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Raw Materials gathered from DoL - value only 1 Gil to NPC?Follow

#1 Sep 08 2013 at 2:15 AM Rating: Decent
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Most (or maybe All) sell price of raw materials gathered from mining/gathering, being sold to NPC, is always 1 Gil NQ and 2 Gil HQ.

I personally have no idea how it works. Several sources and xivdb have varied data of the prices of those raw materials (6,7,8,9,... Gil) which makes sense, but in reality the sell price is always 1 Gil NQ and 2 Gil HQ in-game. This makes the raw materials to have no value if you sell them to NPC, unless you do so to the market (which may/may not be sold much slower with little profit difference, 1 Gil to NPC vs 5 Gil in market).

Example: Dragon Pepper - xivdb says it sells for 6 Gil while in reality it actually only sells for 1 Gil to NPC in-game.

Does anyone has a better idea and can help to clear things up?

Edited, Sep 8th 2013 4:25am by bWhite1
#2 Sep 08 2013 at 3:24 AM Rating: Good
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Think it's a new thing to stop gil farmers.
#3 Sep 08 2013 at 7:26 AM Rating: Decent
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and sad to say most of the ores i've mined from lv 1 - 43 (my current level) couldn't sell for much on the AH...
#4 Sep 08 2013 at 7:40 AM Rating: Decent
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I guess it makes sense now. Most likely it has been adjusted to 1g on purpose to minimize (and eliminate) gil income which now affected farmers as well as players.

Edited, Sep 8th 2013 9:44am by bWhite1
#5 Sep 08 2013 at 8:44 AM Rating: Decent
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It's fine and dandy to help reduce the RMT's desire to use XIV as a viable outlet, but it harms the players more. Why not balance it out to be like fishing a bit, where items can range from 10-50 gil as vendor trash? That might be more acceptable than 1g per. I look at a stack of useless gems that would sell for the same price on the AH right now, and think 'discard'. You can't even give them away a lot of the time, people are already covered.

If nothing else, a slightly higher price would help to cover a repair bill.

And hi Betty!!
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#6 Sep 08 2013 at 8:52 AM Rating: Good
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Im guessing you are on a new(er) server. Just a personal habbit but I don't sell to NPC unless I run out of inventory space. I try to keep my retainer full at all times (20/20) as the AH will get you better gil (usually). Think of it as helping the community get what they need ^^ Just practice good business and keep track of your time/return on investment per item you sell. If you are really into it, keep a journal of what sells when and for how much. Before long you will know what sells more quickly and for a higher profit. Just don't jack up prices. People hate that.
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#7 Sep 08 2013 at 9:28 AM Rating: Good
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Im a little worried about how we will be making gil when all the quests are done. The only places that i have seen that gives you more than 2 gil is guildhests and leves. But even then, they only give like 250 gil. Sure ive made a few hundred K just taking gold sacs...but im almost finished the story quests and with repairs being upwards of 5k with level 50 gear, im going to have to run 20 leves per repair just to cover my expenses? I could go farm too, but farming for money and using it to repair is just removing gil from the economy (which yes, i understand that at the moment is non-existent).
#8 Sep 08 2013 at 9:36 AM Rating: Decent
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DiaSeraph wrote:
Im guessing you are on a new(er) server. Just a personal habbit but I don't sell to NPC unless I run out of inventory space. I try to keep my retainer full at all times (20/20) as the AH will get you better gil (usually). Think of it as helping the community get what they need ^^ Just practice good business and keep track of your time/return on investment per item you sell. If you are really into it, keep a journal of what sells when and for how much. Before long you will know what sells more quickly and for a higher profit. Just don't jack up prices. People hate that.


Yep, I'm on non-legacy server. Similar as you suggested, I never sell to NPC unless my inventory and retainers are full - which in fact they always are. Selling to AH once in a while is a viable option, but for those who are full time on DoL the stuffs they put on AH won't sell fast enough, not even at a very low price. So it's more like time vs efficiency. In the end there's no choice to clear the inventories but to sell to NPC for 1g each which is so saddening.
Most of the raw materials actually will be used by DoH classes, but if we are doing DoL at the same time with DoH it might be even more complicated (and even more space constraints), I don't think that would be a very efficient way for this.
I guess we have to live with the 1g value for now. Not sure if it will be adjusted back to normal someday.
#9 Sep 08 2013 at 9:42 AM Rating: Decent
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Keysofgaruda wrote:
Im a little worried about how we will be making gil when all the quests are done. The only places that i have seen that gives you more than 2 gil is guildhests and leves. But even then, they only give like 250 gil. Sure ive made a few hundred K just taking gold sacs...but im almost finished the story quests and with repairs being upwards of 5k with level 50 gear, im going to have to run 20 leves per repair just to cover my expenses? I could go farm too, but farming for money and using it to repair is just removing gil from the economy (which yes, i understand that at the moment is non-existent).


Your concern is spot on. That is already a concern for most 50s.

Once you hit 50, the only ways to produce gil that I know are Fates, Leves, 1g-value of raw materials gathered from DoL, sell DoL raw materials in AH for a tiny bit more profit than from NPC, other side quests you may have left behind, sell craft gears on AH which people say it's not even worth doing, equipment you get from dungeon runs which maybe only once in a while and not sell for much either. In short, the income you get will most likely not gonna cover your repair costs resulting from grinding dungeons.

Not to forget we sometimes need to buy DoL/DoH equipment from the market/NPC to get the classes started, or buy raw materials and request someone to craft for us. This and repairs both are the most gil sinks, IMO.

Edited, Sep 8th 2013 12:15pm by bWhite1
#10 Sep 08 2013 at 9:46 AM Rating: Excellent
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And isn't the Gold Saucer coming soon?


My broke tail will be delegated to the 1 gil scratch-off line. High-rolla' indeed.
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#11 Sep 08 2013 at 9:52 AM Rating: Good
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its a huge problem for me, it cost me almost 10k just to repair my darklight set, its not even worth farming leves since i spent more gil on repair, than I actually get from leves or dungeons >_> would be nice if they addede dailies that would give you allagan currency or other gil rewards, cause as of now I barely dare to do anything that harms my gear, unless I need something specific.
#12 Sep 08 2013 at 10:36 AM Rating: Excellent
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In EQ tank would be the beneficiary of all pt slop drops (anything without strong crafting implications) to help them pay for their gear repairs. Would be interesting to see that old gesture of comradery make a comeback, highly unlikely as it is.
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#13 Sep 08 2013 at 10:59 AM Rating: Decent
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DiaSeraph wrote:
Im guessing you are on a new(er) server. Just a personal habbit but I don't sell to NPC unless I run out of inventory space. I try to keep my retainer full at all times (20/20) as the AH will get you better gil (usually). Think of it as helping the community get what they need ^^ Just practice good business and keep track of your time/return on investment per item you sell. If you are really into it, keep a journal of what sells when and for how much. Before long you will know what sells more quickly and for a higher profit. Just don't jack up prices. People hate that.

This!

NPC vendoring is a thing of the past. Either keep the stuff for yourself, inventory space combined with retainer space is large enough.

Or sell it to help your fellow crafters.
#14 Sep 08 2013 at 11:26 AM Rating: Decent
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Someone can correct me if my sense of when this happened is off, but it's actually because of the redenomination. When they started really refining 2.0, they dropped micro-value things like ammo entirely, so to make the pricing of stuff more sensible they dropped a zero off everything, including gil in inventories.

Things that used to sell for 6 gil now sell for 1 gil, but that's actually an increase because everything lost a zero.
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#15 Sep 08 2013 at 4:32 PM Rating: Good
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I've had to start npcing large amounts of items because I just do not have the inventory space, my retainers are all full, as is my market. I've been crafting nonstop and that gets rid of some of it, but I still have too much minimal worth crap.
#16 Sep 08 2013 at 5:11 PM Rating: Excellent
I cant find the link that someone gave me, but essentially what was being said was that in the first real patch there will indeed be dailies. I'm sure that they've heard the pleas and cries for more gil generation and honestly, as much as i hate dailies, this will be a necessary evil until/unless they find a better solution. Knowing my habits though once the dailies come through, I will probably do a few each day and just profit from others gil by crafting xD
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#17 Sep 08 2013 at 5:17 PM Rating: Decent
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bWhite1 wrote:
Keysofgaruda wrote:
Im a little worried about how we will be making gil when all the quests are done. The only places that i have seen that gives you more than 2 gil is guildhests and leves. But even then, they only give like 250 gil. Sure ive made a few hundred K just taking gold sacs...but im almost finished the story quests and with repairs being upwards of 5k with level 50 gear, im going to have to run 20 leves per repair just to cover my expenses? I could go farm too, but farming for money and using it to repair is just removing gil from the economy (which yes, i understand that at the moment is non-existent).


Your concern is spot on. That is already a concern for most 50s.

Once you hit 50, the only ways to produce gil that I know are Fates, Leves, 1g-value of raw materials gathered from DoL, sell DoL raw materials in AH for a tiny bit more profit than from NPC, other side quests you may have left behind, sell craft gears on AH which people say it's not even worth doing, equipment you get from dungeon runs which maybe only once in a while and not sell for much either. In short, the income you get will most likely not gonna cover your repair costs resulting from grinding dungeons.

Not to forget we sometimes need to buy DoL/DoH equipment from the market/NPC to get the classes started, or buy raw materials and request someone to craft for us. This and repairs both are the most gil sinks, IMO.

Edited, Sep 8th 2013 12:15pm by bWhite1


Dungeon farm for allagan metal pieces (not tomestone). Could get silver pieces quite a lot in certain dungeons.

Leves, some one got 2.5k gil leve yesterday in my LS.

FATE is NOT a good way to farm gil. FATE gives somewhere 1/5 of the amount of gil an equivalent leve gives. People need to stop hogging FATE for fast level up.
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#18 Sep 08 2013 at 8:55 PM Rating: Good
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Khornette wrote:
bWhite1 wrote:
Keysofgaruda wrote:
Im a little worried about how we will be making gil when all the quests are done. The only places that i have seen that gives you more than 2 gil is guildhests and leves. But even then, they only give like 250 gil. Sure ive made a few hundred K just taking gold sacs...but im almost finished the story quests and with repairs being upwards of 5k with level 50 gear, im going to have to run 20 leves per repair just to cover my expenses? I could go farm too, but farming for money and using it to repair is just removing gil from the economy (which yes, i understand that at the moment is non-existent).


Your concern is spot on. That is already a concern for most 50s.

Once you hit 50, the only ways to produce gil that I know are Fates, Leves, 1g-value of raw materials gathered from DoL, sell DoL raw materials in AH for a tiny bit more profit than from NPC, other side quests you may have left behind, sell craft gears on AH which people say it's not even worth doing, equipment you get from dungeon runs which maybe only once in a while and not sell for much either. In short, the income you get will most likely not gonna cover your repair costs resulting from grinding dungeons.

Not to forget we sometimes need to buy DoL/DoH equipment from the market/NPC to get the classes started, or buy raw materials and request someone to craft for us. This and repairs both are the most gil sinks, IMO.

Edited, Sep 8th 2013 12:15pm by bWhite1


Dungeon farm for allagan metal pieces (not tomestone). Could get silver pieces quite a lot in certain dungeons.

Leves, some one got 2.5k gil leve yesterday in my LS.

FATE is NOT a good way to farm gil. FATE gives somewhere 1/5 of the amount of gil an equivalent leve gives. People need to stop hogging FATE for fast level up.


Allagan pieces from dungeons serves only as a side dish as we do dungeons for other purposes. Some people maybe yes, but I doubt most people do it just for the sake of farming allagan pieces. Leves, yes but again, not a reliable source of income.
Anyway though, regardless of anything that we give effort as of now we must live by the fact that at the end of the day our repair costs will be far from what we could make, or at least you will have just a bit more to spare if you are very dedicated to do many things and give effort on this.
Otherwise we won't see all those players in the official forum concerning about the same thing as what we are discussing here :)
#19 Sep 08 2013 at 9:06 PM Rating: Good
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I play on Legacy server so it's not really affected. Made 100k gil yesterday just from harvesting Crawler Cocoon in spare time while waiting for Amdapor Keep farm.

Then there are also RMT. Their gil will somehow make its way into the economy at the end of the days.
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#20 Sep 08 2013 at 10:14 PM Rating: Default
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I don't think this game wants to let Gil have the upper hand of things. The mentality of how it is advancing, it seems to be on to the track of Rare/Ex items from instances. This is a great damaging blow to RMT. It's just going the same way as World of Warcraft.
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#21 Sep 08 2013 at 10:59 PM Rating: Decent
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HQ High-end gears are better than Darklight/Primal and only lose out to Allaghan/Relic/AF2.
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#22 Sep 09 2013 at 12:06 AM Rating: Decent
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Khornette wrote:
Dungeon farm for allagan metal pieces (not tomestone). Could get silver pieces quite a lot in certain dungeons.

Leves, some one got 2.5k gil leve yesterday in my LS.

FATE is NOT a good way to farm gil. FATE gives somewhere 1/5 of the amount of gil an equivalent leve gives. People need to stop hogging FATE for fast level up.


Uh, no.

Up until close to Cutter's Cry (and maybe even including that) chests that don't have gear loot on their rolls drop 4-7 tin pieces; that's 25 gil a piece and virtually worthless at that level. Sometime around late 30s/early 40s you finally start seeing bronze pieces (100 gil).......which were rewards from level *THREE* quests. It's an absolutely abysmal amount of money that's rendered impotent because of the way gear decay works.

Want to know why people just rush through Ampador Keep? It's not so much that it's fast, but because it's cheaper in terms of repair on everyone (including the tank) die to 3 - 4 times (6-8% loss) than to fight everything. Gear wear is measured in terms of experience gained and it's subtracted from the gear's amount until it hits zero, as well as there's a *time* component builtin that slows chips away while you're in combat too.

Yes, AK, the hardest 4 man there is currently, doesn't even drop a monetary reward beyond that earned from a level 3 quest. It's pathetically sad. There isn't a single instance that drops silver pieces (unless some drop in the coil). Silver and gold pieces are only given as quest rewards. Monsters drop absolutely nothing, and if you get "lucky" and get gear in every single random chest aboslutely NO ONE gets any money for that run and are operating at a loss.

Khornette wrote:
HQ High-end gears are better than Darklight/Primal and only lose out to Allaghan/Relic/AF2.


Hint: those high level crafts require components that are bought from tombstones. Where do you get tombstones? From running dungeons. That defeats the purpose entirely of trying to get those items.

Plus, they're not better until they're HQed and melded with all 5 materia slots. At that point you have to consider if it's even worth it because in the time you've run AK (or any instance) enough times to get 9 of the vendor items (175 tombstones a piece!) you've already gotten what mythology tombstones you need to buy the relic gear.

Uchida wrote:
I don't think this game wants to let Gil have the upper hand of things. The mentality of how it is advancing, it seems to be on to the track of Rare/Ex items from instances. This is a great damaging blow to RMT. It's just going the same way as World of Warcraft.


No, World of Warcraft went the way of introducing money that's easy to gather for the common person (remember even in WotLK Blizzard released the statistic that over half the playerbase still didn't have epic flying when you got nearly 15K while level in Northrend alone). The lack of any real dependency on currency dropped out the floor of RMT and they didn't have any real staying power since money because "worthless".

ARR's problem right now is more serious than the common person thinks because there isn't anywhere near enough generated gil coming into the economy (especially on a fresh server) compared to what's been leeched out at the level cap with endgame-esque repair bills. Whatever capital each person gains along the way through questing and leveling is quickly chipped away from teleport/porter costs and repair bills. People are not telling lies when mostly blue gear costs you close to 5K to repair for the full set from a vendor (which is still cheaper than buying dark matter to repair).

Edited, Sep 9th 2013 2:17am by Viertel
#23 Sep 09 2013 at 12:51 AM Rating: Decent
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No, repair with DM is cheaper. Repairing Dark Light cost 400-500 gil a piece while DM5 only cost 350 gil.

You can not trade Dark Light nor Relic (obviously) and Relic takes more than 900 Philosophy Tomestone (some fights, AK and Primals etc.). HQ crafted however are purchaseable. Due to weekly 300 Myth cap, you can't jump straight to AF2 (at least 2 week to get the cheapest piece). DL lose out to melded HQ (HQ no meld is comparable to DL in stat), so people with money will do what?

AK is also farmed because it's the fastest not just cheapest way to get Philosophy/Myth tomestone. 15 mins 4 man requirement, beat Primal any time. If you think repair is the main reason, people would have farmed Primal instead because killing Primal does not reward EXP on kill but rather completing quest.

Edited, Sep 9th 2013 2:55am by Khornette
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#24Uchida, Posted: Sep 09 2013 at 3:51 AM, Rating: Sub-Default, (Expand Post) Well on my server, I'd rather let the RMT farm the gils and all I have to do is to whip out my credit card & voila, money's not an issue.
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