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The GD mapFollow

#1 Aug 17 2013 at 9:03 AM Rating: Default
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I can't begin to describe how much I hate this map. Does anyone here understand it, or even like it? This map is driving me up a wall.
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#2 Aug 17 2013 at 9:08 AM Rating: Decent
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I dont mind it. Mini map seems pretty standard. Full map I changed the size to make it taller and moved it to the left of my character. I can have it up and still run around.
#3 Aug 17 2013 at 9:22 AM Rating: Good
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What's the problem you're having? Seems like any standard MMO map.
#4 Aug 17 2013 at 10:07 AM Rating: Default
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the minimap is the same as other MMOs, but the larger map is a bit confusing. Heck, everything seems to have a steep learning curve, especially the game controller. The controller worked beautifully with XI because of the menu based system, now I have to deliberately pause and think about how to bring up even the simplest of functions.
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#5 Aug 17 2013 at 10:27 AM Rating: Good
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I don't like the big map either. half the time it looks like quests are in the middle of the ocean and I can't figure out where to go. The names of the Aetherite jump points don't seem to make any sense to me either.
#6 Aug 17 2013 at 11:04 AM Rating: Decent
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MallocArray wrote:
I don't like the big map either. half the time it looks like quests are in the middle of the ocean and I can't figure out where to go. The names of the Aetherite jump points don't seem to make any sense to me either.


Exactly. I wish it was more straightforward. If you click to view a quest location, instead of seeing where it is on the map, you get a green check mark outside of a box with a picture of the zone.
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#7 Aug 17 2013 at 11:09 AM Rating: Good
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garethrogue wrote:
MallocArray wrote:
I don't like the big map either. half the time it looks like quests are in the middle of the ocean and I can't figure out where to go. The names of the Aetherite jump points don't seem to make any sense to me either.


Exactly. I wish it was more straightforward. If you click to view a quest location, instead of seeing where it is on the map, you get a green check mark outside of a box with a picture of the zone.


With mine as soon as I'm in the zone it shows, its shows specifically where things are.
#8 Aug 17 2013 at 11:20 AM Rating: Good
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garethrogue wrote:
MallocArray wrote:
I don't like the big map either. half the time it looks like quests are in the middle of the ocean and I can't figure out where to go. The names of the Aetherite jump points don't seem to make any sense to me either.


Exactly. I wish it was more straightforward. If you click to view a quest location, instead of seeing where it is on the map, you get a green check mark outside of a box with a picture of the zone.


If you click that, it'll switch to a map of the zone with the quest location marked for you. It's just letting you know that it's in a different zone than you are.

What I dislike about the map is how the quest markers on the minimap point you toward the quest markers on the large map. What I mean by that is that if I have a quest in another zone, then the large map will indicate that by having the quest marker next to the line of zone text, telling me it's in that zone. The minimap points to the same physical place, but it's too small to have the text, so it looks like it's something I can actually reach in the zone I'm in. It was really confusing before I figured out that's what it was doing.

I also wouldn't mind making the minimap a little bigger, or maybe remove some of the clutter around it (I don't really need to know where the sun is, thanks).
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#9 Aug 17 2013 at 12:43 PM Rating: Decent
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The map seems decent. I mean, it's portions are TINY compared to 1.0... but with some getting used to, i guess it wont be too bad... It's just so fricking linear. La Noscea is just one straight path, no free endless ranges of exploring or whatever, just a single route you can take it looks like so far :/

What i ABSOLUTELY DO NOT like however are the hundreds of zonelines ever couple of steps i take. SE already proved that there were absolutely no problems having ONE entire city on one map, but instead they broke it up into multiple zones. It's really anoying. Plus it makes the city's look really small, when they looked majestic before. I can understand you dont want the entire gameworld on one map, but atleast make the fricking cities one single zone...

Granted, i was one of the people who actually liked 1.0 and have only been playing 2.0 for three hours or so now. But the zones and the map is really anoying for now. I very much doubt it'll grow on me...
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#10 Aug 17 2013 at 12:48 PM Rating: Good
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Quote:
What i ABSOLUTELY DO NOT like however are the hundreds of zonelines ever couple of steps i take. SE already proved that there were absolutely no problems having ONE entire city on one map, but instead they broke it up into multiple zones. It's really anoying. Plus it makes the city's look really small, when they looked majestic before. I can understand you dont want the entire gameworld on one map, but atleast make the fricking cities one single zone...

Granted, i was one of the people who actually liked 1.0 and have only been playing 2.0 for three hours or so now. But the zones and the map is really anoying for now. I very much doubt it'll grow on me...


No joke but, PS3 limitations.

Seriously, one of the things they had to do to make the game function correctly on the PS3 was break the maps up into zones. I prefer not to have them too, but it's a necessary evil here.

Give 2.0 a chance.
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#11 Aug 17 2013 at 1:15 PM Rating: Good
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KojiroSoma wrote:
SE already proved that there were absolutely no problems having ONE entire city on one map...


I thought what SE proved was that the city that big was a problem.
#12 Aug 17 2013 at 5:43 PM Rating: Excellent
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It's not the ps3 that is limiting the maps. They did one big zone and everyone complained about it being too copy pasty. Every bush looked the same simply because it was. To fix this, they split one large zone into multiple smaller ones so they could use unique and original parts of the environment instead of the same one constantly. In order to use only one big map, they would HAVE to us the same copy and pasty method they uses in 1.0 and everyone wouldn't like it the 2nd time around as well.
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#13 Aug 17 2013 at 5:47 PM Rating: Decent
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The map is fine on the PS3.
#14Killua125, Posted: Aug 17 2013 at 6:00 PM, Rating: Sub-Default, (Expand Post) The large map is horribly marked imo. I figured out where I'm going but the map design is retarded, so... no thanks to that. With a lot of the labels it looks like they ran out of room and just stuffed in the label really awkwardly. Definitely needs a lot of tweaking.
#15 Aug 17 2013 at 6:16 PM Rating: Good
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swisa wrote:
It's not the ps3 that is limiting the maps. They did one big zone and everyone complained about it being too copy pasty. Every bush looked the same simply because it was. To fix this, they split one large zone into multiple smaller ones so they could use unique and original parts of the environment instead of the same one constantly. In order to use only one big map, they would HAVE to us the same copy and pasty method they uses in 1.0 and everyone wouldn't like it the 2nd time around as well.


I'm sorry but that simply isn't so.

You can have large maps that aren't endless arrays of copy/pasta. But the PS3 has to be able to load the entire map so it's not being drawn in while it's also processing a hundred other players and NPCs at the same time. The PS3 has 256MB of RAM, that's MB.. with an M. That's not very much, and these maps are gorgeous. A normal PC with 2-4GB of RAM can handle that fine, a PS3 with 0.25GB of RAM cannot.
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#16 Aug 17 2013 at 9:30 PM Rating: Decent
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I'm starting to get used to the map. At least I'm not shaking my fist at the TV anymore. Quick question, though. Will it show available quests in different zones?
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#17 Aug 17 2013 at 10:25 PM Rating: Good
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After doing the Lv10 Story line quest you should unlock the Recommendation list which will help you find available quests. Although I think that only works in your current zone.
#18 Aug 17 2013 at 10:33 PM Rating: Decent
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DRGx wrote:
After doing the Lv10 Story line quest you should unlock the Recommendation list which will help you find available quests. Although I think that only works in your current zone.


oh ok, I can live with that. Let's me do a little exploring, if anything.
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#19 Aug 17 2013 at 10:36 PM Rating: Good
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DRGx wrote:
After doing the Lv10 Story line quest you should unlock the Recommendation list which will help you find available quests. Although I think that only works in your current zone.

If you need to go one zone away it will put the marker on the zone line. If it is further you can click on the quest and it will show you a zoomed out map of each zone with a quest marker on it.
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#20 Aug 17 2013 at 10:38 PM Rating: Decent
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LebargeX wrote:
DRGx wrote:
After doing the Lv10 Story line quest you should unlock the Recommendation list which will help you find available quests. Although I think that only works in your current zone.

If you need to go one zone away it will put the marker on the zone line. If it is further you can click on the quest and it will show you a zoomed out map of each zone with a quest marker on it.


you're not talking about unaccepted quests, though, right?
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#21 Aug 17 2013 at 11:14 PM Rating: Decent
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garethrogue wrote:
MallocArray wrote:
I don't like the big map either. half the time it looks like quests are in the middle of the ocean and I can't figure out where to go. The names of the Aetherite jump points don't seem to make any sense to me either.


Exactly. I wish it was more straightforward. If you click to view a quest location, instead of seeing where it is on the map, you get a green check mark outside of a box with a picture of the zone.

I think the marks you're talking about(secondhand info) are showing you that there are quests to turn in in specific areas. The markers that signal a zone to enter have them to show you kinda where to go.

I agree though, the map is just bad. There are no surrounding areas to show you how it all comes together and the font on the text is **** near impossible to read. It looks cool, but I'll be damned if I know where I am trying to go Smiley: lol
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#22 Aug 17 2013 at 11:22 PM Rating: Decent
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FilthMcNasty wrote:
garethrogue wrote:
MallocArray wrote:
I don't like the big map either. half the time it looks like quests are in the middle of the ocean and I can't figure out where to go. The names of the Aetherite jump points don't seem to make any sense to me either.


Exactly. I wish it was more straightforward. If you click to view a quest location, instead of seeing where it is on the map, you get a green check mark outside of a box with a picture of the zone.

I think the marks you're talking about(secondhand info) are showing you that there are quests to turn in in specific areas. The markers that signal a zone to enter have them to show you kinda where to go.

I agree though, the map is just bad. There are no surrounding areas to show you how it all comes together and the font on the text is **** near impossible to read. It looks cool, but I'll be damned if I know where I am trying to go Smiley: lol


Yes, exactly. Articulated perfectly. It's not at all a traditional MMO map. It's not even as good as the XI map.
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#23 Aug 17 2013 at 11:25 PM Rating: Good
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FilthMcNasty wrote:

I agree though, the map is just bad. There are no surrounding areas to show you how it all comes together and the font on the text is **** near impossible to read. It looks cool, but I'll be damned if I know where I am trying to go Smiley: lol

There's that 'show/hide map text' button on the left side. That adds more labels for the areas.
#24 Aug 17 2013 at 11:29 PM Rating: Decent
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TwistedOwl wrote:
FilthMcNasty wrote:

I agree though, the map is just bad. There are no surrounding areas to show you how it all comes together and the font on the text is **** near impossible to read. It looks cool, but I'll be damned if I know where I am trying to go Smiley: lol

There's that 'show/hide map text' button on the left side. That adds more labels for the areas.


I might have to check that out.
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#25 Aug 18 2013 at 12:01 AM Rating: Good
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TwistedOwl wrote:
FilthMcNasty wrote:

I agree though, the map is just bad. There are no surrounding areas to show you how it all comes together and the font on the text is **** near impossible to read. It looks cool, but I'll be damned if I know where I am trying to go Smiley: lol

There's that 'show/hide map text' button on the left side. That adds more labels for the areas.


Yeah, but what I meant was the area map in comparison to the world. You're in a zone, but you're clueless to how the zones around you come together to form the region. In FFXI it's kinda the same, but at least it makes sense when you zoom out to the world map. In WoW, the area map is easy to distinguish when you zoom out from just the area view to the world map.

In both of those games, if you're trying to run to a place 5 zones away, it's not hard to get there because the map makes sense. In XIV when you look at the map it's hard to tell where you're going. I just messed with it a bit and it's cool that you can click the zone lines to change the map, but the way the map loads up doesn't really make it clear which entrance or exit you clicked. Does that make sense?
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#26 Aug 18 2013 at 2:08 AM Rating: Good
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FilthMcNasty wrote:
TwistedOwl wrote:
FilthMcNasty wrote:

I agree though, the map is just bad. There are no surrounding areas to show you how it all comes together and the font on the text is **** near impossible to read. It looks cool, but I'll be damned if I know where I am trying to go Smiley: lol

There's that 'show/hide map text' button on the left side. That adds more labels for the areas.


Yeah, but what I meant was the area map in comparison to the world. You're in a zone, but you're clueless to how the zones around you come together to form the region. In FFXI it's kinda the same, but at least it makes sense when you zoom out to the world map. In WoW, the area map is easy to distinguish when you zoom out from just the area view to the world map.

In both of those games, if you're trying to run to a place 5 zones away, it's not hard to get there because the map makes sense. In XIV when you look at the map it's hard to tell where you're going. I just messed with it a bit and it's cool that you can click the zone lines to change the map, but the way the map loads up doesn't really make it clear which entrance or exit you clicked. Does that make sense?

Yea, I get what you mean. It takes some getting used to. The world map shows the 5 regions and how they're positioned. Each of the regional maps gives you a view of how all the zones in that region are connected and paths to other regions. Then the individual zone maps show you more detail of what's located there. All of them become a lot more helpful with that "show/hide map text" button turned on to show the text.
#27 Aug 18 2013 at 6:56 AM Rating: Good
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MallocArray wrote:
I don't like the big map either. half the time it looks like quests are in the middle of the ocean and I can't figure out where to go. The names of the Aetherite jump points don't seem to make any sense to me either.


Actually, I'm fine with the maps. What would be nice though, would be to have in parentheses, next to the camp name when porting, what zone it is actually in. (Or even show it on the map when confirming)

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#28 Aug 18 2013 at 7:48 PM Rating: Decent
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Killua125 wrote:
The large map is horribly marked imo. I figured out where I'm going but the map design is retarded, so... no thanks to that. With a lot of the labels it looks like they ran out of room and just stuffed in the label really awkwardly. Definitely needs a lot of tweaking.


This is definitely my issue with it. I don't want to see the icon for 'talk to this NPC' highlighting every zone-line marker on my map, especially when i'm in a city. It makes me constantly switch maps and look in other areas to see who I missed. In fairness, it would probably be a little less annoying if some of the quest dialog and direction text was a bit more clear. Some of them in the journal simply tell you about what the NPC needs, but no information other than that. Even the zone categories are wrong for a handful. This is why allowing all zones to be fully tested in every aspect, not just battle and stress, is just as important during betas.

Some tweaking with both the map and quest journal would do a world of good.

Edited, Aug 18th 2013 6:49pm by Dallie
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#29 Aug 18 2013 at 8:25 PM Rating: Excellent
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Archmage Callinon wrote:
swisa wrote:
It's not the ps3 that is limiting the maps. They did one big zone and everyone complained about it being too copy pasty. Every bush looked the same simply because it was. To fix this, they split one large zone into multiple smaller ones so they could use unique and original parts of the environment instead of the same one constantly. In order to use only one big map, they would HAVE to us the same copy and pasty method they uses in 1.0 and everyone wouldn't like it the 2nd time around as well.


I'm sorry but that simply isn't so.

You can have large maps that aren't endless arrays of copy/pasta. But the PS3 has to be able to load the entire map so it's not being drawn in while it's also processing a hundred other players and NPCs at the same time. The PS3 has 256MB of RAM, that's MB.. with an M. That's not very much, and these maps are gorgeous. A normal PC with 2-4GB of RAM can handle that fine, a PS3 with 0.25GB of RAM cannot.


I understand what you mean. For all I know, that really is the reason, but I was quoting yoshi p from an interview he's done in the past answering why they remade the maps instead of just patching them in. He specifically said that they weren't able to make the larger maps with no zone lines because of the way the servers were and that they HAD to reuse the same environmental models. If they didn't, the servers wouldn't be able to handle loading every single unique object in on the map.
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#30 Aug 18 2013 at 8:55 PM Rating: Decent
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I like the map and haven't had any issues using it though I'm playing on PC with mouse/keyboard as I can't stand using a controller. My wife (who could get lost inside her inn room) hasn't had any issues with the map either once she took a few minutes to learn what clicking here or there does and how it displays information. That being said, it seems to me like the map was designed more around a mouse/keyboard player given how it works but that could just be my preference influencing me.
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