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Producer Letter LIVE VIII English Translations: Phase 4 8/17Follow

#102 Aug 08 2013 at 9:17 AM Rating: Decent
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KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Well it doesn't actually resist fire attacks so... you're wrong there I'm afraid chap.
#103 Aug 08 2013 at 9:17 AM Rating: Default
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KarlHungis wrote:
DuoMaxwellxx wrote:
Valkayree wrote:
DuoMaxwellxx wrote:

ALso since you get treaasure maps i would assume there are treasure chests but could you stumble upon these treasures id you dont have a map (from simply just exploring)?


They said that you can fish up treasure maps.




I know but what I was asking is these maps will obviously tell the location of treasure.. I was wondering if one could accidentally stumble upon these treasures if they didnt have a map


The treasure only exists if you have the map, like any other quest item which only exists for those who are doing the quest.



that sucks.. also in that case fishing can effect the economy.. what if those treasure you find after yu fish up the map can be sold for a decent amount? Only fishers would have access to them
#104 Aug 08 2013 at 9:18 AM Rating: Decent
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Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?
#105 Aug 08 2013 at 9:18 AM Rating: Decent
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KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Nah. You got the swimwear during a summer event where you had to lure a Bomb to a trap before it blew up. In order to suit you up "appropriately" against this flaming foe, the "fire-resistant uniform" the quest NPC handed you to report to duty in was a swimsuit. But in reality, the swimsuits had water resistance on them, not fire. Smiley: lol
#106 Aug 08 2013 at 9:20 AM Rating: Decent
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Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.
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#107 Aug 08 2013 at 9:22 AM Rating: Decent
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Atkascha wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.


I don't know how I feel about this one, seems like someone would just bomb the instances to pick up easy tokens. Maybe the available token purchase items are of lesser quality than the real deal.
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#108 Aug 08 2013 at 9:23 AM Rating: Good
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Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.
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#109 Aug 08 2013 at 9:24 AM Rating: Good
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Atkascha wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.


I'm pretty sure they said that the gear you can buy with tokens was almost as good as the actual drops, but not quite. So it gives you incentive to keep trying until you get your drop.
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#110 Aug 08 2013 at 9:25 AM Rating: Good
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supermegazeke wrote:
Atkascha wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.


I don't know how I feel about this one, seems like someone would just bomb the instances to pick up easy tokens. Maybe the available token purchase items are of lesser quality than the real deal.


I noticed some 1.x people spamming Garuda and hoping to collect enough tokens. It looked like a LOT of tokens were required to purchase even one item. Even if you do clear the content, the tokens will be available to purchase an item that just won't drop for you.
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#111 Aug 08 2013 at 9:25 AM Rating: Decent
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Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Maybe the fish and treasure are soulbound to you? Yuck, that would be terrible.
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MJK wrote:
Is this a test?
It has to be. Otherwise I can't go on.
Draining patience. drain vitality.
this paranoid, paralyzed vampire act's a little old.

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#112 Aug 08 2013 at 9:25 AM Rating: Good
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Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Or unless everything you fish up or can get from those chests is rare/ex. Like, the fish are only used for crafting and the gear can't be sold. I suppose it would still have a VERY minor impact on the economy with the crafted items.
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#113 Aug 08 2013 at 9:30 AM Rating: Default
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Hyrist wrote:
I'm recalling old info here, but I recall that player ad-dons won't transfer over to PS3/4 versions. So the idea of 'console friendly' should probably be put on hold until we hear more about it specifically.

The whole coding thing with the Playstation sort of makes these things difficult from the onset.


I would assume the point of having an add on tool as opposed to having people write a script in a text file is so that they can have an intermediate level of API. In which case, it really doesn't matter what the underlying hardware issues are. Either way, the addon maker can only hook into whatever you expose to addons. Unless Playstation games have some really radical checksum scheme where even altering the size of a specific file from the "norm" makes the thing unplayable.

Otherwise, it seems like they'd be making a tool that, while helpful, isn't strictly necessary.
#114 Aug 08 2013 at 9:33 AM Rating: Default
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Adzieboy wrote:
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Well it doesn't actually resist fire attacks so... you're wrong there I'm afraid chap.


I never said it does resist fire attacks, so what exactly are you talking about, "chap?"

The question was about why we would need that TYPE of gear. Which I answered, correctly. So no matter how many ways you try to contradict me, I am still right, and you are still trying to answer a completely different question.

Do I need to explain this to you a dozen times before you stop trying to "correct" something you didn't understand properly in the first place?


Edited, Aug 8th 2013 11:41am by KarlHungis
#115 Aug 08 2013 at 9:33 AM Rating: Excellent
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BartelX wrote:
Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Or unless everything you fish up or can get from those chests is rare/ex. Like, the fish are only used for crafting and the gear can't be sold. I suppose it would still have a VERY minor impact on the economy with the crafted items.


If it enables crafting, it has an effect on the economy by producing more goods to be sold. If treasure chests contain gear, that affects the economy by eliminating the need to purchase that (or similar) gear.

I think what Yoshi PROBABLY meant by that is that you won't be able to sell fish. And while I think that's kind of stupid, I can understand why he might do that given the RMT history FFXI and other games have had regarding fishing. But to claim that fishing won't affect the economy is insane.
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#116 Aug 08 2013 at 9:34 AM Rating: Excellent
I was hoping for clarification on how early access is going to work for people that ordered physical copies of the game from physical retailers...mainly do we need a registration key to play and how do we get said key early?
#117 Aug 08 2013 at 9:34 AM Rating: Excellent
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Everyone, I have updated the OP with info about PvP in phase 4. You have to be level 30 to enter the Wolves' Den (new name for the Colisseum). The level cap in phase 4 is level 20, therefore Legacy players will only have access to this area if they are above level 30.
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#118 Aug 08 2013 at 9:36 AM Rating: Good
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Archmage Callinon wrote:
BartelX wrote:
Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Or unless everything you fish up or can get from those chests is rare/ex. Like, the fish are only used for crafting and the gear can't be sold. I suppose it would still have a VERY minor impact on the economy with the crafted items.


If it enables crafting, it has an effect on the economy by producing more goods to be sold. If treasure chests contain gear, that affects the economy by eliminating the need to purchase that (or similar) gear.

I think what Yoshi PROBABLY meant by that is that you won't be able to sell fish. And while I think that's kind of stupid, I can understand why he might do that given the RMT history FFXI and other games have had regarding fishing. But to claim that fishing won't affect the economy is insane.


Like I said, very minor impact on the economy. The gear wouldn't even be a blip on the radar most likely though, since I doubt a fisher would be getting more than 1 map every few days at absolute most... but I guess we'll have to wait and see. It seems kind of silly to not allow fish to be sold though, especially when he specifically mentioned in the live letter that they had counter measures in place to combat RMT in this regard.
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#119 Aug 08 2013 at 9:37 AM Rating: Default
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Xoie wrote:
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Nah. You got the swimwear during a summer event where you had to lure a Bomb to a trap before it blew up. In order to suit you up "appropriately" against this flaming foe, the "fire-resistant uniform" the quest NPC handed you to report to duty in was a swimsuit. But in reality, the swimsuits had water resistance on them, not fire. Smiley: lol


That's all very interesting, but I understood that the first time. The question I actually answered though was a mechanical question about elemental resistances.

No need to keep trying to correct me when I wasn't wrong or mistaken in the first place. It's frustrating having perfect reading comprehension and having other people try to set me straight just because they're trying to answer a different question.

#120 Aug 08 2013 at 9:40 AM Rating: Good
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BartelX wrote:
Archmage Callinon wrote:
BartelX wrote:
Archmage Callinon wrote:
Valkayree wrote:
Archmage Callinon wrote:

Quote:
Fishing won't affect the economy

Smiley: dubious That's impossible.

I hope and pray that you are right Smiley: frown


Unless fishing doesn't give you any items and the treasure maps lead to chests with nothing in them... it'll affect the economy.


Or unless everything you fish up or can get from those chests is rare/ex. Like, the fish are only used for crafting and the gear can't be sold. I suppose it would still have a VERY minor impact on the economy with the crafted items.


If it enables crafting, it has an effect on the economy by producing more goods to be sold. If treasure chests contain gear, that affects the economy by eliminating the need to purchase that (or similar) gear.

I think what Yoshi PROBABLY meant by that is that you won't be able to sell fish. And while I think that's kind of stupid, I can understand why he might do that given the RMT history FFXI and other games have had regarding fishing. But to claim that fishing won't affect the economy is insane.


Like I said, very minor impact on the economy. The gear wouldn't even be a blip on the radar most likely though, since I doubt a fisher would be getting more than 1 map every few days at absolute most... but I guess we'll have to wait and see. It seems kind of silly to not allow fish to be sold though, especially when he specifically mentioned in the live letter that they had counter measures in place to combat RMT in this regard.


Sort of. Their countermeasures against RMT amount to crippling people who enjoy playing alts. That's not even really a barrier to RMT, and it's one of the items in that live letter that concern me a bit.

As to what impact fishing will have, we'll have to wait and see. There's another thread where someone mentioned that culinarians need lots of fish to do their stuff. So it's possible that a large portion of the food market will depend on fish being available. Without knowing more about how impactful food is, we can't really know the effect there.
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#121 Aug 08 2013 at 9:43 AM Rating: Decent
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Archmage Callinon wrote:
Sort of. Their countermeasures against RMT amount to crippling people who enjoy playing alts. That's not even really a barrier to RMT, and it's one of the items in that live letter that concern me a bit.


Do you have some kind of source on this? The live letter seemed like Yoshi was implying that they had other means of catching RMT that they couldn't divulge publicly for fear of RMT finding workarounds. Doesn't seem like it fits your description, but I could be wrong.

And I agree that we won't know the impact until release, but I know that when I leveled culinarian, there weren't that many recipes that required fish (a couple by level 15).
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#122 Aug 08 2013 at 9:50 AM Rating: Default
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KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:
Adzieboy wrote:
KarlHungis wrote:


Quote:

"-Fire resistant gear/swimsuits"

What would we need this for? I thought there was no elemental weaknesses in this game?


Does anyone oth
er than me think is a complete ****?
Mobs don't have elemental weaknesses, but they do have elemental attacks. Fire resistant gear would decrease damage against... wait for it.... wait for it... fire attacks.




Not quite - it's a joke name for swimwear.


Yes, quite. I answered the question which was asked. That "fire resistant swimwear" is a joke doesn't change the correctness of my answer.


Well it doesn't actually resist fire attacks so... you're wrong there I'm afraid chap.


I never said it does resist fire attacks, so what exactly are you talking about, "chap?"

The question was about why we would need that TYPE of gear. Which I answered, correctly. So no matter how many ways you try to contradict me, I am still right, and you are still trying to answer a completely different question.

Do I need to explain this to you a dozen times before you stop trying to "correct" something you didn't understand properly in the first place?


Edited, Aug 8th 2013 11:41am by KarlHungis


I think you are a complete ****, sir. I'm not even going to try and and explain to you why, because I know it would fall on deaf ears. We'll just leave it at your a ****. /flush
____________________________
MJK wrote:
Is this a test?
It has to be. Otherwise I can't go on.
Draining patience. drain vitality.
this paranoid, paralyzed vampire act's a little old.

[Charlie Towser-The Kraken Club-Ultros[NA]-WAR]
#123 Aug 08 2013 at 9:51 AM Rating: Good
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BartelX wrote:
Archmage Callinon wrote:
Sort of. Their countermeasures against RMT amount to crippling people who enjoy playing alts. That's not even really a barrier to RMT, and it's one of the items in that live letter that concern me a bit.


Do you have some kind of source on this? The live letter seemed like Yoshi was implying that they had other means of catching RMT that they couldn't divulge publicly for fear of RMT finding workarounds. Doesn't seem like it fits your description, but I could be wrong.

And I agree that we won't know the impact until release, but I know that when I leveled culinarian, there weren't that many recipes that required fish (a couple by level 15).


Just the translation above..
Quote:
-Same server, same account, transferring items: no plans, don't want RMT to use, so the devs will look at the situation before deciding. It's possible to include this but they want to be careful.
Quote:
-Shared retainers between characters on same account won't be implemented. Yoshi doesn't want relics rotating around for other characters.
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#124 Aug 08 2013 at 10:07 AM Rating: Default
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Atkascha wrote:
supermegazeke wrote:
Atkascha wrote:
Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


That's the idea. Say you keep trying and trying to beat Ifrit Extreme and you fail. You earn tokens as a consolation prize. Earn enough of those tokens and you can purchase a piece of loot that drops from the raid instead.


I don't know how I feel about this one, seems like someone would just bomb the instances to pick up easy tokens. Maybe the available token purchase items are of lesser quality than the real deal.


I noticed some 1.x people spamming Garuda and hoping to collect enough tokens. It looked like a LOT of tokens were required to purchase even one item. Even if you do clear the content, the tokens will be available to purchase an item that just won't drop for you.


But it is one thing to get an item with tokens after killing the same mob many times since you can manage to kill it you deserve it. It is different if you can't kill it but still get the item using tokens, but if that one is slightly worse like someone mentiopned I think that is okay.
#125 Aug 08 2013 at 10:10 AM Rating: Decent
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Belcrono wrote:

But it is one thing to get an item with tokens after killing the same mob many times since you can manage to kill it you deserve it. It is different if you can't kill it but still get the item using tokens, but if that one is slightly worse like someone mentiopned I think that is okay.


it was stated in the live letter that if you can't beat the fight, you can collect tokens to trade for gear that is almost as good as the gear you get from winning. There's really no more need to discuss it.
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#126 Aug 08 2013 at 10:11 AM Rating: Default
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Belcrono wrote:
Atkascha wrote:
Tokens mentioned again for obtaining gear. Pay for content items with tokens if you can't clear the content or get the specific drop you want.


Did they expand on this any? Because the way it is worded it actually sounds like people will be able to buy gear from content they are not yet good enough to beat? Or am I misinterpreting it?


Sound like a FtP gear buying model within a PtP game. That can't be right. I hope it's not right.
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