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Companion Chocobo SP points?Follow

#1 Sep 03 2013 at 11:58 AM Rating: Good
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Does anyone know the maximum amount of points your Companion Chocobo gets to spend in his skill trees?

I see that you need 10 points at a minimum to complete the Healer Stance tree up to the point you get Choco Medica.

How many points would be left over?

My LS mate said that you cannot finish all 10 points in all 3 trees. Also, there is currently no way to re-spec your companion points. If you want to buy at least the 3 starter abilities (the first ability in both the Attack and Defense trees) will you end up with at least 12 total points so you can still finish out the Healer tree? (1+1+10 = 12 SP)?

Thanks!
#2 Sep 03 2013 at 12:02 PM Rating: Good
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I'd like to know this also... I have not used my chocobo for anything other then riding so far... I'm guessing you need Guyshal Greens to summon him as a pet?
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#3 Sep 03 2013 at 12:08 PM Rating: Good
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Yep, you can buy a stack of 99 Grysal Greens for cheap from the NPC just a bit north of Bentbranch Meadows.
#4 Sep 03 2013 at 12:09 PM Rating: Good
Yes, you summon with Gyashi Greens.
I wish I hadn't wasted 2 SP points in tank stance, because it was worthless. I switched to healing which at least provides some benefit. I honestly don't know what I was thinking when I assumed the chocobo would keep aggro from me.
Thinking back, I had my companion set to healing mode in FFXI as well.
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#5 Sep 03 2013 at 12:14 PM Rating: Good
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I really love the whole idea behind the Chocobo Companion, but the concept of it is a waste due to the general consensus that chaining FATEs are a lot faster to level with then grinding on chain of mobs. I painfully got my Chocobo to rank-4 and to be honest it's more of a hindrance because I need to keep dismissing it in order to jump back on my mount so I can keep up with my FATE team. On the plus side, it does help while I solo some outdoor non-instance mobs that I need for my Hunter Log or what not.
#6 Sep 03 2013 at 12:27 PM Rating: Excellent
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rubina wrote:
I really love the whole idea behind the Chocobo Companion, but the concept of it is a waste due to the general consensus that chaining FATEs are a lot faster to level with then grinding on chain of mobs. I painfully got my Chocobo to rank-4 and to be honest it's more of a hindrance because I need to keep dismissing it in order to jump back on my mount so I can keep up with my FATE team. On the plus side, it does help while I solo some outdoor non-instance mobs that I need for my Hunter Log or what not.


Yeah, companion is not very helpful for running FATES. You should really be able to hit MOUNT while he is deployed instead of dismissing him first. UNMOUNT straight into Companion Mode would be cool as well.

Like you said, soloing Hunting Log is where the companion really shines. I soloed Hunting Logs from 5-15 Archanist.

With Carby and a Chocobo together its was a party of 3 during solo play. Had a lot of fun with my little army!
#7 Sep 03 2013 at 12:40 PM Rating: Decent
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From what I see you get no points left over. At level 1 you get one point. At level two you get 2 points. At level 3 you get 3 points etc. If you stay with one tree you will need all the points into one tree to get the last ability. I personally choose attacker. I think things die'n faster is greater then a heal or a tank. Solo you can heal yourself and are the tank but you can't double your damage!
#8 Sep 03 2013 at 12:42 PM Rating: Good
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My gf is running SCH and I'm running SMN. Sometimes we get to a boss fate that no one is it, we both pull out or chocobos, and our party of 6: Tank (Titan) Healers(her, Eos, & me with Sustain) DPS (her dots, me, and 2 chocobos). It is phenomenal.
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#9 Sep 03 2013 at 12:49 PM Rating: Good
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nonameoflevi wrote:
From what I see you get no points left over. At level 1 you get one point. At level two you get 2 points. At level 3 you get 3 points etc. If you stay with one tree you will need all the points into one tree to get the last ability. I personally choose attacker. I think things die'n faster is greater then a heal or a tank. Solo you can heal yourself and are the tank but you can't double your damage!


Maximum Companion rank is 10?

That's sad, I already spent 1 point in Attacker so I guess no Choco Medica for me. :(

Edited, Sep 3rd 2013 2:52pm by Gnu
#10 Sep 03 2013 at 1:10 PM Rating: Good
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Has that actually been confirmed though? I don't think there's been anything definite that said 10 was max. I sure hope not, because I put 1 point in the first ability of each tree also, thinking at least the first ability would be useful regardless while leveling.
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#11 Sep 03 2013 at 1:22 PM Rating: Good
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Anakte wrote:
Has that actually been confirmed though? I don't think there's been anything definite that said 10 was max. I sure hope not, because I put 1 point in the first ability of each tree also, thinking at least the first ability would be useful regardless while leveling.


The only thing I've found so far is a screenshot of the Companion Rank 10 Achievement. Other discussions on the Lodestone are saying that you will get exactly 10 points, but as far as I can tell, no one has reached Rank 10 to verify that it is the Max.
#12 Sep 03 2013 at 1:38 PM Rating: Decent
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I'm almost certain I read that you can only max out one path and to choose how you spend your points wisely.
#13 Sep 03 2013 at 1:51 PM Rating: Good
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Right, but 'only maxing out one path', and 'you get exactly enough points for one path and not a single SP more' are two totally different things. Well, hopefully if it's only one path they give us a way to reassign points, even if it's with company seals like with our attribute points.
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#14 Sep 03 2013 at 2:51 PM Rating: Good
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Here's GM reply on the Lodestone:

Quote:
'Hello,

Your understanding on this is correct. As your companion ranks up you’ll gain SP; however, the amount of SP you receive is limited, so it will not be possible to acquire every skill for all three stances (defender, attack, and healer). With that said, we'd like you to look into how you’d like to specialize your companion and focus on acquiring the skills you need to make that happen.'

Altho their is nothing said about a reset lots of people are requesting it on the forums, since they feel without the proper explanation they are now stuck with a 'poorly allocated chocobo'. Also rumors are that you might be able to train different chocobos after the chocobo raising has been introduced to get a chocobo for each of your stances.


You know how one of the Subscription bonuses is a black chocobo chick? Looks like we may eventually have more than one companion available.
#15 Sep 03 2013 at 2:58 PM Rating: Decent
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So I was right. Thanks lol
#16 Sep 03 2013 at 3:08 PM Rating: Good
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Now wait a minute, I got 1 SP for Rank 1, and 2 SP for Rank 2.

I've been reading other places and other players have confirmed the SP reward scales up with your Rank.

That means that 10 Ranks =/= 10 SP.

At the very least those of us that have spent a point or two in the Attacker or Defender Trees should still be able to get Choco Medica.

Then again, subsequent abilities may cost more than 1 SP.
#17 Sep 03 2013 at 3:24 PM Rating: Good
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Rank 2 gives you 2 SP, but then the second level skills cost 2 SP. Anyway, his answer still doesn't clear up whether you will have any leftover points after maxing out one tree, only that you can only MAX one tree.

Regardless if they're looking into a way to reset them, and/or having multiple different chocobos then in the long run it doesn't matter.
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#18 Sep 03 2013 at 4:03 PM Rating: Good
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Rank 2 ability costs 2 SP?

Right, we still don't really have confirmation since it sounds like no one is actually ranking up their chocobo. I'm reading complaints on the rate that chocobos Rank up. Others are saying that there is not any level 50 content you would use them for anyway. It's more of a solo leveling tool. At the rate they rank-up, you will get your classes to level 50 and have no use for your companion before you get to Companion Rank 10 anyway.

It's starting to look like Chocobo Companions are a nice feature for mid-level soloing that really has no long term gameplay ramifications. Maybe players will find a use for them while high level farming?
#19 Sep 03 2013 at 4:18 PM Rating: Good
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I'm assuming high level farming and maybe if they implement races and things later having a "leveled up" companion will matter.
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#20 Sep 03 2013 at 9:19 PM Rating: Good
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Do the chocobos just rank up from being used? I didn't see any progression bar, or anything that lets me know how much exp the chocobo is getting.

Also, is there a way you can make your chocobo get the **** away from you? I haven't had much practice with companions, and I find it ridiculous that my healing stance chocobo is right in the enemies face with me. I want to make him get back, so he can at least dodge some of the aoe attacks he seems so willing to eat.
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#21 Sep 24 2013 at 7:22 AM Rating: Excellent
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supermegazeke wrote:
Do the chocobos just rank up from being used? I didn't see any progression bar, or anything that lets me know how much exp the chocobo is getting.

Also, is there a way you can make your chocobo get the **** away from you? I haven't had much practice with companions, and I find it ridiculous that my healing stance chocobo is right in the enemies face with me. I want to make him get back, so he can at least dodge some of the aoe attacks he seems so willing to eat.


In your character screen there is a companion button. That will show you your chocobo level. As far as I know about the aoe attacks you just let him take them to the face.

My chocobo is currently level 4. Just summon him whenever you're running fates or going around soloing.
#22 Sep 24 2013 at 1:27 PM Rating: Good
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There is also using the chocobo to level other classes up from 1. So I would imagine, if you're the type to want to level up all the jobs (eventually), and you have your companion with you as you restart some of the earlier jobs, which (ideally) allow your lower level character to take on tougher mobs than would normally be the case, you would end up leveling it up that way.

That might have been the expectation on the part of the Devs. Remember, not everyone power climbs to 50 or is reaching for Endgame. Some people like to explore.
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#23 Sep 24 2013 at 3:24 PM Rating: Decent
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I'm waiting to use my points til i get move info on the skills. I read once you use them you can't reset.
#24 Sep 25 2013 at 6:08 AM Rating: Good
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supermegazeke wrote:
Do the chocobos just rank up from being used? I didn't see any progression bar, or anything that lets me know how much exp the chocobo is getting.

Also, is there a way you can make your chocobo get the **** away from you? I haven't had much practice with companions, and I find it ridiculous that my healing stance chocobo is right in the enemies face with me. I want to make him get back, so he can at least dodge some of the aoe attacks he seems so willing to eat.


It's a really small icon - but if you go into your equipment character screen up near the top right there's a teeny icon of a chocobo to click on. Took me blooming ages to find it.
#25 Sep 25 2013 at 9:48 AM Rating: Good
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http://ffxiv.zam.com/forum.html?forum=152&mid=1377691186262239213&h=50

Here's a link to a companion info thread.
I asked around from a different post but from what I hear you get 55 points total. Also no current way to respec your companion. I heard that they will make it so you can since so many demanded it and other mounts are going to be companions. Idk how reliable the info was so lemme do some research on my pc. It's a pain to do all that on the phone.
#26 Oct 03 2013 at 12:20 PM Rating: Decent
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So, if you can get 55 SP but can only fully fill one skill tree, would that be more sensible or would filling one stat to 7, one stat to 6, and one stat to 3 be more sensible? Granted you won't be able to fill the 8th, 9th, or 10th position on your main skill tree but in a way you would be making up for that with the other stats being able to be utilized. Such as if your 2 main stats, (7th spot and 6th spot) would be ATK and HEAL in that order then while you can't heal everyone in the group for 150 with your chocobo, but you can draw some fire off of other players while still utilizing HEAL skill 4 to recover them by 400 then have your choco go right back to ATKing while actually doing a decent amount of damage. All in all those last 3 ranks missed so you can have more stats to aid you seems like a much better trade off.

What are your thoughts on this approach to Chocobo LVLing?
#27 Oct 03 2013 at 12:36 PM Rating: Good
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Personally I agree that a hybrid chocobo is best for this point in the game.

But no one even has a rank 10 chocobo with Choco medica (that I know of) so we can't really tell how powerful that may be.

You can't use the chocobos for endgame content so it's really a non-issue. Allocate however you want. We will be able to make a 100% healing chocobo in the future if we want, but it still isn't going too be part of the strategy for real end-game content, since that content is all instanced.
#28 Oct 03 2013 at 9:49 PM Rating: Good
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You get total of 55 points.
#29 Oct 04 2013 at 3:21 AM Rating: Good
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Gnu wrote:
Personally I agree that a hybrid chocobo is best for this point in the game.

But no one even has a rank 10 chocobo with Choco medica (that I know of) so we can't really tell how powerful that may be.

You can't use the chocobos for endgame content so it's really a non-issue. Allocate however you want. We will be able to make a 100% healing chocobo in the future if we want, but it still isn't going too be part of the strategy for real end-game content, since that content is all instanced.

We can actually say how powerful Choco Medica will be.

A lot of people have Choco Cure with a potency of 300. Just imagine that Choco Medica has a potency of 150.

Given that my chocobo rarely heals for more than 250 points of HP at level 50 with a HP pool of 4500+ on myself. You can expect a completely wasteful 125~HP Medica from it. On top of that, when were you ever in a group where you needed your chocobo companion to do the healing, including healing 3-7 other people? Outside of joking around in some fates, never.

The reason no one has a Rank 10 Healing chocobo is because it's an absolute waste of time, effort and SP. Much better spend on other things.
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#30 Oct 04 2013 at 9:07 AM Rating: Good
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KojiroSoma wrote:
Gnu wrote:
Personally I agree that a hybrid chocobo is best for this point in the game.

But no one even has a rank 10 chocobo with Choco medica (that I know of) so we can't really tell how powerful that may be.

You can't use the chocobos for endgame content so it's really a non-issue. Allocate however you want. We will be able to make a 100% healing chocobo in the future if we want, but it still isn't going too be part of the strategy for real end-game content, since that content is all instanced.

We can actually say how powerful Choco Medica will be.

A lot of people have Choco Cure with a potency of 300. Just imagine that Choco Medica has a potency of 150.

Given that my chocobo rarely heals for more than 250 points of HP at level 50 with a HP pool of 4500+ on myself. You can expect a completely wasteful 125~HP Medica from it. On top of that, when were you ever in a group where you needed your chocobo companion to do the healing, including healing 3-7 other people? Outside of joking around in some fates, never.

The reason no one has a Rank 10 Healing chocobo is because it's an absolute waste of time, effort and SP. Much better spend on other things.


Agreed, the Chocobo Companion is cool but not very useful at all.
#31 Oct 04 2013 at 12:25 PM Rating: Excellent
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Disagree, the chocobo attacker is very nice for mage-types doing leves and other solo-ish, non-instance content.

It's incredibly useful.
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#32 Oct 04 2013 at 12:40 PM Rating: Excellent
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Buffylvr wrote:
Disagree, the chocobo attacker is very nice for mage-types doing leves and other solo-ish, non-instance content.

It's incredibly useful.


I'll rate you up for stating your opinion, then I'll clarify why I find it so useless.

Not a single batle on the overworld, Leve or otherwise, is so hard you can't destroy them quickly without the chocobo. I used it as a mage but mostly I just forgot and then tried to mount up and then thought, "Thanks a lot for helping in two fights and then preventing me from mounting, woopdie-doo."

Hunting log fights the help was ok, but again better to just be able to hop on/off the mount chocobo before/after a fight.

Not very often am I doing anything without the Duty Finder queued. Once again, can't have the chocobo out while queued for a dungeon.

Fix the chocobo so it can be out during Duty Finder (that is coming) and so you can mount/unmount without having to withdraw/summon every time.

Nah, I'm sticking to it's not very useful (at all after 50) and they should have fixed those frustrating oversights while people were still leveling up.

Let me summon it during a Story Mode battle or a Class/Job battle! Then it would be awesome!
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#34 Jan 22 2014 at 8:23 AM Rating: Excellent
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So I have my chocobo on the attacker tree, since my primary job has been as WHM. Having the extra damage boost from the bird has been pretty helpful. If I was on a DPS job I'd definitely want the healer bird, though.
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#35 Jan 22 2014 at 8:25 AM Rating: Good
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Catwho wrote:
Necro'd!

So I have my chocobo on the attacker tree, since my primary job has been as WHM. Having the extra damage boost from the bird has been pretty helpful. If I was on a DPS job I'd definitely want the healer bird, though.


My primary is also WHM but I picked healer for later on... I think I'm level 5 now...
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#36 Jan 22 2014 at 8:40 AM Rating: Good
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THe issue is at the moment:
1) Bird cant go in dungeons
2) Heals are so weak its almost not even useable at 50
3) At 50, outside of dungeons, there is nothing a level 50 in full artifact cant kill

So the common thinking at this point has been to get a mostly DD bird with a few cross skills, and i cant agree more. Until we can grow our own chocobos and have multiple ones leveled, a path specific one isnt that great. The whole companion thing still needs so much more work.

1) Being able to queue for things with bird out
2) being able to reset spent points
3) being able to take it in dungeons
#37 Jan 22 2014 at 8:43 AM Rating: Decent
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I use mine to help me when i'm spiritbonding. Speeds things up and his Regen and Cures are all it takes to stay alive really.

I have 4 levels in Healing for Choco Cure, and then switched to Attacker since mathematically Choco Medica at Level 10 would be the biggest waste of time in the world.

So Lv.4 Healer, Lv.4 Attacker right now at Rank 6.
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#38 Jan 22 2014 at 8:44 AM Rating: Good
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Don't forget being able to hop on to ride to the next quest objective without dismissing.

The devs did say they planned to fix this long ago. Priority-wise, not so high I think.
#39 Jan 22 2014 at 8:47 AM Rating: Good
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KojiroSoma wrote:
I use mine to help me when i'm spiritbonding. Speeds things up and his Regen and Cures are all it takes to stay alive really.

I have 4 levels in Healing for Choco Cure, and then switched to Attacker since mathematically Choco Medica at Level 10 would be the biggest waste of time in the world.

So Lv.4 Healer, Lv.4 Attacker right now at Rank 6.


This is currently the only thing I use the bird for. It was invaluable when I was spiritbonding Patrician's gear while blowing up snurbles.
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#40 Jan 22 2014 at 9:16 AM Rating: Good
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I use mine if I run up to a FATE solo. It can keep me alive until the FATE party swarms in then I usually get an invite and its bye bye birdie.
#41 Jan 22 2014 at 9:19 AM Rating: Excellent
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nonameoflevi wrote:
I use mine if I run up to a FATE solo. It can keep me alive until the FATE party swarms in then I usually get an invite and its bye bye birdie.


Now that I'm levelling a 2nd class, I may do this too.
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#42 Jan 22 2014 at 10:33 AM Rating: Decent
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What are these fate parties you speak of, on my server they have almost all vanished.

Good thing i am leveling my last job to 50 (32 arcanist what what)
#43 Jan 22 2014 at 10:43 AM Rating: Excellent
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I find that having at least 1 point in each tree, and the Choco in Free Stance, is highly effective. He uses each ability, and each one is useful.

Sticking to one tree doesn't seem like a plan that needs to be done at this time, at the cost of useful level 1 abilities being unavailable. At some point, the Companion may become more useful (in the way listed above) and they will probably also implement:
- Chocobo raising
- Additional Companions (that you can spec differently)
- adjustments to EXP leveling rate

I will worry about getting Choco Medica when it become a low-hanging fruit. Right now it's nearly impossible and ultimately not very useful. Maybe for FATE parties with 0 healers you would see some use. By the time you have achieved a level 10 Companion you would likely be out of Jobs to level in FATES anyway. No, you would definitely be out of jobs to level!

What is useful is having a functioning Tank/Healer/DD hybrid on my team for soloing quests/fates right now. Well, by a stretch of the imagination it could be called useful.
#44 Jan 22 2014 at 10:48 AM Rating: Decent
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dustinfoley wrote:
What are these fate parties you speak of, on my server they have almost all vanished.

Good thing i am leveling my last job to 50 (32 arcanist what what)


I am leveling my last job to 50 as well (36 MNK what what in the ****! ^5)

And yes having a hybrid right now is useful. I can get a lil heal if I need it, I can get some extra dps in and occasionally my chocobo turns my enemy around so I can get in a positional attack.

Edited, Jan 22nd 2014 11:51am by nonameoflevi
#45 Jan 22 2014 at 1:17 PM Rating: Good
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#46 Jan 24 2014 at 6:15 AM Rating: Good
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In the original artwork Yoshi showed for 2.0 I got the impression chocobo companions would be able to be pulled out while in a full party. Not the case today but I keep hoping for some dungeons where you can bust out the birds as part of the content.
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