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#1 Aug 30 2013 at 3:34 PM Rating: Default
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I don't really like people attacking my monsters. Why? it doesn't do anything for you and it only makes me lose my training tools. I understand if its a mistake but there are people who are intentionally attacking your mob, just because they can.

This isn't to say that I don't want you to give me a cure, however, ill ask, or you can be a kind person with cure and just do it, but if I want you to help me kill off the monster that is getting ready to kill me, OR NOT kill me, I will /help

O wait, I can't /help. Its kind of annoying and I don't understand why its an addition to the game. Anyone know?

/end2ndrantoftheday


Edit: I think I need to clarify my point.
*I didn't say starting areas. I didn't say level 20-30 areas either, so I see why you might think I was talking about starting areas, where this is common. I was actually talking about areas that are not crowded. Areas that you have to go out of your way to come attack my monster. That, is annoying. Having someone come kill your monster where they are level 1-10, ok, I don't care. Having someone, follow you, or just jump off a chocobo to kill your monster, when you have no idea who they are, that's uncalled for.

Edited, Aug 31st 2013 8:08am by WFOAssassin
#2 Aug 30 2013 at 3:37 PM Rating: Excellent
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actually you answered your own question.
Anyone can attack a "claimed" monster so there is no reason for a /help function.
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#3 Aug 30 2013 at 3:37 PM Rating: Excellent
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They probably do it because more than 1 person can get credit for mob kills if they do sufficient damage. When there are eleventy seven people in a small area trying to kill 5 of x, then it's kinda to be expected.
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#4 Aug 30 2013 at 3:39 PM Rating: Good
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I'm...I'm confused. :(

If a player does more than ~33% of the monsters HP, they get credit for a quest they're on and you get all the exp.

What do you mean exactly? :X
#5 Aug 30 2013 at 3:39 PM Rating: Decent
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WFOAssassin wrote:
I don't really like people attacking my monsters. Why? it doesn't do anything for you and it only makes me lose my training tools. I understand if its a mistake but there are people who are intentionally attacking your mob, just because they can.

This isn't to say that I don't want you to give me a cure, however, ill ask, or you can be a kind person with cure and just do it, but if I want you to help me kill off the monster that is getting ready to kill me, OR NOT kill me, I will /help

O wait, I can't /help. Its kind of annoying and I don't understand why its an addition to the game. Anyone know?

/end2ndrantoftheday

There is a limited number of mobs and 30 other people around you trying to complete their quest as well. You can share kills and it makes it more bearable a wait.
#6 Aug 30 2013 at 3:49 PM Rating: Good
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WFOAssassin wrote:
I don't really like people attacking my monsters. Why? it doesn't do anything for you and it only makes me lose my training tools. I understand if its a mistake but there are people who are intentionally attacking your mob, just because they can.

This isn't to say that I don't want you to give me a cure, however, ill ask, or you can be a kind person with cure and just do it, but if I want you to help me kill off the monster that is getting ready to kill me, OR NOT kill me, I will /help

O wait, I can't /help. Its kind of annoying and I don't understand why its an addition to the game. Anyone know?

/end2ndrantoftheday


Its a MMO you play with other people if you wanna challenge or to be left alone go play a single player RPG. Other people helping you make you get exp faster or complete huntlogs faster.. and your complaining.. /idontwannaliveonthisplanetanymore
#7 Aug 30 2013 at 4:06 PM Rating: Good
I don't think the OP knows now only does he get full cred (kill and eXP), but the other person does to if they did enough DMG.
Therefore, it is like grouping up but without the group. Kill stuff faster, get more exp/hour, stop QQing
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#8 Aug 30 2013 at 4:09 PM Rating: Excellent
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What are the training tools the OP is referring to...?

The trick to knocking out your quest in a crowded area is to be quick on a claim, and then let someone else do all the damage. You get credit, they get credit, everyone mows through twice as fast.
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#9 Aug 30 2013 at 4:13 PM Rating: Decent
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Catwho wrote:
What are the training tools the OP is referring to...?

The trick to knocking out your quest in a crowded area is to be quick on a claim, and then let someone else do all the damage. You get credit, they get credit, everyone mows through twice as fast.


basically this. And higher level players who are feeling nice while burning through quests would do well to claim or do their 33% damage and then face away from the mob, if the area is highly camped by lower level players.
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#10 Aug 30 2013 at 4:39 PM Rating: Good
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A lot of times, Ill simply hit the mob to tag it, then let the others finish it off to ensure they get their damage in to get credit for it. With that said, I don't attack anybody else's ever, unless we both got to it at the same time, but they just barely beat me to the punch.

EDIT: Just seen CatWho beat me to the punch. You got the idea. ;)

Edited, Aug 30th 2013 6:40pm by DragonBourne
#11 Aug 30 2013 at 8:04 PM Rating: Default
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I'm actually talking about mob in general, not the starting areas. Beyond that. Where people have no real reason to attack your monster. I guess I'm just running into male part players.

As for training tools, I like to fight monsters that don't die really fast to test macros, controller set ups, HUD, etc. That's what I mean training tools, practice or testing.
#13 Aug 30 2013 at 8:43 PM Rating: Good
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Dude, learn basic game mechanics before ******** about things. If a person attacks a mob that you're fighting, as long as they do enough damage to it, they not only get EXP from it, but they also get credit for the kill if they need it for a quest or log. You still get your EXP too. There is no downside at all.
#14 Aug 30 2013 at 8:47 PM Rating: Excellent
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WFOAssassin wrote:

As for training tools, I like to fight monsters that don't die really fast to test macros, controller set ups, HUD, etc. That's what I mean training tools, practice or testing.



You do realize there are training dummies for that right?
#15 Aug 30 2013 at 9:06 PM Rating: Decent
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GetDrunkOrDie wrote:
WFOAssassin wrote:

As for training tools, I like to fight monsters that don't die really fast to test macros, controller set ups, HUD, etc. That's what I mean training tools, practice or testing.



You do realize there are training dummies for that right?

You know, today was the first time I actually got to play and it's ******* scary how much FFXIV is like 'that other game'. Not that it bothers me because I like that game, but dare I say... nah, too soon. Smiley: sly
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#16 Aug 30 2013 at 11:08 PM Rating: Excellent
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WFOAssassin wrote:
I'm actually talking about mob in general, not the starting areas. Beyond that. Where people have no real reason to attack your monster.

If you have a reason for killing a mob, doesn't it stand to reason that other players also have reasons for killing the same mob?
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#17 Aug 30 2013 at 11:11 PM Rating: Good
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This is a horrible thread...
#18 Aug 30 2013 at 11:24 PM Rating: Excellent
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WFO is on a roll Smiley: lol
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#19 Aug 30 2013 at 11:38 PM Rating: Excellent
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It should remind you of "that" game. It should also remind you of a few other games. We all know that ARR is made from all that works. If you look at all the people trying to play it, i think it was a good strategy.
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#20 Aug 30 2013 at 11:45 PM Rating: Excellent
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The reason they're doing this is so that the mobs die faster and hence respawn faster so that they, too, can claim them. It makes perfect sense to want contested mobs to die and respawn as quickly as possible so that folks can finish their quests/logs/etc.
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#21 Aug 30 2013 at 11:52 PM Rating: Decent
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Teneleven wrote:
It should remind you of "that" game. It should also remind you of a few other games. We all know that ARR is made from all that works. If you look at all the people trying to play it, i think it was a good strategy.


Yet we still have a majority of the forum firing shots at 'those games' because they aren't FF, even though FF is now more those games than it is FF.

DuskCactuar wrote:
The reason they're doing this is so that the mobs die faster and hence respawn faster so that they, too, can claim them.


They do it because they get credit. If you pull a mob and I engage after you and put enough damage in on it, we both get credit and the exp stays the same(minus the normal level difference calculation) as if we were solo. Win/Win in my opinion.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#22 Aug 31 2013 at 12:29 AM Rating: Excellent
If I'm running along looking for a quest mob or a mob for my hunting log, I'm going to attack it whether someone else is also killing it or not. I'll do my damnest to get enough damage on it to get credit and move on to the next. If you attacked it first you not only also get the xp and credit, like me, but you also get any loot it had.
What is there to complain about in this situation?

They made the game like this on purpose. Think about it.
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#23 Aug 31 2013 at 12:41 AM Rating: Excellent
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Speaking as a conjurer attack my mobs all you want, it makes my life alot easier.
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#24 Aug 31 2013 at 12:47 AM Rating: Good
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WFOAssassin wrote:
I don't really like people attacking my monsters. Why? it doesn't do anything for you and it only makes me lose my training tools. I understand if its a mistake but there are people who are intentionally attacking your mob, just because they can.

This isn't to say that I don't want you to give me a cure, however, ill ask, or you can be a kind person with cure and just do it, but if I want you to help me kill off the monster that is getting ready to kill me, OR NOT kill me, I will /help

O wait, I can't /help. Its kind of annoying and I don't understand why its an addition to the game. Anyone know?

/end2ndrantoftheday


Ok it might come at a shock but most people do not want to help you. They just want your mob. When doing quests and there are like 5 quest mobs and 2 or 3 of us yea I attack other peoples mobs or they attack mine cause we both take credit for them.

At first it did annoy me that they would keep attacking my mobs but later I just thought...who cares I do kill them faster and we both take credit for them.
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#25 Aug 31 2013 at 2:34 AM Rating: Decent
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Oh man, i've nearly died a few times and someone has helped kill my monsters, giving me the EXP I wanted and a warm fuzzy feeling too Smiley: grin
#26 Aug 31 2013 at 3:31 AM Rating: Good
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I love it. Don't attack his mob so you get shared claim for quest credit, but heal him all you want!

I'll just let you take a dirt nap. My cures shan't be used on asshats. Enjoy the walk back.
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#27 Aug 31 2013 at 6:13 AM Rating: Default
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Is it common place in all MMOs now to allow other players to also attack your mob? I come from FFXI and only FFXI so maybe my opinion is skewed?

#28 Aug 31 2013 at 6:20 AM Rating: Excellent
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WFOAssassin wrote:
Is it common place in all MMOs now to allow other players to also attack your mob? I come from FFXI and only FFXI so maybe my opinion is skewed?


FFXI is the only MMO i've played that locks the mob to the claimer. All other MMOs that I've played allow others to also attack your mob.
#29 Aug 31 2013 at 9:17 AM Rating: Decent
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Why? The monster dies faster and everybody gets credit. What's the problem?
#30 Aug 31 2013 at 10:28 AM Rating: Good
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I never attack anyone else's mob as an act of good faith. I extended the same courtesy to people in FFXI. When the game first started, camps were highly competitive. Being a Dragoon, I was also a heavy soloer and it was an unspoken law among Dragoons, Beastmasters, and other soloers to share camps or work something out so one doesn't get in the other's way. I liked how the community worked because of that specific claim system as opposed to nearly every other MMO I've played where everyone just runs around and attacks everything. FFXI being the MMO I've played and enjoyed most, I've always tried to be as accommodating to others as I could be, and that carried over into the other MMOs I played, including FFXIV.

All that said, with the state the servers are currently in, I don't fault anybody for attacking my mobs. The servers are packed, and with such a difficult time even getting into the game, people probably don't have as much time to play as they'd like. Besides that, you never know when the servers are going to suddenly go down for emergency maintenance or you're just going to get randomly disconnected. So I understand completely if people feel the need to rush and take advantage of every kill possible to get things done.
#31 Aug 31 2013 at 10:32 AM Rating: Good
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Chromanin wrote:
I don't fault anybody for attacking my mobs.


You shouldn't, because you don't lose anything by having them attack your mob. It's win win for you, you still get full credit, and you spend less time and resources killing it.
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#32 Aug 31 2013 at 10:45 AM Rating: Decent
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I remember the horrors of expansion launch day 20 people trying to kill 10 mobs for 5 quest items that were a 25% drop rate. Trust me it's not fun to play a game like that when quests are your main source of xp.
#33 Aug 31 2013 at 10:47 AM Rating: Excellent
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Does this seem like a really stupid problem to have to anyone else, or is it just me?
#34 Aug 31 2013 at 10:48 AM Rating: Default
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Different places have different cultural nuances. In final fantasy 14 ARR it's considered polite to kill other people's mobs.

I see where you're coming from in thinking it's annoying, but that's the culture here.

Do you ever confront anyone in game?
#35 Aug 31 2013 at 11:10 AM Rating: Good
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TirithRR wrote:
Chromanin wrote:
I don't fault anybody for attacking my mobs.


You shouldn't, because you don't lose anything by having them attack your mob. It's win win for you, you still get full credit, and you spend less time and resources killing it.


In a real life situation, if someone barges in on whatever I'm doing uninvited, I find that intrusive and offensive. If I were in the gym and someone randomly came over and started helping me lift the weight, I'm not going to be happy because I used less resources lifting the weight and I now have less time to spend in the gym. I'm not getting the experience I need. Likewise, someone showing up and helping me kill a mob that is already easily soloable makes the game quite dull for me, and I don't care that I shaved off a few lousy minutes on the way to the level 50 finish line. So don't act like people are doing me favors.

Furthermore, it's just polite to ask. Do you want to party? Send me a tell. We can go hunt some bigger game so it's fun for both of us. Do you need mobs for a quest or a hunting log? Let me know. I'll move camp, or I'll join up and help if that's what you want. This is an online multiplayer game. I expect people to be as courteous as they would be in real life. Perhaps that is as courteous as they are in real life. As I've said, I'm already being understanding by taking into account the current state of the servers and not getting on people's case about it. So I don't think I'm being unreasonable.
#36 Aug 31 2013 at 11:15 AM Rating: Decent
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Chromanin wrote:


In a real life situation, if someone barges in on whatever I'm doing uninvited, I find that intrusive and offensive. If I were in the gym and someone randomly came over and started helping me lift the weight, I'm not going to be happy because I used less resources lifting the weight and I now have less time to spend in the gym. I'm not getting the experience I need. Likewise, someone showing up and helping me kill a mob that is already easily soloable makes the game quite dull for me, and I don't care that I shaved off a few lousy minutes on the way to the level 50 finish line. So don't act like people are doing me favors.

Furthermore, it's just polite to ask. Do you want to party? Send me a tell. We can go hunt some bigger game so it's fun for both of us. Do you need mobs for a quest or a hunting log? Let me know. I'll move camp, or I'll join up and help if that's what you want. This is an online multiplayer game. I expect people to be as courteous as they would be in real life. Perhaps that is as courteous as they are in real life. As I've said, I'm already being understanding by taking into account the current state of the servers and not getting on people's case about it. So I don't think I'm being unreasonable.



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#37 Aug 31 2013 at 11:17 AM Rating: Excellent
I like when people jump in and help, especially after or during fates, when you are left with mobs that have agro.

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