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How far did you get during Beta 4?Follow

#52 Aug 19 2013 at 10:18 AM Rating: Excellent
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I didn't get to play as much as I'd liked. Still, got PUG to 15 & LNC to 12 so I can get DRG eventually. Also unlocked BTN, CRP, LTW for my DoL/DoH classes. CRP & LTW were no-brainers since most of my gear seems to be made of wood & leather; BTN was for raw materials for CRP.
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#53 Aug 19 2013 at 10:20 AM Rating: Good
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Krycis wrote:
Hairspray wrote:
I can see getting those two jobs to 20 easily, the queue times were probably very quick... or did you go with mainly pre-made groups?


CNJ pops were instant or a couple minutes tops, GLD even quicker (I swear I'd get a pop before I even hit Join queue in DF :) ). I only ran Sash and TTD once with ZAM folks.

BartelX wrote:
Accomplished pretty much all my goals. Would have liked to hit 20 on GSM to start making materia, but oh well. Got through Tam Tara on MRD before capping XP, so I will be doing Copperbell and Ifrit in EA on Saturday most likely.


How did you find crafting leveling speeds?

Edited, Aug 19th 2013 10:59am by Krycis


Not bad. First 10 levels are a cakewalk, can be done in probably 30 minutes. The next 10 take considerably longer. I did the entire crafting log to 20 (minus 2 items I couldn't get mats for), and doing that PLUS making a bunch of extra items out of my mining mats took me halfway through 18. The pacing isn't bad though, it's still 10,000x better than the pacing of crafting in 1.0.

Hairspray wrote:
Wow nice!!!

I still need copperbell and ifrit too, maybe we can grab a couple more folks from the LS and run those on Saturday! It's my birthday so... that would be an awesome birthday present :)


Absolutely. I'll prob be running dungeons most of the weekend to get geared up and just become a better tank, so I'm in whenever.
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#54 Aug 19 2013 at 10:26 AM Rating: Excellent
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Hey Bartel, you plan on going WAR tank right?

Perhaps we could get something going in the long-term as I'm going with PLD when EA hits. I smell a successful 8man group brewing.
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#55 Aug 19 2013 at 10:43 AM Rating: Good
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#56 Aug 19 2013 at 10:45 AM Rating: Decent
Didn't get to play as much as I wanted due to work and what not... but wow this game is a huge improvement from FFXI. I got my Puglists to lvl 14 right before the maintenance began lol... literally 1 minute left then logged out at a sanctuary. I love the quests, fighting, how u can party, graphics, gameplay all in all. This game will be a great success.
#57 Aug 19 2013 at 10:48 AM Rating: Good
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Teracide wrote:
Hey Bartel, you plan on going WAR tank right?

Perhaps we could get something going in the long-term as I'm going with PLD when EA hits. I smell a successful 8man group brewing.


Absolutely. Maybe this weekend we can make a Free Company and start inviting those who'd want to do stuff on a more scheduled basis. I'm not up for anything too hardcore, but I'd love to do some events a couple nights a week, and eventually endgame content.
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#58 Aug 19 2013 at 10:52 AM Rating: Excellent
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BartelX wrote:
Teracide wrote:
Hey Bartel, you plan on going WAR tank right?

Perhaps we could get something going in the long-term as I'm going with PLD when EA hits. I smell a successful 8man group brewing.


Absolutely. Maybe this weekend we can make a Free Company and start inviting those who'd want to do stuff on a more scheduled basis. I'm not up for anything too hardcore, but I'd love to do some events a couple nights a week, and eventually endgame content.


Sounds like a plan to me. A couple nights a week would be just about perfect, actually. I find that if you try and do nothing but push endgame, you get burnt out on it much faster.

We can look into it this weekend.

Edited, Aug 19th 2013 12:52pm by Teracide
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#59 Aug 19 2013 at 11:01 AM Rating: Excellent
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MRD lv 20
GLD lv 15
MIN lv 15
GSM lv 20.

Ready to level MRD all the way to WAR 50 :)
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#60 Aug 19 2013 at 11:01 AM Rating: Good
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I didn't get very far at all this time around due to work schedule. PUG to 14 and that's all. However it was a nice change of scenery as Phase3 was spent in Gridania
#61 Aug 19 2013 at 11:32 AM Rating: Decent
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Am I the only one seeing something wrong on this? I had friends that played 6 hours and got lvl 17, other played 4 and got to lvl 15 that cuz the server problems thay couldn´t get farthest. Now seeing how far you guys got in 1 weekend and prolly 20-40 hours of game I can imagine getting to lvl 50 in 3 days (20 hours of game). Doubt that at start game will have an End-Game or if it has one it will be large enough to keep ppl playing for two months. First big patch will come in november and everybody will have nothing to do since most or all job/classes will be 50 already and even if SE adds a big end-game ppl will finish it in 1 or 2 months and doubt there will be another big patch by that time.

I couldn't play this weekend cuz server problems and only played till lvl 4, just did the part on the city and 2 quests outside, mostly Cutscenes and npc talks.
#62 Aug 19 2013 at 11:36 AM Rating: Excellent
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Localus wrote:
Am I the only one seeing something wrong on this? I had friends that played 6 hours and got lvl 17, other played 4 and got to lvl 15 that cuz the server problems thay couldn´t get farthest. Now seeing how far you guys got in 1 weekend and prolly 20-40 hours of game I can imagine getting to lvl 50 in 3 days (20 hours of game). Doubt that at start game will have an End-Game or if it has one it will be large enough to keep ppl playing for two months. First big patch will come in november and everybody will have nothing to do since most or all job/classes will be 50 already and even if SE adds a big end-game ppl will finish it in 1 or 2 months and doubt there will be another big patch by that time.

I couldn't play this weekend cuz server problems and only played till lvl 4, just did the part on the city and 2 quests outside, mostly Cutscenes and npc talks.


You're assuming the XP curve is linear, it's not. It's exponential.

Not sure if this is still accurate but it's probably close (it's correct for level 20 I know).

http://xivdb.com/?exp
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#63 Aug 19 2013 at 11:42 AM Rating: Good
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Hmm was able to get my conj to lvl 13 just before my 3102 error. Was able to get back on this morning briefly with just enough time to get to a sanctuary for a rested xp bonus. I played a whole bunch of other characters but I only wanted to play my legacy conj which I couldn't for a very long time. Ohh well good thing I have plenty of patience and thank goodness this was a beta error and not a live error.
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#64 Aug 19 2013 at 11:48 AM Rating: Excellent
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Localus wrote:
Am I the only one seeing something wrong on this? I had friends that played 6 hours and got lvl 17, other played 4 and got to lvl 15 that cuz the server problems thay couldn´t get farthest. Now seeing how far you guys got in 1 weekend and prolly 20-40 hours of game I can imagine getting to lvl 50 in 3 days (20 hours of game). Doubt that at start game will have an End-Game or if it has one it will be large enough to keep ppl playing for two months. First big patch will come in november and everybody will have nothing to do since most or all job/classes will be 50 already and even if SE adds a big end-game ppl will finish it in 1 or 2 months and doubt there will be another big patch by that time.


The first 20 levels are quick. After that it slows down quite a bit because you don't have quests driving your experience. You can grind out Leves if you have saved enough allowances, or you can dungeon crawl/xp party, but I remember the mid 20's going slower requiring more time. There was a "level to 30" NPC for a reason, so they could accelerate players to test the content they'd provided skipping past a few more grindy late-20s levels.
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#65 Aug 19 2013 at 11:49 AM Rating: Good
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Teracide wrote:
Hairspray wrote:
BartelX wrote:
MRD- 20
GLA- 13
PUG- 12
MIN- 20
GSM- 18
BSM- 10

Accomplished pretty much all my goals. Would have liked to hit 20 on GSM to start making materia, but oh well. Got through Tam Tara on MRD before capping XP, so I will be doing Copperbell and Ifrit in EA on Saturday most likely.


Wow nice!!!

I still need copperbell and ifrit too, maybe we can grab a couple more folks from the LS and run those on Saturday! It's my birthday so... that would be an awesome birthday present :)


Oh you're Meat Mithkabob! I remember seeing you walking around when I was out mining. I was like, "That's an awesome name." I've seen a few XI reference names so far.


Thanks!

Yeah I had to be super secretive about what my name was going to be for the past few weeks... so many people out there (not zam people in particular) but people in general would have taken it before I could get logged in on Friday... I did talk a little bit in LS chat but not a ton this weekend.

I was all over the place so you could have seen me just about anywhere. Big Galka (Roegadyn) named "Meat Mithkabob" is kind of hard not to notice :)
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#66 Aug 19 2013 at 11:52 AM Rating: Excellent
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Teracide wrote:
Hairspray wrote:
BartelX wrote:
MRD- 20
GLA- 13
PUG- 12
MIN- 20
GSM- 18
BSM- 10

Accomplished pretty much all my goals. Would have liked to hit 20 on GSM to start making materia, but oh well. Got through Tam Tara on MRD before capping XP, so I will be doing Copperbell and Ifrit in EA on Saturday most likely.


Wow nice!!!

I still need copperbell and ifrit too, maybe we can grab a couple more folks from the LS and run those on Saturday! It's my birthday so... that would be an awesome birthday present :)


Oh you're Meat Mithkabob! I remember seeing you walking around when I was out mining. I was like, "That's an awesome name." I've seen a few XI reference names so far.


Copperbell was significantly easier than I thought it would be. The slime wasn't all that hard and the adds that try to kill the bombs were easy and few in number. Now, when Don Fletcher (Frozen Sherbet) told us all to zerg the final boss and dont worry about the guys beating on the walls, I was a little panicked, especially when there were 10 on screen. But about that time the zerging kicked in and we made it through. Cool experience Smiley: nod
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#67 Aug 19 2013 at 11:53 AM Rating: Good
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BartelX wrote:
Teracide wrote:
Hey Bartel, you plan on going WAR tank right?

Perhaps we could get something going in the long-term as I'm going with PLD when EA hits. I smell a successful 8man group brewing.


Absolutely. Maybe this weekend we can make a Free Company and start inviting those who'd want to do stuff on a more scheduled basis. I'm not up for anything too hardcore, but I'd love to do some events a couple nights a week, and eventually endgame content.


A non-hardcore Zam FC would be awesome!! Please invite me and Crystal Light... Smiley: grin
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#68 Aug 19 2013 at 11:54 AM Rating: Excellent
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19 arcanist, 18 gladiator, 11 armorer, 11 blacksmith, 10 fishing, 3 miner.
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#69 Aug 19 2013 at 11:58 AM Rating: Excellent
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Wint wrote:
Localus wrote:
Am I the only one seeing something wrong on this? I had friends that played 6 hours and got lvl 17, other played 4 and got to lvl 15 that cuz the server problems thay couldn´t get farthest. Now seeing how far you guys got in 1 weekend and prolly 20-40 hours of game I can imagine getting to lvl 50 in 3 days (20 hours of game). Doubt that at start game will have an End-Game or if it has one it will be large enough to keep ppl playing for two months. First big patch will come in november and everybody will have nothing to do since most or all job/classes will be 50 already and even if SE adds a big end-game ppl will finish it in 1 or 2 months and doubt there will be another big patch by that time.

I couldn't play this weekend cuz server problems and only played till lvl 4, just did the part on the city and 2 quests outside, mostly Cutscenes and npc talks.


You're assuming the XP curve is linear, it's not. It's exponential.

Not sure if this is still accurate but it's probably close (it's correct for level 20 I know).

http://xivdb.com/?exp



It seemed exponential. It takes some work, but when you get 2000-3000xp for fates (+ mob kills 100-200 a piece) 1000-2000 for leves (depending on speed and whether you kill the extra wanted target), and 1000-4000 for general quests, you can get up there at a decent pace. The fates pop up every few minutes or so, and you can keep repeating the same leve over and over. I believe that to get to level 20 it was near 40000xp for that one level so chalk it up to the fact that most of us who actually got in to play were grinding our hind ends off (personally my wife was very cool during my little teleportation into Eorzea and I made her dinner and did housework all weekend to show her I appreciated it). I will not grind nearly that hard when the game releases.
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#70 Aug 19 2013 at 11:59 AM Rating: Excellent
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Hairspray wrote:
BartelX wrote:
Teracide wrote:
Hey Bartel, you plan on going WAR tank right?

Perhaps we could get something going in the long-term as I'm going with PLD when EA hits. I smell a successful 8man group brewing.


Absolutely. Maybe this weekend we can make a Free Company and start inviting those who'd want to do stuff on a more scheduled basis. I'm not up for anything too hardcore, but I'd love to do some events a couple nights a week, and eventually endgame content.


A non-hardcore Zam FC would be awesome!! Please invite me and Crystal Light... Smiley: grin


I'd like to get in on that maybe
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#71 Aug 19 2013 at 12:05 PM Rating: Default
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Only to lvl 18 arcanist with copperbell opened up. Thanks to the bug Im no longer allowed to mention.
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#72 Aug 19 2013 at 12:09 PM Rating: Good
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Then it worries me more, cuz now ppl is happy that they lvl fast and don't need to grind exp like XI or other games do, what will happen when ppl feel that to lvl 20-50 is a chore? I like ZAM cuz ppl really responds posts, in beta forums is a lot of hatters/white knights stuff, no valid points there really. I like the game, I have my V1.0 CE and gonna play it, I want it to be succesful, want to made memories, thing I did in XI and XIV 1.23. Maybe these betas are too short to feel that but my worries are there.
#73 Aug 19 2013 at 12:13 PM Rating: Excellent
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BartelX wrote:
Teracide wrote:
Hey Bartel, you plan on going WAR tank right?

Perhaps we could get something going in the long-term as I'm going with PLD when EA hits. I smell a successful 8man group brewing.

Absolutely. Maybe this weekend we can make a Free Company and start inviting those who'd want to do stuff on a more scheduled basis. I'm not up for anything too hardcore, but I'd love to do some events a couple nights a week, and eventually endgame content.

I say go for it. I'm definitely willing to join. i won't be able to play hardcore hours, either.
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#74 Aug 19 2013 at 12:14 PM Rating: Excellent
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Valkayree wrote:
Teracide wrote:
Hairspray wrote:
BartelX wrote:
MRD- 20
GLA- 13
PUG- 12
MIN- 20
GSM- 18
BSM- 10

Accomplished pretty much all my goals. Would have liked to hit 20 on GSM to start making materia, but oh well. Got through Tam Tara on MRD before capping XP, so I will be doing Copperbell and Ifrit in EA on Saturday most likely.


Wow nice!!!

I still need copperbell and ifrit too, maybe we can grab a couple more folks from the LS and run those on Saturday! It's my birthday so... that would be an awesome birthday present :)


Oh you're Meat Mithkabob! I remember seeing you walking around when I was out mining. I was like, "That's an awesome name." I've seen a few XI reference names so far.


Copperbell was significantly easier than I thought it would be. The slime wasn't all that hard and the adds that try to kill the bombs were easy and few in number. Now, when Don Fletcher (Frozen Sherbet) told us all to zerg the final boss and dont worry about the guys beating on the walls, I was a little panicked, especially when there were 10 on screen. But about that time the zerging kicked in and we made it through. Cool experience Smiley: nod


We had a death, but still won. The player was raised before the final coffer was opened. In general with FATES and Dungeons targeting mobs hasn't improved much. I tried some macros and guess they were the wrong one's.
Something to work on either before EA or after.
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#75 Aug 19 2013 at 12:15 PM Rating: Excellent
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Ehllfire wrote:
Only to lvl 18 arcanist with copperbell opened up. Thanks to the bug Im no longer allowed to mention.


Keep it up and I'll mute you permanently.
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#76 Aug 19 2013 at 12:19 PM Rating: Default
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Wint wrote:
Ehllfire wrote:
Only to lvl 18 arcanist with copperbell opened up. Thanks to the bug Im no longer allowed to mention.


Keep it up and I'll mute you permanently.

Really? :(
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#77 Aug 19 2013 at 12:21 PM Rating: Good
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Localus wrote:
Then it worries me more, cuz now ppl is happy that they lvl fast and don't need to grind exp like XI or other games do, what will happen when ppl feel that to lvl 20-50 is a chore? I like ZAM cuz ppl really responds posts, in beta forums is a lot of hatters/white knights stuff, no valid points there really. I like the game, I have my V1.0 CE and gonna play it, I want it to be succesful, want to made memories, thing I did in XI and XIV 1.23. Maybe these betas are too short to feel that but my worries are there.


There will always be players that see the leveling experience as a chore or a grind. But the fact of the matter is that so far, up to level 20, it feels incredibly fluid. The pacing is spot on if you ask me. It took me about 6-7 hours to hit level 18. That sounds just about perfect to me. With the curve getting considerably higher at higher levels, I think it will take some more time, but nothing outrageous like in FFXI, and that is a good thing imo. I wouldn't be too worried about it. There is PLENTY to do in the game, and leveling all classes to cap will take quite a long time for most players. By then, more classes/jobs and endgame content will be released.
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#78 Aug 19 2013 at 12:23 PM Rating: Good
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Ehllfire wrote:
Wint wrote:
Ehllfire wrote:
Only to lvl 18 arcanist with copperbell opened up. Thanks to the bug Im no longer allowed to mention.


Keep it up and I'll mute you permanently.

Really? :(


I'd say probably.. Wint doesn't joke about things like that.
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#79 Aug 19 2013 at 12:37 PM Rating: Excellent
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I got all my battle classes topped off to 20 except Arcanist which I got up to 18. I just needed to level Pugilist, Marauder, and Lancer though. I got my weaver topped off to 20 as well and worked on some fishing to 10.

Mostly I wanted to get the class quests done up to my level for all my classes and get the Main quest as far as they would let me take it. Mission Accomplished.
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#80 Aug 19 2013 at 12:40 PM Rating: Excellent
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Grandmomma wrote:
We had a death, but still won. The player was raised before the final coffer was opened. In general with FATES and Dungeons targeting mobs hasn't improved much. I tried some macros and guess they were the wrong one's.
Something to work on either before EA or after.

I had some issues with this in P3. What I did was make a few assist macros to get around it. Assist causes you to target the enemy of the party member that you're assisting.
  • Macro 1: /assist <2>
  • Macro 2: /assist <3>
  • Macro 3: /assist <4>
Since light parties generally have one tank, you only need to carry one of these macros. I made an empty macro set that could only be selected by R1+button to hold the unused ones. Whenever I needed to change the macro, I could switch to that set and use the select edit function to swap it out with the other. As a DPS in Duty Finder, the tank is usually in the third party slot. In that case, you'll want to use the /assist <3> macro. It helps if you change the icons to numbers so you know what's what.

Edit: To make it less confusing.

Edited, Aug 19th 2013 2:44pm by FrozenSherbet
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#81 Aug 19 2013 at 12:40 PM Rating: Excellent
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I started Friday evening with the hope of just learning the game, etc - I'm pretty new to the FF series but have a couple of friends who wanted me to join. I ended up spending almost all weekend in the game haha. Good times.

CNJ - 20
THM - 17
ACN - 8
GSM - 20
MIN - 11
#82 Aug 19 2013 at 1:02 PM Rating: Excellent
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Ehllfire wrote:
Wint wrote:
Ehllfire wrote:
Only to lvl 18 arcanist with copperbell opened up. Thanks to the bug Im no longer allowed to mention.


Keep it up and I'll mute you permanently.

Really? :(


There are threads for the bugs during beta and you are free to discuss them there. When you bring it up in threads where we aren't discussing them (such as this one) it annoys me. We get it, you're mad, lets keep it there and out of other threads.
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#83 Aug 19 2013 at 1:23 PM Rating: Good
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im happy with the progress i made myself, althought i would of enjoyed an extra day!
Archer - 20
Conjurer - 20
Lancer - 18
Pugilist - 10

Botanist - 11
Miner - 3
Woodworking - 11

ran the dungeons 3-4 times each, now have a full set for all roles :D and got to the quest right before Ifrit, didnt want to waste the 4k xp reward, thats why i was lvling my Lnc!

Cant wait for the gaaaaaaaaaaaaaaaaaaame im bored!
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#84 Aug 19 2013 at 1:30 PM Rating: Excellent
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Wint wrote:
There are threads for the bugs during beta and you are free to discuss them there. When you bring it up in threads where we aren't discussing them (such as this one) it annoys me. We get it, you're mad, lets keep it there and out of other threads.


How I'm picturing Wint right now. Smiley: grin

Screenshot


Edited, Aug 19th 2013 3:31pm by BartelX
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#85 Aug 19 2013 at 2:41 PM Rating: Good
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GLA 20
GLD 20
MIN 20
CNJ 19
everything else below 10.
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#86 Aug 19 2013 at 2:53 PM Rating: Excellent
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Wint wrote:

You're assuming the XP curve is linear, it's not. It's exponential.

Not sure if this is still accurate but it's probably close (it's correct for level 20 I know).

http://xivdb.com/?exp


For reference in fishing, from lvl 19-20, you need 51k. I just dinged 19 before I logged out and saw that number and thought it will finally start slowing up a bit. Can't wait to start hearing the TNL chat. :)
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#87 Aug 19 2013 at 3:04 PM Rating: Good
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I got a lot of work done! I was surprised, actually. I REALLY wanted to get past Ifrit so I could go anywhere on launch and not be tied down to the story. Left the turn in for opening day though. No sense in wasting more XP than necessary, right?
GLA-20
THM-20
CNJ-20
PUG-19
GSM-20
Weaver-19
Mining-20

Once you get used to running in circles, there's a few FATE circles you can run to grind out some serious EXP. I'm not sure if FATES will spawn at that same rate as during the beta (They should), but if they do, I'll set up a 1-20 leveling guide that should work for any DoW/DoM. If you time it right, you can level up with some serious speed. Gathering still takes a while though, and crafting I'm still debating whether it's worth the time to HQ or not.
#88 Aug 19 2013 at 3:04 PM Rating: Good
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BartelX wrote:
Wint wrote:
There are threads for the bugs during beta and you are free to discuss them there. When you bring it up in threads where we aren't discussing them (such as this one) it annoys me. We get it, you're mad, lets keep it there and out of other threads.


How I'm picturing Wint right now. Smiley: grin

Screenshot


Edited, Aug 19th 2013 3:31pm by BartelX


I want one of those!
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#89 Aug 19 2013 at 3:37 PM Rating: Good
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Grandmomma wrote:
Valkayree wrote:
Teracide wrote:
Hairspray wrote:
BartelX wrote:
MRD- 20
GLA- 13
PUG- 12
MIN- 20
GSM- 18
BSM- 10

Accomplished pretty much all my goals. Would have liked to hit 20 on GSM to start making materia, but oh well. Got through Tam Tara on MRD before capping XP, so I will be doing Copperbell and Ifrit in EA on Saturday most likely.


Wow nice!!!

I still need copperbell and ifrit too, maybe we can grab a couple more folks from the LS and run those on Saturday! It's my birthday so... that would be an awesome birthday present :)


Oh you're Meat Mithkabob! I remember seeing you walking around when I was out mining. I was like, "That's an awesome name." I've seen a few XI reference names so far.


Copperbell was significantly easier than I thought it would be. The slime wasn't all that hard and the adds that try to kill the bombs were easy and few in number. Now, when Don Fletcher (Frozen Sherbet) told us all to zerg the final boss and dont worry about the guys beating on the walls, I was a little panicked, especially when there were 10 on screen. But about that time the zerging kicked in and we made it through. Cool experience Smiley: nod


We had a death, but still won. The player was raised before the final coffer was opened. In general with FATES and Dungeons targeting mobs hasn't improved much. I tried some macros and guess they were the wrong one's.
Something to work on either before EA or after.


Targeting as a mage is ok, I didn't have too many problems, but when I switched over to pugilist i would accidentally click on other players in FATEs and accidentally invite them to a party because mobs were dying so fast and I was in the thick of battle. By the time I would target it would be dead and auto target a player. I remember gnu's targeting post having some information about being able select a feature that allowed you to target enemies only with a controller but for the life of me I couldn't remember what it was when I was playing.
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#90 Aug 19 2013 at 3:43 PM Rating: Good
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FrozenSherbet wrote:
Grandmomma wrote:
We had a death, but still won. The player was raised before the final coffer was opened. In general with FATES and Dungeons targeting mobs hasn't improved much. I tried some macros and guess they were the wrong one's.
Something to work on either before EA or after.

I had some issues with this in P3. What I did was make a few assist macros to get around it. Assist causes you to target the enemy of the party member that you're assisting.
  • Macro 1: /assist <2>
  • Macro 2: /assist <3>
  • Macro 3: /assist <4>
Since light parties generally have one tank, you only need to carry one of these macros. I made an empty macro set that could only be selected by R1+button to hold the unused ones. Whenever I needed to change the macro, I could switch to that set and use the select edit function to swap it out with the other. As a DPS in Duty Finder, the tank is usually in the third party slot. In that case, you'll want to use the /assist <3> macro. It helps if you change the icons to numbers so you know what's what.

Edit: To make it less confusing.


As THM, I would often need to target the enemy that was not being targeted by the tank, so I would sleep it. I need a macro for that!

Related to that, I've been meaning to ask you, when we ran the dungeons, it was either you or someone else who put the numbers over the enemies heads so we would know who to attack first (and so I could sleep the #2 Smiley: schooled). How did you do that?



Edited, Aug 19th 2013 4:44pm by Valkayree

Edited, Aug 19th 2013 4:46pm by Valkayree
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#91 Aug 19 2013 at 3:52 PM Rating: Good
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I'm surprised some people in this thread got as much done as they say they did considering how much time they spent complaining about everything...

Me I got my Retainer and Archer to 20, Pugilist to like 9 and did a lot of little quests and tried to fill out my hunting log... but I think the Archer Hunting log is bugged. Shows 100% complete but also missing one kill while saying all mobs are complete ^.~
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#92 Aug 19 2013 at 3:54 PM Rating: Good
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Perrin wrote:
I'm surprised some people in this thread got as much done as they say they did considering how much time they spent complaining about everything...

Me I got my Retainer and Archer to 20, Pugilist to like 9 and did a lot of little quests and tried to fill out my hunting log... but I think the Archer Hunting log is bugged. Shows 100% complete but also missing one kill while saying all mobs are complete ^.~


Pretty sure it was a beta thing. All classes got 9/10 on the second hunting log, so I think they only gave access to the first 2 but didn't want you to go any farther until EA.
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#93 Aug 19 2013 at 7:01 PM Rating: Good
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BartelX wrote:
Perrin wrote:
I'm surprised some people in this thread got as much done as they say they did considering how much time they spent complaining about everything...

Me I got my Retainer and Archer to 20, Pugilist to like 9 and did a lot of little quests and tried to fill out my hunting log... but I think the Archer Hunting log is bugged. Shows 100% complete but also missing one kill while saying all mobs are complete ^.~


Pretty sure it was a beta thing. All classes got 9/10 on the second hunting log, so I think they only gave access to the first 2 but didn't want you to go any farther until EA.


That's what I figured, but thanks for confirming it ^.^
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#94 Aug 19 2013 at 7:45 PM Rating: Good
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Really only had Saturday est. to play. Pretty much followed my p3 game plan by starting off as pug. Difference was I stopped short of diving into the first three dungeons and started leveling LNC. Made it to level 11 or 12 before the night life kicked in. Ready to try LNC in those dungeons and take it to my first job cap.
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#95 Aug 19 2013 at 8:07 PM Rating: Good
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MRD 20, PUG 13, CNJ 5, GLA 5, FSH 20
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#96 Aug 19 2013 at 8:28 PM Rating: Decent
I done arn 20, thm 20, con 20, archer 20, pug 15, mar, 15 weaving 20 fishing 7 lvling combat class was really easy once you got a static grind group you could pretty might sit on instances all the way.
#97 Aug 19 2013 at 9:27 PM Rating: Decent
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I got Thm to 16 and Arc to 8.
#98 Aug 19 2013 at 9:35 PM Rating: Good
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Archer and Gladiator both from up from 1 to 20, and unlocked all jobs and turned in all my crafting & class quests for all jobs. I picked about 5 levels on 3-4 newbie jobs and added a couple of points to my crafting skills but not much. I didn't stop to take my fisherman out because he was already 20+ and I hope that fishing will not "have an insignificant impact on the economy" as stated because that was one of the few things that I did enjoy in v1.0 and loved it in FFXI.

I was disappointed though because luckily while I didn't experience any 3102 or 90000 errors, I must have crashed to windows a good 15-20x during the weekend. I have yet to figure out the cause either. It didn't seem to be a bad video card driver and I wasn't lagging out. It never happened in dungeons but seemed to happen nearly every time I rode a chocobo porter or teleported/returned.
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