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#1 Aug 21 2013 at 3:52 PM Rating: Excellent
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http://forum.square-enix.com/ARR-Test/threads/102466-Botanist-%28Mining%29-Node-Yield-Reduction?p=1321327#post1321327
1) Hello,
After making calculations based on the items that all of you testers have gathered during the Alpha Test and Beta Test phases 1-3, there was a concern that there would be an excess supply of gathered items. As gathering is directly tied to the economy of the game, the development team decided to make adjustments to reduce the number of gathering attempts in order to stabilize the economy.

http://forum.square-enix.com/ARR-Test/threads/104143-Gathering-Level-50-Nodes?p=1340631#post1340631

2) Greetings gatherers!
I figured I would drop in here quickly to supplement your hard data.

An Active Help window for "Unspoiled Locations" is displayed when acquiring the below skills:

Botanist: Truth of Forests (Level 46)
Miner: Truth of Mountains (Level 46)

It is also shown during the level 50 class quest for botanist and miner.


Since this Active Help window is not automatically displayed if you already have a botanist or miner above level 46, I’d like to let you know what these handy abilities do in case you were unaware.

While under the effects of Truth of Forests or Truth of Mountains, once you enter into an area with an "Unspoiled Location" it will be displayed on your minimap. Compared to regular gathering points their appearance is rare, but that’s not to say that when they appear is random though – as clearly you have all found out! (Good job at becoming one with the land!)

By getting a grasp of the laws of nature for each "Unspoiled Location" you'll be able to predict when these points appear, so keep at it gatherers!



Edited, Aug 21st 2013 6:26pm by Grandmomma
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Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
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#2 Aug 21 2013 at 3:53 PM Rating: Excellent
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interesting, not that i mind, i wouldn't want supplies to be too easy to get.
#3 Aug 21 2013 at 4:16 PM Rating: Excellent
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So for those of us who aren't aware, what is the secret behind when they appear?
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#4 Aug 21 2013 at 4:28 PM Rating: Decent
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purethulium wrote:
So for those of us who aren't aware, what is the secret behind when they appear?


You have to use a gathering ability, sometimes the ability will tell you what direction to go head to. Sometimes an ability will show you the place on a map.

Depends on the ability.
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Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#5 Aug 21 2013 at 5:25 PM Rating: Excellent
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oh, I understand that, but he made it seem as though they pop on a certain timer and people had figured it out.
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#6 Aug 21 2013 at 5:50 PM Rating: Decent
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Grandmomma wrote:
purethulium wrote:
So for those of us who aren't aware, what is the secret behind when they appear?


You have to use a gathering ability, sometimes the ability will tell you what direction to go head to. Sometimes an ability will show you the place on a map.

Depends on the ability.


This is not the question or the secret...


Basically, we previously thought that the Unspoiled nodes (the ones with super rare loots) were totally random. The dev is telling us there's a secret pattern with huge winks and nods.

I do no know the secret, but it seems weather related? Possibly spawns more often on days of the week that correspond to the areas weather?

Edited, Aug 21st 2013 7:50pm by Louiscool
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#7 Aug 21 2013 at 6:02 PM Rating: Excellent
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could be related to the fates around the area too, several things to test out when the game is out.
#8 Aug 21 2013 at 6:09 PM Rating: Excellent
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I love this kind of ****.

On the one hand, yeah, it was nice with Blizzard pulling back the curtain on **** near everything for WoW, in that it made things easy to understand and figure out. But the downside to that was everyone had everything figured out so easily. It was a min/maxer's dream. There was no experimentation, just theory followed by implementation followed by stagnation.

SE keeps just enough under wraps that it makes finding stuff out fun for the players. The core idea was there in 11, but taken to an extreme; we knew almost nothing, and the devs were loathe to tell us things, at least while I was still playing. Now it seems they've found more of a happy medium, giving us enough info to make informed decisions without spoon-feeding us every little secret so everything get's theorycrafted before anyone has a chance to experiment.
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