So I wanted to bring this to the forums because I am not high enough to unlock Paladin or Warrior. However, from what I have experienced for the first 3 dungeons, Marauder outshines Gladiator by a long shot. I've been tanking on both classes and the most glaring problem with Gladiator, is that I run out of MP way too often to use Flash. Using Riot Blade to replenish MP takes away from my consistent ability to hold aggro. I understand Flash shouldn't be used liberally, but even if I chose to save it, I still sometimes have issues with MP. I mean, outside of savage blade, that's about all I have to work with. Both Marauder and Gladiator get an aoe attack so that is not debatable. However, on Marauder, it seems I can spam cast any ability I want since none of them are tied to a limited MP pool. Added, as Marauder, I am contributing much more dps to the party than I could ever hope for on Gladiator.
As I look at the upcoming skills for both classes, it seems Paladin focuses on mitigation, while marauder focuses on increased att and self healing. I have yet to see how well the self healing skills contribute to being worth using, yet I can't seem to identify a valid reason why one would not go marauder for tanking, aside from the aesthetic of sword/board vs. great axe (which by the way, has more interesting animations than sword/board...and by a long shot at that).
So my question is, from experienced players of Paladin and Warrior...what do you think of them respectively? I know each can hold there own, but does it really boil down to "I like one aspect over the other?" or do you think endgame encounters will be situated to suiting one style over the other? If that's the case, it doesn't matter in the long run because you will be benched as one class or the other depending on the dungeon/raid/whatever they add later instance. I'm curious because I am still trying to decide which one of these tanks I should take into endgame.