I wonder how many active players it takes to cause a server give us the whole "World is currently full" message. In the future we can try and keep tabs on populations to know when we should just leave our characters logged in to avoid getting locked out like this.
Or create a stinking queue system? No offense to SE, but the have some great programmers (not seeing lag at all) and some HORRID programmers/technicians (Duty Finder, durrrr).
They do have a queue system. The last couple days have just been bad with THAT many people wanting to play THAT much. It seems like we didn't do enough stress testing during the beta. I doubt they anticipated this much activity. Too bad it's only going to get worse once everyone else joins in.
They didn't do NEARLY enough stress testing. Getting into the beta was, for many people, way too complicated to begin with. I didn't have any problems, having gotten in rather early, but the so-called 'open beta' was a bit of a joke. 3 days isn't nearly enough time to test the load on your servers.
The whole 'it's really hard to deal with all of the congestion' excuse doesn't cut the mustard, anyway. They KNOW how many people pre-ordered the game. They gave out the codes, they accepted the money, and they know how many people made characters on each servers. They have the data -- this is just a lack of preparation and competence, or maybe even just a 'who gives a ****' attitude by the devs towards (mainly) the EU/NA community. I don't know if they got their servers on the cheap or something, but they had to know what was coming and how it /should/ be dealt with.