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#1 Aug 29 2013 at 12:25 PM Rating: Excellent
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Final Fantasy XIV Breaks More Records with 218,000 Concurrent Connections, Players Will Receive “Several Free Days”

by Giuseppe Nelva Aug 29th 2013 2:03PM 2 @abriael
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Final Fantasy XIV Breaks More Records with 218,000 Concurrent Connections, Players Will Receive “Several Free Days”

Final Fantasy XIV: A Realm Reborn is getting more and more popular despite the server problems and the suspension of digital sales due to excessive traffic, and Producer and Director Naoki Yoshida provided some new data for our perusal.

Just yesterday we learned that the game had broken the record for concurrent connections (users online at the same time) on online games operated by a Japanese company with 187,000 users online at the same time, and today’s numbers are even higher.

According to Yoshida-san the traffic peak touched 218,000 users connected at the same time, showing that the popularity of the game is continuing to grow despite the server problems.

The development team is continuing to work on improving the situation, and is focusing on solving the problem at the root with enhancement to the server structure and the implementation of new servers instead of resorting to placebo solutions like an automatic kick for inactive players.

The implementation and optimization of the server is almost done, with the programs installed and testing underway. The measures taken by the development team will increase the capacity of both the Japanese and the North American/European datacenters significantly, smoothing out the login and performance issues. In addition to that, they will also increase visibly the performance of the content finder and party matching.

Work is scheduled to be completed during the week end and we’ll see its effects at the beginning of next week.

It’s definitely worth mentionning that Yoshida-san also promised that in order to make it up to the players affected by the problems caused by server congestion, everyone will receive an extension to the free period by several days after the issues will be solved.

Broken records, better performance and free gameplay, what’s not to love?


Plus this thread written by Yoshi himself.... it's in Japanese if we have a translator handy:

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#2 Aug 29 2013 at 12:28 PM Rating: Excellent
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Ran the Yoshi thread through Google Translate:

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About Access Restrictions

It is Yoshida newborn FFXIV producer / director .
And login restrictions to world followed every day , by creating a new character limit ,
It has the inconvenience to our customers and everyone , of many players , I am sorry .
For the current situation , I will explain again .

■ About assumed so far and the number of simultaneous connections the current situation ■

Expected when I was allowed to announce the sales restrictions of download version the other day ,
It is a situation that at midnight Japan time on the same day , maximum concurrent connections the number has reached to 210,008 thousand people .
FFXIV is to expand the service to the whole world , peak time of each ( rush hour ) is different in relation to the time difference .
If you re- measured as the time zone of one provisionally , is a situation where the connection about 30 to 350,000 .

As you know , there is also the history of the old FFXIV Shinsei FFXIV is everyone , and unparalleled in the MMORPG market ,
Launched in the context of the second , I was predicting a little more gradual rise as sales forecast .
From the fact that everyone He will play hard and becomes the initial that you can play many customers very Fortunately ,
If for any reason you are not game play stable to many customers in one , so as to avoid exceeding the allowable amount last minute of the server on which it was initially assumed ,
It has become a situation that is decided to implement the login restrictions , and any inconvenience to everyone .
Sales forecast , and it is the responsibility of the Yoshida may mistake of server capacity prediction are sorry .

■ Why require login restrictions ■

Simultaneous logins character number one world per newborn FFXIV rather than the ( number of character creation ,
Number of people ) that can be played at the same time per unit time , is designed for 5,000 .
If the character exceeds this is logged in, may cause login failures and downtime ,
If this happens , the high load generated by the login rush in return from the server down ,
Things such as authentication of multiple ID is continuous , influence would appear in all world as a result must be expected .

When the value becomes so , it becomes impossible to maintain the effect on overall service unavoidably
It gets around this by where I am allowed to perform the login restrictions .
However , we do not always implemented this restriction , to monitor the capacity of the 24-hour world ,
If you were able to free even a little each world , and it let me be carried over the release of the restriction .

Until about 0:00 am to 9:00 pm local time in your area , is the peak time to congestion everyone ,
Limit becomes easy to take by crowded this time generally .
Add or world , which will be described later , this login restrictions becoming therefore expected to be eliminated by the load distributed processing ,
For stable operation of all the world , for your cooperation and understanding , thank you for a while now .

■ About the character creation limit ■

As previously stated , the number of concurrent logins per 1 world but are intended to 5,000 ,
The number of characters that can be created actually is the permissible amount of the several times of course .
But playable at the same time in one entire world it is 5000 people , but everyone of the players within the world ,
When dispersed in more than one area , it becomes the number to be capable of accommodating the first time .

A few days after the start of the game , there may be low level of class character of everyone still in particular ,
Tend to concentrate the character to the low level zone .
Character are concentrated in low- level band extremely , and depletion of monsters , such as zone server high-load generation ,
Likely to become an obstacle still is high .

Play time of everyone , class level because it will vary substantially depending on personal circumstances play ,
Play and time zone , class level As the coming distributed to some extent , to login restrictions as well ,
Character creation limit also makes it possible to continue to ease gradually .

This place for 24 hours monitor each area population density of each world , and class level ,
It is a situation that is repeated unrestricted and restricted finely .
Unlike the login restrictions , characters that were made in the world until it begins to disperse large, but it takes some time ,
This place So we will be relaxed gradually limited , Thank you for your understanding and cooperation .

■ load balancing measures and additional world ■

It is a high-performance personal computer and server , one world is made up by the server machine of dozens .
If an attempt is made to add the world , prepare the server machine to physically install a program ,
It is the flow and to conduct the internal test , and that you have been released as they become operation is confirmed .

For the open beta test , anyone was a possible test your participation , and weak as a numerical reference ,
Based on the results of early access I was allowed to conduct the official service before , it is determined that the enhancement of the server ,
We have been preparing for world adding significant than 8 / 25 of the Early accessed.

Preparing the Server machine current is nearly over , the installation program , and have been made an internal test .
Due to the this world added , can accommodate number of players becomes possible increase significantly in all services ,
Logged in is very easy .

The parallel with the additional work of this world , is a party matching system , content management server finder ,
Optimize fundamentally how to manage , You are working additional significant load-balancing measures .

Content finder divided into two data centers in the world 50 in the data center in the two current ,
I go matching by 25 world , but because the world by adding this , exceeding the processing capacity of the current is expected ,
Are divided into several groups in the World Data Center including the world to be added ,
Through the matching group unit , raising will enable significantly CAPACITY overall .

Development / management team is focusing all my cost to the task of adding two World , called load balancing measures ,
It becomes the expected to the beginning of the week , this correspondence is completed from this weekend so far .
Since then , we conducted as soon as possible insider final exams , as soon as possible , to deliver a comfortable service by everyone ,
Since I hit the work at full power , I ask for your patience for some time now .
In addition, the implementation date of this correspondence . When it fixed, I will announce in such topics again .

■ corresponding game away from the desk to the (AFK) character ■

You log in to the world than in some customers , but the characters are away from your desk without playing a game
I have a feature request to have you logged out automatically .
Have done study of implementation , but this place is totally focused on cost load balancing measures and the additional current world ,
It is a situation that I am allowed to give priority to support fundamental . Please note here as well.


Since the moment also radically improve the situation , development / management team , so we hit the work at full power ,
Several days , your cooperation will continue , thank you than this .
In addition , after the various support these is complete , you will be considered as free extension period of several days , correspondence also support surface .
You will end up with a result that while he had fired a favorable reception than the expected restriction applies during play time, etc. This time ,
I have been the inconvenience enormously to the customer . I am really sorry .
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#3 Aug 29 2013 at 12:31 PM Rating: Excellent
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They need this posted on IGN and other major gamesites as well. I'd hate to see them lose any potential players due to server issues. This free day thing might not fix everything in some people's eyes. But it's a great gesture.
#4 Aug 29 2013 at 12:34 PM Rating: Excellent
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Very good news. Hopefully they stick to the schedule and get it all in order by the start of next week. Free days too? Huzzah!
#5 Aug 29 2013 at 12:37 PM Rating: Excellent
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A time compensation, and a time-frame on a fix is just what people wanted to hear. I'm currently stuck out of game, (due to having to re-setup my home network) but knowing that I'll have even more free game time, puts me at ease a bit. We also got an estimate on when things should be ironed out as well.

Good times ahead, friends. Soon the server problems will just be a bad memory.
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#6 Aug 29 2013 at 12:49 PM Rating: Excellent
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Sweet some great news!
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#7 Aug 29 2013 at 12:55 PM Rating: Good
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I for one, think things are going great with this game.
who could have anticipated record breaking numbers... hopefully all of the whining little kids will shut up now. And to give us free time on top of that, is awesome!
#8 Aug 29 2013 at 12:58 PM Rating: Excellent
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aww, this delays my veteran rewards =P
They have always been good about giving customers back time, so hopefully this will appease some of the upset masses.
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#9 Aug 29 2013 at 1:22 PM Rating: Excellent
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Hairspray wrote:
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[quote]

The development team is continuing to work on improving the situation, and is focusing on solving the problem at the root with enhancement to the server structure and the implementation of new servers instead of resorting to placebo solutions like an automatic kick for inactive players.


Wow. Smiley: grin

Edited, Aug 29th 2013 2:23pm by Valkayree
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#10DuoMaxwellxx, Posted: Aug 29 2013 at 1:25 PM, Rating: Sub-Default, (Expand Post) Id prefer one free character transfer over free days considering we already have 30 days free to begin with and that hasnt even started yet soooo yeah
#11 Aug 29 2013 at 1:27 PM Rating: Excellent
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DuoMaxwellxx wrote:
Id prefer one free character transfer over free days considering we already have 30 days free to begin with and that hasnt even started yet soooo yeah


And I would prefer an Electric Bentley... but I'll take the free days because that's what they are giving us. Smiley: grin
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#12 Aug 29 2013 at 1:29 PM Rating: Default
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yeah because an electric bentley can definitely be compared on the same scale as wanting a free server transfer over free days.... try again
#13 Aug 29 2013 at 1:31 PM Rating: Excellent
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DuoMaxwellxx wrote:
yeah because an electric bentley can definitely be compared on the same scale as wanting a free server transfer over free days.... try again


I was just trying to lighten the mood a little.... smile, we have fixes and freebies coming! Smiley: cool
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#14 Aug 29 2013 at 2:58 PM Rating: Default
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If they reset our free play time to when they fix this plus 3 days for early access I will be satisfied. Plus a lifetime ban on the afkers would be nice too.
#15 Aug 29 2013 at 3:19 PM Rating: Excellent
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Hairspray wrote:
DuoMaxwellxx wrote:
yeah because an electric bentley can definitely be compared on the same scale as wanting a free server transfer over free days.... try again


I was just trying to lighten the mood a little.... smile, we have fixes and freebies coming! Smiley: cool


Smile!? His face doesn't work like that. For him, killua and company I think it best to imagine Grumpy Cat behind the keyboard.
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#16 Aug 29 2013 at 3:21 PM Rating: Excellent
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I just had the thought the Grumpy Cat and Oscar the Grouch would be BFFs.

(picture of Oscar: That's my cat. Even though I hate him.)
(picture of Grumpy Cat: Good.)
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#17 Aug 29 2013 at 3:24 PM Rating: Excellent
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Also they are voiced by Nibbler. In my head that's what Grumpy Cat sounds like.
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#18 Aug 29 2013 at 4:10 PM Rating: Default
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Hairspray wrote:
Ran the Yoshi thread through Google Translate:

Quote:

■ corresponding game away from the desk to the (AFK) character ■

You log in to the world than in some customers , but the characters are away from your desk without playing a game
I have a feature request to have you logged out automatically .
Have done study of implementation , but this place is totally focused on cost load balancing measures and the additional current world ,
It is a situation that I am allowed to give priority to support fundamental . Please note here as well.

.


This makes absolutely zero sense at all.

Doing this alone would have alleviated the need for expensive infrastructure (i.e. servers, data center space,e tc.)

There's something much more to the story here and it does not bode well for the us (customers).

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