Sovjohn wrote:
I just want to see how people see it, but...
Cutter's Cry (a lv. 38 optional dungeon) seems nasty to me. I tried pugging it three times, and did not complete it. The first two times, the tank had major problems keeping up with the first spider boss, with the adds and all, and we died several times before abandoning hope and leaving.
I dunno.
As a tank, personally, the damage increase from Haukke Manor to Brayflox's Longstop made that dungeon jump fairly rough because it's a big jump. Somehow, outside of the Golem boss from Qarn, everything's hitting so much softer I wonder if BL's is tuned incorrectly.
First boss is easy and it just involves knowing which add to tank/burn and which to let the DPS to deal with. It's basically an add burn priority.
- Marshals heal the boss (the ones that establish a link). These are #1 priority to burn down.
- Guards are high health high damage. These are to burned down after the Marshals.
- Soldiers are fodder. It takes maybe 2 nukes from a BLM or 2-3 seconds with two DPS on them. Just get initial hate off the healer and let them deal with them.
Second boss is easy but annoying. When it submerges above 50% health, run around the room in a circular fashion and it'll miss when it trys to emerge under someone every time. When it's below 50% just start running towards the edges of the room after it does the sand whirl no one will get hit.
We wiped once on the Chimera (hadn't been there before) but noticed myself and the MNK wasn't getting hit on violet and figured the whole dragon = in, ram = out mechanic. Damage isn't really too bad on it and paralyze is never an issue as long as the ranged stay away from the orb following them and enter on Voice of the Dragon.
Personally Cutter's Cry seemed really easy. It's more of a situational awareness fight than any tank, dps, or heal check...and that's why it's more difficult for people. Chimera's fun for the tank and gives me a chance to actually do more than pick up adds occasionally.
I'm really impressed with the instances so far. They don't just throw out mega damage as difficulty and slowly increase the different mechanics most of the SWOTR/WoW/Rift veterans are used to in terms of boss fights so that MMO newcomers aren't overwhelmed throughout the fight. The pacing of the dungeons are fairly swift and generous sync down on gear makes going back through something much easier even with the level cap.
EDIT:
Sovjohn, that's
not a bug. The "eyes glow" effect doesn't tell you WHEN it's going to do a voice; it tells you WHAT type of voice it's going to be doing. Blue = Ice/Ram, Violet = Lightning/Dragon.
The cast bar is when you need to dodge and you *have* to be looking for it. Eyes glow effect is nothing more than effectively letting you know which Voice it's going to be using until the stance changes again. Technically, outside of the circular ability later on as a ranged it's an indicator of "You may now stay behind the boss directly/move about 6-8 yalms back".
Again, it's
not a bug.
Edited, Aug 31st 2013 10:17am by Viertel