This was an unusually venomous post from you, and I'm not sure exactly why you felt it necessary.
And it was intentionally so. I've simply played too many games where the vocal minority quite brazenly advocate exclusionary content to the point where if you can't get into that, you don't really have a game worth playing anymore. And for some reason these devs continually pander to them, never winning that rat race of producing content fast enough to please them while you've probably got an 85%+ share of users that'd love to see even a fraction of that attention put into things they might actually get to see. Overall, I'm not against the idea of high-difficulty content. Rather, I'm against the idea of it needing 10+ people because it means matching schedules, job roles, and all the other little logistics that ultimately don't wind up being pick-up-and-play friendly. If this steps on the toes of all those out there thinking they're the next little Napoleon, so be it.
With more of my early days being in XI, the whole "World First" scene didn't seem all that important. You'd still see people gloat now and then, but ultimately finishing some new piece of content went from awesome to the mundane, especially if you were forced to grind it. In Rift, it got a bit more asinine, as not only did the game announce first discoveries on items or boss kills, you eventually had whole guilds hopping servers just to "steal them" from other established guilds on the shards. At times this involved said guilds exploiting bugs or unintended tactics, but in the end, it really just boils down to another aspect of ego and prestige gaming, which inevitably follows those who demand harder content carry superior rewards with no reasonable alternatives. So, again, we slip back into the problem of advocating exclusionary content.
The guy I mentioned in my last post basically went on to whine that WoW is losing subs because people had nothing do after LFR "EZ Mode'ed" content. And you know, that may be true for some, but I don't think that's the big reason. There are
other games out there despite their pros and cons. RL can do its thing, too. It's also possible to simply get bored even if you still have some objectives left to tackle. They might love to argue that casual players come and go, never being loyal and being fickle, but I wonder how many might realize they're being treated as the lesser player, both socially (ridicule about gear/skill, not playing the FoTM, being a first-timer to content, the curious hypocrisy of only getting into groups if you're already geared from a given tier/event, etc.) and by the devs (No matter how many level 50 FATEs you grind, Timmy, that random CT drop you'll never get will beat it!), essentially creating a self-fulfilling prophecy of revolving door players.
So, as extension of Bartel's "that guy" pitch, why the **** should I defend these asses, let alone tolerate their presence when they'd gleefully let a game wither to nothing as long as they can maintain their insignificant digital prestige? Do I need to hop to the BG forums to link you to threads solely dedicated to mocking and harassing FFXI players here, in-game, and on the OF? I'm a big fan of the whole, "Do unto others..." philosophy, of which I do give individuals their fair shake. But if they want to treat people like sh*t, they should not be surprised when people want to treat them like sh*t in return. Hence, venom. It is avoidable, but this falls into my sentiment that game mechanics inspire player behavior. So, what's worth more to SE, a few bitter hardcores or a lot of unhappy casuals? You might not like the answer when looking from it the business standpoint, but I also wouldn't automatically label it the wrong answer for the game in consequence. And that's where SE needs to not half-*** things and get lazy.
If there weren't hardcore players, there would be no glue holding the community together, organizing it, and keeping it motivated to continue playing.
I wouldn't be so sure... and even that is some of the sense of ego I allude to. No, not all hardcore players like the a-holes I generally rally against, but we can't exactly pretend things they discover wouldn't be discovered by others if they hadn't been already and simply not shared. So, while the majority of players are indeed casuals, they are also not visiting sites like this. Are they ghosts not "contributing" to the community? Do their own desires for the game hold no merit? I'd say no to both, but at the same time, I'd love to see more games doing in-game surveys with small rewards for actually participating in them. Yeah, you might get some who spam click through them, but even removing the fear of retaliation from your peers for a spoken thought can embolden some to actually speak their mind. Edited, Aug 9th 2013 6:14pm by Seriha