So basically they felt they would only be marginally successful and planned accordingly. Did they not even believe in their own product? Why even bother with that mentality?
Gee, could it possibly be the fact that 1.0 was the most colossal flop in SE history? No, that certainly wouldn't have anything to do with why the company wouldn't divert extra resources to the relaunch...
darexius2010, Goblin in Disguise wrote:
Well, as a company you have to take risk vs reward into account. If it flopped a second time after flopping the first, as a business I would want to minimize my losses. Also keep in mind that the dev team isn't fully to blame here -- their budget is approved by a board of directors who are only there for their own financial interests. Not our interests at all.
I wasn't literally asking those questions they were just to illustrate the point. I understand "how" those things happen, it doesn't make them correct. Again, if the higher ups did not have faith in this then DON'T DO IT. Nothing cripples a company starting up by NOT giving them the adequate funding they needed and were promised, or even worse strangling them over time by just giving them enough capital to get to the next stop, so they can never plan or grow effectively and trip over their own feet like they are doing right now. Since you both seem to have business acumen, you should know these things happen ALL THE TIME.
Yes, they grossly underestimated the number of people that would be playing. And yes, it really does stink that not everyone can get on currently. If you have any patience in you, I ask that you use it in this instance, and give them a chance to fix the problems.
I personally am being patient (the fact I will try to login for hours each day since Early Maintenance Access is a testament to patience with these guys hah), but we are allowed to discuss how things that affect us are being handled aren't we? That and some reasonable venting is all people are doing here. Edited, Sep 2nd 2013 11:20pm by chovexani