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Attribute guide anywhere?Follow

#1 Sep 06 2013 at 6:00 AM Rating: Decent
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So I have my character at 15 for Gladiator and Thaumaturge, but I don't know how to deal the attributes out.

1) do bonus attributes share across classes? It looks like no, but just double checking.
2) How much difference do they really make?
3) is there a way to reassign them if I'm unhappy w/ what I chose when I get to 50

Thanks!

-J
#2 Sep 06 2013 at 6:33 AM Rating: Decent
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72 posts
I feel the same regarding stat distibution. As a Gladiator going Paladin, I know vit is #1. However, dex applies to block, parry rates, and they may even need a little mnd or int for mp. I have yet to find any stat guides for classes/jobs.
#3 Sep 06 2013 at 6:39 AM Rating: Good
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I think he wants to know how to actually do it.

I wish I knew the answer.
#4 Sep 06 2013 at 6:41 AM Rating: Good
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1. No they do not however i believe they do for Jobs.
2. Its a total of 23 points so in the end i would assume it could make a small difference
3. Yes you can by using seals at the GC but its expensive.

Hope that helps, there are a few other topics on this forum the last few days that I got all this info from.
#5 Sep 06 2013 at 7:48 AM Rating: Decent
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66 posts
SistinasAria wrote:
I feel the same regarding stat distibution. As a Gladiator going Paladin, I know vit is #1. However, dex applies to block, parry rates, and they may even need a little mnd or int for mp. I have yet to find any stat guides for classes/jobs.


I would suggest 3 VIT to 1 STR for PLD. You definitely don't want any MND or INT as they are completely wasted on the PLD's mana pool. You can recover MP via potions and Riot combos, and you already maintain enough to cast Flash at least 5 or 6 times per fight, which is more than enough. You should be casting 3 per fight, on average and regenerating the lost MP on your way to the next fight. As for DEX, while it does increase your chance to block, it is tiered so every point you spend that doesn't get you to that next % is pretty much wasted. If you dumped all your points into DEX you would end with a max of 2% gain... and while the same is true of STR, the benefits of a larger chunk of DMG resisted would seem to outweigh the extra 1% chance for it to happen. The STR benefit occurs with every blocked / parried hit, while the benefit of DEX is seen once in a hundred attacks.

Edited, Sep 6th 2013 9:50am by Azoria
#6 Sep 06 2013 at 9:32 AM Rating: Decent
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91 posts
Hairspray wrote:
I think he wants to know how to actually do it.

I wish I knew the answer.



As long as there's a way to undo, I'm OK with pushing the decision to later, regardless of what the cost is. I'm not min/maxing while I'm leveling, and a ding is going to give me more benefit than anything else. The reality is that if it comes down to <10 points for a success/fail scenario, you also would have to take character creation into consideration, so I don't see that being the case.

#7 Sep 06 2013 at 10:17 AM Rating: Decent
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SistinasAria wrote:
I feel the same regarding stat distibution. As a Gladiator going Paladin, I know vit is #1. However, dex applies to block, parry rates, and they may even need a little mnd or int for mp. I have yet to find any stat guides for classes/jobs.


VIT is only so useful until you're surviving whatever the biggest amount of damage you can sustain in a 4.5 second window (2-3 spells). Beyond that point it's useless and STR would better benefit you because while the minor amount of mitigation it gives isn't anything to write home about it does boost your threat with Flash and all outgoing damage. Tank damage contributes more to a fight than people realize even if it's less than normal damage classes, and the faster something dies the less chance of something going wrong.

jcavaliere wrote:
As long as there's a way to undo, I'm OK with pushing the decision to later, regardless of what the cost is. I'm not min/maxing while I'm leveling, and a ding is going to give me more benefit than anything else. The reality is that if it comes down to <10 points for a success/fail scenario, you also would have to take character creation into consideration, so I don't see that being the case.


It costs 10,000 grand company seals.[/i]

And to answer your #2, each point of VIT gives you 14.5 health at level 50 and that's 435 health. Not too shabby but not as massive a boost as you'd think. Between Regen, the fairy's regen, stoneskin (there are a lot of fights where you can cast as a PLD and it's a good spell to use then), and cures you're getting from healers it isn't all that important. I would say, if you're in a competent group of regular people, use VIT to get darklight accessories, work on a few hard mode primals, get some gear upgrades from the palace and keep, and then see where you stand. More than likely, it'll be wasted points.

30 STR is 30 STR is 30 STR and it's a linear increase. It'll always be relevant, it'll always give you the same return.

Edited, Sep 6th 2013 12:28pm by Viertel
#8 Sep 06 2013 at 10:40 AM Rating: Good
Bonus stats are not shared between Classes. When you switch Class, your bonus points will not be assigned (until you assign them the first time for the new Class, then it's permanent).

Jobs will simply have the bonus stats that you assigned for the Base Class. You will not reassign points for Jobs.

This effects Archanist the most, as SMN focus on INT and SCH focus on MND. You have to pick where you allocate the points on ARC, depending on what Job you plan to focus on, or split them down the middle.

Put 15 INT points into THM!

For GLD, there is much debate (keep in mind that STR effects Emnity).


Quote:
If you wanted a guide, check here:

http://www.ffxivguild.com/ff14-arr-gld-pld-stats-build-allocation-materia/


EDIT: See below for Stat reallocation item bought from GC vendor.

Edited, Sep 6th 2013 1:07pm by Gnu
#9 Sep 06 2013 at 11:03 AM Rating: Good
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3,737 posts
Gnu wrote:
There is no way to undo stat allocation currently.

Bonus stats are not shared between Classes. When you switch Class, your bonus points will not be assigned (until you assign them the first time for the new Class, then it's permanent).

Jobs will simply have the bonus stats that you assigned for the Base Class. You will not reassign points for Jobs.

This effects Archanist the most, as SMN focus on INT and SCH focus on MND. You have to pick where you allocate the points on ARC, depending on what Job you plan to focus on, or split them down the middle.

Put 15 INT points into THM!

For GLD, there is much debate (keep in mind that STR effects Emnity).


Quote:
If you wanted a guide, check here:

http://www.ffxivguild.com/ff14-arr-gld-pld-stats-build-allocation-materia/


Edited, Sep 6th 2013 12:42pm by Gnu


You can undo stat allocation with an item from the GC vendor. It costs 10,000 seals.
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#10 Sep 06 2013 at 11:06 AM Rating: Good
Oh right! Thanks for the reminder.
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