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This kind of behavior from a level 50 tank? Seriously?Follow

#102 Sep 18 2013 at 1:47 AM Rating: Good
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Magilicotti wrote:
Speaking of tanking properly, I have a question about a macro I want to set up. Basically I am only interested in marking one mob at a time, thus I want to just place the number 1 mark up and I've been using:

/enemysign attack1 <t>
/ac "Heavy Swing" <t>

However each time I use Heavy Swing, it'll turn off/on the attack sign 1. Is there a stop script line I need to use? I cannot seem to get it to work properly.


have you tried adding /wait 1 to it? maybe?

(note this is just blind guessing)

Edited, Sep 18th 2013 12:48am by Olorinus
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#103 Sep 18 2013 at 2:48 AM Rating: Decent
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Olorinus the Ludicrous wrote:
Magilicotti wrote:
Speaking of tanking properly, I have a question about a macro I want to set up. Basically I am only interested in marking one mob at a time, thus I want to just place the number 1 mark up and I've been using:

/enemysign attack1 <t>
/ac "Heavy Swing" <t>

However each time I use Heavy Swing, it'll turn off/on the attack sign 1. Is there a stop script line I need to use? I cannot seem to get it to work properly.


have you tried adding /wait 1 to it? maybe?

(note this is just blind guessing)

Edited, Sep 18th 2013 12:48am by Olorinus


Well no, but time isn't an issue because I am using Heavy Swing on GC rotation. I want it to be applied to what I am attacking basically, and if the target changes Heavy Swing is about the first ability I am using on a mob. I am beginning to rethink this strategy. I am using a controller and macro spots are at a premium. I may try to keybind the signs... but when I'd like to use just the controller to accomplish this.
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#104 Sep 18 2013 at 4:40 AM Rating: Decent
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Magilicotti wrote:
Well no, but time isn't an issue because I am using Heavy Swing on GC rotation. I want it to be applied to what I am attacking basically, and if the target changes Heavy Swing is about the first ability I am using on a mob. I am beginning to rethink this strategy. I am using a controller and macro spots are at a premium. I may try to keybind the signs... but when I'd like to use just the controller to accomplish this.

Just make a keybind for the enemysign part of the macro. Shift+[insert your Heavy Swing keybind here]. There's a ton of buttons on a keyboard Smiley: nod
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#105 Sep 18 2013 at 5:43 AM Rating: Decent
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FilthMcNasty wrote:
Magilicotti wrote:
Well no, but time isn't an issue because I am using Heavy Swing on GC rotation. I want it to be applied to what I am attacking basically, and if the target changes Heavy Swing is about the first ability I am using on a mob. I am beginning to rethink this strategy. I am using a controller and macro spots are at a premium. I may try to keybind the signs... but when I'd like to use just the controller to accomplish this.

Just make a keybind for the enemysign part of the macro. Shift+[insert your Heavy Swing keybind here]. There's a ton of buttons on a keyboard Smiley: nod


Noooooo I say to your evil keyboards!

But I think you're right. I may have to go KB&Mice for tanking. I totally love the controller for a lot of functions in this game, but targeting and cross bar limited buttons can help me get a party killed quickly. Yes, I do know that I can access more cross bar slots by holding R1 and pushing a corresponding button for a new page.. but that becomes too much work when in group play.
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#106 Sep 18 2013 at 6:53 AM Rating: Good
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Magilicotti wrote:
FilthMcNasty wrote:
Magilicotti wrote:
Well no, but time isn't an issue because I am using Heavy Swing on GC rotation. I want it to be applied to what I am attacking basically, and if the target changes Heavy Swing is about the first ability I am using on a mob. I am beginning to rethink this strategy. I am using a controller and macro spots are at a premium. I may try to keybind the signs... but when I'd like to use just the controller to accomplish this.

Just make a keybind for the enemysign part of the macro. Shift+[insert your Heavy Swing keybind here]. There's a ton of buttons on a keyboard Smiley: nod


Noooooo I say to your evil keyboards!

But I think you're right. I may have to go KB&Mice for tanking. I totally love the controller for a lot of functions in this game, but targeting and cross bar limited buttons can help me get a party killed quickly. Yes, I do know that I can access more cross bar slots by holding R1 and pushing a corresponding button for a new page.. but that becomes too much work when in group play.


It is possible to work at full efficency as a Warrior on a controller. You need to make good use of macros. For instance using this line1- heavy swing line2- tomahawk. This frees up one space on your bar. You could macro some defensive abilities in order of importance without wait times. So each time you click it, the next action gets popped.

Put your mount, sprint and defiance on a seperate bar as they are not generally needed in dungeons. Unless you die you would need to reapply defiance then switch back.

By doing macros like this you can easily free up enough space to set some marks to your hotbar.

Edit: There is half a Warrior guide over on the Warrior subforum if anyone would like get afew tips. It should be finished by Friday.

Edited, Sep 18th 2013 8:56am by Warby
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#107 Sep 18 2013 at 7:20 AM Rating: Good
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Archmage Callinon wrote:
As I've gotten to higher and higher levels I've found, as a dps, that marks are really REALLY helpful.

Let me give an example:

I was in Stone Vigil yesterday.. on the very first pull the tank just ran in and started whacking things. Now whenever a tank doesn't mark things, I generally focus the target they started with. Well it didn't take much focusing...after 2 attacks I had pulled threat on that target. So I switch to another target to try and give the tank time to get the first one back. One attack later, I have threat on the second target.

At this point I'm popping defensive cooldowns and searching the auto-translator for "Please set the enemy marks." Because me just watching the threat meter clearly isn't quite enough.

I'm not an idiot. I know how threat works, and I know how to read the two threat meters provided. I know when to hold back, I know when to switch targets to avoid pulling threat. But this was literally after pushing two buttons.

This isn't an attempt to make myself look amazing, or to say that "lulz tankz r bad l2p." This is intended to illustrate that not all tanks are capable of holding threat from dps that are doing their job properly without the assistance of the marking system...or telepathy.

Edited, Sep 14th 2013 10:10am by Callinon



I recently experienced this. But it's really tough to see what mob they are attacking, unless I'm eyeing the mob's health bars. I may mark things myself for them once I figure out what they are hitting.


Edited, Sep 18th 2013 9:21am by TwilightSkye
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#108 Sep 18 2013 at 7:42 AM Rating: Good
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for the macro conversation:

I dont know if it will make a difference but try using:

/mk attack1 <t>

instead of /enemysign

On the whole subject of marking, im of the opinion that if you mark (even though its not necessary) the fights go a lot smoother. So instead of saying "If the dps just pay attention you don't need to mark" save yourself the head ache and just make a marking macro.. its not hard and results in very smooth runs.
#109 Sep 18 2013 at 8:06 AM Rating: Decent
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Quote:
It is possible to work at full efficncy as a Warrior on a controller. You need to make good use of macros. For instance using this line1- heavy swing line2- tomahawk. This frees up one space on your bar. You could macro some defensive abilities in order of importance without wait times. So each time you click it, the next action gets popped


Explain the Heavy Swing followed by a Tomahawk macro? Or was that just an example, because I was not aware that is something to do. What is length of wait you can apply to a macro line? I'd feel weird applying too much to one macro.. like I'd lose a bit of control when reacting to different situations. he defensive macro is a good idea, rate up.

Quote:
Put your mount, sprint and defiance on a seperate bar as they are not generally needed in dungeons. Unless you die you would need to reapply defiance then switch back.


Oh yeah, that's been done long before now. A good tip for others out there though. And while this can help solve controller cross bar space issues, it does little to fix the issue of controller targeting.

Quote:
On the whole subject of marking, im of the opinion that if you mark (even though its not necessary) the fights go a lot smoother. So instead of saying "If the dps just pay attention you don't need to mark" save yourself the head ache and just make a marking macro.. its not hard and results in very smooth runs.


That's what I am discussing here. I think, and it is my opinion, I know.. that throwing out many marks are fine in raid settings.. but I think simple dungeon runs will require less marks. I like to throw up one. Just one, of the mob I am currently attacking. My stance is.. if you can pull hate off that one, then I deserve some lip about it. Pull hate off the others than it's your own fault. (excluding healers)
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#110 Sep 18 2013 at 8:39 AM Rating: Decent
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Pontipy wrote:
for the macro conversation:

I dont know if it will make a difference but try using:

/mk attack1 <t>

instead of /enemysign


This doesn't work either as that is what I use and I have the same issue. My problem is that I keep my #1 mark on my Tomahawk button so it will at the very least mark my pull, but I have a tendency to run in to the fight spamming my Tomahawk button so it goes off as I am inbound. What ends up happening is both good and bad. On the one hand, it makes the #1 symbol flash above their head to make it easier to see which one I am going after, but it also leaves the target unmarked 50% of the time depending on when Tomahawk goes off. The other problem is that once I initiate a pull, I don't use Tomahawk again in a fight unless an enemy gets loose so I only ever mark my first target.

I really want a line that activates the mark and leaves it there, then I could switch to having mark on Heavy Swing and just go from there. I am also thinking of changing from the #1 mark to X mark since it is more visible and if I am only marking one target, it should be very obvious which one it is. The other thing I am dabbling with is establishing an alphabetical kill order at the onset of a dungeon. Simply kill from top to bottom on the enemies list and then there is no room for confusion. Then, the only time marking matters is on mini-boss and higher encounters wherein a different kill order may be necessitated.
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#111 Sep 18 2013 at 8:51 AM Rating: Good
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Explain the Heavy Swing followed by a Tomahawk macro? Or was that just an example, because I was not aware that is something to do. What is length of wait you can apply to a macro line? I'd feel weird applying too much to one macro.. like I'd lose a bit of control when reacting to different situations. he defensive macro is a good idea, rate up.


Far from a Macro expert, but I spent a few good hours messing with them last weekend:

/ta <t>
/ac "Heavy swing" <t>
/wait 2.5
/ac "Skull sunder" <t>

….ect and added /waits and /ac as wanted

At first I did not have the /ta <t> and was noticing my weapon skills were hitting whatever mob hit me last. So in a dungeon of 3 mobs hitting me, it would be chaotic, and I would not want to use that in Duty Finder.

Like I said though, far from an expert and this is just what I happened on while trying to find things out on my own.
#112 Sep 18 2013 at 8:54 AM Rating: Good
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Magilicotti wrote:
Quote:
It is possible to work at full efficncy as a Warrior on a controller. You need to make good use of macros. For instance using this line1- heavy swing line2- tomahawk. This frees up one space on your bar. You could macro some defensive abilities in order of importance without wait times. So each time you click it, the next action gets popped


Explain the Heavy Swing followed by a Tomahawk macro? Or was that just an example, because I was not aware that is something to do. What is length of wait you can apply to a macro line? I'd feel weird applying too much to one macro.. like I'd lose a bit of control when reacting to different situations. he defensive macro is a good idea, rate up.

Quote:
Put your mount, sprint and defiance on a seperate bar as they are not generally needed in dungeons. Unless you die you would need to reapply defiance then switch back.


Oh yeah, that's been done long before now. A good tip for others out there though. And while this can help solve controller cross bar space issues, it does little to fix the issue of controller targeting.

Quote:
On the whole subject of marking, im of the opinion that if you mark (even though its not necessary) the fights go a lot smoother. So instead of saying "If the dps just pay attention you don't need to mark" save yourself the head ache and just make a marking macro.. its not hard and results in very smooth runs.


That's what I am discussing here. I think, and it is my opinion, I know.. that throwing out many marks are fine in raid settings.. but I think simple dungeon runs will require less marks. I like to throw up one. Just one, of the mob I am currently attacking. My stance is.. if you can pull hate off that one, then I deserve some lip about it. Pull hate off the others than it's your own fault. (excluding healers)


The macro i used as an example is actually one i use.
Basically, if the mob is in range of your heavy swing, then heavy swing will activate. If the mob is out of heavy swing range it uses the next one on the list which is your ranged attack tomahawk.

I never have wait times in any of my macros, as i agree it takes away some of your controll. I just put actions straight after otheres so, aslong as the action at the top is not yet ready the second one will activate.
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#113 Sep 18 2013 at 9:07 AM Rating: Decent
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Of course, that only goes so far. There have to be conditions that exclude one ability over the other. In the case of your Heavy Swing / Tomahawk macro the condition is range, and that is only true if you don't spam keys while the GCD is happening. What I have noticed is that when you have two or more actions on a single macro it tries them sequentially. If you spam your HS/Tom macro you will occasionally get a Tomahawk while in-close because at the moment you hit your macro HS was on GCD and by the time it reaches the second line the GCD has expired and thus Tomahawk is fired off. This happens a lot with my defensive cooldown macro and my MNKs combo macro. On my MNK I have a progressive combo macro since one thing enables the next, but you cannot spam it because you will miss the timings on GCDs and fire off the incorrect action.

As for the 2.5sec wait it is especially problematic since you can only use whole numbers for /wait and the GCD is a fraction so you lose a lot of efficiency by trying to string together combos to a single button press. For example, if you wanted to chain together a full combo you would have to do the following:

/ac "Heavy Swing" <t>
/wait 3
/ac "Skull Sunder" <t>
/wait 3
/ac "Butcher's Block" <t>

Now, the GCD does not rise above 2.5sec so that is the ceiling (unless slow has an effect here) so at the very least, you're losing 1.5sec with each macro press. This only gets worse and worse as you apply +SkillSpeed and the GCD is reduced even more (that becomes a lot of DPS over time). If you stacked enough +SkSpd to bring your GCD down to 2sec (if that is even possible) then you could probably do something really nice with it, but even then you will likely encounter latency issues that eat up some of your attacks and ruin your combos.

Edited, Sep 18th 2013 11:10am by Azoria
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#114 Sep 18 2013 at 10:23 AM Rating: Good
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Llester wrote:

more than thousands. and i still don't feel the need to narrow my gameplay to only FATEs. I mean, i see the other side of this, but I just don't see the fun in pursuing the most efficient exp/hour at the cost of fun. i'm well aware that i'm in the minority on this.


I agree, I don't feel sorry for any one who fate grinds to 50 and then complains about the game being boring.

As far as tanking, I don't really care if a tank marks or not, I'm smart enough not to draw aggro, but personal preference, I would rather they marked, just cause to me it makes things easier having a kill order. The tank I run with marks all mobs, he does it in about 2 secs, and he does it on a controller.

I played a DK tank in Wrath, and for me it got to the point that if someone started pulling in front of me or just consistently pulling aggro by not assisting off me, I would ask them to stop, if they kept doing it, I let them die. Sure its just a random dungeon, and its not "srs biznus" but there is no point in making someone else's job harder.
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#115 Sep 18 2013 at 12:11 PM Rating: Good
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Okay.. I am switching back to KB&M and I've done keybinding. It's an old keybind setup I'd use healing in another MMO before and I loved the hand positioning associated with it. Basically I've gone from a horizontal position (1-0) to a more vertical. If I can somehow crudely illustrate below:

1 2 3 4
Q W E
A S D
Z X

What this does for me is allow my hand to rest completely over the key bound area. My middle finger rests over the number 2 key. (I've also applied a drop of super glue giving a raised bump for physical verification) while my index finger is resting on the letter E key, and my ring finger likewise over the Q key. My index finger is a busy little finger in all of this, as it controls what I've got slotted in the number 4 and 5 key (5 is optional because the finger can slide comfortably over) Also note my hand can slide upwards slightly giving my index and ring finger easy control over the number 1 & 3 key without losing positioning for the middle finger's number 2 key.

My pinky is easily able to reach the TAB key for targeting that way if needed. And I've reset the CTRL keybinds for the 2nd hot bar to ALT, this way my thumb, usually resting over the far left side of the space bar can hit and hold ALT for my now 2nd hot bar set. Now this will take a bit of getting use to, especially the hand slide south to activate A,S,D and Z & X (if you needed those two assigned for anything) but now I have complete control with little hand movement.

I haven't used this set up in a long time, so I'll go test run on some guildleves, then a couple guildhests before committing to tanking a dungeon.

Oh, and in case you are wondering my keykind set up, it's as follows,

Hot Bar One
1 - Flash
2- Skull Sunder
3 - Overpower
4 - Tamahawk
Q - Heavy Swing
W - Brutal Swing
E - Butcher's Block
A - Maim
S - Mercy Strike
D - Storm's Path
Z - Attack Sign 1
X - Attack Sign 2

Hot Bar Two
Alt+1 - Foresight
Alt+2 - Bloodbath
Alt+3 - Convalescence
Alt+4 Inner Beast
Alt+Q - Fracture
Alt+W - Limit Break
Alt+E - Thrill of Battle
Alt+A - Berserk
Alt+S - Unchained
Alt+D - n/a
Alt+Z - n/a
Alt+X - n/a


I've also key bounded to 5 through 0 various things.. food, choco, sprint, Defiance, etc.. And yes, this eliminated WASD movement.. but I haven't used WASD to move an MMO character for many years.
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#116 Sep 18 2013 at 2:10 PM Rating: Decent
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That is one of the several smart ways to keybind. Standard, out of the box MMO keybind setups are horribly wrong. I'm using a controller now and enjoying it, but am going to setup my usual keybind system as well (not too different from yours) in preparation for harder endgame content and especially PvP.


With my setup i generally have W and R for strafe, and everything else around those keys bound to abilities based on priority/ease of access. And i place them on my bars in such a way as to essentially mirror my keyboard.

Strafe with KBD, move/turn with mouse is the rule. Also, i avoid modifiers (ALT + key) as much as possible.

Some of the setups i've seen in guides are horribly bad. I mostly stole mine from Taugrim's guide and modified it.

edit: wait, the game doesn't force you to use modifiers for different hotbars does it? that would make me sad.



Edited, Sep 18th 2013 4:11pm by Llester

Edited, Sep 18th 2013 4:23pm by Llester
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#117 Sep 19 2013 at 12:40 PM Rating: Good
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Azoria wrote:
Of course, that only goes so far. There have to be conditions that exclude one ability over the other. In the case of your Heavy Swing / Tomahawk macro the condition is range, and that is only true if you don't spam keys while the GCD is happening. What I have noticed is that when you have two or more actions on a single macro it tries them sequentially. If you spam your HS/Tom macro you will occasionally get a Tomahawk while in-close because at the moment you hit your macro HS was on GCD and by the time it reaches the second line the GCD has expired and thus Tomahawk is fired off. This happens a lot with my defensive cooldown macro and my MNKs combo macro. On my MNK I have a progressive combo macro since one thing enables the next, but you cannot spam it because you will miss the timings on GCDs and fire off the incorrect action.

As for the 2.5sec wait it is especially problematic since you can only use whole numbers for /wait and the GCD is a fraction so you lose a lot of efficiency by trying to string together combos to a single button press. For example, if you wanted to chain together a full combo you would have to do the following:

/ac "Heavy Swing" <t>
/wait 3
/ac "Skull Sunder" <t>
/wait 3
/ac "Butcher's Block" <t>

Now, the GCD does not rise above 2.5sec so that is the ceiling (unless slow has an effect here) so at the very least, you're losing 1.5sec with each macro press. This only gets worse and worse as you apply +SkillSpeed and the GCD is reduced even more (that becomes a lot of DPS over time). If you stacked enough +SkSpd to bring your GCD down to 2sec (if that is even possible) then you could probably do something really nice with it, but even then you will likely encounter latency issues that eat up some of your attacks and ruin your combos.

Edited, Sep 18th 2013 11:10am by Azoria



This is absolutely not true.

/wait 2.5 works perfectly well.

So does /wait .5 and /wait .1 and any other combination of #.#

The cooldowns are specifically 2.49 so that this will work. Check it out.

:)
#118 Sep 19 2013 at 12:45 PM Rating: Good
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I will have to test it again then because I remember in beta I could not get my wait times to work and the answer I got was the one I posted. It would appear I have spread misinformation, and for that, I apologize.
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#119 Sep 19 2013 at 1:15 PM Rating: Excellent
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Azoria wrote:
I will have to test it again then because I remember in beta I could not get my wait times to work and the answer I got was the one I posted. It would appear I have spread misinformation, and for that, I apologize.


It's np. That issue your are having where the stacked macros sometime go off in the wrong order is spot on. Latency can also cause this /wait 2.5 kind of macro to fail, so the extra .5 can sometimes work better. Still, you do lose DPS over a long fight as you said.

For DPS especially it seems much better to keep your attacks spammable.

/macroicon "Vorpal Thrust"
/ac "Raging Strikes" <me>
/ac "Vorpal Thrust" <t>

I really like to add Raging Strikes into my main attack. Works well for spells to:

/macroicon "Fire"
/ac "Virus" <t>
/ac "Raging Strikes" <me>
/ac "Fire" <t>

This way I will always cast Virus and Raging Strike at the start of the fight. Just keep spamming until Fire goes off. The /wait 2.5 equivalent would be sub-par IMO.

Any discussion about Macros should include sharing /macroicon with anyone who is not aware. It is not on Lodestone's text list. It makes the Icon appear as the Ability named would, including cooldown and MP cost. To keep the macros straight in your big Macro Page you can still assign a matching an icon to it. /macroicon will overwrite whatever you pick when you set it to your hotbar. (I just make them match so I know which is which on the Macro Page.)

I really like this one for ARC too:

/macroicon "Aetherflow"
/ac "Aetherflow" <me>
/ac "Energy Drain" <t>

Notice in this one the icon that is displayed is Aetherflow, since you want to actually watch the Aetherflow cooldown to know when Energy Drain is ready again.

Here's a couple more for THM:

/macroicon "Blizzard"
/ac "Transpose" <me>
/ac "Blizzard" <t>

Now when you are low MP you just have to start spamming this. The cooldown for Transpose is generally long enough for your MP to refill, so it won't go off a second time until you are ready. At almost full MP I usually cast:

/macroicon "Fire III"
/ac "Swiftcast" <me>
/ac "Fire III" <t>

It's nice to shortcut the casting time of Fire III, and immediately get the full stacks of Astral Fire without casting Transpose to go back to fire.

Here's InstaSleep:

/macroicon "Sleep"
/ac "Swiftcast" <me>
/ac "Sleep" <t>

And a good one for WHM and "Oh-sh*t" is:

/macroicon "Cure III"
/ac "Swiftcast" <me>
/ac "Cure III" <t>

Another one where short-cutting the casting time is doubly beneficial.

Hope this ends up helping someone. :)

Edited, Sep 19th 2013 4:26pm by Gnu
#120 Sep 19 2013 at 2:29 PM Rating: Decent
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I think more people would be tank if this game had better targeting.. Tried it to 21 and it is a pain in the ###
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#121 Sep 19 2013 at 4:25 PM Rating: Excellent
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Nashred wrote:
I think more people would be tank if this game had better targeting.. Tried it to 21 and it is a pain in the ###


The targeting for melee isn't much better.

Oh, there are two mobs in front of me but tab grabbed the thing 2 levels down and behind me? Oh, that's super.. thanks.
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#122 Sep 19 2013 at 4:33 PM Rating: Good
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Archmage Callinon wrote:
Nashred wrote:
I think more people would be tank if this game had better targeting.. Tried it to 21 and it is a pain in the ###


The targeting for melee isn't much better.

Oh, there are two mobs in front of me but tab grabbed the thing 2 levels down and behind me? Oh, that's super.. thanks.


I don't use tab. Tab wasn't good to use in FFXI either. For that, I used the mouse. I do something different in XIV however, that involves, I think the X button(dont know PC equivalent) which USUALLY selects the nearest target, then I shortcut from there with the direction pad, pressing whatever directional button the intended mob I want to target is at.
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#123 Sep 19 2013 at 4:46 PM Rating: Excellent
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Thanks for sharing that /macroicon, Gnu. I'm going to add that to mine starting now. As far as macro timers go, I started with them at 2.6 but may go down to 2.5. Most if not all of my skills sit at 2.46.
#124 Sep 19 2013 at 6:04 PM Rating: Good
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I like to mix in my buffs to my macros like (DRG)
/macroicon Keen Flurry
/ac "Keen Flurry" <me>
/wait1
/ac "Featherfoot" <me>
ect..
works great and frees up space on my controller board, works better if the items have the same recast times as well, also like to use Bloodoath/Blood for blood, same timers and what dmg I take from b 4 b gets made up with bloodoath

was just reading other posts about macros figured id share a couple I use

Edited, Sep 19th 2013 8:06pm by JeremyPD55
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#125 Sep 19 2013 at 6:43 PM Rating: Excellent
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3,178 posts
TwilightSkye wrote:
Archmage Callinon wrote:
Nashred wrote:
I think more people would be tank if this game had better targeting.. Tried it to 21 and it is a pain in the ###


The targeting for melee isn't much better.

Oh, there are two mobs in front of me but tab grabbed the thing 2 levels down and behind me? Oh, that's super.. thanks.


I don't use tab. Tab wasn't good to use in FFXI either. For that, I used the mouse. I do something different in XIV however, that involves, I think the X button(dont know PC equivalent) which USUALLY selects the nearest target, then I shortcut from there with the direction pad, pressing whatever directional button the intended mob I want to target is at.


The equivalent of the X button for PC is the Keybind "Confirm" under the system Keybinds.

This usually functions similarly to "Target Nearest Enemy". It has the added bonus (or drawback) of being able to target NPC's and objects. Because of that, it's great to use for Gathering or talking to NPC's in town, or even crafting. It is NOT good for trying to target enemies in big mobs like fates, because the target filtering under "While weapon is Drawn" is currently not filtering out NPC and minions as it should be. After that is fixed I may change my go-to "Target Nearest Enemy" button to be "Confirm" instead.

Callinon, if you use "Target Nearest Enemy" first, and THEN use Tab (which is default set to the Keybind "Cycle Enemies Nearest to Furthest") you will have an easier time getting to the mob you wanted. I think the TAB = "Nearest to Furthest" is a bit broken sometimes because of differences in elevation, which are not properly accounted for in the distance equation. Just a guess. Probably they will be fixing this as well since most players use Tab as the primary means of targeting.
#126 Sep 19 2013 at 7:09 PM Rating: Excellent
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Quote:
Callinon, if you use "Target Nearest Enemy" first, and THEN use Tab (which is default set to the Keybind "Cycle Enemies Nearest to Furthest") you will have an easier time getting to the mob you wanted. I think the TAB = "Nearest to Furthest" is a bit broken sometimes because of differences in elevation, which are not properly accounted for in the distance equation. Just a guess. Probably they will be fixing this as well since most players use Tab as the primary means of targeting.


Good idea. I'll play with the bindings so I can have that function easily.
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#127 Sep 19 2013 at 7:12 PM Rating: Excellent
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JeremyPD55 wrote:
I like to mix in my buffs to my macros like (DRG)
/macroicon Keen Flurry
/ac "Keen Flurry" <me>
/wait1
/ac "Featherfoot" <me>
ect..
works great and frees up space on my controller board, works better if the items have the same recast times as well, also like to use Bloodoath/Blood for blood, same timers and what dmg I take from b 4 b gets made up with bloodoath

was just reading other posts about macros figured id share a couple I use


A big defensive Macro is pretty great. I use one that really goes crazy and it's just spammable. No /waiting. (BTW, you need "Quotations" to make /macroicon work).

Only works on classes, you have to delete some abilities to get it to work on jobs:

/macroicon "Second Wind"
/ac "Second Wind" <me>
/ac "Foresight" <me>
/ac "Featherfoot" <me>
/ac "Keen Flurry" <me>
/ac "Awareness" <me>
/ac "Cure" <me>

You just spam this when you are in trouble and when Cure starts going off you will be taking minimal damage. On CNJ this macro starts with Fluid Aura and also has Shroud of Saints in it.

I wanted to mention this one for "Mercy Stroke". Abilities like Mercy Stroke and Haymaker that have to be triggered by something to activate are very simple to add into a Macro.

/macroicon "Bootshine"
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>
/ac "Bootshine" <t>

Now everytime you try to use Bootshine it will check to see if the conditions for either Mercy Stroke or Haymaker have been met. It will just fire off either one without you having to even notice the trigger went off. You can set up this same Macro for EVERY ability so no matter what you do Mercy Stroke will activate if the condition is met.

Because Mercy Stroke is a Cross-class ability, this can easily be incorporated into your basic attack Macros for any melee class.

On a final note, if you are sick off the constant errors caused by the abilities that are not going off in your chat log, just go into the chat log filter and un-check System Messages > Errors.

#128 Sep 20 2013 at 11:05 AM Rating: Good
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Gnu wrote:
JeremyPD55 wrote:
I like to mix in my buffs to my macros like (DRG)
/macroicon Keen Flurry
/ac "Keen Flurry" <me>
/wait1
/ac "Featherfoot" <me>
ect..
works great and frees up space on my controller board, works better if the items have the same recast times as well, also like to use Bloodoath/Blood for blood, same timers and what dmg I take from b 4 b gets made up with bloodoath

was just reading other posts about macros figured id share a couple I use


A big defensive Macro is pretty great. I use one that really goes crazy and it's just spammable. No /waiting. (BTW, you need "Quotations" to make /macroicon work).

Only works on classes, you have to delete some abilities to get it to work on jobs:

/macroicon "Second Wind"
/ac "Second Wind" <me>
/ac "Foresight" <me>
/ac "Featherfoot" <me>
/ac "Keen Flurry" <me>
/ac "Awareness" <me>
/ac "Cure" <me>

You just spam this when you are in trouble and when Cure starts going off you will be taking minimal damage. On CNJ this macro starts with Fluid Aura and also has Shroud of Saints in it.

I wanted to mention this one for "Mercy Stroke". Abilities like Mercy Stroke and Haymaker that have to be triggered by something to activate are very simple to add into a Macro.

/macroicon "Bootshine"
/ac "Mercy Stroke" <t>
/ac "Haymaker" <t>
/ac "Bootshine" <t>

Now everytime you try to use Bootshine it will check to see if the conditions for either Mercy Stroke or Haymaker have been met. It will just fire off either one without you having to even notice the trigger went off. You can set up this same Macro for EVERY ability so no matter what you do Mercy Stroke will activate if the condition is met.

Because Mercy Stroke is a Cross-class ability, this can easily be incorporated into your basic attack Macros for any melee class.

On a final note, if you are sick off the constant errors caused by the abilities that are not going off in your chat log, just go into the chat log filter and un-check System Messages > Errors.


lol I actually misunderstood what /macroicon was till I typed it in (It will actually use the icon with the timer instead of the icon you get from the list)
I tried setting up my macros with no wait and it seemed I had to keep hitting the gamepad button to make them go off.. But I noticed if I added the /wait 1 it will simple go off by itself . unless I'm completely missing your point which is what I think I am lol.

Also Haymaker and Mercy Stroke, will they effect a combo I'm doing or is it like Leg sweep that doesn't interfere with the combo.. meaning I can hit 2 thrust moves in the combo and then hit leg sweep and it will still let me finish combo with full thrust thx for all the advice

Edited, Sep 20th 2013 1:07pm by JeremyPD55
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#129 Sep 20 2013 at 12:51 PM Rating: Excellent
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Some players just hit the Macro one time for all the abilities to trigger. Those Macros need /wait.

Spammable macros you just press, press, press, press, press until all the things go off. It just checks to see which of the abilities it CAN do, top to bottom. So as long as the first ones on the list have a cooldown, they become inactive and the next press makes the next ability on the list go off.

You wouldn't put Mercy Stroke or Haymaker in a /wait Macro. The point is that you are constanly pressing the button, so when the condition is met, the abilty becomes active and goes off because you are spamming the button, and it's in the command list before the main ability.
#130 Sep 20 2013 at 6:56 PM Rating: Good
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Might be a bit off topic, but I have my own story of idiot tanks:

I like to redo certain duties every now and then just for the **** of it, from dungeons to primals. So I decided to flag for Titan on my WHM, and get a decent party, both the DPS are new to the fight for sure, tank may or may not have done it, but by the way he was acting, I'm pretty sure he was new too. I quickly explain the fight, kill the Heart ASAP, free people that get trapped, don't get knocked down, don't stand in the middle of the arena during Titan's jumps, the works. So first attempt doesn't go so well as expected, I chalk it up to inexperience of course, and explain that this fight just takes getting used to. I'm cracking jokes and stuff, trying to keep the mood light...this is a game after all. Anyway, second attempt, we manage to make it past the heart, but then I noticed that the DPS players are listening to me in regards to not being on the yellow tiles during Geocrush...but the tank just stands in the area and takes full damage. Just from that, he made my job harder. Worse, he's not using any of his hate gaining abilities at all. No Flash, no Provoke, no Fast Blade > Savage Blade combo, nothing. End result? I wind up tanking the huge majority of the battle. In fact, I was tanking so much that the guy who's supposed to be our tank is the one getting trapped in Titan's rocks while I'm eating all the hits instead. After the Heart phase, I finally get my turn of being trapped, and wait to be freed, and the tank has the gall to be like "Cure!!!!"

Excuse me? I need to be freed first, you know. Trust me, I'm mashing Cure II as we speak. Even worse, he's not helping at all, the DPS players are the ones doing all of the work. By the time I am broken out, it's too late, and we wind up going down. So at the beginning of the third attempt, me and the DPS players are proclaiming that we've got it this time, and all the tank can say is "...cure". Holy crap, I wish I could've slapped him. And once again, he doesn't do his job properly, resulting in the rest of the group taking unnecessary damage and him taking way more damage that could be easily avoided (Geocrush). Despite all of this, we win on our third attempt. As everyone is leaving I type in party "awesome job DPS people, tank (used his name but I won't name it here), learn to do your job before you even attempt to tell me how to do mine" but the jerk already left.

I know people want us to teach those that may be lacking in knowledge how to do things properly and give out pointers while not being jerks, but when it comes to people like that? I'm sorry, those kinds of players are not worth my time.
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