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Gil in FFXIVFollow

#1 Aug 09 2013 at 2:05 PM Rating: Good
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So after finding out that there is an AH in FFXIV I was wondering how the gil economy was in FFXIV compared to that of FFXI?

For those of you who may not understand, in FFXI you gained little money from selling things to vendors the majority of gil came from the competitive AH which people where constantly trying to get the best price, and had a supply and demand effect like a really economy. Killing monsters and selling things to NPC's was not an efficient to way to gain gil. This meant grinding hard for Beehive Chips a process that would take a while, and then you would wait for it to sell in the AH, and go grind some more, and buy ONE piece of armor, MAYBE! While this does not sound fun to many, I would love it because as you grinded you leveled, as you leveled you would be able to expand where you can farm, and make more money better gear, etc.
#2 Aug 09 2013 at 2:12 PM Rating: Excellent
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The old ffxiv didn't have a AH so everything will be "new" with this ah. But it will work like ffxi. I think items will be much Easter to gather thus not as expensive. If you played wow or rift it will work just the same. Only difference is you buy from the market board aka ah and sell threw Ur retainer .
#3 Aug 09 2013 at 2:13 PM Rating: Good
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#4 Aug 09 2013 at 2:16 PM Rating: Good
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silverhope wrote:
The old ffxiv didn't have a AH so everything will be "new" with this ah. But it will work like ffxi. I think items will be much Easter to gather thus not as expensive. If you played wow or rift it will work just the same. Only difference is you buy from the market board aka ah and sell threw Ur retainer .


That's cool, so there won't be those instances where your buddy says "Meet me at the AH" and you go there and look around for 10 minutes waiting for him and the 400 other invisible people standing there to materialize... Now you can have the AH without all the invisible people standing on top of each other.

Edited, Aug 9th 2013 3:17pm by Valkayree
#5 Aug 09 2013 at 2:16 PM Rating: Excellent
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They ended up turning it completely around in FFXI, where the best way to make gil ended up being farming cruor in Abyssea and then buying an item called chocobo blinkers with it then selling it in a nation that you had high fame in for a conversion of 1 cruor = 2.5 gil.

In FFXIV however, the easies way to make gil seems to be questing in the main storyline. When those dry up you always have levequests, guildhests, and some repeatable quests. Humanoids still drop gil in XIV, although it tends to only be 1-3 gil at lower-mid levels. Dungeons are also another solid form of income, albeit somewhat slower than others. In the dungeons there are coffers that drop rare gear occasionally, but more often than not drop coins sort of like beastcoins that can be sold for a set gil price. They may end up making these their own currency, but I'm not sure on that at the moment.

Then there's always crafting and gathering. gathering will be pretty big early on and always be a steady form of income. I'm not too sure how profitable crafting will be at the moment, but items will always be required so people can turn them into materia. Crafters will be required to repair gear cheaply and socket materia into items for other players. Materia creation will most likely be the biggest form of income, but also very time consuming and random. You will have to buy pieces of gear, wear them until they are spirit bonded, convert them into materia, and hope that you get valuable pieces to sell.

Edit: I just realized I didn't actually answer the questions addressed... Oh well..

Edited, Aug 9th 2013 4:18pm by DamienSScott
#6 Aug 09 2013 at 2:58 PM Rating: Good
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Valkayree wrote:


That's cool, so there won't be those instances where your buddy says "Meet me at the AH" and you go there and look around for 10 minutes waiting for him and the 400 other invisible people standing there to materialize... Now you can have the AH without all the invisible people standing on top of each other.



acually the market board is a real board that people will stand infront of.. but there are afew in each main city
#7 Aug 09 2013 at 3:17 PM Rating: Good
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silverhope wrote:
Valkayree wrote:


That's cool, so there won't be those instances where your buddy says "Meet me at the AH" and you go there and look around for 10 minutes waiting for him and the 400 other invisible people standing there to materialize... Now you can have the AH without all the invisible people standing on top of each other.



acually the market board is a real board that people will stand infront of.. but there are afew in each main city


Wishful thinking... But will all market boards link to one central location on the server? For instance, the Windhurst AH was always dead, and I had to go to Jeuno to do anything economy related, because that one was also linked to Aht Urghan and significantly livelier.

#8 Aug 09 2013 at 3:23 PM Rating: Excellent
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All the Market Boards are connected, so an item posted in Ul'dah can be purchased in Limsa, for example. However, there will be different and fluctuating taxes in each city, so it will be to your benefit to move items around depending on tax rates. One week, U'dah might have the lowest tax rate; another, Limsa will. It'll be interesting to see how that plays out and how different the tax rates will be.
#9 Aug 09 2013 at 3:23 PM Rating: Good
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Valkayree wrote:
silverhope wrote:
Valkayree wrote:


That's cool, so there won't be those instances where your buddy says "Meet me at the AH" and you go there and look around for 10 minutes waiting for him and the 400 other invisible people standing there to materialize... Now you can have the AH without all the invisible people standing on top of each other.



acually the market board is a real board that people will stand infront of.. but there are afew in each main city


Wishful thinking... But will all market boards link to one central location on the server? For instance, the Windhurst AH was always dead, and I had to go to Jeuno to do anything economy related, because that one was also linked to Aht Urghan and significantly livelier.



Yes. Location simply controls how much the seller gets taxed.
#10 Aug 09 2013 at 4:00 PM Rating: Good
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Gil matter significantly less in FFXIV than FFXI. Thank god for that.
#11 Aug 09 2013 at 4:15 PM Rating: Excellent
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silverhope wrote:
I think items will be much Easter to gather thus not as expensive.


I dunno, there are always people who Kwanzaa oversell. Either way, P4 launch will be a Good Friday.
#12 Aug 09 2013 at 4:17 PM Rating: Good
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From what I've noticed, you won't need to farm much in this game unless you require animal hides from mobs as a Leatherworker. Raw materials can be gathered easily if you're the appropriate class level and you know what you're looking for. Gear drops from dungeons will tide you over until endgame. By then, you'll want to look into melding materia to your gear for optimizing those pieces for raids. That may cost you time/money. If you know a few crafters, you can avoid leveling the crafts yourself to affix the materia to your gear. Making gil in this game won't be such a necessary chore to progress like it was in FFXI. You won't need to worry about it much unless you waste it all teleporting to Aether crystals.
#13 Aug 09 2013 at 6:11 PM Rating: Excellent
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Atkascha wrote:
From what I've noticed, you won't need to farm much in this game unless you require animal hides from mobs as a Leatherworker. Raw materials can be gathered easily if you're the appropriate class level and you know what you're looking for. Gear drops from dungeons will tide you over until endgame. By then, you'll want to look into melding materia to your gear for optimizing those pieces for raids. That may cost you time/money. If you know a few crafters, you can avoid leveling the crafts yourself to affix the materia to your gear. Making gil in this game won't be such a necessary chore to progress like it was in FFXI. You won't need to worry about it much unless you waste it all teleporting to Aether crystals.


I think you are right about being tide over until endgame, but maybe. I imagine that the materia crafters will ultimately belong to FC and be exclusive. The high level materia will either cost hundreds of thousands, so you'll need to get that gil somehow, or spend time farming for it if you have a high enough craft. This may be where FC's come in to play a big part in endgame readiness.

Since I'm just starting, I'm glad I have time to see what happens down the line.



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#14 Aug 09 2013 at 6:25 PM Rating: Good
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Grandmomma wrote:
Atkascha wrote:
From what I've noticed, you won't need to farm much in this game unless you require animal hides from mobs as a Leatherworker. Raw materials can be gathered easily if you're the appropriate class level and you know what you're looking for. Gear drops from dungeons will tide you over until endgame. By then, you'll want to look into melding materia to your gear for optimizing those pieces for raids. That may cost you time/money. If you know a few crafters, you can avoid leveling the crafts yourself to affix the materia to your gear. Making gil in this game won't be such a necessary chore to progress like it was in FFXI. You won't need to worry about it much unless you waste it all teleporting to Aether crystals.


I think you are right about being tide over until endgame, but maybe. I imagine that the materia crafters will ultimately belong to FC and be exclusive. The high level materia will either cost hundreds of thousands, so you'll need to get that gil somehow, or spend time farming for it if you have a high enough craft. This may be where FC's come in to play a big part in endgame readiness.

Since I'm just starting, I'm glad I have time to see what happens down the line.



I agree about the materia. But that materia has to be made from spiritbound equipment. I imagine there will be some high level, craftable equipment that will be lucrative for spiritbind parties. Put in the work to make the materia yourself and ask around for help affixing it to your gear. I'm sure if you did a few /shouts in Ul'dah or asked your LS, people would help you out Smiley: smile
#15 Aug 09 2013 at 6:54 PM Rating: Good
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I waiting to see if we can still share retainers on the same account. if we can't does that mean every person have 2 retainers.. The relic comment about why we can't share was weird.
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#16 Aug 09 2013 at 6:56 PM Rating: Good
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Warmech wrote:
I waiting to see if we can still share retainers on the same account. if we can't does that mean every person have 2 retainers.. The relic comment about why we can't share was weird.


No retainer sharing. No transferring items or gil between characters on your account.
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#17 Aug 09 2013 at 7:08 PM Rating: Good
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Archmage Callinon wrote:
Warmech wrote:
I waiting to see if we can still share retainers on the same account. if we can't does that mean every person have 2 retainers.. The relic comment about why we can't share was weird.


No retainer sharing. No transferring items or gil between characters on your account.


Hrmm I thought retainers got shared per server? whats the point of having 8 chars on 1 server than?
#18 Aug 09 2013 at 7:24 PM Rating: Good
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silverhope wrote:
Hrmm I thought retainers got shared per server? whats the point of having 8 chars on 1 server than?


Was announced in the most recent live letter. Yoshi kinda waffled between blaming RMT, which... was silly... and not being able to keep relics and AF and stuff like that off of your alts... which MMO designers solved a long time ago.

My guess is it's more the second one than the first one, and they'll figure out how to set a "not for other characters" flag in a future patch.

Until then though, yeah.. not a ton of reason to have more than one character per server.
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#19 Aug 09 2013 at 7:27 PM Rating: Decent
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Arjuncorpse wrote:
Gil matter significantly less in FFXIV than FFXI. Thank god for that.


1.0's issue is that there wasn't much to buy (much like early FFXI until RoZ when crafting really took off) and for all intents and purposes is not worth mentioning. Anyone saying so for ARR seems ill informed.

Gil in FFXI is/was used for one of two purposes:
  • Used for various small hits for travel (warps, chocobos, airships, boats, etc.)
  • Trading with other players
Gil in FFXIV will be used for one of two purposes:
  • Used for various small hits for travel (warps, chocobos, airships, boats, etc.)
  • Trading with other players
  • Player housing
They're equal with a slight edge towards FFXIV depending on how expensive potential maintenance ends up being on housing.

FFXI ended up having a steady flow of bloat gil from selling things to vendors that RMT abused. Ironically, now, that's the best way to make money for anyone depending on your luck outside of trading. There are temporary areas that can give you a decent boost (Dynamis currency, Alexandrite, etc.) but they're extremely time limited.

FFXIV won't have this issue of vendoring generating obscene amounts of gil into the economy; anything NQ sells for 1 gil and anything HQ sells for 2. You either need to continually do quests/F.A.T.E.s or trade with other players to make money.

It's no different than every other MMO in existence.
#20 Aug 09 2013 at 7:36 PM Rating: Excellent
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If sharing items and Gil between characters on the same server is that important, there's nothing stopping you from giving it to a friend and then they can trade it to your new character. The point of having 8 characters in the same server is to play with your friends and still be able to have characters of several different races. Personally, I plan on only using my 1 character, but some people just like having many characters to play.
#21 Aug 09 2013 at 8:32 PM Rating: Excellent
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Aasher wrote:
silverhope wrote:
I think items will be much Easter to gather thus not as expensive.


I dunno, there are always people who Kwanzaa oversell. Either way, P4 launch will be a Good Friday.

So, this period between P3 closing & P4 launching is our Lent? We are going without, to remember that our chosen one has been sacrificed for our sins, and will be reborn into this world? Smiley: sly
#22 Aug 09 2013 at 8:36 PM Rating: Decent
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Hold on, are they actually calling it an 'Auction House' now?
#23 Aug 09 2013 at 8:45 PM Rating: Good
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chomama wrote:
Hold on, are they actually calling it an 'Auction House' now?

No. Only players do that.
#24 Aug 10 2013 at 12:25 AM Rating: Decent
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chomama wrote:
Hold on, are they actually calling it an 'Auction House' now?


You assign 20 items to your Retainer, which puts them up on the Market Boards. For all intents and purposes it's an Auction House except Final Fantasy MMOs have this extreme fixation with calling things something else.
#25 Aug 10 2013 at 5:17 AM Rating: Decent
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Each player can get up to 2 retainers, this gives access to 40 slot for selling items.


Compared to FFXI economy, money is easily obtained also quests gives you good starteting gear. Still it is too early to fully understand how the economy will work.

At the moment I would like to know if the Allagan pieces has other uses besides it being sold to NPC for GIL. We will know this once Early Access starts.
#26 Aug 10 2013 at 9:42 AM Rating: Default
Regarding not being able to trade gear/gil to your alt on the same server. I get Yoshi is trying to hurt RMT but it also hurts those who want to have mules. I had a few mules in FFXI. Granted, we have more storage in this game considering how much retainers can hold and items seem to stack higher in our inventory. But if you are a crafter and/or hoarder, you will eventually run out of space. I plan to craft a lot so it would have been nice to be able to use a mule for extra storage and/or more retainer slots to sell items at market.

I get that some players like to have different alts for appearance purposes. That's cool but I don't see the benefits of having alts myself if can't use them as a mule in some fashion. Hell, it would have been nice just to do quests on an alt if you find your main character needing some extra gil. Even though I don't think gil will be as important as in FFXI. Although that could change once we see what housing brings us.
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