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#1 Sep 01 2013 at 12:08 AM Rating: Decent
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51 posts
This is a very general topic I am asking or I would have put it in a more specific thread. But I am curious just how important crafting really is. I'm still working on it regardless but I am noticing several characters already level 50 but not a single materia slotted into their gear. This just leads me to believe they possibly didn't craft or did not need to?

If this is the case, is it honestly possible to be level 50 or so and still not have any crafts anywhere close to reflect your level? On another side note, how many deem it necessary to eat food? I am not trying to be smart or anything. Please do not mistake me for that. I am really just asking what the situation at max level is and what people are aiming for.
#2 Sep 01 2013 at 12:16 AM Rating: Good
If one has to have the required craft to socket materia, might be a bit before you see it done. I would guess most rushed to 50, to just have a 50... these players will now work on craft, or level another class/job.

As for food, I eat EXP+ food. Who doesn't like more EXP? Later on I don't see why I would not eat some kind of stat+ food.
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#3 Sep 01 2013 at 12:35 AM Rating: Decent
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51 posts
I guess that makes sense. Then they can still attempt many dungeon runs while slowly making themselves stronger? But it does seem that crafting and gathering is going to take far longer to level than the basic war/magic classes.

As for cooking, I had heard some voice a concern that no one would bother with food. But as you pointed out, every bit of stat is well worth having, even if it is just a little bit.
#4 Sep 01 2013 at 1:06 AM Rating: Excellent
As a legacy I had crafting levels carry over. What I'm doing now is what I did in 1.0. I keep my important crafts at the same level as my primary combat class. I went on a leveling spree with ny LNC so my Carpenter, Leatherworker and Armorer are behind. I'm going to spend the rest of fhe weeekend getting my crafts up to level. The reason being if I need gear or materia melded I can do it myself without the hassle of looking for someone that can do it for me. To me, being self sufficient is worth the extra effort. Also, making money selling mats to ppl is a good way to make scratch.
#5 Sep 01 2013 at 1:25 AM Rating: Good
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1,948 posts
Not all gears are able to meld materia: only crafted gears can meld materia, dungeon drop can not.
#6 Sep 01 2013 at 1:51 AM Rating: Decent
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51 posts
Khornette wrote:
Not all gears are able to meld materia: only crafted gears can meld materia, dungeon drop can not.


That is something else I have noticed. Does this mean dungeon drop gear will always be stronger or can a HQ crafted gear with the right materia melded do more or the same?
#7 Sep 01 2013 at 7:08 AM Rating: Default
HQ and melded gear seems to be the strongest by a slight margin but it seems they want to have it balanced so people can go either way, maxed out via dungeon drops or maxed out via crafting.

As you've noticed, crafting is a part of the game that you can do if you want, you don't have to partake in any crafting.

Leveling in crafting is faster than leveling a magic/war class. I suspect that the HQ bonus from leve quests are going to get nerfed. Leveling on both is pretty quick though, if you're trying to level. As people pointed out in other threads fate hunting is super fast exp.

Food gives incredible stat bonuses. Especially if you're a crafter. Getting 17 or more CP is a whole extra action. Going up +10 control is better than upgrading your gear two levels. Everyone should be popping food every 30 min. imo.
#8 Sep 01 2013 at 12:22 PM Rating: Decent
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79 posts
Most of the people rushing to 50 are so focused on cap they are not doing it the most efficiently. They tend to rely on dropped gear since it is really good without having to craft or meld materia.

I'm only lvl 25 CNJ but I have lvl 23 Weaver and lvl 21 leather (and level 18 botany). I can always keep myself geared up in my own gear. I can pick gil from quests since I don't need the gear. I can sell mats and gear for good gil. And I always have a good source of materia.

I haven't been using food since release but I used to a lot in phase 3. This is something I have stopped out of laziness and intend to get my CUL up to level very soon.
#9 Sep 01 2013 at 12:54 PM Rating: Decent
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1,755 posts
the only thing I've found high level crafting to be really useful for are the relic quests atm, and the requirements on some of those crafts are kind of insane if what the people I've been asking about it are telling me. That said now that I'm pretty much settled, half geared and completed game-wise I will power out most of if not all crafts just for the fun of it. :/
#10 Sep 01 2013 at 5:11 PM Rating: Good
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1,948 posts
ZiGG wrote:
the only thing I've found high level crafting to be really useful for are the relic quests atm, and the requirements on some of those crafts are kind of insane if what the people I've been asking about it are telling me. That said now that I'm pretty much settled, half geared and completed game-wise I will power out most of if not all crafts just for the fun of it. :/


Nope, new relic quest crafting requirement is cakewalk. The 1.0 relic quest used to require the highest tier (347 craftsmanship and 318 control recipes now). However the 2.0 relic only require some basic crafting (250something? control).
#11 Sep 01 2013 at 8:41 PM Rating: Excellent
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197 posts
Yeah, people rushing to 50 battle class (esp. on new servers) are unlikely to be accompanied by many crafters - need a 50 crafter to meld to 50 gear, after all! And while leveling DoH may be purely quicker than DoW/DoM, past about 15 crafter you need to supply large chunks of your own mats - meaning you need a similar level MNR/BTN/FSH (and possibly battle class, for LTW). So, individually DoH & DoL may be faster, but together slower than DoW/DoM.

As for food, for general world grinding (25 LNC) I'm still using basic food from culinarian vendor in cities, mainly for the exp boost. In dungeons etc. though, I bust out the level-appropriate stuff.
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