I'll just leave you with this. Attempting to have a dialogue is pointless when there is so much inconsistency/misinformation. Your original statement
Still, Melee DPS is not really that needed for BoC tbh (you don't really need single target LB3) and ranged at the moment just get so many advantages over melee.
Contradictory/erroneous comments in your posts
Not really the case at all.
Melee LB is incredibly useful for turn 1, turn 2, turn 4, and turn 5. Monk DPS is actually just a little lower than BLM DPS at the moment.
I would say BRD is sitting pretty nicely at the moment with a balance of many CDs, damage while moving, executes, DoTs, awesome from DoTs, and songs for everyone (realistically: BLM/SMN and your healers).
Again, will change a bit come patch.
Well actually DRG abilities animation are getting buffed to be faster and you can move instantly after/or almost instantly after it is used. SE believes that with this DRG can weave these abilities into their rotation (they are not on GCD) the approx dmg benefit will be 10%. Not that they are giving a straight 10% dmg increased to DRG.
Which conflicts with your previous post regarding melee receiving a flat 10% damage increase.
Tl;dr: BRD can do everything other DPS specialise in, except for LB3.
Which should actually read: melee LB1-3. BRD also cannot stun like MNK and DRG can.
Also FYI, i have played all job. I got all jobs with Relic and DL/iLvl 70 crafted.
Which has no place in this conversation given it is about coil. You have only raided with one of those jobs. This discussion pertains to raid-based content making this comment irrelevant. Not to mention the fact that having a relic does not make you an expert at the job. Misinformed opinions in your post
Currently the only non GCD DRG use to maximise dmg is Leg Sweep (120 potency/20 sec CD), because in later content Stun is useless so you don't care about Stun resist.
Correction: stunning dreadknights in the highest turn is actually a big concern.
With a little luck BRD can go a long way over BLM or MNK DPS.
Correction: BRD DPS is actually right beside MNK and BLM
You don't believe that luck would push BRD dps over BLM or MNK, especially in T4?
Correction: There is no other job that can push higher AoE DPS than BLM at this given time, making turn 4 a trivial case for comparing DPS considering BLM DPS is quite inflated due to the AoE nature of turn 4.
Khornette in regards to turn 4:
Don't forget that Venomous Shot can be applied to multiple target, hence it is no. target x times more likely to crit, more likely to get Bloodletter, more like to get free DPS. Barrage extra hit will also crit if the first hit crit.
Again, turn 4 is not single-target intensive but AoE intensive. Citing skills like barrage from a BRD that focus on single target in an AoE-based turn is nonsense.
RD DPS can be said that it is dependent on luck, you could do very very well off compared to others or you could do adequately, because unlike other job BRD crit benefit don't stop at the crit...
Correction: BLM DPS is just as dependent on luck with thundercloud and firestarter. More so than BRD, actually, because we don't crit as often and cannot rely on our crit to carry our damage should RNG decide to give 0 TC procs throughout an entire fight.
Because rotation isn't something strictly followed. There are many many times as Melee you don't get to do your next combo in the rotation because you need to move out of AoE and it ruins your positioning
Correction: every class in this game has a set rotation: strictly followed or not. What you just described was a situation where you could not finish your rotation. What would happen after you missed the opportunity to finish your rotation would be to restart your rotation...implying that rotation is something you strictly follow.
you play BLM, you don't require positioning
Correction: Any time there is AoE involved, single-targeted attacks, or movement of any kind, BLM is subjected to the same treatment as melee with only thunder DoT ticking on the boss and possible firestarter or thundercloud procs that had not been used up prior to movement. Astral fire lasts only a set amount of time similar to greased lightning. If it falls off, there will be time taken to ramp damage back up.
You know why you do the left side on T2, because it's to accomodate the guess what, Melee
Correction: Left path is often decided based on group composition. If you have more physical DPS than magic DPS, left is a wiser choice. If your group has no problem dealing with Allagan rot, left is an easier choice. No accommodation is done for melee as BRDs also use physical DPS.
Quote=Khornette assuming the MNK only get 1 LB3 for his parse (20,000 dmg min for an all Relic+1 party)
Correction and false assumption: LogRep was configured to not include LB damage. FFXIVApp also excludes LB damage.
Quote=Khornette Melees are not desirable in Coil
Postulate: You would expect to see no one playing MNK or DRG and no T5 groups with MNK or DRG.
Actual reality: There are plenty with both classes and they do just fine.
New postulate: You are the problem: not melee DPS.
Quote=Khornette Unlike you, I've played a whole lot different jobs
Correction: I currently have 5 jobs at 50, two of which I raid with (BLM and SCH): all different roles except for SMN and BLM.
Quote=Khornette Just FYI, Crono has 263.7 DPS while singing song
Correction: Crono is not designated to sing any song for turn 5. If he is, it would be foe requiem for the AoE LB2/3 on snake phase where DPS is halted for 3-4 seconds in a 13 minute fight. I thought you had every job at 50 and had a relic for each? Surely the cast time of foe requiem would be known to you. Out of a fight with 780 seconds in it, 4 (max) of those are spent singing = 0.5% of the time. Edited, Dec 14th 2013 9:23am by HitomeOfBismarck