OK, i thought i would make a post on this seeing how a good majority of people are calling for ARN to be nerfed.
For starters I am fully for ARN remaining the way it is. I do not feel that ARN is in anyway overpowered. I do feel however that ARN is being played completely wrong. Here's my two cents;
Most of us, myself included, couldn't wait to get ARN and relive our glory days of pet jobs from FFXI. In those days, SMN's pet was pretty much 'set it & forget it'. You had carby attack a mob and throw BP's out when you could. After some time with ARN this past weekend however, i find that ARN is nothing like this.
ARN is given a separate list of commands to control carby. Now, I bet that most of us just used the SIC command which gave carby free range on what he did. And I'd also be willing to bet that most ARN did the same then when it came to doing any dungeons. This was a huge problem when using the topaz (tank) carby as it would pull mobs off the tank. The problem wasn't with carby, he was doing what he is suppose to, draw alot of hate. But that became a problem when the ARN would allow carby to spam attacks by using the SIC command rather then the OBEY command. ARN requires alot more attention and detail to use properly then most jobs as the ARN is not only managing themself but their pet aswell. I think those of us who played SMN in FFXI need to rethink our play style to better suit ARN.
I think this will also be a similar problem with SMN and SCH if the pet is given a SIC command where they can spam moves.
Ok, there's my thought. What are you thoughts???
Edited, Aug 19th 2013 2:47pm by RyanSquires
Edited, Aug 19th 2013 2:49pm by RyanSquires