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Post your 1017 spam time (humorous inquiry, not a bash)Follow

#1 Sep 01 2013 at 6:54 PM Rating: Decent
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So, while becoming increasingly frustrated with 1017, I also became curious and just wanted to know that I am not alone. Do you get annoyed and give up with the 1017 error, or do you keep on clicking? I've had it since day one of early release. At first, it wasn't bad. However, since everyone has gotten wise to SE's shenanigans and probably are not logging out, the click spam has become long and somewhat weary.

So far, my longest 1017 session lasted 1 1/2 hours before connection. I'm giving it up to 2 hours, then I call it quits until they implement the fix.

Edited, Sep 1st 2013 9:17pm by SistinasAria
#2 Sep 01 2013 at 7:01 PM Rating: Decent
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Not bothered in 2 days I can wait till its fixed and if its not working as intended by the end of the month Ill just find something else to play.
#3 Sep 01 2013 at 7:10 PM Rating: Good
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It is getting ridiculous that a week after release, people are still unable to even get into a queue.

My record is actually sitting at my computer for about 6 hours spamming the login screen for up to 15 minutes at a time before reading the web, posting on forums and then going back for another go.

I white knighted version 1, have been full of praise for version 2, but even I am seriously close to rage quitting. SE should have got this sorted by now. I know there are reasons, I understand the argument of excess demand and I appreciate that it a good place to be for an MMO at launch, but fundamentally, how may casual players who picked up this game are going to stick around through this. SE would have lost an enormous number of potential subscribers which is a shame because when you can actually play it - the game is amazing.

This is a worse launch than version 1. SE will not be given another chance.
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#4 Sep 01 2013 at 7:29 PM Rating: Good
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Today was the first day it was really a problem for me. Usually, I log in, get 1017'd, then hang out at the character screen for about an hour while I go do something else(This game certainly affords me plenty of time to get chores done. I've never been so productive). When I return, I'm usually golden. Today, I did the same. No dice, and I'm officially out of things to do. I've been spamming X for, I think, 45 minutes now. I'll give it a little longer. Then I think I'll just play something else.
#5 Sep 01 2013 at 7:40 PM Rating: Default
It is kinda difficult to put humor into this.
My wife is more ****** than I am and she don't even play this game.

What i don't understand is if a server could only handle 5000 active connections then why would a user be able to register to one that has reached it's peak.
It is like 7000 registered users for a 5000 server.
If i was SE i would of had reserved servers ready to add and capped the number of user registers to each server.
Also, a 5000 capacity should mean 4500 max just to be safe.
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#6 Sep 01 2013 at 7:44 PM Rating: Excellent
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Illicious wrote:
It is kinda difficult to put humor into this.
My wife is more ****** than I am and she don't even play this game.

What i don't understand is if a server could only handle 5000 active connections then why would a user be able to register to one that has reached it's peak.
It is like 7000 registered users for a 5000 server.
If i was SE i would of had reserved servers ready to add and capped the number of user registers to each server.
Also, a 5000 capacity should mean 4500 max just to be safe.

Except not all of them play at once, so it's more like 20k players per server. So you're pretty much proposing they have four times as many servers, and still need to open twice that more.

You just might wanna look up something called 'time zones'.

The problem is their login system just cutting people off instead of letting the queue squeeze people in as available. This prompts people to retry incessantly which multiplies the lobby server load and floods the queue out whenever it does start working with dead connections.


Edited, Sep 1st 2013 6:46pm by Raelix
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#7 Sep 01 2013 at 7:52 PM Rating: Decent
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Illicious wrote:
It is kinda difficult to put humor into this.
My wife is more ****** than I am and she don't even play this game.

What i don't understand is if a server could only handle 5000 active connections then why would a user be able to register to one that has reached it's peak.
It is like 7000 registered users for a 5000 server.
If i was SE i would of had reserved servers ready to add and capped the number of user registers to each server.
Also, a 5000 capacity should mean 4500 max just to be safe.


@OP, I only try maybe 5-10 times every 20 minutes or so (That's if I'm actually sitting at home)...I find other things to do in the meantime.

The servers can actually handle more than 5000 concurrent users. SE has limited it right now to ensure that the people who can get in, can play. This was the smart choice, if they hadn't the servers would be crashing every five minutes. They also did cap server registration, after they realized how AMAZINGLY, IMMENSELY, UNEXPECTEDLY SUCCESSFUL their launch was. Capping out registration BELOW the max number of concurrent users the server can handle is a ridiculous waste of resources. Once the launch flood, holiday spam subsides and they get some additional hardware, this won't be an issue. They had a very strict budget to relaunch this game, they HAD to low-ball estimates otherwise they never would have gotten a green light to re-launch. I know it sucks, but it was the smartest move to make, otherwise they would have absolutely NO positive feedback from this launch. I personally don't get my panties in a bunch, some days I have been able to get on, but this weekend has been pretty impossible. The ****** part is the timing of the launch, prior to Labor Day in the US, so tons more people on than your typical day, and they won't be able to implement any fixes until next week. That honestly was their biggest mistake.
#8 Sep 01 2013 at 8:15 PM Rating: Excellent
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My record is no more than a minute.

1017? Hit it a few times just in case. Then leave it up and go do something in real life instead.

I have to say, my living room looks the best it has since we moved in. My liquor cabinet looks like it could belong in a bar. It's beautiful and perfectly organized. All the curtains are up finally, my chair is re-upholstered, and even my ******* silver tea set is polished. I had twenty professors in here last night for a retirement party and I was proud to have them in my lovely home.

Thanks, 1017! Wouldn't have done it without ya!
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#9 Sep 01 2013 at 8:29 PM Rating: Decent
Doesn't really makes any sense to me.

Sooner or later there will come a time where most registered users belonging to a server will try to login and the issues would surface again.
I don't know how SE are running things over there but i do know that this user clogging gets people ****** and discussions are normally created about the issues.
Personally since it's only me i don't mind too much because i know it is not intentional.

But i will say this:
If it was my kid that paid for early access and still couldn't get in up to now then i would be furious.

But with that aside I'm cool. SE will work it out.
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#10 Sep 01 2013 at 8:33 PM Rating: Excellent
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I thought we settled that the only people who "paid" for early access were impatient people who already had a free copy of the game waiting for them and went ahead and bought a second copy anyway.

You merely paid the full purchase price of the game ahead of time, which is what you do for most pre-orders regardless of whether they provide perks such as an early access or not.

SE is giving everyone another week free of charge to make up for it since they know they ****** up.
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I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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#11 Sep 01 2013 at 9:11 PM Rating: Good
Raelix wrote:
Illicious wrote:
It is kinda difficult to put humor into this.
My wife is more ****** than I am and she don't even play this game.

What i don't understand is if a server could only handle 5000 active connections then why would a user be able to register to one that has reached it's peak.
It is like 7000 registered users for a 5000 server.
If i was SE i would of had reserved servers ready to add and capped the number of user registers to each server.
Also, a 5000 capacity should mean 4500 max just to be safe.

Except not all of them play at once, so it's more like 20k players per server. So you're pretty much proposing they have four times as many servers, and still need to open twice that more.

You just might wanna look up something called 'time zones'.


The problem is their login system just cutting people off instead of letting the queue squeeze people in as available. This prompts people to retry incessantly which multiplies the lobby server load and floods the queue out whenever it does start working with dead connections.


Edited, Sep 1st 2013 6:46pm by Raelix


I understand what they did there. An average MMO server has about 20% of it playerbase actually on at any time, so allow about 5x as many players to register on the servers as possible.

Problem is, that's been the case for servers that are global, such as FFXI. There was an ebb and flow as peak time transitioned from JP, to EU, to EST, then PST. With FFXIV, they have very visibly segregated the servers. For example, as a casual NA player with no personal friends in the game, are you going to roll a character on a server in the JP list? Most likely not. Same with JP's, and I'd imagine most EU's would roll on their respective servers.

So now you have a server that can hold 5,000 concurrent users, 25,000 total users, and I would venture to guess that 90% of those 25,000 are within 3 hours of each other's peak time. On weekends and holidays, you're looking at 15,000 or more people wanting to play.

Making more servers isn't the only thing they need to fix. Now that a large portion of each server is going to want to play at the same time, they need to greatly increase concurrent user capacity.
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#12 Sep 01 2013 at 10:00 PM Rating: Decent
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I just feel bad that you'd waste 2 hours trying to get in. The longest attempt for me was just under 10 minutes. I spent 5 minutes spamming, went to feed my cat and make a sandwich and got into queue on the first attempt when I returned. I generally don't spend more than 5 minutes trying because there's way better things to do with a day.
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#13 Sep 01 2013 at 10:10 PM Rating: Decent
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When does the servers usually slow down? enough to log in on a Sunday night......
#14 Sep 01 2013 at 10:25 PM Rating: Decent
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K im curious to see if anybody else has had no issues whatsoever? ive been kicked off for emergency maintenence and when i go to sign in i get qeued at 94 or whatever then when i leave it on the qeued screen maybe 2 minutes later im in, hasn't been longer then that. ....i live in Vancouver and im in the adamantoise server so just be in those 2 places for a good time
#15 Sep 01 2013 at 10:30 PM Rating: Good
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I don't try more than a few minutes at a time, then I leave it and do something else. I'll randomly try through the day if I can't get on, but usually I get in within 15 minutes. Today though I went to move up stairs so logged off my laptop and after lunch I couldn't get on to save my life. 3 hours later I popped in, got a DC a bit later and was going to say ***** it for the night... but popped right back on in one try. It's very odd.
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#16 Sep 01 2013 at 10:44 PM Rating: Decent
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I wonder how many players are AFK over night so they can log on in the morning...... I just want to crush a few beers and chop down trees until 0100 PDT
#17 Sep 01 2013 at 10:58 PM Rating: Decent
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SpinSpun wrote:
When does the servers usually slow down? enough to log in on a Sunday night......


I wish I knew. I haven't been able to login at all since I got disconnected around 5. Even yesterday I could login easily before now.
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#18 Sep 01 2013 at 11:05 PM Rating: Good
Yesterday I was locked out for over 7 hours. Not 7 hours of spamming, but intermittent 15-20 minute periods. Today I dc'd around 8:30pm CST, it's currently 12:05pm CST and I have gotten nothing but 1017.
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#19 Sep 01 2013 at 11:10 PM Rating: Default
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I spammed for 30 minutes today nonstop and didn't make it in. I would like people to post the clock times when they get in. I, along with another poster a while back wondered if they don't open it up in regular intervals.

It's not 100% consistent but I notice I get in on the hour and the half hour. But it might be something like confirmation bias.

Today is the first day it really hit me.

And now I've gotten 9kd twice. Once during a rezone when I left my inn. And then once when I opened up my retainer.

So close to getting in!

The best is when it teases you by showing Udhal for a long time and then NOPE! My friend said she was hanging at the Uhdal screen for like 5 min once before it erred out.

I know there are a million of these threads, and while I understand the angst against them, I also like that there is place to vent and read other people venting.

Here is another similiar question to the OP's what is your over under on the que? What's the biggest que you've seen and made it into the game? What's the lowest number you've been and gotten dropped out.

I've gotten in at 419 and I've gotten dropped once when I was 15. My friend was 3rd in the que once and got denied. Super bitter.

Edited, Sep 2nd 2013 1:14am by Squander

Edited, Sep 2nd 2013 1:18am by Squander
#20 Sep 01 2013 at 11:48 PM Rating: Decent
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HallieXIV wrote:
It is getting ridiculous that a week after release, people are still unable to even get into a queue.

My record is actually sitting at my computer for about 6 hours spamming the login screen for up to 15 minutes at a time before reading the web, posting on forums and then going back for another go.

I white knighted version 1, have been full of praise for version 2, but even I am seriously close to rage quitting. SE should have got this sorted by now. I know there are reasons, I understand the argument of excess demand and I appreciate that it a good place to be for an MMO at launch, but fundamentally, how may casual players who picked up this game are going to stick around through this. SE would have lost an enormous number of potential subscribers which is a shame because when you can actually play it - the game is amazing.

This is a worse launch than version 1. SE will not be given another chance.


Quoting myself because I am even more sad now. Four more hours on and I have now been spamming the character select screen for a touch over 9 hours. Problem is, once we can get in, we will be a long way behind the levelling curve. Once you are off the curve in an MMO, life gets more challenging, parties are harder to come by etc. It isn't about the money, it is about the gaming experience players can have.

I am pretty much ready to quit Ultros (where I rolled a new character to play ARR from the beginning) and just play my legacy character (even though I am also behind there because of the time spent on Ultros).

Edited, Sep 2nd 2013 1:52am by HallieXIV
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#21 Sep 02 2013 at 6:28 AM Rating: Good
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i dont get hit with the 1017 error for 2 reasons 1 i goto work at 4 am est and i play on a jp server the only time i run into it is if i'm off and i try to get in the morning
I do hope they start transfers soon because i really dont want to be on a Jp server
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