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PS3 Fate lag and invisible enemies. Follow

#1 Aug 28 2013 at 2:46 PM Rating: Good
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I'm sure I'm not the only person experiencing this on PS3 or even PC. Obviously it's worse the more people there are around but even then it's ridiculous. Was doing the FATE with that Svara dragon and literally couldn't see him the whole time and ended up dying because of it. I guess what I'm saying is that is there an option to reduce people/minions etc.. So it can handle it better?

Many thanks.
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#2 Aug 28 2013 at 2:55 PM Rating: Good
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Vidvan wrote:
I'm sure I'm not the only person experiencing this on PS3 or even PC. Obviously it's worse the more people there are around but even then it's ridiculous. Was doing the FATE with that Svara dragon and literally couldn't see him the whole time and ended up dying because of it. I guess what I'm saying is that is there an option to reduce people/minions etc.. So it can handle it better?

Many thanks.


Try to get to FATEs as fast as possible (so you preload or load first) and stay completely still once you enter and let everything load. Use nonspecific aoe effects if you have to. I use Blizzard II personally. You can usually tell where the mob is by the other players that are visible swinging their swords in a common direction. I bet that we will only have to deal with this for a few more weeks.
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#3 Aug 28 2013 at 3:04 PM Rating: Good
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Valkayree wrote:
Vidvan wrote:
I'm sure I'm not the only person experiencing this on PS3 or even PC. Obviously it's worse the more people there are around but even then it's ridiculous. Was doing the FATE with that Svara dragon and literally couldn't see him the whole time and ended up dying because of it. I guess what I'm saying is that is there an option to reduce people/minions etc.. So it can handle it better?

Many thanks.




Try to get to FATEs as fast as possible (so you preload or load first) and stay completely still once you enter and let everything load. Use nonspecific aoe effects if you have to. I use Blizzard II personally. You can usually tell where the mob is by the other players that are visible swinging their swords in a common direction. I bet that we will only have to deal with this for a few more weeks.


For me I see nothing at all, I can hear 1 or 2 effects but am just standing in the middle of the FATE icon until the area loads.
Personally at my lvl I check if the FATE already a good 2 minutes in its pointless to go for it.
And am a PS3 user btw
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#4 Aug 28 2013 at 3:12 PM Rating: Good
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S3ntin3L wrote:
Valkayree wrote:
Vidvan wrote:
I'm sure I'm not the only person experiencing this on PS3 or even PC. Obviously it's worse the more people there are around but even then it's ridiculous. Was doing the FATE with that Svara dragon and literally couldn't see him the whole time and ended up dying because of it. I guess what I'm saying is that is there an option to reduce people/minions etc.. So it can handle it better?

Many thanks.




Try to get to FATEs as fast as possible (so you preload or load first) and stay completely still once you enter and let everything load. Use nonspecific aoe effects if you have to. I use Blizzard II personally. You can usually tell where the mob is by the other players that are visible swinging their swords in a common direction. I bet that we will only have to deal with this for a few more weeks.


For me I see nothing at all, I can hear 1 or 2 effects but am just standing in the middle of the FATE icon until the area loads.
Personally at my lvl I check if the FATE already a good 2 minutes in its pointless to go for it.
And am a PS3 user btw


I'm PS3 also. On the login screen (the one where it shows your character selection) it has a connection indicator at the top right. I'm not recommending that you log off now, but the next time you find yourself logged off, look up there and see what it says. It could be your ISP. My connection (when it works) is "Excellent". I still get major load issues at peak time but everything usually pops up for me 5 - 10 seconds in.
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#5 Aug 28 2013 at 3:17 PM Rating: Decent
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My connection always says Good, not excellent. I'm guessing this is because I'm in the UK and the servers are in America/Canada? God knows, and I also try to get to FATEs as soon as I can but they're basically over in a few mins. They need to extend that too.
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#6 Aug 28 2013 at 4:52 PM Rating: Good
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Heh, my connection is always "good" and I'm 2 hours from the servers. Last time I checked the ping was at 10ms. Not sure what it takes to get "excellent".
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#7 Aug 29 2013 at 11:25 AM Rating: Decent
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I'm having these issues too. I was in a Coerthas FATE group, and I didn't even get credit for the majority of them because the monster(s) wouldn't show up.
#8 Sep 13 2013 at 4:09 PM Rating: Decent
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VidVan

What's your trick?? Port trigger?? regedit/adding algorithm??
How do we check our own ping from servers??

I wasnt Lagging till 2weeks ago

but now i do have that "i'm the only one moving in the whole map," some times over 10 seconds.
#9 Sep 13 2013 at 4:24 PM Rating: Good
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I hate how you can't do anything for a couple of seconds. Sometimes your char just freezes in place.
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#10 Sep 13 2013 at 4:26 PM Rating: Decent
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The fact that you're in eu connecting to an na server is your main problem. I'm fairly close to the servers but I have a poor connection bottle necking me that makes fates unpleasant. I can only imagine your issue is much much worse. If anybody can help with this id love to hear it. Does dmz mode help? I need a faster connection
#11 Sep 13 2013 at 4:38 PM Rating: Good
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It wont always be on the player end.
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#12 Sep 13 2013 at 5:18 PM Rating: Decent
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True but I'm guessing a faster connection will help load objects and npcs faster in general. We're about to upgrade our Internet service from 6mb downloads to 20. If I don't see even a little improvement ill be let down.
#13 Sep 13 2013 at 5:27 PM Rating: Good
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I found that port-forwarding helped... not overly substantial but a bit...
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#14 Sep 13 2013 at 6:07 PM Rating: Excellent
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my internet speed is 25mbps, & still cant load e **** @ fate...
#15 Sep 13 2013 at 6:19 PM Rating: Decent
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Where are you located and what server are you on ? If that's the case it migh just be an issue with the ps3 version
#16 Sep 13 2013 at 6:48 PM Rating: Good
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its not the PS3 its the way they use culling in this game they have it set up all weird. most games have boss>players>pets sooo you will never miss the boss or other players but this game goes Pets>Boss>players for somreason
#17 Sep 13 2013 at 8:59 PM Rating: Good
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Vidvan wrote:
I'm sure I'm not the only person experiencing this on PS3 or even PC. Obviously it's worse the more people there are around but even then it's ridiculous. Was doing the FATE with that Svara dragon and literally couldn't see him the whole time and ended up dying because of it. I guess what I'm saying is that is there an option to reduce people/minions etc.. So it can handle it better?

Many thanks.


It's definitely the PS3 though. I'm having these exact same problems, but I've found that I do much better if the fates don't have weather. So the snow zones are a no-no. It sucks to die and not see it coming. I can't wait for the PS4 beta in Feb because these lag issues have nothing to do with connection speed, but the limited RAM(512MB) of the PS3. How do I know? Every other PS3 game uses the same tricks to make the game work. The pop-in(Mass Effect) for example or texture mapping(Borderlands 2) are a few examples.

Now my buddy claims that his SSD is helping him with Fates, but I'm not really believing this. Granted the PS3 HDD isn't wonderful by any stretch, but I really feel the problem is the RAM..the lack of it. The PS4 will run this game like a fine wine and I can't wait.
#18 Sep 13 2013 at 10:21 PM Rating: Good
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They need to fix priority rendering. Enemies and party members should always be drawn.

Also, and im not sure if its possible with this game engine, but adding an option to turn off other players skill particles ect would do wonders for people on lower end systems and ps3.

#19 Sep 13 2013 at 10:41 PM Rating: Decent
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They shouldn't have released the game on ps3 if this is acceptable to them. I can't even dodge things in dungeons for 2-3 second lag, i get two spells off before my pet attacks, ridicruous.
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#20 Sep 13 2013 at 10:44 PM Rating: Good
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I don't think they should have made the best experience points source something that was almost unplayable for the entire PS3 user base.
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#21 Sep 13 2013 at 11:44 PM Rating: Good
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Am on PS3 and my connection always says excellent and I still get those major lag where nothing showing, I even filter something about battle animation yet I see not much difference.
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#22 Sep 14 2013 at 12:54 AM Rating: Good
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S3ntin3L wrote:
Am on PS3 and my connection always says excellent and I still get those major lag where nothing showing, I even filter something about battle animation yet I see not much difference.


Your connection is fine, but the hardware limitations of the PS3 probably prevent that many models from showing up.
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#23 Sep 14 2013 at 6:20 AM Rating: Good
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Strangerous wrote:
They need to fix priority rendering. Enemies and party members should always be drawn.

Also, and im not sure if its possible with this game engine, but adding an option to turn off other players skill particles ect would do wonders for people on lower end systems and ps3.



This right here. Though if I have a decent system, I would still turn off particle effects. I need to be able to SEE what I'm doing, and what position the mob is in.
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#24 Sep 14 2013 at 9:46 AM Rating: Good
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ShadowedgeFFXI wrote:

Now my buddy claims that his SSD is helping him with Fates, but I'm not really believing this. Granted the PS3 HDD isn't wonderful by any stretch, but I really feel the problem is the RAM..the lack of it. The PS4 will run this game like a fine wine and I can't wait.



The problem definitely is the lack of RAM, but an SSD can help mitigate the issue.

Any time some data is needed, but is not in RAM, it has to be retrieved from disk. With such a small amount of memory, I'm sure it happens a lot on PS3 as it swaps loaded character/mob models and textures.

If you can decrease the latency of this retrieval (which SSD's will do, by an order of magnitude), you will make this process much smoother. You'll still see the pop-in, but it should be much more fluid.
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#25 Sep 14 2013 at 10:01 AM Rating: Excellent
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Just to be clear here, this isn't a PS3 only issue. It will be an issue for PS4 if they don't fix priority rendering.

I get the issue, and im melee so im close to the fate boss, I have an OC i5 3750k and a GTX 680 OC, more ram than the game uses and run off an SSD (not that SSD would matter in this case, same for ram)

Its the games priority rendering system when far too many players, skill animations, and particles are on screen. Some games have this issue, others let everything render. If the game let everything render you would have people getting single digit FPS during Svara, Behemoth, and Odin ect and complaints would arise.

Hopefully their issue is fixable, im not sure if its something buried deep within the game engine, and I suspect it is.

Needless to say the issue is only an issue for certain mega-zerg fate and world bosses. I doubt they will add in world pvp as that would also be an issue for this problem.

Simple fix is to re-prioritize and allow people to turn off effects, though its only simple if the game engine allows it.
#26 Sep 14 2013 at 11:52 AM Rating: Good
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Strangerous wrote:
They need to fix priority rendering. Enemies and party members should always be drawn.

Also, and im not sure if its possible with this game engine, but adding an option to turn off other players skill particles ect would do wonders for people on lower end systems and ps3.



Isn't this option in the settings? Not at my ps3 to check, but that's one of the first things I did to help with FATE loading. Although, admittedly I haven't gone to any of the huge zergs for the big FATEs, but it was a noticeable problem initially when the zones were blitzed during EA & release week
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#27 Sep 25 2013 at 11:04 AM Rating: Good
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Made an account to reply to this. I have the same problems, but after clearing my ps3 cache, clearing something else, then reformatting the whole thing and re-downloading ... I bought an Ethernet cable. Before going wired I had only experienced one dungeon run without having to chase my partners around by the blue dots on the map. Since getting the cable, it tracks party members without fail. Fates still lag terribly, but the connection status is always excellent now instead of the, "sometimes excellent sometimes good" it was before. I have 5mb down, which works out to 4.7 in actuality. I live in Saskatchewan.
#28 Sep 25 2013 at 12:17 PM Rating: Decent
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Pickins wrote:

The problem definitely is the lack of RAM, but an SSD can help mitigate the issue.

Any time some data is needed, but is not in RAM, it has to be retrieved from disk. With such a small amount of memory, I'm sure it happens a lot on PS3 as it swaps loaded character/mob models and textures.

If you can decrease the latency of this retrieval (which SSD's will do, by an order of magnitude), you will make this process much smoother. You'll still see the pop-in, but it should be much more fluid.


I agree with you, but the diminishing returns with all the bottlenecks on the PS3 isn't enough of a reason to justify this for me. I'd rather wait until Feb and install a SSD in my PS4 and see the difference. I've come to the conclusion that no matter what, a SSD is needed for this game. The loading is horrible and I've had PC players literally leave me at the entrance to a zone while my PS3 loaded. Don't get me started with Cut-scenes either. It's a much wiser course of action to upgrade to the PS4 for anybody who has the money to do so.
#29 Sep 26 2013 at 8:47 AM Rating: Good
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Garuda likes to conveniently disappear for me on occassion. Makes for a fun battle as a dps requiring a target. Others in my party tell me that is her steath mode, but I disagree. Smiley: tongue
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#30 Sep 26 2013 at 10:42 AM Rating: Good
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If I recall correctly, in FFXI you could target PCs and NPCs before they were loaded. The cursor would just show up on the ground until the model fully loaded. Wouldn't that be the easiest solution? I wouldn't mind DPSing an invisible spot on the floor for a while, at least I'd have a target.
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#31 Sep 26 2013 at 1:25 PM Rating: Good
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PhoenixOmbre wrote:
If I recall correctly, in FFXI you could target PCs and NPCs before they were loaded. The cursor would just show up on the ground until the model fully loaded. Wouldn't that be the easiest solution? I wouldn't mind DPSing an invisible spot on the floor for a while, at least I'd have a target.


Seems like a logical fix. I also don't mind standing on top of 50 other invisible players heads if it means I can see behemoth.
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#32 Sep 26 2013 at 1:51 PM Rating: Good
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For the record I'm on a crapalicious DSL connection a thousand miles from the data centers and I get "Excellent."

I think it's because I'm very close to a major AT&T DSL backbone and have no more than 3-4 hops to the Montreal data center (since the pipe goes from ATL to NYC to Montreal.)

I also don't have any of the FATE lag problems people have described. I feel bad for you guys. Smiley: frown
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#33 Sep 26 2013 at 2:20 PM Rating: Good
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Catwho wrote:
For the record I'm on a crapalicious DSL connection a thousand miles from the data centers and I get "Excellent."

I think it's because I'm very close to a major AT&T DSL backbone and have no more than 3-4 hops to the Montreal data center (since the pipe goes from ATL to NYC to Montreal.)

I also don't have any of the FATE lag problems people have described. I feel bad for you guys. Smiley: frown


Lol, I wonder how many hops it takes to get to Wyoming.
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#34 Sep 26 2013 at 3:58 PM Rating: Excellent
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I had this problem with Cancer the other day. They really need to just change the priority to Boss > Mob > PC > NPC > Pet > Minion. In fact, we should just be able to shut minions off altogether.
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#35 Sep 26 2013 at 4:21 PM Rating: Good
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Well I'm on PS3 and I can always see Cancer - it is one of my favourite FATES.
I tend to like the big one monster ones over the other lots of tiny monster ones-
at least I get a chance to hack at it before the 20 mil horsemen of the apocalypse arrive!
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#36 Sep 27 2013 at 6:55 AM Rating: Good
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SE has said that they're looking into changing the priority of models loading for Odin and one other high level FATE, Behemoth I think. They're not currently touching anything else though but are "aware of it", which means idk what. I was surprised that Svara wasn't high on that list of being targeted for improvement.

I'm given to understand this has to do with max number of elements loading, not necessarily characters only. I've heard if you turn off name tags on everything it improves. Your computer/PS3/internet connection aren't really the culprit here, or not to the point where it matters. It's the game , not you.
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#37 Sep 27 2013 at 7:26 AM Rating: Decent
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It is the ps3..
I play on the pc and Tesee plays right next to me on the ps3.
It not just fates it is everything. I stand in a area where there are tons of people and she stands in the same area and she will not see everyone. I mean it looks like a ghost town on the ps3.. Some one will run by us and she will never see them... You dont notice this stuff unless you play with the pc side by side with the ps3.

There are sounds missing. I didn't notice how bad it was at first but it is bad.

I run into a fate and see 20 enemies she sees two...

I stood their waving to a friend from ffxi that plays on the ps3 for 10 minutes and he never saw me...

Funny thing is the actual game runs pretty smooth and the graphics are not bad on the PS3. It just can not draw in everything or handle all the sounds.

I know SE is aware of the problem with the ps3 only being able to draw so much and said it would be fixed with the ps4. That dont help the ps3 people out though.. I really think they should have waited for the ps4 and skipped the ps3.






Edited, Sep 27th 2013 9:59am by Nashred
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#38 Sep 27 2013 at 8:20 AM Rating: Good
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They released on PS3 to fulfill a promise made three years ago for version 1.0 - I think they did a very good job considering the hardware limitations that they are dealing with.

If you play on PS3 and then buy a PS4, SE will give you the software for XIV for free on PS4. So really, they've done right by the PS3 players in the end.
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#39 Sep 27 2013 at 8:25 AM Rating: Decent
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Catwho wrote:
They released on PS3 to fulfill a promise made three years ago for version 1.0 - I think they did a very good job considering the hardware limitations that they are dealing with.

If you play on PS3 and then buy a PS4, SE will give you the software for XIV for free on PS4. So really, they've done right by the PS3 players in the end.


I know why they did it, I just think they should not have.

Thats the whole problem with this game they made to many promises to too many and cant make everyone happy.. When they said this was a whole new game then all promises should have been off... The PS3 can not handle this new engine period.





Edited, Sep 27th 2013 10:28am by Nashred
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#40 Sep 27 2013 at 9:32 PM Rating: Decent
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PS3 version is amazing considering the limitations. Fates can be annoying but I've seen the same issues on pc and it's never been game breaking for me. Doesn't bode well for any kind of open world content though.
#41 Oct 01 2013 at 1:29 PM Rating: Decent
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moonfroh wrote:
PS3 version is amazing considering the limitations. Fates can be annoying but I've seen the same issues on pc and it's never been game breaking for me. Doesn't bode well for any kind of open world content though.


You have to be joking.. The ps3 is not amazing.. I didn't think it was bad at first but it is bad the more I see both side by side.. You never played both version side by side. The problem is when just playing the ps3 you dont see what you are missing so you dont know. I go into a town and see hundreds of people and Tesee walks in and see a few on the ps3 ( the game looks dead on the ps3) The other day I was using fire works and they dont show up on the ps3 when other people use them. Sounds are missing, sound locks up completely. Missing or lost of graphics, graphics glitching, horrible user interface. I go into a fate and see all enemies she sees a couple. The Ps3 as it sits with present code can not handle the game. What bothers me is the ps3 graphically should really be able to handle this gam so I think it a memory limitation and the ps3 simply can not draw everything on the screen.. Actually that has been said by the developers that the ps3 only can display so much at a time. I saw the FC saying one of main quest fights can not even be done on the ps3 the other day.
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#42 Oct 01 2013 at 3:35 PM Rating: Good
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The game is playable on PS3. Obviously ideally the game looks and plays better on a high end PC, but the PS3 runs the game just fine with no issues.
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