Forum Settings
       
Reply To Thread

Producer Letter LIVE VIII English Translations: Phase 4 8/17Follow

#102 Aug 08 2013 at 9:17 AM Rating: Decent
Scholar
Avatar
**
599 posts
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Well it doesn't actually resist fire attacks so... you're wrong there I'm afraid chap.
#103 Aug 08 2013 at 9:17 AM Rating: Default
****
4,928 posts
KarlHungis wrote:
DuoMaxwellxx wrote:
Valkayree wrote:
DuoMaxwellxx wrote:

ALso since you get treaasure maps i would assume there are treasure chests but could you stumble upon these treasures id you dont have a map (from simply just exploring)?


They said that you can fish up treasure maps.




I know but what I was asking is these maps will obviously tell the location of treasure.. I was wondering if one could accidentally stumble upon these treasures if they didnt have a map


The treasure only exists if you have the map, like any other quest item which only exists for those who are doing the quest.



that sucks.. also in that case fishing can effect the economy.. what if those treasure you find after yu fish up the map can be sold for a decent amount? Only fishers would have access to them
#104 Aug 08 2013 at 9:18 AM Rating: Decent
**
858 posts
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?
#105 Aug 08 2013 at 9:18 AM Rating: Decent
Guru
***
1,310 posts
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Nah. You got the swimwear during a summer event where you had to lure a Bomb to a trap before it blew up. In order to suit you up "appropriately" against this flaming foe, the "fire-resistant uniform" the quest NPC handed you to report to duty in was a swimsuit. But in reality, the swimsuits had water resistance on them, not fire. Smiley: lol
#106 Aug 08 2013 at 9:20 AM Rating: Decent
Avatar
**
660 posts
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.
____________________________
Nasozan, Midgardsormr Server. R.I.P.
75 BRD, SAM, WHM; 74 THF, BLM; 69 PLD, BST.
Darth Howie wrote:
Woe unto he who tries to be helpful, for upon him shall be lain the burdens of all.
- Squall 15:11
#107 Aug 08 2013 at 9:22 AM Rating: Decent
Avatar
**
424 posts
Atkascha wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.


I don't know how I feel about this one, seems like someone would just bomb the instances to pick up easy tokens. Maybe the available token purchase items are of lesser quality than the real deal.
____________________________
MJK wrote:
Is this a test?
It has to be. Otherwise I can't go on.
Draining patience. drain vitality.
this paranoid, paralyzed vampire act's a little old.

[Charlie Towser-The Kraken Club-Ultros[NA]-WAR]
#108 Aug 08 2013 at 9:23 AM Rating: Good
***
3,386 posts
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#109 Aug 08 2013 at 9:24 AM Rating: Good
****
6,898 posts
Atkascha wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.


I'm pretty sure they said that the gear you can buy with tokens was almost as good as the actual drops, but not quite. So it gives you incentive to keep trying until you get your drop.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#110 Aug 08 2013 at 9:25 AM Rating: Good
Avatar
**
660 posts
supermegazeke wrote:
Atkascha wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.


I don't know how I feel about this one, seems like someone would just bomb the instances to pick up easy tokens. Maybe the available token purchase items are of lesser quality than the real deal.


I noticed some 1.x people spamming Garuda and hoping to collect enough tokens. It looked like a LOT of tokens were required to purchase even one item. Even if you do clear the content, the tokens will be available to purchase an item that just won't drop for you.
____________________________
Nasozan, Midgardsormr Server. R.I.P.
75 BRD, SAM, WHM; 74 THF, BLM; 69 PLD, BST.
Darth Howie wrote:
Woe unto he who tries to be helpful, for upon him shall be lain the burdens of all.
- Squall 15:11
#111 Aug 08 2013 at 9:25 AM Rating: Decent
Avatar
**
424 posts
Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Maybe the fish and treasure are soulbound to you? Yuck, that would be terrible.
____________________________
MJK wrote:
Is this a test?
It has to be. Otherwise I can't go on.
Draining patience. drain vitality.
this paranoid, paralyzed vampire act's a little old.

[Charlie Towser-The Kraken Club-Ultros[NA]-WAR]
#112 Aug 08 2013 at 9:25 AM Rating: Good
****
6,898 posts
Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Or unless everything you fish up or can get from those chests is rare/ex. Like, the fish are only used for crafting and the gear can't be sold. I suppose it would still have a VERY minor impact on the economy with the crafted items.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#113 Aug 08 2013 at 9:30 AM Rating: Default
***
1,218 posts
Hyrist wrote:
I'm recalling old info here, but I recall that player ad-dons won't transfer over to PS3/4 versions. So the idea of 'console friendly' should probably be put on hold until we hear more about it specifically.

The whole coding thing with the Playstation sort of makes these things difficult from the onset.


I would assume the point of having an add on tool as opposed to having people write a script in a text file is so that they can have an intermediate level of API. In which case, it really doesn't matter what the underlying hardware issues are. Either way, the addon maker can only hook into whatever you expose to addons. Unless Playstation games have some really radical checksum scheme where even altering the size of a specific file from the "norm" makes the thing unplayable.

Otherwise, it seems like they'd be making a tool that, while helpful, isn't strictly necessary.
#114 Aug 08 2013 at 9:33 AM Rating: Default
***
1,218 posts
Adzieboy wrote:
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Well it doesn't actually resist fire attacks so... you're wrong there I'm afraid chap.


I never said it does resist fire attacks, so what exactly are you talking about, "chap?"

The question was about why we would need that TYPE of gear. Which I answered, correctly. So no matter how many ways you try to contradict me, I am still right, and you are still trying to answer a completely different question.

Do I need to explain this to you a dozen times before you stop trying to "correct" something you didn't understand properly in the first place?


Edited, Aug 8th 2013 11:41am by KarlHungis
#115 Aug 08 2013 at 9:33 AM Rating: Excellent
***
3,386 posts
BartelX wrote:
Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Or unless everything you fish up or can get from those chests is rare/ex. Like, the fish are only used for crafting and the gear can't be sold. I suppose it would still have a VERY minor impact on the economy with the crafted items.


If it enables crafting, it has an effect on the economy by producing more goods to be sold. If treasure chests contain gear, that affects the economy by eliminating the need to purchase that (or similar) gear.

I think what Yoshi PROBABLY meant by that is that you won't be able to sell fish. And while I think that's kind of stupid, I can understand why he might do that given the RMT history FFXI and other games have had regarding fishing. But to claim that fishing won't affect the economy is insane.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#116 Aug 08 2013 at 9:34 AM Rating: Excellent
I was hoping for clarification on how early access is going to work for people that ordered physical copies of the game from physical retailers...mainly do we need a registration key to play and how do we get said key early?
#117 Aug 08 2013 at 9:34 AM Rating: Excellent
Avatar
**
660 posts
Everyone, I have updated the OP with info about PvP in phase 4. You have to be level 30 to enter the Wolves' Den (new name for the Colisseum). The level cap in phase 4 is level 20, therefore Legacy players will only have access to this area if they are above level 30.
____________________________
Nasozan, Midgardsormr Server. R.I.P.
75 BRD, SAM, WHM; 74 THF, BLM; 69 PLD, BST.
Darth Howie wrote:
Woe unto he who tries to be helpful, for upon him shall be lain the burdens of all.
- Squall 15:11
#118 Aug 08 2013 at 9:36 AM Rating: Good
****
6,898 posts
Archmage Callinon wrote:
BartelX wrote:
Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Or unless everything you fish up or can get from those chests is rare/ex. Like, the fish are only used for crafting and the gear can't be sold. I suppose it would still have a VERY minor impact on the economy with the crafted items.


If it enables crafting, it has an effect on the economy by producing more goods to be sold. If treasure chests contain gear, that affects the economy by eliminating the need to purchase that (or similar) gear.

I think what Yoshi PROBABLY meant by that is that you won't be able to sell fish. And while I think that's kind of stupid, I can understand why he might do that given the RMT history FFXI and other games have had regarding fishing. But to claim that fishing won't affect the economy is insane.


Like I said, very minor impact on the economy. The gear wouldn't even be a blip on the radar most likely though, since I doubt a fisher would be getting more than 1 map every few days at absolute most... but I guess we'll have to wait and see. It seems kind of silly to not allow fish to be sold though, especially when he specifically mentioned in the live letter that they had counter measures in place to combat RMT in this regard.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#119 Aug 08 2013 at 9:37 AM Rating: Default
***
1,218 posts
Xoie wrote:
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Nah. You got the swimwear during a summer event where you had to lure a Bomb to a trap before it blew up. In order to suit you up "appropriately" against this flaming foe, the "fire-resistant uniform" the quest NPC handed you to report to duty in was a swimsuit. But in reality, the swimsuits had water resistance on them, not fire. Smiley: lol


That's all very interesting, but I understood that the first time. The question I actually answered though was a mechanical question about elemental resistances.

No need to keep trying to correct me when I wasn't wrong or mistaken in the first place. It's frustrating having perfect reading comprehension and having other people try to set me straight just because they're trying to answer a different question.

#120 Aug 08 2013 at 9:40 AM Rating: Good
***
3,386 posts
BartelX wrote:
Archmage Callinon wrote:
BartelX wrote:
Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Or unless everything you fish up or can get from those chests is rare/ex. Like, the fish are only used for crafting and the gear can't be sold. I suppose it would still have a VERY minor impact on the economy with the crafted items.


If it enables crafting, it has an effect on the economy by producing more goods to be sold. If treasure chests contain gear, that affects the economy by eliminating the need to purchase that (or similar) gear.

I think what Yoshi PROBABLY meant by that is that you won't be able to sell fish. And while I think that's kind of stupid, I can understand why he might do that given the RMT history FFXI and other games have had regarding fishing. But to claim that fishing won't affect the economy is insane.


Like I said, very minor impact on the economy. The gear wouldn't even be a blip on the radar most likely though, since I doubt a fisher would be getting more than 1 map every few days at absolute most... but I guess we'll have to wait and see. It seems kind of silly to not allow fish to be sold though, especially when he specifically mentioned in the live letter that they had counter measures in place to combat RMT in this regard.


Sort of. Their countermeasures against RMT amount to crippling people who enjoy playing alts. That's not even really a barrier to RMT, and it's one of the items in that live letter that concern me a bit.

As to what impact fishing will have, we'll have to wait and see. There's another thread where someone mentioned that culinarians need lots of fish to do their stuff. So it's possible that a large portion of the food market will depend on fish being available. Without knowing more about how impactful food is, we can't really know the effect there.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#121 Aug 08 2013 at 9:43 AM Rating: Decent
****
6,898 posts
Archmage Callinon wrote:
Sort of. Their countermeasures against RMT amount to crippling people who enjoy playing alts. That's not even really a barrier to RMT, and it's one of the items in that live letter that concern me a bit.


Do you have some kind of source on this? The live letter seemed like Yoshi was implying that they had other means of catching RMT that they couldn't divulge publicly for fear of RMT finding workarounds. Doesn't seem like it fits your description, but I could be wrong.

And I agree that we won't know the impact until release, but I know that when I leveled culinarian, there weren't that many recipes that required fish (a couple by level 15).
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#122 Aug 08 2013 at 9:50 AM Rating: Default
Avatar
**
424 posts
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Does anyone oth
er than me think is a complete ****?
Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Well it doesn't actually resist fire attacks so... you're wrong there I'm afraid chap.


I never said it does resist fire attacks, so what exactly are you talking about, "chap?"

The question was about why we would need that TYPE of gear. Which I answered, correctly. So no matter how many ways you try to contradict me, I am still right, and you are still trying to answer a completely different question.

Do I need to explain this to you a dozen times before you stop trying to "correct" something you didn't understand properly in the first place?


Edited, Aug 8th 2013 11:41am by KarlHungis


I think you are a complete ****, sir. I'm not even going to try and and explain to you why, because I know it would fall on deaf ears. We'll just leave it at your a ****. /flush
____________________________
MJK wrote:
Is this a test?
It has to be. Otherwise I can't go on.
Draining patience. drain vitality.
this paranoid, paralyzed vampire act's a little old.

[Charlie Towser-The Kraken Club-Ultros[NA]-WAR]
#123 Aug 08 2013 at 9:51 AM Rating: Good
***
3,386 posts
BartelX wrote:
Archmage Callinon wrote:
Sort of. Their countermeasures against RMT amount to crippling people who enjoy playing alts. That's not even really a barrier to RMT, and it's one of the items in that live letter that concern me a bit.


Do you have some kind of source on this? The live letter seemed like Yoshi was implying that they had other means of catching RMT that they couldn't divulge publicly for fear of RMT finding workarounds. Doesn't seem like it fits your description, but I could be wrong.

And I agree that we won't know the impact until release, but I know that when I leveled culinarian, there weren't that many recipes that required fish (a couple by level 15).


Just the translation above..
Quote:
-Same server, same account, transferring items: no plans, don't want RMT to use, so the devs will look at the situation before deciding. It's possible to include this but they want to be careful.
Quote:
-Shared retainers between characters on same account won't be implemented. Yoshi doesn't want relics rotating around for other characters.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#124 Aug 08 2013 at 10:07 AM Rating: Default
**
858 posts
Atkascha wrote:
supermegazeke wrote:
Atkascha wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.


I don't know how I feel about this one, seems like someone would just bomb the instances to pick up easy tokens. Maybe the available token purchase items are of lesser quality than the real deal.


I noticed some 1.x people spamming Garuda and hoping to collect enough tokens. It looked like a LOT of tokens were required to purchase even one item. Even if you do clear the content, the tokens will be available to purchase an item that just won't drop for you.


But it is one thing to get an item with tokens after killing the same mob many times since you can manage to kill it you deserve it. It is different if you can't kill it but still get the item using tokens, but if that one is slightly worse like someone mentiopned I think that is okay.
#125 Aug 08 2013 at 10:10 AM Rating: Decent
Scholar
***
2,426 posts
Belcrono wrote:

But it is one thing to get an item with tokens after killing the same mob many times since you can manage to kill it you deserve it. It is different if you can't kill it but still get the item using tokens, but if that one is slightly worse like someone mentiopned I think that is okay.


it was stated in the live letter that if you can't beat the fight, you can collect tokens to trade for gear that is almost as good as the gear you get from winning. There's really no more need to discuss it.
____________________________
monk
dragoon

#126 Aug 08 2013 at 10:11 AM Rating: Default
Avatar
***
2,550 posts
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


Sound like a FtP gear buying model within a PtP game. That can't be right. I hope it's not right.
____________________________
Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
#127 Aug 08 2013 at 10:17 AM Rating: Good
Avatar
***
2,550 posts
SkinwalkerAsura wrote:
I was hoping for clarification on how early access is going to work for people that ordered physical copies of the game from physical retailers...mainly do we need a registration key to play and how do we get said key early?


I think that you will enter your pre-registration code and get access to download a beta-type client to play early access. Then when the physical copy of the game arrives you will be able to seamlessly access your character when loading the physical disc.
____________________________
Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
#128 Aug 08 2013 at 10:29 AM Rating: Decent
Scholar
***
2,426 posts
Valkayree wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


Sound like a FtP gear buying model within a PtP game. That can't be right. I hope it's not right.


How does it sound remotely like that?

edit: i think i see where you misunderstood. The tokens come from participating in the content. you don't buy them with real world money.

Edited, Aug 8th 2013 12:30pm by Llester
____________________________
monk
dragoon

#129 Aug 08 2013 at 10:32 AM Rating: Good
**
259 posts
So is Bahamut only an 8 man raid? Not that I have a big problem with endgame stuff being mainly 8 man, but it feels weird that the 8 man stuff is harder than the 24 man raid.
#130 Aug 08 2013 at 10:47 AM Rating: Good
****
6,898 posts
Archmage Callinon wrote:
BartelX wrote:
Archmage Callinon wrote:
Sort of. Their countermeasures against RMT amount to crippling people who enjoy playing alts. That's not even really a barrier to RMT, and it's one of the items in that live letter that concern me a bit.


Do you have some kind of source on this? The live letter seemed like Yoshi was implying that they had other means of catching RMT that they couldn't divulge publicly for fear of RMT finding workarounds. Doesn't seem like it fits your description, but I could be wrong.

And I agree that we won't know the impact until release, but I know that when I leveled culinarian, there weren't that many recipes that required fish (a couple by level 15).


Just the translation above..
Quote:
-Same server, same account, transferring items: no plans, don't want RMT to use, so the devs will look at the situation before deciding. It's possible to include this but they want to be careful.
Quote:
-Shared retainers between characters on same account won't be implemented. Yoshi doesn't want relics rotating around for other characters.


Yeah, near the beginning of the live letter when talking about fishing, Yoshi made specific comments about them being able to combat RMT fishers and that they wouldn't divulge it, so I'm guessing they have other tricks up their sleeves.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#131 Aug 08 2013 at 10:50 AM Rating: Decent
Avatar
***
2,550 posts
Llester wrote:
Valkayree wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


Sound like a FtP gear buying model within a PtP game. That can't be right. I hope it's not right.


How does it sound remotely like that?

edit: i think i see where you misunderstood. The tokens come from participating in the content. you don't buy them with real world money.

Edited, Aug 8th 2013 12:30pm by Llester


There you go. I thought for a very brief second that a reason for combatting RMTs is so that SE could sell you the armor for $5. Then I realized that the developers are way too cool to do something like that.
____________________________
Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
#132 Aug 08 2013 at 10:52 AM Rating: Decent
Scholar
***
1,652 posts
Thank you guys, i am at work and this is the only way to receive this info....
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#133 Aug 08 2013 at 10:52 AM Rating: Good
Avatar
***
2,550 posts
Arjuncorpse wrote:
So is Bahamut only an 8 man raid? Not that I have a big problem with endgame stuff being mainly 8 man, but it feels weird that the 8 man stuff is harder than the 24 man raid.


One of the hardest battles I fought in FFXI was a 3 man level cap fight against two higher level lizards for some dex+agility boots.
____________________________
Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
#134 Aug 08 2013 at 11:18 AM Rating: Decent
Valkayree wrote:
SkinwalkerAsura wrote:
I was hoping for clarification on how early access is going to work for people that ordered physical copies of the game from physical retailers...mainly do we need a registration key to play and how do we get said key early?


I think that you will enter your pre-registration code and get access to download a beta-type client to play early access. Then when the physical copy of the game arrives you will be able to seamlessly access your character when loading the physical disc.


This is what I was thinking, just kinda paranoid. I still have nightmares about PlayOnline Smiley: frown
#135 Aug 08 2013 at 12:15 PM Rating: Good
Avatar
**
725 posts
I LOVE 99% of what is coming. I'm very excited, really.

Here's the 1% But, but, I'm not happy about World transfers coming just 2-3 weeks after the game starts.
Yes, there will be limitations as to the gil and items that can be brought with the transfer, however, if, if its Legacy characters that can transfer, I just see the game being dominated by veterans and that disappoints me, because I don't think I can measure up to them EVER. It will be hard since they will have reached end game before new players. So, new gear, craft items, AH etc. will be dominated by them.

If, this doesn't apply to Legacy servers, then nevermind... All new server transfers welcomed!

____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#136 Aug 08 2013 at 12:17 PM Rating: Good
Scholar
***
1,097 posts
Thanks Atkascha for clear reporting with no speculation. Smiley: clap This info would make a great temporary sticky.
____________________________





#137 Aug 08 2013 at 12:20 PM Rating: Default
**
487 posts
Grandmomma wrote:
I LOVE 99% of what is coming. I'm very excited, really.

Here's the 1% But, but, I'm not happy about World transfers coming just 2-3 weeks after the game starts.
Yes, there will be limitations as to the gil and items that can be brought with the transfer, however, if, if its Legacy characters that can transfer, I just see the game being dominated by veterans and that disappoints me, because I don't think I can measure up to them EVER. It will be hard since they will have reached end game before new players. So, new gear, craft items, AH etc. will be dominated by them.

If, this doesn't apply to Legacy servers, then nevermind... All new server transfers welcomed!


I hope it does include legacy. Im only level 24 on my highest class with only 30k in gil. Yet Im stuck on a legacy server with all 50s. I want to go to Leviathen since its its the unofficial pvp server and Ill find a regular economy.
____________________________
BANNED
#138 Aug 08 2013 at 12:29 PM Rating: Good
Avatar
***
1,208 posts
Grandmomma wrote:
I LOVE 99% of what is coming. I'm very excited, really.

Here's the 1% But, but, I'm not happy about World transfers coming just 2-3 weeks after the game starts.
Yes, there will be limitations as to the gil and items that can be brought with the transfer, however, if, if its Legacy characters that can transfer, I just see the game being dominated by veterans and that disappoints me, because I don't think I can measure up to them EVER. It will be hard since they will have reached end game before new players. So, new gear, craft items, AH etc. will be dominated by them.

If, this doesn't apply to Legacy servers, then nevermind... All new server transfers welcomed!



They cannot transfer to new servers, only other legacy ones...

SOURCE

Quote:
Transfer rules (set by SE)
There are 2 simple rules to remember when deciding on a server:
› 1.0 players can only transfer between Legacy Servers.
› New players can join both Legacy and New servers.
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#139 Aug 08 2013 at 12:55 PM Rating: Excellent
Sage
Avatar
*
51 posts
Great summary, thanks
____________________________
Name: Huey Hiiirule
Server: Ultros
PSN: Link-2the-Past
#140 Aug 08 2013 at 1:41 PM Rating: Excellent
Scholar
Avatar
16 posts
Atkascha thank u so much for taking the time to write this summary, highly appreciated by the rest of us anxiously anticipating the news ..

Now here is a silly questions but how do u rate up a post / thread in this forum ? i couldn't find the (like / thumps up) button or link ..
#141 Aug 08 2013 at 1:46 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
RedLeo wrote:
Atkascha thank u so much for taking the time to write this summary, highly appreciated by the rest of us anxiously anticipating the news ..

Now here is a silly questions but how do u rate up a post / thread in this forum ? i couldn't find the (like / thumps up) button or link ..


You have to have made 30 posts and have a karma score decent or better. Keep posting, and you can rate!
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#142 Aug 08 2013 at 2:07 PM Rating: Good
Avatar
***
2,550 posts
SkinwalkerAsura wrote:
Valkayree wrote:
SkinwalkerAsura wrote:
I was hoping for clarification on how early access is going to work for people that ordered physical copies of the game from physical retailers...mainly do we need a registration key to play and how do we get said key early?


I think that you will enter your pre-registration code and get access to download a beta-type client to play early access. Then when the physical copy of the game arrives you will be able to seamlessly access your character when loading the physical disc.


This is what I was thinking, just kinda paranoid. I still have nightmares about PlayOnline Smiley: frown


Me too. I remember my 7 hour FFXI download on the XBOX all too well.
____________________________
Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
#143 Aug 08 2013 at 4:20 PM Rating: Excellent
Avatar
**
660 posts
Sorry for the late reply, but you're welcome for the thread, everyone Smiley: smile I'm a bit of a maniac when it comes to writing, I love it that much. Glad to help the community out.
____________________________
Nasozan, Midgardsormr Server. R.I.P.
75 BRD, SAM, WHM; 74 THF, BLM; 69 PLD, BST.
Darth Howie wrote:
Woe unto he who tries to be helpful, for upon him shall be lain the burdens of all.
- Squall 15:11
#144 Aug 08 2013 at 4:33 PM Rating: Excellent
***
3,178 posts
Thanks Atkascha!

I was stuck in the middle of nowhere for work today. I couldn't stand to wait even one minute longer then I needed to without knowing when P4 starts!

Thanks to your awesome thread and reporting I was able to have my wife recite all the info to me over the phone at lunch.

You rock.

#145 Aug 08 2013 at 4:36 PM Rating: Good
Avatar
*
239 posts
Valkayree wrote:
Llester wrote:
Valkayree wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


Sound like a FtP gear buying model within a PtP game. That can't be right. I hope it's not right.


How does it sound remotely like that?

edit: i think i see where you misunderstood. The tokens come from participating in the content. you don't buy them with real world money.

Edited, Aug 8th 2013 12:30pm by Llester


There you go. I thought for a very brief second that a reason for combatting RMTs is so that SE could sell you the armor for $5. Then I realized that the developers are way too cool to do something like that.


I actually really like this idea. How many of us fought for years to get the kitty pants, or Ridill, or god knows what else? Completing the content but not getting our gear due to horrible drop rates or crooked LS leaders having a priority system instead of a seniority system. So earning tokens will put you in the right direction for that. I am hoping the drop rates won't be so bad but...........

I was a little taken back about the idea of someone being horrible at the job and still being able to earn the gear, even though they don't deserve it. But I am trusting the YoshiP has thought of this and has it where the tokens don't add up to much. And really, how bad does someone have to be to not complete most content? Or maybe have some way to denote that the gear was "bought" and not "earned" so to speak?
____________________________
Quote:
WAR has access to enough enmity gear and enough hate-inducing JA to aggro baby jesus.


Quote:
When I'm trying to decide what spell to cast I look at the mobs' weaknesses, check the day, check the weather and then calmly cast Thunder IV.
#146 Aug 08 2013 at 5:04 PM Rating: Excellent
Avatar
**
660 posts
I've updated the OP with some more clarification on the Veteran Rewards program, and an article that has tons of screencaps and a recording of the letter.
____________________________
Nasozan, Midgardsormr Server. R.I.P.
75 BRD, SAM, WHM; 74 THF, BLM; 69 PLD, BST.
Darth Howie wrote:
Woe unto he who tries to be helpful, for upon him shall be lain the burdens of all.
- Squall 15:11
#147 Aug 08 2013 at 7:16 PM Rating: Excellent
Avatar
**
725 posts
Ehllfire wrote:
Grandmomma wrote:
I LOVE 99% of what is coming. I'm very excited, really.

Here's the 1% But, but, I'm not happy about World transfers coming just 2-3 weeks after the game starts.
Yes, there will be limitations as to the gil and items that can be brought with the transfer, however, if, if its Legacy characters that can transfer, I just see the game being dominated by veterans and that disappoints me, because I don't think I can measure up to them EVER. It will be hard since they will have reached end game before new players. So, new gear, craft items, AH etc. will be dominated by them.

If, this doesn't apply to Legacy servers, then nevermind... All new server transfers welcomed!


I hope it does include legacy. Im only level 24 on my highest class with only 30k in gil. Yet Im stuck on a legacy server with all 50s. I want to go to Leviathen since its its the unofficial pvp server and Ill find a regular economy.


What are the benefits to you starting in Legacy? Is it because of the free access and lower subscription? I could understand that if it were the reason. Otherwise, Join Leviathen now and set down roots.

Cheers!
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#148 Aug 08 2013 at 7:46 PM Rating: Decent
12 posts
Secret stuff for Summoner? Is it safe to assume it would be the mystery summon? Cause Ifrit and Garuda were announced...titan was speculated (? just remember hearing stuff ) and if my memory serves me right ( 4 summons at start )...there is suppose to be one more.....right? 0_o
#149 Aug 08 2013 at 8:07 PM Rating: Good
Sage
Avatar
**
676 posts
BustU2 wrote:
Secret stuff for Summoner? Is it safe to assume it would be the mystery summon? Cause Ifrit and Garuda were announced...titan was speculated (? just remember hearing stuff ) and if my memory serves me right ( 4 summons at start )...there is suppose to be one more.....right? 0_o


The 3 summons confirmed right now are if fit, Garuda, and Titan. I haven't heard anything about a 4th summon. Yoshi did say when asked if there would be any others and he said that they would include more when they increase the level cap from 50.
____________________________
#150 Aug 08 2013 at 8:15 PM Rating: Decent
12 posts
swisa wrote:
BustU2 wrote:
Secret stuff for Summoner? Is it safe to assume it would be the mystery summon? Cause Ifrit and Garuda were announced...titan was speculated (? just remember hearing stuff ) and if my memory serves me right ( 4 summons at start )...there is suppose to be one more.....right? 0_o


The 3 summons confirmed right now are if fit, Garuda, and Titan. I haven't heard anything about a 4th summon. Yoshi did say when asked if there would be any others and he said that they would include more when they increase the level cap from 50.


swisa wrote:
BustU2 wrote:
Secret stuff for Summoner? Is it safe to assume it would be the mystery summon? Cause Ifrit and Garuda were announced...titan was speculated (? just remember hearing stuff ) and if my memory serves me right ( 4 summons at start )...there is suppose to be one more.....right? 0_o


The 3 summons confirmed right now are if fit, Garuda, and Titan. I haven't heard anything about a 4th summon. Yoshi did say when asked if there would be any others and he said that they would include more when they increase the level cap from 50.


I saw that, but I could have sworn a few months back there was suppose to be 4 to start....I'm gonna have to try and go back and research stuff. But when they said something in the 8th video about secret summoner stuff...figured that would be it.
#151 Aug 08 2013 at 8:35 PM Rating: Decent
12 posts
swisa wrote:
BustU2 wrote:
Secret stuff for Summoner? Is it safe to assume it would be the mystery summon? Cause Ifrit and Garuda were announced...titan was speculated (? just remember hearing stuff ) and if my memory serves me right ( 4 summons at start )...there is suppose to be one more.....right? 0_o


The 3 summons confirmed right now are if fit, Garuda, and Titan. I haven't heard anything about a 4th summon. Yoshi did say when asked if there would be any others and he said that they would include more when they increase the level cap from 50.


FOUND IT! http://www.youtube.com/watch?v=_737hYbSCEs&t=49m41s
In that video they state that there would be four summons. So we are missing one! ^_^
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 63 All times are in CDT
Anonymous Guests (63)