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DRG rotation Follow

#1 Sep 05 2013 at 4:39 PM Rating: Decent
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http://forum.square-enix.com/ffxiv/threads/79042-Dragoons-A-Rotation-Reborn

It looks really really confusing, its not *That* terrible. Macroing stuff together helps a lot.
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#2 Sep 05 2013 at 7:16 PM Rating: Good
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Too much rotations, my head exploded.

I just play by situation, since at high-end you are always on the run rather than standing still.
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#3 Sep 05 2013 at 9:58 PM Rating: Decent
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I think it will make everyone's head explode.
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#4 Sep 06 2013 at 4:29 PM Rating: Excellent
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Couldn't post this over on the FFXIV forums because they don't allow wordy posts (god that is the worst official forum ive ever seen, cant even post in some sections since I don't meet the level requirement to post and im nearly 40

My issue with the Dragoon is that I fear for its endgame viability. You are a DPS and nothing more. I have no doubts that a dragoon CAN be a top DPS, I just don't think anyone outside of a keyboard GOD will be able to get there.

So lets look at why the Dragoon, in my eyes, is going to be an under performer.

First of all the link you posted assumes the GCD is 2.5 seconds. Ive found this to be anything but the truth. Skill Speed stat seems to reduce the GCD. This stat is a main secondary stat on all dragoon gear, as well as food which carries crit bonuses.

My point is that the GCD for dragoons is ever changing with food and upgrades. Since the 2.5 second cool down is used in these rotation, there is a lot more room for secondary skill application, which is good. However ive found that the Dragoon (and if you have seen the linked thread on rotation youll understand) seems to be VERY macro dependent. I think it was what something like 19 or 20 skills a dragoon will need to use to be effective.

Problem is, if you are using a 2.5 second wait on your macros, you have skills sitting off cooldown and your macro is still waiting (ill be damned if I can find a skill speed value to time conversion). Ive also found macros to preform terribly. I sat there on a dummy with my macro skills on my hotbar so I could watch and would hit my macro and watch it execute. It was always faster to just manually hit the buttons, even when I reached a point where I thought I found my GCD (I didn't go more than one decimal out, I may have to) it was still executing extremely slow, there seemed to be lag between the wait and the button press. Im not sure if its going to be viable for endgame use in its current form TBH, unless people don't care and they always do care about endgame performance of DPS in the end.

So now lets looks at doing it manually .

Lets pretend for a second that every key on your keyboard was accessible to you in a raid, need to hit the 0 key and your finger extends like stretch Armstrong to hit it.

Ok never mind lets not pretend that since its not realistic. Im trying to think of where im placing all my skills so that I can easily use them for a raid. Some placement is good for quick use but any extended use hurts, which slows me down.

Now I think im going a bit more hardcore at this than most, and im going to keep trying with the macro, ill even use keyboard and mouse recorded macros and see if they preform better.

So if im going more hardcore than most, I feel the vast majority of dragoons and to a lesser extent monks are going to be garbage in hard modes and raids since they will not maximize their classes potential, either by using 2.5sec wait GCD, using the macro system in general, or by manually attacking and not being able to use half their skills.

All the mean while you have bards and black mages which bring a bit more to the table anyway, able to stand in place and focus on their attacks. They are going to preform better in the DPS department, as well as bring a little something extra to the table like spammible aoe or group buffs or whatever the fck bards do (they sing at things and they die right?)

Im a bit nervous as a dragoon approaching endgame. I wont get to stand there and DPS, I have to watch for telegraphs, boss moves will impede my positional attack, ill take side damage from aoe attacks which healers hate to deal with, and im not sure how viable outside the hands of professionals dragoons maximum potential will be. Certainly casuals will do awful with them....or anyone who read the linked thread and had their head explode.

I always got to pick the over complicated class.


Edited, Sep 6th 2013 6:30pm by Strangerous

Edited, Sep 6th 2013 6:32pm by Strangerous
#5 Sep 07 2013 at 6:28 AM Rating: Good
Guess being a new DRG, I still need to get more abilities because so far I'm just a Lancer with Jump and less abilities.

That is one big rotation. I can't see that being the best way to go about it, but again I need to get to 50.
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#6 Sep 08 2013 at 1:41 AM Rating: Good
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I need no rotation that headploded me if my Full Thrust can crit 870 end-game boss/Primal. Also I get to survive the longest.

/thread

You don't need to follow a rotation, every single class end-game need to play by intuition, or you're dead.
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#7 Sep 08 2013 at 4:29 PM Rating: Excellent
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It's a long, but not overly complex rotation. However, as others have said, it will become more of a priority system once "reality" sets in.

- Heavy Thrust buff up
- DoTs up (Phelmthingy, Fracture if it is set)
- ID -> Dis -> CT combo (piercing resist down + DoT)
- TT -> VT -> FT if above is set.

Keep Jump (+ Power Surge) on cd, Life Surge on next FT once it's up, and keep other damage buffs on cd (Blood for Blood, Internal Release etc.) unless a burn phase is coming up.

Of course, having just unlocked my DRG soul crystal last night (bringing DRG, MNR & GSM up simultaneously), this is all theoretical for me atm Smiley: sly.
#8 Sep 08 2013 at 5:30 PM Rating: Good
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All Jump attacks are used very sparingly and carefully, or you are dead. Jump animation is long and make you unable to run away from AoE. You also want to conserve damage buff for the time when it's really needed (kill adds) or you're bumped. Don't rely on Limit Break, in good party you're killing too fast for Limit Break to fill up.
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#9 Sep 12 2013 at 6:03 AM Rating: Decent
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Regrettably, the whole discussion is theorycraft with no acutal reference to dps calculation for DoTs though the base reasoning seems sound.

for TL;DR:

DMG Calc Tests - http://valk.dancing-mad.com/?page_id=179/#DamageMechanics

Weapon Reasoning for Dummies - http://i.imgur.com/u5JCxVz.png


Maybe I missed the info on DoTs I'll have another look. >.>;
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#10 Sep 12 2013 at 6:21 AM Rating: Decent
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nuke: im an idiot the values are accurate lol

Edited, Sep 12th 2013 8:38am by ZiGG
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#11 Sep 12 2013 at 2:43 PM Rating: Decent
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I just started XIV and only have Lancer to 22...am I supposed to understand any of this yet?
#12 Sep 12 2013 at 10:31 PM Rating: Excellent
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TheAnf wrote:
I just started XIV and only have Lancer to 22...am I supposed to understand any of this yet?

Not all of it, no. It is a discussion from a 50 DRG perspective - where the "real game" begins, depending on your point of view. Apart from the DRG-specific abilities (Jumps etc.) + class quest rewards (Phelbotomize, or whatever it's called), you can see everything you're going to get, ability-wise, in the character pane (P by default on keyboard).

A lot of the other terms though, are drawn from MMO nonclemature - if it's your first MMO, you certainly won't understand the majority of it. See what buffs you, what skills synergise & combo together, and build your own path. THEN, if you want to improve further, you can look to tweak what you're doing.
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