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#52 Sep 01 2013 at 12:46 PM Rating: Excellent
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flashbolt wrote:


Are they running this game on a 4 year old laptop? 5000 per server lol

I'm pretty sure the stormrage server in wow has around 20k characters (and is old as dirt) and these guys can do 5000....what a joke.

Edited, Sep 1st 2013 2:22pm by flashbolt

And WoW has millions of players. No **** they have better servers.
#53 Sep 01 2013 at 12:48 PM Rating: Good
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NaughtyWord wrote:
OhimeKowai wrote:
The idle timer won't work since they have an auto-run feature. All you would need to do is go into the inn and auto-run against a wall since hitting a wall doesn't stop movement.

Edit: Never mind, I see two other people already thought of the same exact thing as me. If three people in this thread alone thought up the very same thing many others will too, and just think how creative and out-of-the-box others will get when desperation sets in and they have to find a way around the idle-timer.

Edited, Sep 1st 2013 2:32pm by OhimeKowai



Idle timers don't depend on if your character is actually moving but rather if you are pushing buttons.


So simply running into a wall with autorun won't prevent you from logging out.

I mean, I'm being slightly presumptuous. If Blizzard, the folks that made SWToR, and a whole slew of other MMO's could figure it out, so can SE.

-NW


Or you put a gamepad upside down that's pushing the joystick forward (or weight on the keyboard button). Point being that idle time out won't stop the AFKers who everyone complains about taking up slots, would only kick out those few who get triggered unexpectedly for things like quickly getting up to go to the bathroom.
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#54 Sep 01 2013 at 12:52 PM Rating: Decent
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TirithRR wrote:
NaughtyWord wrote:
OhimeKowai wrote:
The idle timer won't work since they have an auto-run feature. All you would need to do is go into the inn and auto-run against a wall since hitting a wall doesn't stop movement.

Edit: Never mind, I see two other people already thought of the same exact thing as me. If three people in this thread alone thought up the very same thing many others will too, and just think how creative and out-of-the-box others will get when desperation sets in and they have to find a way around the idle-timer.

Edited, Sep 1st 2013 2:32pm by OhimeKowai



Idle timers don't depend on if your character is actually moving but rather if you are pushing buttons.


So simply running into a wall with autorun won't prevent you from logging out.

I mean, I'm being slightly presumptuous. If Blizzard, the folks that made SWToR, and a whole slew of other MMO's could figure it out, so can SE.

-NW


Or you put a gamepad upside down that's pushing the joystick forward (or weight on the keyboard button). Point being that idle time out won't stop the AFKers who everyone complains about taking up slots, would only kick out those few who get triggered unexpectedly for things like quickly getting up to go to the bathroom.


This little trick has also been figured out by literally dozens of game companies.

I'm sure the folks at SE are clever enough to implement industry standards.

Also, if it takes you 30 minutes to go to the bathroom, perhaps you should stop playing and go see a doctor.

-NW


Edited, Sep 1st 2013 11:54am by NaughtyWord
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#55 Sep 01 2013 at 12:53 PM Rating: Good
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TirithRR wrote:
Or you put a gamepad upside down that's pushing the joystick forward (or weight on the keyboard button). Point being that idle time out won't stop the AFKers who everyone complains about taking up slots, would only kick out those few who get triggered unexpectedly for things like quickly getting up to go to the bathroom.

Agreed.

Bottom line is, there shouldn't be 'slots'. Anyone should be able to login at any time and at worst, be faced with a queue to get in. AFK auto-logout is just a band-aid, not a solution to a problem.
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30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#56 Sep 01 2013 at 12:56 PM Rating: Decent
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FilthMcNasty wrote:
TirithRR wrote:
Or you put a gamepad upside down that's pushing the joystick forward (or weight on the keyboard button). Point being that idle time out won't stop the AFKers who everyone complains about taking up slots, would only kick out those few who get triggered unexpectedly for things like quickly getting up to go to the bathroom.

Agreed.

Bottom line is, there shouldn't be 'slots'. Anyone should be able to login at any time and at worst, be faced with a queue to get in. AFK auto-logout is just a band-aid, not a solution to a problem.



AFK logout actually has several other great benefits.


Which is why it's pretty much a industry standard. Even with games that have more-exercised servers like WoW.

-NW
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#57 Sep 01 2013 at 12:57 PM Rating: Excellent
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Catwho wrote:


Also GO DAWGS BEAT CLEMSON


Um, yea...about that...so sorry

I'm just glad my Razorbacks are looking better than they were last year. Hopefully we'll get back to a bowl game.

Edited, Sep 1st 2013 2:57pm by PhrozenFFXI
#58 Sep 01 2013 at 12:58 PM Rating: Decent
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Or use an app:) loads of remote desktop apps you can use on a smart phone sure you cant go off and party but you can run round town and chat to your ls.
Best of all if you do crash out you can log back in and as the keyborad is on you at all times you are no longer afk.
#59 Sep 01 2013 at 1:02 PM Rating: Good
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ferrari15 wrote:
Or use an app:) loads of remote desktop apps you can use on a smart phone sure you cant go off and party but you can run round town and chat to your ls.
Best of all if you do crash out you can log back in and as the keyborad is on you at all times you are no longer afk.



3rd party aps (see: bots) are universally against the ToS of any game.


You see this is the crux of the issue.

People can't play because loads of folks are AFK. How dare I propose a fix to allow people who actually want to play to you know. . .do so.


Oh the audacity!

-NW
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#60 Sep 01 2013 at 1:03 PM Rating: Good
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NaughtyWord wrote:
AFK logout actually has several other great benefits.


Is it useful? Yes. Is it practical? Sure.

Is it a solution to this problem? **** no.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#61 Sep 01 2013 at 1:05 PM Rating: Decent
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FilthMcNasty wrote:
NaughtyWord wrote:
AFK logout actually has several other great benefits.


Is it useful? Yes. Is it practical? Sure.

Is it a solution to this problem? **** no.



I would love to hear how freeing up slots by removing AFK players doesn't fix. . .wait for it. . .not having enough slots on a server.


This should be good.

-NW
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#62 Sep 01 2013 at 1:06 PM Rating: Good
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NaughtyWord wrote:
ferrari15 wrote:
Or use an app:) loads of remote desktop apps you can use on a smart phone sure you cant go off and party but you can run round town and chat to your ls.
Best of all if you do crash out you can log back in and as the keyborad is on you at all times you are no longer afk.



3rd party aps (see: bots) are universally against the ToS of any game.


He's talking about an App that lets your remote access your PC, and have your PC running the game. Not bots. Similar to remote play on the Vita/PS3.
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#63 Sep 01 2013 at 1:10 PM Rating: Decent
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Tried running the game with LogMeIn and my Internet connection was't up to snuff. DSL choked out bad.
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#64 Sep 01 2013 at 1:15 PM Rating: Decent
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KojiroSoma wrote:
Yes, it's a **** move, but i havent been able to play for more than an hour since last wednesday. Why? Because no one logged out to make room. I doubt there would even be a problem if everyone simply logged out of the game.

I finally got in yesterday night before i called it a night. No way i'm going to play the login lottery again in the morning.

I'd rather be part of the problem than not be able to play the game at all.


This...
#65 Sep 01 2013 at 1:20 PM Rating: Default
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Catwho wrote:
Tried running the game with LogMeIn and my Internet connection was't up to snuff. DSL choked out bad.



Tired of Aaron Murray yet?
#66 Sep 01 2013 at 1:28 PM Rating: Decent
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NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
AFK logout actually has several other great benefits.


Is it useful? Yes. Is it practical? Sure.

Is it a solution to this problem? **** no.



I would love to hear how freeing up slots by removing AFK players doesn't fix. . .wait for it. . .not having enough slots on a server.


This should be good.

Answer one question for me, then if you're still unclear I'll spell it out for you...

Why is it that people are not logging out and staying in game AFK in the first place?

Surely you can put this together on your own.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#67 Sep 01 2013 at 1:32 PM Rating: Decent
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FilthMcNasty wrote:
NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
AFK logout actually has several other great benefits.


Is it useful? Yes. Is it practical? Sure.

Is it a solution to this problem? **** no.



I would love to hear how freeing up slots by removing AFK players doesn't fix. . .wait for it. . .not having enough slots on a server.


This should be good.

Answer one question for me, then if you're still unclear I'll spell it out for you...

Why is it that people are not logging out and staying in game AFK in the first place?

Surely you can put this together on your own.


No, no, no, you don't get to run away from your claim and then ask me to justify it.

Would booting afk players open up slots? Yes or no. It's relatively easy to answer.

-NW
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#68 Sep 01 2013 at 1:38 PM Rating: Decent
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NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
AFK logout actually has several other great benefits.


Is it useful? Yes. Is it practical? Sure.

Is it a solution to this problem? **** no.



I would love to hear how freeing up slots by removing AFK players doesn't fix. . .wait for it. . .not having enough slots on a server.


This should be good.

Answer one question for me, then if you're still unclear I'll spell it out for you...

Why is it that people are not logging out and staying in game AFK in the first place?

Surely you can put this together on your own.


No, no, no, you don't get to run away from your claim and then ask me to justify it.

Would booting afk players open up slots? Yes or no. It's relatively easy to answer.

-NW


Good god you're dense.

Kicking AFK players out does NOT solve the problem. Once again, kicking AFK players does NOT solve the problem. AFK. NOT THE PROBLEM.

There are several issues here. The root of those issues is not enough server capacity. Not enough space on your servers leads to several other issues. Forgive me for repeating myself, but you seem to be a bit thick to penetrate.

If you increase server capacity, you reduce congestion and possibly eliminate the need to worry about people being AFK. AFK is not the root. Do you get it? Good.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#69 Sep 01 2013 at 1:40 PM Rating: Decent
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212 posts
There's a simple answer to the OP's statement.

The Golden Rule of life is dead. R.I.P.

I was raised by parents who believed in that philosophy but even they admit, in their golden years, that it's antiquated and following it basically opens you up for pain and suffering.

The new rule is Look Out for #1

Now this doesn't mean you have to be vindictive or harmful but when all things are equal you're better off taking care fo yourself and your family first because the vast majority of people wll not only do the same but an increasing number will ***** anyone over to benefit themselves.

So as far as staying logged in goes.. more power to you. We didn't create the environment, we're just adapting to it.



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#70 Sep 01 2013 at 1:41 PM Rating: Good
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NaughtyWord wrote:
OhimeKowai wrote:
The idle timer won't work since they have an auto-run feature. All you would need to do is go into the inn and auto-run against a wall since hitting a wall doesn't stop movement.

Edit: Never mind, I see two other people already thought of the same exact thing as me. If three people in this thread alone thought up the very same thing many others will too, and just think how creative and out-of-the-box others will get when desperation sets in and they have to find a way around the idle-timer.

Edited, Sep 1st 2013 2:32pm by OhimeKowai



Idle timers don't depend on if your character is actually moving but rather if you are pushing buttons.


So simply running into a wall with autorun won't prevent you from logging out.

I mean, I'm being slightly presumptuous. If Blizzard, the folks that made SWToR, and a whole slew of other MMO's could figure it out, so can SE.

-NW

A rubber band and a controller, then. Or a heavy item on your run key. Whatever you keyboard users use.
#71 Sep 01 2013 at 1:41 PM Rating: Decent
28 posts
NaughtyWord wrote:
ferrari15 wrote:
Or use an app:) loads of remote desktop apps you can use on a smart phone sure you cant go off and party but you can run round town and chat to your ls.
Best of all if you do crash out you can log back in and as the keyborad is on you at all times you are no longer afk.



3rd party aps (see: bots) are universally against the ToS of any game.


You see this is the crux of the issue.

People can't play because loads of folks are AFK. How dare I propose a fix to allow people who actually want to play to you know. . .do so.


Oh the audacity!

-NW

As it only runs your desktop the TOS is not broken in anyway as you are running your game on your pc the only thing the app does it act as a long range wireless keyboard with screen.

Now if you got an built in wireless card(dongles wont do it)you can use the wake on lan (included in most if not all bios setting)to turn on your computer with one app then with the remote desktop app log into the game from anywhere not sure how well you could play due to delay from the pc to the phone(got to be at least a tenth of a second more if your not on 4g).

To be honest I dont think there is that many afkers the servers are full you could have 4000 playing and 1000 afk if you still got 5000 odd trying to log on still people are going to be upset thing is no one knows the numbers.
Only thing we know for sure is there is a lot more people playing the game than SE thought was going to its going to get sorted sorted at some point:)
#72 Sep 01 2013 at 1:44 PM Rating: Default
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212 posts
ferrari15 wrote:
NaughtyWord wrote:
ferrari15 wrote:
Or use an app:) loads of remote desktop apps you can use on a smart phone sure you cant go off and party but you can run round town and chat to your ls.
Best of all if you do crash out you can log back in and as the keyborad is on you at all times you are no longer afk.



3rd party aps (see: bots) are universally against the ToS of any game.


You see this is the crux of the issue.

People can't play because loads of folks are AFK. How dare I propose a fix to allow people who actually want to play to you know. . .do so.


Oh the audacity!

-NW

As it only runs your desktop the TOS is not broken in anyway as you are running your game on your pc the only thing the app does it act as a long range wireless keyboard with screen.

Now if you got an built in wireless card(dongles wont do it)you can use the wake on lan (included in most if not all bios setting)to turn on your computer with one app then with the remote desktop app log into the game from anywhere not sure how well you could play due to delay from the pc to the phone(got to be at least a tenth of a second more if your not on 4g).

To be honest I dont think there is that many afkers the servers are full you could have 4000 playing and 1000 afk if you still got 5000 odd trying to log on still people are going to be upset thing is no one knows the numbers.
Only thing we know for sure is there is a lot more people playing the game than SE thought was going to its going to get sorted sorted at some point:)



When I can manage to get in game I see, collectively, HUNDREDS of players huddled around sanctuary areas in the same spot for HOURS.

That doesn't include those that take the time to go to inns, etc.

If you don;t think large numbers of people are taking advantage of the NO AFK boot then queue the harp music for a dream sequence.
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#73 Sep 01 2013 at 1:44 PM Rating: Default
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FilthMcNasty wrote:
NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
AFK logout actually has several other great benefits.


Is it useful? Yes. Is it practical? Sure.

Is it a solution to this problem? **** no.



I would love to hear how freeing up slots by removing AFK players doesn't fix. . .wait for it. . .not having enough slots on a server.


This should be good.

Answer one question for me, then if you're still unclear I'll spell it out for you...

Why is it that people are not logging out and staying in game AFK in the first place?

Surely you can put this together on your own.


No, no, no, you don't get to run away from your claim and then ask me to justify it.

Would booting afk players open up slots? Yes or no. It's relatively easy to answer.

-NW


Good god you're dense.

Kicking AFK players out does NOT solve the problem. Once again, kicking AFK players does NOT solve the problem. AFK. NOT THE PROBLEM.

There are several issues here. The root of those issues is not enough server capacity. Not enough space on your servers leads to several other issues. Forgive me for repeating myself, but you seem to be a bit thick to penetrate.

If you increase server capacity, you reduce congestion and possibly eliminate the need to worry about people being AFK. AFK is not the root. Do you get it? Good.


Simply screaming like a querulous little girl does not make your statement true.

Booting AFK players would have--at the very least--alleviated problems during launch until they could properly gauge server capacity. Right now, in reality, there are very few slots relative to the number of players. Until server capacity is increased, AFK players ARE THE PROBLEM dolt.

If you don't want to admit that, it's cool with me.

Considering how much of a monumental failure this game has been since day one, none of this really shocks me.

What shocks me is this isn't SE's first rodeo and they botched it this badly is very telling of the developmental team.

-NW
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#74 Sep 01 2013 at 2:36 PM Rating: Decent
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NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
FilthMcNasty wrote:
NaughtyWord wrote:
AFK logout actually has several other great benefits.


Is it useful? Yes. Is it practical? Sure.

Is it a solution to this problem? **** no.



I would love to hear how freeing up slots by removing AFK players doesn't fix. . .wait for it. . .not having enough slots on a server.


This should be good.

Answer one question for me, then if you're still unclear I'll spell it out for you...

Why is it that people are not logging out and staying in game AFK in the first place?

Surely you can put this together on your own.


No, no, no, you don't get to run away from your claim and then ask me to justify it.

Would booting afk players open up slots? Yes or no. It's relatively easy to answer.

-NW


Good god you're dense.

Kicking AFK players out does NOT solve the problem. Once again, kicking AFK players does NOT solve the problem. AFK. NOT THE PROBLEM.

There are several issues here. The root of those issues is not enough server capacity. Not enough space on your servers leads to several other issues. Forgive me for repeating myself, but you seem to be a bit thick to penetrate.

If you increase server capacity, you reduce congestion and possibly eliminate the need to worry about people being AFK. AFK is not the root. Do you get it? Good.


Simply screaming like a querulous little girl does not make your statement true.

Booting AFK players would have--at the very least--alleviated problems during launch until they could properly gauge server capacity. Right now, in reality, there are very few slots relative to the number of players. Until server capacity is increased, AFK players ARE THE PROBLEM dolt.

If you don't want to admit that, it's cool with me.

Considering how much of a monumental failure this game has been since day one, none of this really shocks me.

What shocks me is this isn't SE's first rodeo and they botched it this badly is very telling of the developmental team.

-NW


What in the name of the Twelve am I reading here? FMcN is right, you know. It's simple cause and effect. People are AFKing and staying logged in overnight BECAUSE there's not enough room for everyone, and if you logout, you run the risk of having to wait hours, even days before you can get back in. We've all seen the various login errors by now due to overcrowding. So, it naturally stands to reason that if SE gives a major boost to login capacity, the errors will go away, and the AFK problem will solve itself, because people will no longer fear having to fight for hours to enter the game.

Why fight so vehemently for what is a temporary fix at best, when we can have a permanent and lasting solution implemented instead? Also, even if SE did implement an AFK timer, people would simply turn it off (I haven't ran into a game yet that didn't allow you to turn off auto-boot due to being AFK).

Edited, Sep 1st 2013 4:43pm by Arcari
#75 Sep 01 2013 at 2:43 PM Rating: Decent
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Arcari wrote:

What the in the name of the Twelve am I reading here? FMcN is right, you know. It's simple cause and effect. People are AFKing and staying logged in overnight BECAUSE there's not enough room for everyone, and if you logout, you run the risk of having to wait hours, even days before you can get back in. We've all seen the various login errors by now due to overcrowding. So, it naturally stands to reason that if SE gives a major boost to login capacity, the errors will go away, and the AFK problem will solve itself, because people will no longer fear having to fight for hours to enter the game.

Why fight so vehemently for what is a temporary fix at best, when we can have a permanent and lasting solution implemented instead? Also, even if SE did implement an AFK timer, people would simply turn it off (I haven't ran into a game yet that didn't allow you to turn off auto-boot due to being AFK).



I'm not disagreeing however if this is going to be an ongoing problem for the foreseeable future then something has to be done to address people eating up valuable slots while they are sleeping, at work, w/e.

The fact I've not been able to play this game since Wednesday is testament to how poorly this whole thing was thought through.

The current problem, among a long list of problems, is people sitting AFK disallowing me to play at all.

So yes, boot AFK with a vengeance. It isn't right people aren't even playing but eating up valuable slots disallowing other people to play because they want to AFK.

Quote:
Why fight so vehemently for what is a temporary fix at best, when we can have a permanent and lasting solution implemented instead?


Why not both? Fix the immediate problem now with simple code until you can get the hardware figured out.

Generally software is cheaper than hardware.

-NW

Edited, Sep 1st 2013 1:44pm by NaughtyWord
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#76 Sep 01 2013 at 2:59 PM Rating: Good
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Rimesume here's just jealous that those AFKers are playing and he isn't. That's all it boils down to, even basically admitted it in his post, wanting revenge against those players.

But what you fail to account for is those players are afking during off times and playing/active during the peak times that you want on. These are people that log in at 3am when relatively few people are playing, and then play at 5pm when they get out of work. So really the same number of people would still be swamping the game during those peak hours.
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