, but not all. For example, you can see that there are no SCH or SMN jobs, as they weren't in 1.0. That version of the lodestone is the 1.0 one, the 2.0 one was in beta along with the game while P3 was running. It should relaunch with P4 next week I would guess.
#35 Aug 08 2013 at 6:26 PM Rating: Default
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That wasn't really a stupid question.

They purposely decided to name WoW specs as "jobs" for nostalgia and it's confusing a lot of people.

As a Dragoon 50, you're still a Lancer 50. Dragoon is your spec.

Unless they change it, Arcanist will be 50 and you'll have Summoner and Scholar specs at 50.
#36 Aug 08 2013 at 7:21 PM Rating: Excellent
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Killua125 wrote:
They purposely decided to name WoW specs as "jobs" for nostalgia and it's confusing a lot of people.

I find the term "jobs" to be less confusing than the term "specs".

Just sayin'.
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#37 Aug 09 2013 at 12:44 AM Rating: Excellent
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I must be of higher inteligence since it isnt confusing for me.......NOT!!!! :P
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#38 Aug 09 2013 at 11:07 AM Rating: Excellent
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carmelita wrote:
Just to break that chart down a bit further. The "Name" is the Job title. "Abbreviation" is the game-designated term for the job. "Base Class" is the "origin" class, the one that levels concurrently with the job e.g. Wearing a Bard job stone will make you a Bard, but level Archer at the same time. "Subclasses" are a little trickier.

At 50, a classgets 10 cross-class abilities, from any equippable versions. A job, however, gets 5 job-specific abilities (from the job quests), and 5 cross-class abilities from the 2 listed subclasses ONLY. To unlock the job in the first place (to pick up the quest that gives the job stone), one of these subclasses must also be level 15, in addition to the base class being 30. I can't recall which one it is now in 2.0 (since those leaks were nerfed by SE), but it isn't random, or a choice - the quest will always have the same requirements.

For a concrete example, let's say you have a 30 GLA. You can have up to 6 cross-class skills, maybe you have a mix of LNC, PGL & MRD stuff for damage + survivability. BUT you want to become a PLD. The quest tells you that you have to have a 15 CNJ as well. You run off to Gridinia, and level CNJ to 15, then return to the quest, picking it up. You bust some heads, hand the quest in, and get a shiny new job stone. You slap it on, you're now a 30 PLD - grats! You now also have a shiny new job ability for PLD. BUT, you only have 3 cross-class ability slots to add to it, AND they can only be CNJ or MRD abilities, as they are your subclasses. You run around for a little while, and ding to 32. You take your job stone off. You're now a 32 GLA, and all those restrictions to cross-class abilities have lifted.

Hopefully this makes the process a little clearer.


This is the best explanation of Sub-classes that I've ever seen. Well done. I hope you don't mind if I copy this to other places (with credit of course!).

Too bad I can only rate you up once.
#39 Aug 09 2013 at 11:20 AM Rating: Good
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Grandmomma wrote:
The slippery slope is when you are in Legacy and are a level 50 BLM. Will it turn you into Level 50 THM and then you'll have to level the subclass before you become blm?

That and many more mysteries to be solved shortly.


It's not a mystery, you're still a BLM. If you're legacy, you keep what you have, but some quested abilities must be re-obtained.
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#40 Aug 09 2013 at 11:29 AM Rating: Excellent
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It is so wierd that they don't have thief. Even FF1 had Thief standard.
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#41 Aug 09 2013 at 11:35 AM Rating: Excellent
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Valkayree wrote:
It is so wierd that they don't have thief. Even FF1 had Thief standard.


Yeah I'm waiting for THF, NIN and SAM to come in to FFXIV too... I'm going straight Melee DD this time, so I hope I can get all of those unlocked!
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#42 Aug 09 2013 at 11:37 AM Rating: Excellent
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Killua125 wrote:
They purposely decided to name WoW specs as "jobs" for nostalgia and it's confusing a lot of people.


Last time I checked, Final Fantasy I (the RPG)- 1980's, Warcraft I (the RTS)- 1990's. Please stop insinuating that anything regarding Final Fantasy Jobs was derived from WoW. Please.

Edited, Aug 9th 2013 12:38pm by Valkayree
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#43 Aug 09 2013 at 11:40 AM Rating: Excellent
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Hairspray wrote:
Valkayree wrote:
It is so wierd that they don't have thief. Even FF1 had Thief standard.


Yeah I'm waiting for THF, NIN and SAM to come in to FFXIV too... I'm going straight Melee DD this time, so I hope I can get all of those unlocked!


I'm wondering what on earth to level in anticipation for a blue mage release. Maybe THM plus either PUG, MRD, or GLD?
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#44 Aug 09 2013 at 11:47 AM Rating: Good
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Valkayree wrote:
Hairspray wrote:
Valkayree wrote:
It is so wierd that they don't have thief. Even FF1 had Thief standard.


Yeah I'm waiting for THF, NIN and SAM to come in to FFXIV too... I'm going straight Melee DD this time, so I hope I can get all of those unlocked!


I'm wondering what on earth to level in anticipation for a blue mage release. Maybe THM plus either PUG, MRD, or GLD?


How come nobody ever says they want to play PUP?
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The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#45 Aug 09 2013 at 12:56 PM Rating: Good
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3,599 posts
Hairspray wrote:
Valkayree wrote:
Hairspray wrote:
Valkayree wrote:
It is so wierd that they don't have thief. Even FF1 had Thief standard.


Yeah I'm waiting for THF, NIN and SAM to come in to FFXIV too... I'm going straight Melee DD this time, so I hope I can get all of those unlocked!


I'm wondering what on earth to level in anticipation for a blue mage release. Maybe THM plus either PUG, MRD, or GLD?


How come nobody ever says they want to play PUP?


I always say I want to play PUP! Always. I pride myself as one of the 2% of the "Main job PUPs" from the Van'adiel Census.

Interestingly, when Yoshi-P took polls as to what new jobs we would want to see (around 1.8) on of the answers was "A Pet Job, like summoner or puppetmaster." This gave me so much hope for pup, since we already have Mammet's in FFXIV and they are just automatons.

This won the vote overwhelmingly, but I'm sure it was all for summoner, not Pup...
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