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#1 Aug 17 2013 at 11:29 PM Rating: Default
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Beta forums just crashed. The sticky where u put your name and server for 3102 jumped over 3000 pages in 10min. Hope this doesnt mean char deletion

Edited, Aug 18th 2013 1:33am by valc0re
#2 Aug 17 2013 at 11:32 PM Rating: Decent
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Yeah, I'm worried too, Might end up wiping... Seems like it's almost everyone in NA.. Guess it's bed time, I don't wanna sleep!
#3 Aug 17 2013 at 11:46 PM Rating: Decent
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My friend is on and says there's a lot of people playing just fine. He's even running Copperbell and stuff.
#4 Aug 18 2013 at 12:03 AM Rating: Decent
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valc0re wrote:
Hope this doesnt mean char deletion


You mean like a complete character wipe or just beta version. Where is this information coming from? Smiley: frown
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#5 Aug 18 2013 at 12:08 AM Rating: Decent
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Man... The people that got to write in that forum are lucky. I wish I had knew about that forum... Hopefully they can do something to fix all of them, since there are so many.
#6 Aug 18 2013 at 12:19 AM Rating: Default
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Double post

Edited, Aug 18th 2013 2:23am by valc0re
#7 Aug 18 2013 at 12:21 AM Rating: Default
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They said char wouldnt be wiped unless major problems arose.. Lookin like big problems atm. God i hope they dont.
#8 Aug 18 2013 at 12:34 AM Rating: Excellent
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Seriously? Why would this result in a wipe?

Wipes are reserved for major things like experience/gil/etc exploits and the like.

This is likely little more than a server or database issue, unless there is some massive problem that has corrupted the data of all the players unable to log in no one is getting wiped from this.
#9 Aug 18 2013 at 1:41 AM Rating: Good
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Outside of major expoits/bugs that allow people to circumvent requirements or accomplish things they shouldn't be able to at this point there shouldn't be a wipe.
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#10Ehllfire, Posted: Aug 18 2013 at 1:48 AM, Rating: Sub-Default, (Expand Post) Unless half the player pop cant because their data is lost
#11 Aug 18 2013 at 3:09 AM Rating: Decent
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It's not even half the population, its maybe one servers worth of people. and even still, there is no sort of exploit involved. I am doubtful of a wipe simply because of server issues.
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#12 Aug 18 2013 at 4:27 AM Rating: Decent
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valc0re wrote:
Beta forums just crashed. The sticky where u put your name and server for 3102 jumped over 3000 pages in 10min. Hope this doesnt mean char deletion

Edited, Aug 18th 2013 1:33am by valc0re

Why are people so hung up about their beta characters?

This is not a race or anything like that. If I had a choice between either a working game or a deleted beta character I would choose the working game any day.
#13 Aug 18 2013 at 5:28 AM Rating: Good
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I could care less if they wipe beta chars or not. I'm actually thinking about restarting from scratch at release anyhow. I'm gimping myself working around level caps and stuff. EXP sources are scarce enough for off classes as it is and wasting it, no matter how minute, on a level cap is something that is not sitting well with me.
#14 Aug 18 2013 at 5:43 AM Rating: Good
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Arnulf wrote:
valc0re wrote:
Beta forums just crashed. The sticky where u put your name and server for 3102 jumped over 3000 pages in 10min. Hope this doesnt mean char deletion

Edited, Aug 18th 2013 1:33am by valc0re

Why are people so hung up about their beta characters?

This is not a race or anything like that. If I had a choice between either a working game or a deleted beta character I would choose the working game any day.

Why can't a game work without having to delete everything is the real question.

They are not helping by having the forums down, double that with the lack of any responsible new from them.

Edited, Aug 18th 2013 7:57am by Mopdaddy
#15 Aug 18 2013 at 7:31 AM Rating: Default
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Mopdaddy wrote:
Arnulf wrote:
valc0re wrote:
Beta forums just crashed. The sticky where u put your name and server for 3102 jumped over 3000 pages in 10min. Hope this doesnt mean char deletion

Edited, Aug 18th 2013 1:33am by valc0re

Why are people so hung up about their beta characters?

This is not a race or anything like that. If I had a choice between either a working game or a deleted beta character I would choose the working game any day.

Why can't a game work without having to delete everything is the real question.

They are not helping by having the forums down, double that with the lack of any responsible new from them.

Edited, Aug 18th 2013 7:57am by Mopdaddy


There down because of congestion... Too many people with issues.
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#16 Aug 18 2013 at 7:34 AM Rating: Good
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Been playing just fine all weekend. Had one queue, and one disconnect, but otherwise had a good solid 20 hours of play over 2 days.
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#17ArkKenea, Posted: Aug 18 2013 at 7:34 AM, Rating: Sub-Default, (Expand Post) Haha, Can't login for over 12 hours, and it's happening to alot more than one servers worth of people, I'd say that's a massive gamebreaking bug. Wipe imminent.
#18 Aug 18 2013 at 7:48 AM Rating: Good
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We can't log in because the servers think we're still playing. I was kicked out at the end of a cutscene, so to the game, it's still waiting for me to click the dialog box a few times.

I'm not sure when everyone else got kicked out, but if it's happening at the start/end of cutscenes, I'd say the likeliest scenario is that you'd lose the progress of that cutscene (means I have to fight the golem again) but nothing before.

For those wondering how such a terrible bug made it all the way through betas 1-3, this is the first time it happened. Back in beta 3 if there was a CS/battle you wanted to do and the server that handles that instance was overwhelmed, you just got an error that you were unable to enter the battlefield and should try again later. The current bug likely came out as a result of the fix to that issue.
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#19 Aug 18 2013 at 7:51 AM Rating: Decent
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ArkKenea wrote:
Ryklin the Malevolent wrote:
It's not even half the population, its maybe one servers worth of people. and even still, there is no sort of exploit involved. I am doubtful of a wipe simply because of server issues.


Haha, Can't login for over 12 hours, and it's happening to alot more than one servers worth of people, I'd say that's a massive gamebreaking bug. Wipe imminent.


Um, not to be a fly in your cheese, but why would they wipe things due to tech issues related to server congestion?

The issues are because the servers cannot handle the amount of connections coming into them at the moment. The same issue that hits every MMo on release, as well as any other online game. A wipe would elongate the issue, as it would result in the same problem when the game goes live too.

If anything they would be doing everything they can to never have to wipe because it would result in a tonne more work for the developers, as well as a delayed release.

You can't be very bright.
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#20 Aug 18 2013 at 7:54 AM Rating: Good
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Catwho wrote:
We can't log in because the servers think we're still playing. I was kicked out at the end of a cutscene, so to the game, it's still waiting for me to click the dialog box a few times.

I'm not sure when everyone else got kicked out, but if it's happening at the start/end of cutscenes, I'd say the likeliest scenario is that you'd lose the progress of that cutscene (means I have to fight the golem again) but nothing before.

For those wondering how such a terrible bug made it all the way through betas 1-3, this is the first time it happened. Back in beta 3 if there was a CS/battle you wanted to do and the server that handles that instance was overwhelmed, you just got an error that you were unable to enter the battlefield and should try again later. The current bug likely came out as a result of the fix to that issue.


Catwho wrote:
We can't log in because the servers think we're still playing. I was kicked out at the end of a cutscene, so to the game, it's still waiting for me to click the dialog box a few times.

I'm not sure when everyone else got kicked out, but if it's happening at the start/end of cutscenes, I'd say the likeliest scenario is that you'd lose the progress of that cutscene (means I have to fight the golem again) but nothing before.

For those wondering how such a terrible bug made it all the way through betas 1-3, this is the first time it happened. Back in beta 3 if there was a CS/battle you wanted to do and the server that handles that instance was overwhelmed, you just got an error that you were unable to enter the battlefield and should try again later. The current bug likely came out as a result of the fix to that issue.


I had no issues with this error pre phase 4.. But it booted me when I exited the sands hideout to vesper bay and kept giving me this error.. I went to bed woke up and still getting this error.. Tried to log onto unother character in another world gave me this error again.. tried creating a new character and it STILL says it.. About to try another account.. Ill let you know if it says it again.. one sec

Edit: logged on my friends account it let me through.. seems to really be an account issue.. This is annoying lol.. Call center is only opened monday thru friday. I sent an email to SE. Ill let you know what they say when they respond.

Edited, Aug 18th 2013 9:57am by SaitoMishima
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#21 Aug 18 2013 at 7:58 AM Rating: Good
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From what we can tell, Saito, the entire account with the character in limbo is stuck unless you choose to access a character on a JP based server (which has a different lobby server to go through).

For everybody who dismisses the problem as standard beta, I propose we consider this like a fire drill where we find that a large portion of the occupants of a building will die a horrible death if it was a real fire. It is a failure and it needs to be corrected.
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#22 Aug 18 2013 at 8:07 AM Rating: Decent
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clarkeyboy wrote:
ArkKenea wrote:
Ryklin the Malevolent wrote:
It's not even half the population, its maybe one servers worth of people. and even still, there is no sort of exploit involved. I am doubtful of a wipe simply because of server issues.


Haha, Can't login for over 12 hours, and it's happening to alot more than one servers worth of people, I'd say that's a massive gamebreaking bug. Wipe imminent.


Um, not to be a fly in your cheese, but why would they wipe things due to tech issues related to server congestion?

The issues are because the servers cannot handle the amount of connections coming into them at the moment. The same issue that hits every MMo on release, as well as any other online game. A wipe would elongate the issue, as it would result in the same problem when the game goes live too.

If anything they would be doing everything they can to never have to wipe because it would result in a tonne more work for the developers, as well as a delayed release.

You can't be very bright.


You start with "not to be a fly in your cheese" as if you don't want to be rude, but then insult my intelligence, hmm?

How is this simply related to server congestion, Half the game population can't log in because the game thinks they're still logged in, I'd say it's an issue caused by the lack of an idle-timer.

Yes, it's obvious they're doing everything they can not to have a wipe, Considering there's less than 24 hours left of the beta phase and an unprecedented number of people are still affected by this, many of them being affected since the very beginning of the phase, that means they have 24 hours to figure out a fix to the bug, if they don't, chances are that will be considered the big bug that necessitates a wipe.

And to end this on the same note you did, You're a ****.
#23 Aug 18 2013 at 8:09 AM Rating: Excellent
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Maybe I'm missing something here. What would a wipe solve that wouldn't just come back as soon as they bring the servers back up?
#24 Aug 18 2013 at 8:10 AM Rating: Good
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Yes, it's obvious they're doing everything they can not to have a wipe, Considering there's less than 24 hours left of the beta phase and an unprecedented number of people are still affected by this, many of them being affected since the very beginning of the phase, that means they have 24 hours to figure out a fix to the bug, if they don't, chances are that will be considered the big bug that necessitates a wipe.


Because a technical issue like this one isn't what gets you a wipe. An exploit or bug that creates economic or progression imbalance is. One way or the other, at the end of the beta phase everyone is logged out because the server is shut down. The key for them at that point is fixing the issue that caused that to happen.
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#25 Aug 18 2013 at 8:10 AM Rating: Good
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Altair wrote:
Maybe I'm missing something here. What would a wipe solve that wouldn't just come back as soon as they bring the servers back up?


I'm personally thinking, if they can't fix it by the end of the phase here, they'll probably push back launch and have another phase of beta, but that's just speculation.
#26 Aug 18 2013 at 8:21 AM Rating: Good
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Man... The people that got to write in that forum are lucky. I wish I had knew about that forum... Hopefully they can do something to fix all of them, since there are so many.


Unless they write some script to parse through the

World: worldNameHere
Character: characterFirstName characterLastName

not many of those who made a post will get manually removed even in a week. I wish they would just shut the servers down to force log everyone.
#27 Aug 18 2013 at 8:38 AM Rating: Excellent
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ArkKenea wrote:
Altair wrote:
Maybe I'm missing something here. What would a wipe solve that wouldn't just come back as soon as they bring the servers back up?


I'm personally thinking, if they can't fix it by the end of the phase here, they'll probably push back launch and have another phase of beta, but that's just speculation.

I hate to point this out, but seeing how FFXIV 1.0 fared, i'm fairly sure pushing back the launch of 2.0 is going to do more harm than good. As fun as i find 2.0 to be, i dont think the game would survive another setback. It will ruin people's interest in the game, subscription numbers and popularity. Instead of "that great game", it will be known as "the game they had to postpone again, after canceling it the first time".

This could have all been avoided if SE didnt do the last round of public testing the WEEK BEFORE RELEASING THE GAME, but alas.

What i think is going to happen is;

It's going to get released on time, SE is going to act like nothing ever happened, and then the first two weeks are going to be full with constant patching and bug fixes that should have been removed before launch.
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#28 Aug 18 2013 at 8:40 AM Rating: Good
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I doubt they would wipe. Nobody is benefitting from this in an unfair manner. Some people are just not able to play. I guess I'm lucky that I only got stuck with error 90000, so I can still play, just not instances. I also cannot talk to my friends or in a LS. Smiley: grin
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#29 Aug 18 2013 at 8:42 AM Rating: Excellent
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KojiroSoma wrote:
ArkKenea wrote:
Altair wrote:
Maybe I'm missing something here. What would a wipe solve that wouldn't just come back as soon as they bring the servers back up?


I'm personally thinking, if they can't fix it by the end of the phase here, they'll probably push back launch and have another phase of beta, but that's just speculation.

I hate to point this out, but seeing how FFXIV 1.0 fared, i'm fairly sure pushing back the launch of 2.0 is going to do more harm than good. As fun as i find 2.0 to be, i dont think the game would survive another setback. It will ruin people's interest in the game, subscription numbers and popularity. Instead of "that great game", it will be known as "the game they had to postpone again, after canceling it the first time".

This could have all been avoided if SE didnt do the last round of public testing the WEEK BEFORE RELEASING THE GAME, but alas.

What i think is going to happen is;

It's going to get released on time, SE is going to act like nothing ever happened, and then the first two weeks are going to be full with constant patching and bug fixes that should have been removed before launch.



Yeah, they really should have started this beta right after the last live letter, They really put all of this into a bad short amount of time, I guess the pushing back launch is kind of wishful thinking on my part because I'd rather play from launch with no problems, But in my case nothing will deter me from playing this game, even a setback. But from a PR point of view you're probably right.

Early Access is probably going to feel like another Beta.
#30 Aug 18 2013 at 8:51 AM Rating: Default
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Reason they may wipe is to make people start over. The issue is the servers are overloaded. They would add more servers and wipe to force people to new servers.

The reason they are closing servers is to force people to others,

Edited, Aug 18th 2013 10:52am by Nashred
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#31 Aug 18 2013 at 9:00 AM Rating: Decent
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ArkKenea wrote:
KojiroSoma wrote:
ArkKenea wrote:
Altair wrote:
Maybe I'm missing something here. What would a wipe solve that wouldn't just come back as soon as they bring the servers back up?


I'm personally thinking, if they can't fix it by the end of the phase here, they'll probably push back launch and have another phase of beta, but that's just speculation.

I hate to point this out, but seeing how FFXIV 1.0 fared, i'm fairly sure pushing back the launch of 2.0 is going to do more harm than good. As fun as i find 2.0 to be, i dont think the game would survive another setback. It will ruin people's interest in the game, subscription numbers and popularity. Instead of "that great game", it will be known as "the game they had to postpone again, after canceling it the first time".

This could have all been avoided if SE didnt do the last round of public testing the WEEK BEFORE RELEASING THE GAME, but alas.

What i think is going to happen is;

It's going to get released on time, SE is going to act like nothing ever happened, and then the first two weeks are going to be full with constant patching and bug fixes that should have been removed before launch.



Yeah, they really should have started this beta right after the last live letter, They really put all of this into a bad short amount of time, I guess the pushing back launch is kind of wishful thinking on my part because I'd rather play from launch with no problems, But in my case nothing will deter me from playing this game, even a setback. But from a PR point of view you're probably right.

Early Access is probably going to feel like another Beta.



I agree they should have ramped it slower and fixed or added servers in between waves, .. Now you have allot of angry people in stead of a few... I guess the game had a way bigger response then they ever imagined... What makes it worse is the beta forums are messed up now so they have no way to inform people what is going on so that makes people even more angry because they waste a day sitting there refreshing. I mean if they said they had a eta of like 2hrs people would come back in 2 hrs.

Yea I know this is beta and stuff like this is expected but there are allot of people on the fence that looked at this as a chance to try the game before having to pay. They really should add free time/trial period to give more people a chance to try..
I have friends that said the patch took 5 hours to d/l that is not even the game from psn... Just the small patch.. I also have friends that waited for 5 hrs for the server they wanted to play on to come up...

Do a search for error 3102 and it is allover the net even the big gaming sites.. That wont help things either.

Good news is allot of interest in the game..




Edited, Aug 18th 2013 11:09am by Nashred
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#32 Aug 18 2013 at 9:19 AM Rating: Excellent
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A wipe isn't needed unless its required to fix the issues. There is no need to wipe cause some people didn't get to play the whole 3 days. I've been locked out since midnight and I don't expect to be able to play till EA. People will get ahead of me. *shrug* People were getting ahead of me anyway. By the time I got 1 class to 15, there were people with multiple classes at 20.
#33Ehllfire, Posted: Aug 18 2013 at 11:16 AM, Rating: Sub-Default, (Expand Post) Well if they are ******** most of us out of open beta I hope they wipe data now since a few are getting a head start vs everyone else.
#34 Aug 18 2013 at 11:39 AM Rating: Decent
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Nashred Wrote:
Quote:
. What makes it worse is the beta forums are messed up now so they have no way to inform people what is going on so that makes people even more angry because they waste a day sitting there refreshing. I mean if they said they had a eta of like 2hrs people would come back in 2 hrs.


They have the official Twitter Forum, which Square Enix said to use because of the Forum Server Congestion. ( https://twitter.com/FF_XIV_EN )

That hasn't been updated in over 8 hours.

There is no excuse for the lack of acknowledgement from SE, period. Things happen, and I can live with that. But not updating the community is a choice that they're making, not a lack of one.
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#35 Aug 18 2013 at 11:40 AM Rating: Excellent
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Ehllfire wrote:
Well if they are ******** most of us out of open beta I hope they wipe data now since a few are getting a head start vs everyone else.

Nobody's getting screwed. The level cap during this phase is 20 anyway. Simmer down. It's free, it's broken, they'll fix it.
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#37 Aug 18 2013 at 11:48 AM Rating: Default
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Ehllfire wrote:
LebargeX wrote:
Ehllfire wrote:
Well if they are ******** most of us out of open beta I hope they wipe data now since a few are getting a head start vs everyone else.

Nobody's getting screwed. The level cap during this phase is 20 anyway. Simmer down. It's free, it's broken, they'll fix it.

I think they arent competent enough to fix this imho.

Ehllfire wrote:
LebargeX wrote:
Ehllfire wrote:
Well if they are ******** most of us out of open beta I hope they wipe data now since a few are getting a head start vs everyone else.

Nobody's getting screwed. The level cap during this phase is 20 anyway. Simmer down. It's free, it's broken, they'll fix it.

I think they arent competent enough to fix this imho.

Ehllfire wrote:
LebargeX wrote:
Ehllfire wrote:
Well if they are ******** most of us out of open beta I hope they wipe data now since a few are getting a head start vs everyone else.

Nobody's getting screwed. The level cap during this phase is 20 anyway. Simmer down. It's free, it's broken, they'll fix it.

I think they arent competent enough to fix this imho.

Starting to wonder this myself...
#38 Aug 18 2013 at 12:33 PM Rating: Excellent
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So you think that's it then? Can't fix the problem thanks for playing see you in FF XV. I agree they need to step up on the communication but if it isn't playable by early reads then they probably shouldn't bother lol

Edited, Aug 18th 2013 11:34am by LebargeX
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#39 Aug 18 2013 at 1:05 PM Rating: Excellent
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I'm beginning to wonder if the problem is out of their control. Someone in another thread said the NA datacenter may have been DDoS'd. I personally think that the business ISP they contracted with didn't quite understand the scope of what they were using the data center to do, and throttled them. Or maybe didn't have the capacity to handle it. So when they opened the floodgates, the ISP choked and burned.

Montreal is a big enough city that they ought to have no problems getting a backbone connection ISP, but the ISP also has to keep their service level agreements for their other customers, and if they didn't have the capacity to handle the raw flood of data from SE, their only choice is to choke XIV until they can get the needed infrastructure in place. That could take days.

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#40 Aug 18 2013 at 1:10 PM Rating: Good
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Catwho wrote:
I'm beginning to wonder if the problem is out of their control. Someone in another thread said the NA datacenter may have been DDoS'd. I personally think that the business ISP they contracted with didn't quite understand the scope of what they were using the data center to do, and throttled them. Or maybe didn't have the capacity to handle it. So when they opened the floodgates, the ISP choked and burned.

Montreal is a big enough city that they ought to have no problems getting a backbone connection ISP, but the ISP also has to keep their service level agreements for their other customers, and if they didn't have the capacity to handle the raw flood of data from SE, their only choice is to choke XIV until they can get the needed infrastructure in place. That could take days.



Do you think that would throw an "already logged in" error instead of something more akin to "too many connections" or "connection timed out"?
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#41 Aug 18 2013 at 1:12 PM Rating: Good
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Catwho wrote:
I'm beginning to wonder if the problem is out of their control. Someone in another thread said the NA datacenter may have been DDoS'd. I personally think that the business ISP they contracted with didn't quite understand the scope of what they were using the data center to do, and throttled them. Or maybe didn't have the capacity to handle it. So when they opened the floodgates, the ISP choked and burned.

Montreal is a big enough city that they ought to have no problems getting a backbone connection ISP, but the ISP also has to keep their service level agreements for their other customers, and if they didn't have the capacity to handle the raw flood of data from SE, their only choice is to choke XIV until they can get the needed infrastructure in place. That could take days.



While that may be plausible there is still no excuse for them resorting to this head buried in the sand behavior. Throw me a friggin' bone here SE lol

Edited, Aug 18th 2013 12:12pm by LebargeX
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#42 Aug 18 2013 at 1:12 PM Rating: Excellent
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Catwho wrote:
I'm beginning to wonder if the problem is out of their control. Someone in another thread said the NA datacenter may have been DDoS'd. I personally think that the business ISP they contracted with didn't quite understand the scope of what they were using the data center to do, and throttled them. Or maybe didn't have the capacity to handle it. So when they opened the floodgates, the ISP choked and burned.

Montreal is a big enough city that they ought to have no problems getting a backbone connection ISP, but the ISP also has to keep their service level agreements for their other customers, and if they didn't have the capacity to handle the raw flood of data from SE, their only choice is to choke XIV until they can get the needed infrastructure in place. That could take days.



That wouldn't explain why the game runs fine for those who aren't locked out. To me, the fact that it works fine for the Japanese datacenter indicates the possibility of something going wrong physically with some of the servers. The equipment dealing with instances, for example, could be defective. After all, it's probably the same code that runs at the datacenter in Japan. The first big difference is gear.

That, or they went for the warehouse clearance hosting deal.
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#43 Aug 18 2013 at 1:12 PM Rating: Good
zerotorr wrote:
Catwho wrote:
I'm beginning to wonder if the problem is out of their control. Someone in another thread said the NA datacenter may have been DDoS'd. I personally think that the business ISP they contracted with didn't quite understand the scope of what they were using the data center to do, and throttled them. Or maybe didn't have the capacity to handle it. So when they opened the floodgates, the ISP choked and burned.

Montreal is a big enough city that they ought to have no problems getting a backbone connection ISP, but the ISP also has to keep their service level agreements for their other customers, and if they didn't have the capacity to handle the raw flood of data from SE, their only choice is to choke XIV until they can get the needed infrastructure in place. That could take days.



Do you think that would throw an "already logged in" error instead of something more akin to "too many connections" or "connection timed out"?


This is SE, has their error codes for online games ever made sense? I think some of it is lost in translation.

And PS3 limitations! Smiley: tongue
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#44 Aug 18 2013 at 1:15 PM Rating: Excellent
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Error 90000 is losing the connection to the data center. Because the game is losing the connection suddenly at the ISP level, it's not informing the lobby server of the character disconnects, leading to error 3102.

Frankly? I think they need to reboot the lobby server. And if they didn't put in some means of the lobby server double checking with the game whether a character is actually logged in or not - or it's giving false positives - that's a bug they really need to squelch fast.
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#45 Aug 18 2013 at 1:21 PM Rating: Good
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Catwho wrote:
Error 90000 is losing the connection to the data center. Because the game is losing the connection suddenly at the ISP level, it's not informing the lobby server of the character disconnects, leading to error 3102.

Frankly? I think they need to reboot the lobby server. And if they didn't put in some means of the lobby server double checking with the game whether a character is actually logged in or not - or it's giving false positives - that's a bug they really need to squelch fast.


I don't thinks so because my girlfriend and I play on the same connection and she is able to play and I am not.. We both logged off together last night too .. She got in fine I didn't.

It is holding the connection open and not closing it... You see this with files servers or email servers sometimes.. IT person here.
Personally a complete shut down and reboot should solve it... Really I think Se hired a crap company to handle their servers.. My guess is SE is not the majority of their client so they don't want to shut everything down. Could be the authentication servers too.

Plus SE needs to hire people here that are competent to handle issues. American gaming is on the rise and if you want a presence here you better have a competent crew here.

Right now some communication would go along way....





Edited, Aug 18th 2013 3:28pm by Nashred
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#46 Aug 18 2013 at 1:35 PM Rating: Good
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Catwho wrote:
Error 90000 is losing the connection to the data center. Because the game is losing the connection suddenly at the ISP level, it's not informing the lobby server of the character disconnects, leading to error 3102.

Frankly? I think they need to reboot the lobby server. And if they didn't put in some means of the lobby server double checking with the game whether a character is actually logged in or not - or it's giving false positives - that's a bug they really need to squelch fast.



For me, with error 90000 I have been able to log in and out at will, aside from the few times the servers went down completely. I think for this error, it's not tracking when people exit out of an instance, and just treats the character like they are in a never ending duty. No argument really, just brainstorming I suppose.
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#47 Aug 18 2013 at 1:39 PM Rating: Good
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supermegazeke wrote:
Catwho wrote:
Error 90000 is losing the connection to the data center. Because the game is losing the connection suddenly at the ISP level, it's not informing the lobby server of the character disconnects, leading to error 3102.

Frankly? I think they need to reboot the lobby server. And if they didn't put in some means of the lobby server double checking with the game whether a character is actually logged in or not - or it's giving false positives - that's a bug they really need to squelch fast.



For me, with error 90000 I have been able to log in and out at will, aside from the few times the servers went down completely. I think for this error, it's not tracking when people exit out of an instance, and just treats the character like they are in a never ending duty. No argument really, just brainstorming I suppose.



Both me and my wife got disconnected immediately after finishing an instanced quests, more or less at the same time. Your explanation makes sense to me, but what caused it? That would be operations occurring on the internal network so the ISP's performance should have no impact. That's why I thought a physical problem could explain it. Data corruption happens while transferring characters in or out of instances, said character gets stuck. Flagged as out, but the data is still in.
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#48 Aug 18 2013 at 1:41 PM Rating: Good
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It's two separate issues, both of which are affected some people, and one leading to the direct experience of the other.

Suddenly I regret them moving the NA data center out of Japan.
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#49 Aug 18 2013 at 1:44 PM Rating: Decent
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Catwho wrote:
It's two separate issues, both of which are affected some people, and one leading to the direct experience of the other.

Suddenly I regret them moving the NA data center out of Japan.


Thats the reason their servers are up.. Se should just have a office with its own center and hire some competent people.

I still rather have the servers here vs the lag and like in abyssea where the Japanese could always steal your pop because they saw it first.
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#50 Aug 18 2013 at 1:49 PM Rating: Excellent
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Now it's gonna be Canadians stealing your pops.
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#51 Aug 18 2013 at 2:10 PM Rating: Good
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That or I will be stealing your pops because I'm just outside Boston. I've had zero issues logging in or out. I got caught in a queue waiting to get on to Ultros and Balmung once but otherwise I've been able to play without issue.
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