Khornette wrote:
Dungeon farm for allagan metal pieces (not tomestone). Could get silver pieces quite a lot in certain dungeons.
Leves, some one got 2.5k gil leve yesterday in my LS.
FATE is NOT a good way to farm gil. FATE gives somewhere 1/5 of the amount of gil an equivalent leve gives. People need to stop hogging FATE for fast level up.
Uh, no.
Up until close to Cutter's Cry (and maybe even including that) chests that don't have gear loot on their rolls drop 4-7 tin pieces; that's 25 gil a piece and virtually worthless at that level. Sometime around late 30s/early 40s you finally start seeing bronze pieces (100 gil).......which were rewards from level *THREE* quests. It's an absolutely abysmal amount of money that's rendered impotent because of the way gear decay works.
Want to know why people just rush through Ampador Keep? It's not so much that it's fast, but because it's cheaper in terms of repair on everyone (including the tank) die to 3 - 4 times (6-8% loss) than to fight everything. Gear wear is measured in terms of experience gained and it's subtracted from the gear's amount until it hits zero, as well as there's a *time* component builtin that slows chips away while you're in combat too.
Yes, AK, the hardest 4 man there is currently, doesn't even drop a monetary reward beyond that earned from a level 3 quest. It's pathetically sad. There isn't a single instance that drops silver pieces (unless some drop in the coil). Silver and gold pieces are only given as quest rewards. Monsters drop absolutely nothing, and if you get "lucky" and get gear in every single random chest aboslutely NO ONE gets any money for that run and are operating at a loss.
Khornette wrote:
HQ High-end gears are better than Darklight/Primal and only lose out to Allaghan/Relic/AF2.
Hint: those high level crafts require components that are bought from tombstones. Where do you get tombstones?
From running dungeons. That defeats the purpose entirely of trying to get those items.
Plus, they're not better until they're HQed and melded with all 5 materia slots. At that point you have to consider if it's even worth it because in the time you've run AK (or any instance) enough times to get 9 of the vendor items (175 tombstones a piece!)
you've already gotten what mythology tombstones you need to buy the relic gear.
Uchida wrote:
I don't think this game wants to let Gil have the upper hand of things. The mentality of how it is advancing, it seems to be on to the track of Rare/Ex items from instances. This is a great damaging blow to RMT. It's just going the same way as World of Warcraft.
No, World of Warcraft went the way of introducing money that's easy to gather for the common person (remember even in WotLK Blizzard released the statistic that over half the playerbase still didn't have epic flying when you got nearly 15K while level in Northrend alone). The lack of any real dependency on currency dropped out the floor of RMT and they didn't have any real staying power since money because "worthless".
ARR's problem right now is more serious than the common person thinks because there isn't anywhere near enough generated gil coming into the economy (especially on a fresh server) compared to what's been leeched out at the level cap with endgame-esque repair bills. Whatever capital each person gains along the way through questing and leveling is quickly chipped away from teleport/porter costs and repair bills. People are not telling lies when mostly blue gear costs you close to 5K to repair for the full set from a vendor (which is still cheaper than buying dark matter to repair).
Edited, Sep 9th 2013 2:17am by Viertel