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are their attack weaknesses in game?Follow

#1 Sep 10 2013 at 11:18 AM Rating: Default
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I know they dont have elemental weaknesses but what about attack weaknesses? like bird being weak to piercing or bones being weak to blunt etc etc? Im wondering because they said there wasnt elemental weaknesses because that would lock other classes out of content (and be too "complex") yet I have a ring that gives blunt resistance.. So im guessing if i can get blunt resistance then physical attack weakness must exist in the game in which case... wouldnt THAT lock ppl out of certain content?


Also I see RMT shouting to have ppl pay for power leveling 200 bucks for 1 to 50 lmao how exactly would power leveling work in this game? I mean it wouldnt be like in a traditional MMO where a high level healer heals you while you fight stuff you normally wouldnt be able to kill.. because well this game isnt designed like that.. soo how would power leveling work exactly? (and any logic as to why anyone would pay to be PLed in a game where you can hit 50 in 4 weeks even while working 40 hours a week is beyond me)
#2 Sep 10 2013 at 11:24 AM Rating: Decent
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No official word, but considering taking a MNK into Qarn and he notices his damage about 10% higher on every skeleton and the BRD I took along noticed the same effect on the bats and bees I'd say it's possible. It's probably a small amount (not like 50% negative or positive like FFXI) but it tenatively looks like it's in effect.
#3 Sep 10 2013 at 11:24 AM Rating: Excellent
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I'm pretty sure those physical resistances only work one way, mob to player and not vise verse, although I could be wrong. As for how power leveling works, I have no idea and don't even care to know. The day I pay someone to play my game for me is the day I fail at considering myself a gamer.

Edited, Sep 10th 2013 1:25pm by DragonBourne
#4 Sep 10 2013 at 11:26 AM Rating: Good
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PCs definitely have attack type resistance. Just check your character's stats and you'll see separate resistances for blunt, piercing and slashing.

I haven't seen any testing yet that suggests mobs have the same resistances/weaknesses, and if so, whether they match up to what we had in FFXI.
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#5 Sep 10 2013 at 11:27 AM Rating: Good
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DuoMaxwellxx wrote:
Also I see RMT shouting to have ppl pay for power leveling 200 bucks for 1 to 50 lmao how exactly would power leveling work in this game? I mean it wouldnt be like in a traditional MMO where a high level healer heals you while you fight stuff you normally wouldnt be able to kill.. because well this game isnt designed like that.. soo how would power leveling work exactly? (and any logic as to why anyone would pay to be PLed in a game where you can hit 50 in 4 weeks even while working 40 hours a week is beyond me)

I'm guessing that you give them access to your account, and then hope that they do quests and story line missions for you rather than simply plundering everything you have (or leveling you to 50 and then plundering everything that you have).
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#6 Sep 10 2013 at 12:52 PM Rating: Good
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Quote:
So im guessing if i can get blunt resistance then physical attack weakness must exist in the game in which case...


This logic doesn't work here. In FFXIV players have Fire resistance, and as you already know, there are no enemies with elemental weakness to fire. Same goes for every element.

To answer the question though: I have not heard of enemies having specific weaknesses to certain weapon types. If I had to guess I would think that these types of enemy weaknesses do not exist, for the same reason you stated and the same reason elemental weaknesses do not exist - it creates favouratism for some classes/jobs that can take advantage of these weaknesses.
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#7 Sep 10 2013 at 2:14 PM Rating: Decent
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I haven't looked into it that much, but Disembowel (Lancer attack) does reduce piercing resistance by 10%. I would be curious to know if different types of monsters have different resistances.

Edited, Sep 10th 2013 4:14pm by LucasNox
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#8 Sep 10 2013 at 2:16 PM Rating: Excellent
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LucasNox wrote:
I haven't looked into it that much, but Disembowel (Lancer attack) does reduce piercing resistance by 10%. I would be curious to know if different types of monsters have different resistances.

Edited, Sep 10th 2013 4:14pm by LucasNox


Yeah, but that's not a natural resistance. That's just a debuff you placed on the mob to make it more vulnerable to your attacks. I don't think any of them have natural resistances, because if they did, they would be in complete contradiction to the reason they didn't want to implement elemental weaknesses.
#9 Sep 10 2013 at 2:30 PM Rating: Excellent
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Canadensis wrote:
Quote:
So im guessing if i can get blunt resistance then physical attack weakness must exist in the game in which case...


This logic doesn't work here. In FFXIV players have Fire resistance, and as you already know, there are no enemies with elemental weakness to fire. Same goes for every element.

To answer the question though: I have not heard of enemies having specific weaknesses to certain weapon types. If I had to guess I would think that these types of enemy weaknesses do not exist, for the same reason you stated and the same reason elemental weaknesses do not exist - it creates favouratism for some classes/jobs that can take advantage of these weaknesses.

Every group doing Chimera on my server wants a bard or 2. All the other DPS in line to be one of the extras. Not because of this particular topic, but that favoritism is still there.
#10 Sep 10 2013 at 2:39 PM Rating: Good
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Every group doing Chimera on my server wants a bard or 2. All the other DPS in line to be one of the extras. Not because of this particular topic, but that favoritism is still there.


I totally agree that it is still there. Class favouratism will always be there. There is just less of it than there could have been if elemental weaknesses factored into the equation.

The problem being that it is very tough to prefectly balance all of the classes such that there are no differences if you bring a Lancer over a Pugilist or an Archer or an Arcanist. If the game was perfectly balanced then there would be no favouritism for a specific class in a specific role.

Hopefully they eventually lead to a fourth distinction in roles: Support. The trinity of Tank, Healer, DPS seems to be a bit too restrictive especially surrounding BRD. Either that or the DPS role will just fill up more and more with these hybrid classes and queues will climb.
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#11 Sep 10 2013 at 2:43 PM Rating: Good
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Canadensis wrote:
Quote:
Every group doing Chimera on my server wants a bard or 2. All the other DPS in line to be one of the extras. Not because of this particular topic, but that favoritism is still there.


I totally agree that it is still there. Class favouratism will always be there. There is just less of it than there could have been if elemental weaknesses factored into the equation.

The problem being that it is very tough to prefectly balance all of the classes such that there are no differences if you bring a Lancer over a Pugilist or an Archer or an Arcanist. If the game was perfectly balanced then there would be no favouritism for a specific class in a specific role.

Hopefully they eventually lead to a fourth distinction in roles: Support. The trinity of Tank, Healer, DPS seems to be a bit too restrictive especially surrounding BRD. Either that or the DPS role will just fill up more and more with these hybrid classes and queues will climb.


Is that a Synergist class in the works that I smell? :P In all reality, I think you ARE onto something, but in order to achieve it, SE would have to take certain skills from certain classes/jobs, which might not go over too well. I'd like to see it, though.
#12 Sep 10 2013 at 2:45 PM Rating: Good
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Canadensis wrote:
Quote:
Every group doing Chimera on my server wants a bard or 2. All the other DPS in line to be one of the extras. Not because of this particular topic, but that favoritism is still there.


I totally agree that it is still there. Class favouratism will always be there. There is just less of it than there could have been if elemental weaknesses factored into the equation.

The problem being that it is very tough to prefectly balance all of the classes such that there are no differences if you bring a Lancer over a Pugilist or an Archer or an Arcanist. If the game was perfectly balanced then there would be no favouritism for a specific class in a specific role.

Hopefully they eventually lead to a fourth distinction in roles: Support. The trinity of Tank, Healer, DPS seems to be a bit too restrictive especially surrounding BRD. Either that or the DPS role will just fill up more and more with these hybrid classes and queues will climb.

Yea, I'm definitely not surprised to see it. I just had to vent a little on that topic. Being one who yesterday got invited to a Chimera party and was welcomed with somethin' along the lines of "Why'd you invite him? We need a bard!"Smiley: lol
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