I would like to know how many others have had conflict in their parties relating to this very topic.
Praetorium or Castrum Meridianum each have 10-20 cutscenes, which some folks insist on watching to their completion when they can see them later in their inn. Nothing is worse than skipping the cutscene to save time on the timer and coming out of the cutscene to find yourself locked in instabattle with something large and only 3 of the 8 people in your party present. It just drops you in the battle.
I personally wait hours as a dd to enter duty finder, and I don't want conflict. I hate waiting that long only to have two or three in the 8 man group insist on watching every cutscene like reading a pleasure novel, followed by two or three who vehemantly oppose such action and repeatedly post in all caps. Flaming ensues, people leave, and I have to 2 hour queue the duty finder again.
I seriously believe that it is a design flaw in the coding to have the timer run while anyone is in a cutscene, and the game should never drop you into a battle directly out of a cutscene without an opportunity to regroup and strategize. Changes in this manner by the programmers could eliminate a lot of pain and suffering.
Edited, Sep 6th 2013 12:11pm by Valkayree
Edit - Dammit I am not an elitist who wants to do speed runs. I want to beat the quest once and never run it again. It is only applying to the last two story dungeons, not every dungeon. You dont even get any good loot from Praetorium or Castrum Meridianum, why would I want to run them twice? I wanted to see if everyone felt that a change was needed to the timer system during cutscenes. Maybe I should have not stated my personal stance...
Edited, Sep 6th 2013 2:35pm by Valkayree
Oh and Spoiler Text I guess...
Edited, Sep 6th 2013 2:51pm by Valkayree