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#27 Aug 18 2013 at 9:04 AM Rating: Excellent
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The game is the most stunningly beautiful MMO world created to date, from a pure artistic design perspective. The world is huge and gorgeous and has so many thoughtful details (the noise of the crowd at Black Brush station was a wonderful surprise.)

As for the gameplay, it's bland compared to some more action-oriented games, but if you want a button masher fighting game, there are already games that fit that bill.

SE's strong point has always been the storylines and cutscenes. The thing they're losing out on in the NA version is the terrible voice acting. I'd almost rather there be no voices than these awful faux British accents.
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#28 Aug 18 2013 at 9:34 AM Rating: Default
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Which town did you start off with and which voice actors are bothering you?

I started in Limsa Lominsa and most of what I heard has been OK, but not great or anything.

I just now switched the voice acting audio to Japanese but I haven't had a cutscene yet where I could listen to test it.
#29 Aug 18 2013 at 9:39 AM Rating: Good
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Ul'Dah, the interaction between Thancred and Lilira at the Sultan Tree.
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#30 Aug 18 2013 at 9:45 AM Rating: Excellent
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Killua125 wrote:
I just now switched the voice acting audio to Japanese but I haven't had a cutscene yet where I could listen to test it.


You could go use the journal in your Inn Room to replay old cutscenes if you can't find a new one to test the voices out with.

I do concur with Cat's comments on the English voice acting, at least when it comes to the key allies. I started in Gridania, and ... well, suffice to say, Yda and Papalymo actually sound even worse than their 1.0 counterparts, which is funny since I thought their voice actors this time around were the same (or at least Papalymo's). Yda especially sounds all sorts of wrong, and while it's hard to really put a bead on why, I think it has to do with her sounding even younger than she did in 1.0's opening Gridania scene. Obviously she's no old crone and shouldn't have an overly mature voice, but the new one teeters in to tween territory: annoying, too high-pitched, or something.

Enemies, however, I'm actually kind of liking. Gaius is a little much, but I very much enjoyed Nero.

The only other voice I've enjoyed so far with no reservations has been the narrator. He does a very admirable job of drawing you in without being over-the-top hammy like some narrators can be.

Edited, Aug 18th 2013 11:51am by Satisiun
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#31 Aug 18 2013 at 9:51 AM Rating: Default
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Catwho wrote:
Ul'Dah, the interaction between Thancred and Lilira at the Sultan Tree.


Yeah, I haven't heard either of those voice actors yet. I don't know how you are about foreign language dubs but I would try the Japanese. I hear they're better.

Satisiun wrote:
Killua125 wrote:
I just now switched the voice acting audio to Japanese but I haven't had a cutscene yet where I could listen to test it.


You could go use the journal in your Inn Room to replay old cutscenes if you can't find a new one to test the voices out with.


Oh, right. I'll go try that soon.

Yeah, I guess Limsa Lominsa people are pretty fortunate with the voice acting (at least to begin with), Y'shtola or whatever sounds fine and really everyone is tolerable so far, but I'm still gonna change it to Japanese due to the horror stories with the other VA.

Edited, Aug 18th 2013 11:53am by Killua125
#32 Aug 18 2013 at 9:54 AM Rating: Good
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Catwho wrote:
Ul'Dah, the interaction between Thancred and Lilira at the Sultan Tree.


I've heard worse...but I guess that isn't a compliment. Smiley: grin
#33 Aug 18 2013 at 9:56 AM Rating: Good
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Kierk wrote:
Catwho wrote:
Ul'Dah, the interaction between Thancred and Lilira at the Sultan Tree.


I've heard worse...but I guess that isn't a compliment. Smiley: grin


For Gridania, it seems like the voices of those two should be swapped lol
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#34 Aug 18 2013 at 10:13 AM Rating: Good
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Right now the cap is 50, which is what FFXI started at, and it didn't really take to long to get to 50. Of course FFXIV let's you get to 50 faster, I think we'll start seeing more extreme things when the level cap is raised. This game has been in limbo for a long time and hasn't even received its first expansion yet. Who knows what they have planned beyond what we have now. Imagine stripping away everything that was added to FFXI since the 75 and 99 cap raises. It was a pretty basic MMO then. Only a few jobs. And the only endgame content was pretty much camping Behemoth. The first expansion pack will really speak to this game's longevity. It just needs to satisfy people till then.
#35 Aug 18 2013 at 11:04 AM Rating: Good
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Killua125 wrote:
I just now switched the voice acting audio to Japanese but I haven't had a cutscene yet where I could listen to test it.


I originally planned on doing this, but I've noticed in quite a number of cutscenes that a character will be speaking on the background and his/her dialogue will not get translated or appear in the log. It's usually not anything important but I'd still like to be able to understand all of what's being said. So I'm stuck in english.
#36 Aug 18 2013 at 4:18 PM Rating: Excellent
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To me, its exactly what I was looking for. Alot of the themes and similarities of FFXI with a fresh coat of paint minus alot of the punishing stuff from FFXI. I'm 37, married w/ 2 kids, and have a full time job. My days of 12 hour MMO grindfests are over - and thats a good thing. I can see myself playing for 1-2 hours a day, a few days a week, for a few years.

All the people who pretend its a race and don't sleep or eat until they're capped are the people who ruin games these days. Look at basically every MMO that has come out - people blow through the content in a month then complain. It poisons the whole atmosphere and scare away new players. No game is ever going to provide 24-7 entertainment like FFXI did, mainly because there were 1000 artificial roadblocks and time sinks attached. We didn't play FFXI 100% of the time you were online, think about it. Say you were on all day - you spent 1 hour afk, 1 hour in your mog house sorting gear or preparing, 3 hours LFG or waiting of some sort, 1 hour traveling, 3 hours in a party, then 2 hours camping a NM and 5 minutes killing it. I welcome with open arms the ability to log in, do 10 quests, log out and get on with my day.
#37 Aug 18 2013 at 4:31 PM Rating: Good
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I am enjoying the game! I will admit at time I realize that I am spamming a move alot. I hope this is something they come to address later. But in all its fun game. I hope to meet some friends and enjoying this game together.
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#38 Aug 18 2013 at 5:08 PM Rating: Excellent
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The only VA I haven't been able to tolerate is Raubahn's. Just...no

Something similar to Keith David would've been more like it.

Edited, Aug 18th 2013 7:16pm by PhrozenFFXI
#39 Aug 18 2013 at 5:17 PM Rating: Default
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If XIV proves to be the antithesis to FFXI in terms of overall game philosophy, I will certainly be singing it's praises upon release. I'm still holding out hope for XI but it seems as though the developers there have left non-hardcore players twisting in the wind with the new expansion. Players shouldn't feel like they're training in a martial arts dojo in a game, nor should they feel like the risk:reward ratio is heavily tilted against them when it comes to meaningful items.

I also hope that the new job classes are not subject to balance issues that has plagued XI forever. I hope Summoners and Black Mages, for example, aren't hamstrung in terms of performance in order to keep melee fans happy. That has driven me crazy about XI as well as the previous regime's obsession with making pet jobs as ineffective as possible.
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#40 Aug 18 2013 at 10:59 PM Rating: Excellent
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Viertel wrote:
Teracide wrote:
It sounds to me that you don't dislike the game for what it is, you more-so dislike the game for how different it is from XI. The game is easier for the reason that so many MMO players refuse to play a game that they can't dominate. It's the reason that FFXI peaked at only around 600k global subscribers during its glory days.


This pretty much sums up the TC's complaints. This isn't FFXI-2. Get over it. We don't want it to become FFXI-2.

Plus the complaints of being too easy? Serious business. I hear the first half of leveling in any MMO is brutal torture and showcases absolutely everything you can do with all abilities, every type of customization unlocked, a group of competent people, and a goal to achie---

o wait...

When everyone has Relics +1, everything cleared on all hardmodes, and will watching **** at the same time then you'll have a valid complaint about the game being easy. Complaining about leveling and the starter tutorial dungeons is just inane babbling.


I agree, we are all playing the first 20 levels, you can't judge a games difficulty by the beginner levels IMO. There is a HUGE difference between difficult and tedious, let's not confuse the two. FFXI was much more tedious than difficult.

I beat Ifrit today, it was simple, as level 20 quest should be. By looking at the screen shots of Titan alone I think we can guess that the endgame here will be much more skill oriented than other MMO's without being a HUGE timesink like XI.

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#41 Aug 18 2013 at 11:36 PM Rating: Decent
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PhrozenFFXI wrote:
The only VA I haven't been able to tolerate is Raubahn's. Just...no

Something similar to Keith David would've been more like it.

Edited, Aug 18th 2013 7:16pm by PhrozenFFXI

Yes, please!

Though Merwlyn's eye movement in the first CS you have with her makes me want to see what she's been popping from her medicine cabinet.
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#42KingAlkaiser, Posted: Aug 19 2013 at 12:44 AM, Rating: Sub-Default, (Expand Post) No offense in any way man and I can not say this enough to not warrant a hateful bashing or flaming reply but just because you don't have time to play game does not mean the rest of the world is the same as you, and a lot of comments i see in a similar way just makes me roll eyes lol. There are literally hundreds of mmorpg that allow you to log in and play around for a few minutes/hours out there and a big reason a lot of people sick and tired of it.
#43 Aug 19 2013 at 1:10 AM Rating: Excellent
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KingAlkaiser wrote:



No offense in any way man and I can not say this enough to not warrant a hateful bashing or flaming reply but just because you don't have time to play game does not mean the rest of the world is the same as you, and a lot of comments i see in a similar way just makes me roll eyes lol. There are literally hundreds of mmorpg that allow you to log in and play around for a few minutes/hours out there and a big reason a lot of people sick and tired of it.

There are also a crap ton of single player rpg games whether old school generation or new ones that you/anyone with this conceited mindset can jump into freely at any time ( and please remember I am not trying to be offensive but this comment always pops up when people start to argue casual vs hardcore please don't take it the wrong way ^^ ).



I don't understand your argument. There are MMORPGs that cater to an extremely hardcore base too. He wants to play this one. There are extreme modes of primals and dungeons that you'll get to do and complete way before us casual players can, and that's fine. But to suggest we play another game or play a single player game because we have a real life to tend to is sort of asinine.

Edited, Aug 19th 2013 12:11am by UltKnightGrover
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#44 Aug 19 2013 at 1:18 AM Rating: Good
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Im glad I can play this game and accomplish something in a short period of time. I really dont think it was fun when we had to seek for things for hours to get a mission done. I dont always have days where I can dedicate myself for a hole day to do events. SE is targeting us who have jobs and who have the money to play. Also he promised to have content every few months so im waiting to see how that goes. If you dont like the game just leave. Find something else cuz there are going to be enough subs to keep this game going.
#45 Aug 19 2013 at 1:49 AM Rating: Decent
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jayfly wrote:
I challenge everyone to wait maybe just 6-9 months AFTER launch to see if they are going to stay or not, then if they are going to opt out of playing, be civil in saying so long to the forum community and simply stop playing. No need for any "OMG FFXIV SUXORS" threads or anything like that because I'm sure it will only cause flame wars, and the people who decide they can enjoy the game for what it is will simply do just that... play.


godagun wrote:
Im glad I can play this game and accomplish something in a short period of time. I really dont think it was fun when we had to seek for things for hours to get a mission done. I dont always have days where I can dedicate myself for a hole day to do events. SE is targeting us who have jobs and who have the money to play. Also he promised to have content every few months so im waiting to see how that goes. If you dont like the game just leave. Find something else cuz there are going to be enough subs to keep this game going.


As odd as it's going to sound, I actually look forward to the months ahead when the bandwagoners lose interest, quit playing, and move back to playing WoW or LoL or whatever it is people play nowadays. That's when you're going to get to experience a community similar to that of XI. The people that stay are going to be the people that legitimately enjoy the game. For now, the closest we're gonna get is the ZAM community LS.

I'm gonna kinda miss having global servers. Getting to play with NA and EU players during the day, and JP players at night was actually a lot of fun. No matter what time of day or night that I was on playing, there were always people online running groups.

Some people just aren't going to enjoy the game. I know this, SE knows this, as do quite a lot of other people. Never will there ever be a game that makes 'everyone' happy. The unhappy players will leave, and the happy players will stay.

Edited, Aug 19th 2013 3:51am by Teracide
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#46 Aug 19 2013 at 2:32 AM Rating: Decent
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Teracide wrote:
As odd as it's going to sound, I actually look forward to the months ahead when the bandwagoners lose interest, quit playing, and move back to playing WoW or LoL or whatever it is people play nowadays. That's when you're going to get to experience a community similar to that of XI.

That's what you hope would happen, but that's not how it's going to work. The XI community was the way it was because people were forced into it. I'm not saying that is a bad thing, though it's not something I prefer, but the community was a product of having to rely on other people. It was a product of having to make friends to group with and gain exp or complete missions because it was a big investment of time. FFXIV's gameplay does not foster the same community because it lacks those elements.
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#47 Aug 19 2013 at 7:14 AM Rating: Excellent
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FilthMcNasty wrote:
Teracide wrote:
As odd as it's going to sound, I actually look forward to the months ahead when the bandwagoners lose interest, quit playing, and move back to playing WoW or LoL or whatever it is people play nowadays. That's when you're going to get to experience a community similar to that of XI.

That's what you hope would happen, but that's not how it's going to work. The XI community was the way it was because people were forced into it. I'm not saying that is a bad thing, though it's not something I prefer, but the community was a product of having to rely on other people. It was a product of having to make friends to group with and gain exp or complete missions because it was a big investment of time. FFXIV's gameplay does not foster the same community because it lacks those elements.


That you know of. I would venture to say that the endgame will be different. I mean fighting the primals in hardmore or further in progression I assume will not be a pick up group doing so. Keep in mind we have only played to 20 in the OB, we don't know how the endgame will be. From what I have been reading the content will be just as difficult as XI.

I guess my question would be do you think chain pulling crabs for hours on the beaches of the Dunes is in anyway more difficult than running the current dungeons we just did in OB? They are both about the same IMO, basic game play teaching you the "core" of how to play the MMO, at the beginning levels anyways.

The idea I think is to keep the low and mid level content relatively easy for the casual gamers and the like, just to keep the subs high and then to keep the endgame the way SE always has, a challenge. And it looks like they will have two tiers of endgame, with the highest being for you hardcore gamers. I assume that is where you will get the UBER gear you are hunting that us "normal" folk can't get. Not saying that in a bad way. Like I said before, I always wanted the Ridill in FFXI for my War, but never could get one due to my level of playtime. You knew who were the elite in XI, running around with the Ridill, Adaberks, relics, etc. I am hoping you will see the same with this game. The ironic thing is when I played most had to go as Bard to get the uber gear for the jobs they actually enjoyed playing. LOL

I just hope this time around it is a challenge of skill and not available time to play.
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#48 Aug 19 2013 at 7:39 AM Rating: Good
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Techsupport wrote:
FilthMcNasty wrote:
Teracide wrote:
As odd as it's going to sound, I actually look forward to the months ahead when the bandwagoners lose interest, quit playing, and move back to playing WoW or LoL or whatever it is people play nowadays. That's when you're going to get to experience a community similar to that of XI.

That's what you hope would happen, but that's not how it's going to work. The XI community was the way it was because people were forced into it. I'm not saying that is a bad thing, though it's not something I prefer, but the community was a product of having to rely on other people. It was a product of having to make friends to group with and gain exp or complete missions because it was a big investment of time. FFXIV's gameplay does not foster the same community because it lacks those elements.


That you know of. I would venture to say that the endgame will be different. I mean fighting the primals in hardmore or further in progression I assume will not be a pick up group doing so. Keep in mind we have only played to 20 in the OB, we don't know how the endgame will be. From what I have been reading the content will be just as difficult as XI.

I guess my question would be do you think chain pulling crabs for hours on the beaches of the Dunes is in anyway more difficult than running the current dungeons we just did in OB? They are both about the same IMO, basic game play teaching you the "core" of how to play the MMO, at the beginning levels anyways.

The idea I think is to keep the low and mid level content relatively easy for the casual gamers and the like, just to keep the subs high and then to keep the endgame the way SE always has, a challenge. And it looks like they will have two tiers of endgame, with the highest being for you hardcore gamers. I assume that is where you will get the UBER gear you are hunting that us "normal" folk can't get. Not saying that in a bad way. Like I said before, I always wanted the Ridill in FFXI for my War, but never could get one due to my level of playtime. You knew who were the elite in XI, running around with the Ridill, Adaberks, relics, etc. I am hoping you will see the same with this game. The ironic thing is when I played most had to go as Bard to get the uber gear for the jobs they actually enjoyed playing. LOL

I just hope this time around it is a challenge of skill and not available time to play.


Yeah, I guess it remains to be seen what lies beyond level 20 in terms of what kind of group content and level of cooperation is required. The formula may have changed from 1.0 to ARR, but it seems more likely(this is just based on what I saw in phase 4) that the leveling is going to be much more relaxed.

It took me months to level to cap in FFXI and this was back when I had the time to devote 4-6 hours a day most days of the week to it. There was no level sync(at the time), duty finder or FATEs in FFXI so it wasn't like you could just go out and progress whenever. In XIV, you can level all by yourself in a reasonable amount of time solely on quests, guildleve and FATEs if you wanted to.

It could just be that the phase 4 versions of instances were more relaxed than they'll be at launch, but from what I saw watching a friend play and what I read from others experience; it's much easier than it should be. I guess we just have to wait and see with ARR, but the harder things to obtain and achieve during 1.0 paled in comparison to FFXI's requirements.


Edited, Aug 19th 2013 9:39am by FilthMcNasty
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#49 Aug 19 2013 at 8:05 AM Rating: Excellent
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I think if i HAD to complain about anything for this game thus far.......
I think I would have to say the lack of players that would level a class before leveling any supporting class to that class. What i mean is, i leveled cnj before doing arn so that i would have moves like protect and raise. I had a cnj die during one of our runs on SAS and he was soooo **** happy when my arn started casting raise on him. Then again most people were shocked when i would see a shout for a raise and show up as my arn.
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#50 Aug 19 2013 at 8:08 AM Rating: Excellent
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IMO its very good, you have multiple ways to level up which if fairly unique in mmo (not all of them have it they stick to 1 type)

Also yoshida NEVER said or promised anything unique everything infact has been done before in mmo. Very lil new can happen even in rpg. ffxiv did a few "new" things but they were hated on for being restrictive.
My only wish is to slightly increase mob exp for the ppl who are not fond of quest leveling (which has been in rpg since table top mind you)
also and don't hate me for pointing this out. The "waiting" was player made and over exaggerated. Seems everyone waited for a party. how should this be if everyone was waiting why were they not forming? Players got tired of the "being a leader" and rather start a party they would wait for one, or became picky about it as so "their time" wasn't wasted.
This trend rippled into other mmo. Group more so with level sync shouldn't take long, just don't be picky about it cuz ur pickyness is killing the game for you.
#51 Aug 19 2013 at 8:13 AM Rating: Excellent
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LOL. I guess that is where our opinions differ. Leveling IMO should not be hard, that is just a progression through the story. Content is supposed to be hard and push the players, leveling should not. You level to get to content, and I have always liked FF for the story they tell while leveling, not the grind fest to get there.

I just don't see how grinding for hours somehow turned into a badge of honor with XI. ****, it took me almost a full year to get my NIN to 75 when that was the level cap. that is not a fond memory for me, hours and hours of pulling single mobs doing the same thing over and over is not fun, I don't care who you are.

What I really don't get is that is how you leveled in XI, period, no other way really. But people are complaining about the leveling in XIV saying you are just smashing a few buttons. What the **** did you do in XI? Ranger or thief pull the mob, I cast Ninjitsu as the mob is coming in, then voke. Then WS to seal hate. WS when I could saving TP for the next pull to pin hate to me and voke when it was up and timed my shadows.........for hours on end. How the **** is that better :) For god's sake I used to fall asleep in those epic hours long parties just due to boredom.

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