I feel the same regarding stat distibution. As a Gladiator going Paladin, I know vit is #1. However, dex applies to block, parry rates, and they may even need a little mnd or int for mp. I have yet to find any stat guides for classes/jobs.
VIT is only so useful until you're surviving whatever the biggest amount of damage you can sustain in a 4.5 second window (2-3 spells). Beyond that point it's useless and STR would better benefit you because while the minor amount of mitigation it gives isn't anything to write home about it does boost your threat with Flash and all outgoing damage. Tank damage contributes more to a fight than people realize even if it's less than normal damage classes, and the faster something dies the less chance of something going wrong.
As long as there's a way to undo, I'm OK with pushing the decision to later, regardless of what the cost is. I'm not min/maxing while I'm leveling, and a ding is going to give me more benefit than anything else. The reality is that if it comes down to <10 points for a success/fail scenario, you also would have to take character creation into consideration, so I don't see that being the case.
It costs 10,000 grand company seals.[/i]
And to answer your #2, each point of VIT gives you 14.5 health at level 50 and that's 435 health. Not too shabby but not as massive a boost as you'd think. Between Regen, the fairy's regen, stoneskin (there are a lot of fights where you can cast as a PLD and it's a good spell to use then), and cures you're getting from healers it isn't all that important. I would say, if you're in a competent group of regular people, use VIT to get darklight accessories, work on a few hard mode primals, get some gear upgrades from the palace and keep, and then see where you stand. More than likely, it'll be wasted points.
30 STR is 30 STR is 30 STR and it's a linear increase. It'll always be relevant, it'll always give you the same return. Edited, Sep 6th 2013 12:28pm by Viertel