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Crafting Classes - Unique SkillsFollow

#1 Sep 07 2013 at 10:20 PM Rating: Excellent
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Every Crafting Class has three unique skills. (Thanks for the comments everyone. Updated 09-08-13.)

Alchemist skills:
15 - Tricks Of the Trade - Free - Restores 20 CP. Can only be used if material condition is unfavorable.
37 - Brand Of Water- 15 CP - Increases progress. Progress doubles when recipe affinity is Water.
50 - Comfort Zone - 66 - Restores 8 CP after each step for the next 10 steps.

Armorsmith skills:
15 - Rapid Synthesis - Free - Increases progress. Progress Efficiency 250%. Success Rate: 50%
37 - Brand Of Ice - 15 CP - Increases progress. Progress doubles when recipe affinity is Ice.
50 - Piece By Piece - 15 CP - Increases remaining progress by 1/3rd. Success Rate: 90%

Blacksmith skills:
15 - Ingenuity - 32 CP Lowers recipe level to the current level for the next five steps.
37 - Brand of Fire - 15 CP Increases progress. Progress doubles when recipe affinity is Fire.
50 - Ingenuity II - 24 CP Lowers recipe level to three below current level for the next five steps.

Carpentry skills:
15 - Rumination - Free - Removes inner quiet effect and restores CP proportional to the number of times control was increased.
37 - Brand Of Wind - 15 CP - Increases progress. Progress doubles when recipe affinity is Wind.
50 - Byregot's Blessing - 24 CP - Increases Quality. Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. Success Rate:70%

Chef skills:
15 - Hasty Touch - Free - Increases Quality. Efficiency: 100% - Success Rate: 50%
37 - Steady Hand II - 26 CP - Improves action success rate by 30% for the next 5 steps.
50 - Reclaim - 55 CP - Increases the chance materials will not be lost after botched synthesis to 90%

Goldsmith skills:
15 - Manipulation 88 CP - Restores 10 points of Durability after each step for the next three steps.
37 - Flawless Synthesis 15 CP - Increases progress by 40. Success rate 90%.
50 - Innovation 18 CP - Increases control by 50% for the next five steps.

Leatherworking skills:
15 - Waste Not - 56 CP - Reduces loss of durability by 50% for the next four steps.
37 - Brand Of Earth - 15 CP - Increases progress. Progress doubles when recipe affinity is Earth.
40 - Waste Not II - 98 CP - Reduces loss of durability by 50% for the next eight steps.

Weaver skills:
15 - Careful Synthesis - Free - Increases progress. Efficiency: 80% - Success Rate: 100%
37 - Brand Of Lightning - 15 CP - Increases progress. Progress doubles when recipe affinity is Lightning.
50 - Careful Synthesis II - Free - Increases progress. Efficiency: 120% - Success Rate: 100%

I wanted to take a look at which skills might be worth leveling up to at least 15. I grabbed this info from ffxivguild.com and reformatted it for comparison. I only listed the success rates here when it seemed significant.

Looks to me like Goldsmith's Manipulation would be very handy. I will also be picking up Armorer's Rapid Synthesis right away.I know from experience that Weaver's Careful Synthesis is very useful.

Much more to learn.

EDIT:
Thanks to the posts below I've edited the entire list.
*I've verified everything in-game except for Armorer and Blacksmithing.

Edited, Sep 8th 2013 7:09am by Gnu
#2 Sep 07 2013 at 11:28 PM Rating: Excellent
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The level 15 skills I use the most are Tricks of the Trade, Rumination, and Waste Not.

Tricks of the Trade gets used the most when a Good pops up and I am not ready for it. (Simplest Example: 10/X durability and I want to refill durability.)

Rumination gets used if I need last-ditch CP near the end of a synth.

Waste Not I use pre-emptively when I know that I will need the extra chances. It will usually go something like Waste Not -> Steady Hand -> (whatever ability I need x 3)

I have also started to use Hasty Touch on high level recipes when I am completely out of CP. I really can't complain about it, as it was the only thing available on an Excellent...and it succeeded on a HQ Weaver's Gibus. Smiley: grin
#3 Sep 07 2013 at 11:30 PM Rating: Excellent
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Armorsmith Rapid Synthesis is only 50% success rate.
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#4 Sep 07 2013 at 11:44 PM Rating: Excellent
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Manipulation actually restores 10 durability for the next three steps. I usually open with it.

Actually, all the blacksmith skills you have listed are wrong.

Blacksmithing:
Ingenuity: Level 15, 24cp: Lowers recipe level to current level for the next 5 steps.
Brand of Fire: Level 37, 15cp: Increases progress, progress doubles when recipe affinity is fire.
Ingenuity II: Level 50, 32cp: Lowers recipe level three below current level for the next 5 steps.

And now that I've looked further, the Goldsmithing ones are wrong too. I think you're using an outdated list. I suspect the rest are probably off as well.

Edited, Sep 8th 2013 1:55am by FFATMA

Goldsmithing:
Manipulation: Level 15, 88cp: Restores 10 points of durability each step for the next three steps
Flawless Synthesis: Level 37, 15cp: Increases progress by 40
Innovation: Level 50, 18cp: Increases control by 50% for the next three steps.

Edited, Sep 8th 2013 1:59am by FFATMA

Edited, Sep 8th 2013 2:00am by FFATMA
#5 Sep 08 2013 at 12:04 AM Rating: Excellent
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Tricks of the Trade gives 20 CP when you are at Good condition, mildly useful, normally not worth a cross class spot

Waste Not is 56 CP (leather) and very awesome

Rumination is a must

Manipulation is great and only 88 CP (4 less CP than Master's Mend for same end result and more flexibility)

Careful Synthesis is nice

Ungenuity is very nice when you are crafting above your level

#6 Sep 08 2013 at 12:10 AM Rating: Excellent
Nice guide thanks Gnu
#7 Sep 08 2013 at 12:16 AM Rating: Excellent
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FFATMA wrote:
Manipulation actually restores 10 durability for the next three steps. I usually open with it.

[...]

And now that I've looked further, the Goldsmithing ones are wrong too. I think you're using an outdated list. I suspect the rest are probably off as well.

[...]


Yes, he is. The "level 25" skills were all moved to level 37 for Phase 4 and "Master Mend II" filled in as the replacement for that slot. He probably didn't notice originally because he's focusing purely on the level 15 skills, which are still effectively the same in what they do, after adjustments like the Tricks of the Trade one.

Edited, Sep 8th 2013 2:17am by Ravashack
#8 Sep 08 2013 at 5:11 AM Rating: Excellent
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Thank you Ravashack, stouter, FFATMA and Raelix for your help getting this updated to the ARR release info!
#9 Sep 08 2013 at 5:27 AM Rating: Excellent
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Ravashack wrote:
The level 15 skills I use the most are Tricks of the Trade, Rumination, and Waste Not.
It will usually go something like Waste Not -> Steady Hand -> (whatever ability I need x 3)
I have also started to use Hasty Touch on high level recipes when I am completely out of CP.


FFATMA wrote:
Manipulation actually restores 10 durability for the next three steps. I usually open with it.


stouter wrote:
Waste Not is 56 CP (leather) and very awesome
Rumination is a must
Manipulation is great and only 88 CP (4 less CP than Master's Mend for same end result and more flexibility)
Careful Synthesis is nice
Ungenuity is very nice when you are crafting above your level


This is what I was hoping for guys thanks for the tips!

Edited, Sep 8th 2013 7:36am by Gnu
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