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Duty, Honor, Country... now with less calories Follow

#1 Aug 17 2013 at 2:37 PM Rating: Good
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So wow. Were the complaints so bad that this particular instance was dumbed down this much? All I needed was a single shot of Second Wind to eradicate the *golem. Not a complaint so much as just in shock.

Has anyone noticed any other instances/battles that may have been toned down? I'm about to venture back into the lvl 15 dungeon trio. Are they still running the same?

*edit. Golem. Not demon.

Edited, Aug 17th 2013 4:56pm by ShindaUsagi
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Sour Cherry
#2 Aug 17 2013 at 2:48 PM Rating: Excellent
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The only one I noticed that was nowhere near as hard was the rank 15 batraal style one with the ascian. I think they have dumbed it down as Yoshi stated they would for at least THM however as I was in a different starting nation, different class (ACN) and I had experienced fighting the boss several times previous I think these might be factors worthy of consideration.
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#3 Aug 17 2013 at 2:49 PM Rating: Good
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In phase 3 I actually wasn't ever able to kill the first demon that pops out while you're fighting the large group of bad guys.. the fight would just end before that happened. Now I did it with time to spare.

And then the gargoyle fight... yeah, that got a ton easier. The poison still ticks hard enough to matter, but you have tons of time to do something about it on top of the verbal warning you receive about being poisoned.

Honestly... the warning would have been enough. The fight was perfectly fine before, what made it hard was that you didn't realize you'd been poisoned and needed to do something about it. Also nerfing the power of the enemies was overkill imo.
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#4 Aug 17 2013 at 3:00 PM Rating: Good
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Archmage Callinon wrote:
In phase 3 I actually wasn't ever able to kill the first demon that pops out while you're fighting the large group of bad guys.. the fight would just end before that happened. Now I did it with time to spare.

And then the gargoyle fight... yeah, that got a ton easier. The poison still ticks hard enough to matter, but you have tons of time to do something about it on top of the verbal warning you receive about being poisoned.

Honestly... the warning would have been enough. The fight was perfectly fine before, what made it hard was that you didn't realize you'd been poisoned and needed to do something about it. Also nerfing the power of the enemies was overkill imo.


As a lvl 14 pug I didn't even need to drink an antidote. Maybe the mathematical odds were in my favor this particular time but wow.

I have to agree. A warning about being poisoned would have been plenty.
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Sour Cherry
#5 Aug 17 2013 at 3:04 PM Rating: Excellent
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Well look at that. I didn't really notice the change. To be honest I didn't have much trouble in phase 3 with a THM. I died once yea I admit but the second time I did it had antidotes with me and well to be honest THM are oped for this fight. Running low on health? Just sleep the golem and you wait till your hi potions are usable again and you are good to go.
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