Forum Settings
       
« Previous 1 2
Reply To Thread

Does EXP/leveling need rebalancing?Follow

#1 Sep 11 2013 at 12:19 PM Rating: Good
**
337 posts
I've discussed this with some friends and most of us agree that "FATE grinding" being the absolute best EXP (by a lot) isn't preferable.

You end up staring at your map waiting for a blue circle and running around more than you actually fight.

Does anyone think they should buff dungeon EXP so that it's a good alternative for leveling? Or maybe some other solution? I think FATE grinding is a little tedious and I don't look forward to getting a second class to 50.
____________________________
FINAL FANTASY XIV: A Realm Reborn
Lucas Nox on Midgardsormr
#2 Sep 11 2013 at 12:22 PM Rating: Decent
7 posts
I dont like questing. I like dungeon grinding. I have to quest to unlock dungeons.

I plan on leveling all classes to 50. I want that 50% extra exp when I decide to do this.
#3 Sep 11 2013 at 12:24 PM Rating: Excellent
Quote:
Does anyone think they should buff dungeon EXP so that it's a good alternative for leveling? Or maybe some other solution? I think FATE grinding is a little tedious and I don't look forward to getting a second class to 50.


Don't grind FATES then!

The climb to level 50 is somewhat fast whether you grind FATES or not. Maybe do your closest level dungeon a few times, then spam FATES for a bit if you really want a shot in the arm, and then zip through your mission quests to unlock the next leveling dungeon... and rinse and repeat?

I agree though, doing nothing but spamming FATES all the way to 50 isn't just bad for the game, but it also seems like a waste of time, in the grand scheme of things.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#4 Sep 11 2013 at 12:31 PM Rating: Good
**
337 posts
Yeah, I try to run dungeons as much as possible, but it's just undeniable how slow it is compared to FATEs, so I ended up giving in to get my first class to 50.

I just hope they raise the dungeon EXP so that grinding is a little more fast paced with less waiting around. It also gives players much more practice.

Edited, Sep 11th 2013 2:31pm by LucasNox
____________________________
FINAL FANTASY XIV: A Realm Reborn
Lucas Nox on Midgardsormr
#5 Sep 11 2013 at 12:41 PM Rating: Decent
Avatar
***
2,550 posts
LucasNox wrote:
I've discussed this with some friends and most of us agree that "FATE grinding" being the absolute best EXP (by a lot) isn't preferable.

You end up staring at your map waiting for a blue circle and running around more than you actually fight.

Does anyone think they should buff dungeon EXP so that it's a good alternative for leveling? Or maybe some other solution? I think FATE grinding is a little tedious and I don't look forward to getting a second class to 50.


Try having to level cnj as your second class, without quests. People don't form level 10-15 FATE parties, and no one raises. It is beyond tedious. Thank Eorzea for my battle Chocobo.
____________________________
Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
#6 Sep 11 2013 at 1:02 PM Rating: Decent
*
153 posts
Thayos wrote:
[quote]Does anyone think they should buff dungeon EXP so that it's a good alternative for leveling? Or maybe some other solution? I think FATE grinding is a little tedious and I don't look forward to getting a second class to 50.



I also concur with the OP. FATEs being the best way to level is just silly... There are so many more interesting and intriguing ways we could be leveling up, beyond calling choco and running from blue circle to blue circle.

This isn't to say eliminate FATES as a viable option, but give those of us who don't want to go blue circle hunting something comparable... In defense of dungeons, I will say you can't get good armor from FATES like you can from dungeons.

Edited, Sep 11th 2013 3:05pm by ClydesShadow

Edited, Sep 11th 2013 3:10pm by ClydesShadow
#7 Sep 11 2013 at 1:02 PM Rating: Good
Scholar
**
482 posts
I know this has been brought up a lot, but personally I would very much like to at least try an old school EXP party like from the FFXI days. I'm not saying I want it back, I just really want to know whether it is possible, and if so, what kind of EXP per hour can be made doing it?

For me, I have just reached level 39 grinding FATE's and doing quests/storyline near Wineport. The FATE's here are nice, give about 8k exp for gold, and because every man and his dog is in Dragonhead, I can actually do something other than run around punching air.
____________________________
Kuyo - Hume Male - Pandemonium server (Retired)
75 Monk, 75 Samurai
#8 Sep 11 2013 at 1:18 PM Rating: Good
They definitely need to buff the exp you get from dungeons to make them a viable alternative to FATE grinding. I think the main reason for this is because if everyone is leveling their secondary+ classes through FATEs, then that leaves only first timers doing the dungeons. While not necessarily a bad thing, it means that as less people are starting new characters, it will become harder to find groups for the storyline dungeons.

If dungeon grinding were a viable alternative to leveling however, I'm sure there would be many people (myself included) who would much prefer to be running dungeons as a source of exp.
____________________________
[img]http://firestream.net/arr/gen/Izanami_Rin_130829073247.jpg[/img]
"Your fate is my destiny. And your destiny shall be my fate."
#9 Sep 11 2013 at 1:18 PM Rating: Default
**
589 posts
Tubrudi wrote:
I know this has been brought up a lot, but personally I would very much like to at least try an old school EXP party like from the FFXI days. I'm not saying I want it back, I just really want to know whether it is possible, and if so, what kind of EXP per hour can be made doing it?

For me, I have just reached level 39 grinding FATE's and doing quests/storyline near Wineport. The FATE's here are nice, give about 8k exp for gold, and because every man and his dog is in Dragonhead, I can actually do something other than run around punching air.


EVERYONE TO WINEPORT!
#10 Sep 11 2013 at 1:22 PM Rating: Decent
**
589 posts
I just kind have to laugh at this whole thread coming from a 1.0 point of view. Back in my day when I had to walk 1000 yalms in the snow to get to an Aetherite Crystal, you could punch a coblyn for 20 minutes straight and still get Z E R O exp.

Ah the good old days. LETS BRING EM BACK!
#11 Sep 11 2013 at 1:49 PM Rating: Good
Sage
**
405 posts
I think that FATE leveling is silly right now because of the number of people doing it. I've tried some of the ones off the beaten path with 1-2 other people and its actually way more fun than the really populated ones (near Quarrymill, near Drybone) because it takes 8-10 minutes to clear and you might actually die. With 200 other people, its just a spam fest and there's no danger. Its more of a fight to even tag the mob or you get no credit. Should be way better at low-mid levels in a few months. For the time being, its kinda fun if you can get into a party when everyone stays a while. FATE parties have been the best social part of the game for me so far.

I've tried it all - quests are ok, but mostly mindless - glad its not a huge focus of leveling in XIV; dungeons are good but not the best xp plus the queue as dps sucks; hunting log or just killing mobs mindlessly isn't bad if they're on level or above you, if you have rested xp and chain them. FATEs for now are the best xp/hr because you can contribute for 1-2 minutes, get gold ranking and get pretty good xp.
#12 Sep 11 2013 at 2:01 PM Rating: Decent
***
2,120 posts
It's decent XP in dungeons plus the chance for great gear drops. I wouldn't think one who enjoys running dungeons would need more incentive than that.
#13 Sep 11 2013 at 2:24 PM Rating: Default
Avatar
**
425 posts
Most of the time my char stands there looking stupid while I'm pressing skills, that just wont activate because of "DELAY LAG". All PS3 users know what I'm talking about. That's the only thing I cannot stand about heavily populated FATES, because the "delay lag" can make it so you don't get gold..


Other than that, I like FATE grinding but I did not know I could join dungeons besides the story based ones. I'm much happier(already happy playing) playing with others in a strategic environment.
____________________________
FFXI character: Elathia ::F Tarutaru::87SCH/75RDM/70WHM/54BLM::Cerberus/Ragnarok/Bahamut::1/23/2004 - 3/25/2015 :: Retired
RDM First 75 Job :: RDM Maat victory: March 28, 2008 (1/3) :: San d'Oria R10 Long live King Destin :: Praise be to the late King Ranperre.
FFXIV character: Selene Silverstorm :: F Lalafell :: WAR60/WHM60/BLM60 :: Ragnarok :: 9/2013 -
Patch note archives for FFXIV: http://na.finalfantasyxiv.com/lodestone/special/patchnote_log/
#14 Sep 11 2013 at 2:35 PM Rating: Good
Avatar
**
310 posts
Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho
#15 Sep 11 2013 at 2:38 PM Rating: Default
**
589 posts
MitArgento wrote:
Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho


So when you have no quest to do and are trying to level another class to 50, you want the best way to gain exp nerfed? yeah that makes perfect sense.

#16 Sep 11 2013 at 2:42 PM Rating: Good
Avatar
**
310 posts
nonameoflevi wrote:
MitArgento wrote:
Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho


So when you have no quest to do and are trying to level another class to 50, you want the best way to gain exp nerfed? yeah that makes perfect sense.



because getting to max level in 3-5 days with FATE spam is oh so much fun.

its a fact that FATEs are just too good compared to the rest, they should be something additional, that complements the other ways, not the main way to level.

Edited, Sep 11th 2013 4:43pm by MitArgento
#17 Sep 11 2013 at 2:45 PM Rating: Good
***
3,386 posts
MitArgento wrote:

because getting to max level in 3-5 days with FATE spam is oh so much fun.

its a fact that FATEs are just too good compared to the rest, they should be something additional, that complements the other ways, not the main way to level.

Edited, Sep 11th 2013 4:43pm by MitArgento


That's a good reason to make the other things better, not the one thing worse. There are going to be people who legitimately enjoy doing FATEs. Who are you to tell them that what they enjoy doing is wrong? The focus should be on making the other leveling paths good enough to be interchangeable.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#18 Sep 11 2013 at 2:45 PM Rating: Decent
**
589 posts
MitArgento wrote:
nonameoflevi wrote:
MitArgento wrote:
Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho


So when you have no quest to do and are trying to level another class to 50, you want the best way to gain exp nerfed? yeah that makes perfect sense.



because getting to max level in 3-5 days with FATE spam is oh so much fun.

its a fact that FATEs are just too good compared to the rest, they should be something additional, that complements the other ways, not the main way to level.

Edited, Sep 11th 2013 4:43pm by MitArgento


If someone wants to cap a job in 3 - 5 days they will find a way nerf or not. FATE is already a complement to all the other ways to get exp.
#19 Sep 11 2013 at 2:49 PM Rating: Good
**
337 posts
There's also the unfortunate issue that the best source of EXP is very inconvenient for the PS3 user base.
____________________________
FINAL FANTASY XIV: A Realm Reborn
Lucas Nox on Midgardsormr
#20 Sep 11 2013 at 5:54 PM Rating: Decent
Avatar
***
1,556 posts
Hate FATEs after getting to 50 with a bunch of them. I have used up all my quests. Dungeon exp is slow. Journal only nets you so much.

I would really like to see more journal-type things. I really enjoy hunting a mob down and beating a few of them up, netting some nice exp, then searching for the next target. Dungeon grinding is also fun for me too. Quest grinding, even, is fun. Unfortunately, none are viable due to FATEs.

Why not add more compelling rewards to Guildhests? It seems like it was a very well thought out idea that got the axe halfway through. Some of the more fun challenges I've encountered were from Guildhests yet they mysteriously stop at the 8 man one. ; ;
#21 Sep 11 2013 at 6:01 PM Rating: Good
Scholar
***
1,948 posts
Buff Dungeon EXP by 25% and make Materia more useful. Due to current cap, certain Materia can't really find any gears that can be melded to without being capped right on the very first slot. Materia useful = people grind more for gears (Aetherial gears can be converted to Materia).

Buff killing mobs your level or above outside of Dungeons and FATES by 25%-50%. This include Leve target.

Increase DoW/DoM and DoL leve EXP reward bonus to be more in line with DoH. Currently the max DoW/DoM/DoL bonus EXP from performing well in leve is capped at 25%, whereas DoH can get 200% bonus from handing in HQ item.

Increase EXP reward for Guildhest by 100%. The one time bonus is great, but without it people won't come back for 2nd time. Perhaps add some reward unique to Guildhest. For example, shifting some dungeon crafted material to Guildhest.
____________________________




#22 Sep 11 2013 at 6:07 PM Rating: Good
Scholar
**
525 posts
A buff to dungeon exp wouldn't be the worst thing ever.

Although with rested exp, it's already pretty strong.
____________________________
I used to care about my sig. Then I got mocked and ****-hurt. I shall commence with the self-pity now.
#23 Sep 11 2013 at 6:14 PM Rating: Default
Scholar
Avatar
*
129 posts
We should be able to bang Minfilia for 1,000,000 exp points. HQ 200% bonus points for being a female character or lasting more than 30 secs.
#24 Sep 11 2013 at 6:21 PM Rating: Decent
*
189 posts
Nerf the fates or like the above poster said, reduce spawn times so they are equal with everything else, this game is so new there shouldn't even be a level 50 yet.
____________________________
FFXI Alexandar 51 SUM
Ramuh 50 SUM 53 THF
WoW Malygos 80MAG 60 WLK
The forgtn cst 80 MAG 73 WLK

http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=2494669
Retainer: Weaponsandshields
#25 Sep 11 2013 at 6:25 PM Rating: Decent
9 posts
Honestly I would like to have seen a more party based leveling system, nothing as brutal as ffxi but I think the game is going to suffer because it's just easy. seriously, the game has been out for less than two weeks. Most people have a max lvl character or close to it already. The game feels like it could be single player, I kinda of enjoy the social aspect of MMO games but ffxiv seems to be severely lacking in it. I have to wonder how long this game will keep my interest.

Edited, Sep 11th 2013 8:27pm by FattyJones
#26 Sep 11 2013 at 6:29 PM Rating: Decent
Scholar
**
525 posts
FattyJones wrote:
Honestly I would like to have seen a more party based leveling system, nothing as brutal as ffxi but I think the game is going to suffer because it's just easy. seriously, the game has been out for less than two weeks. Most people have a max lvl character or close to it already. The game feels like it could be single player, I kinda of enjoy the social aspect of MMO games but ffxiv seems to be severely lacking in it. I have to wonder how long this game will keep my interest.

Edited, Sep 11th 2013 8:27pm by FattyJones


I invite you to play some endgame dungeons and then re-examine this question.

As far as I'm aware only one group has entered level 2 of Bahamut's Coil 100 levels (This statement is based on only a partial understanding of how the coil works - I thought I heard a thing that it had 100 levels. I know the BG group got to level 2. That's all I got).

Yoshi said in an interview they made it so hard that "you'll be crying at the end".
____________________________
I used to care about my sig. Then I got mocked and ****-hurt. I shall commence with the self-pity now.
#27 Sep 11 2013 at 6:36 PM Rating: Good
***
3,386 posts
FattyJones wrote:
Honestly I would like to have seen a more party based leveling system, nothing as brutal as ffxi but I think the game is going to suffer because it's just easy. seriously, the game has been out for less than two weeks. Most people have a max lvl character or close to it already. The game feels like it could be single player, I kinda of enjoy the social aspect of MMO games but ffxiv seems to be severely lacking in it. I have to wonder how long this game will keep my interest.

Edited, Sep 11th 2013 8:27pm by FattyJones


There's a misconception that I blame FFXI entirely for.

Leveling is not the whole game.

Seriously, reaching level 50 is not the end of the game; in many ways it's the beginning.

As for having level 50 players already? Day 1, legacy players.. multiple level 50 jobs with relics.. these guys exist.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#28 Sep 11 2013 at 6:39 PM Rating: Decent
9 posts
I'm sure there's some hard fights in the end but my goal isn't usually getting to max lvl and having the best gear right away. I like the challenge of working towards it, ffxiv basically hands it to you. It's the fact that just being able to rush to max lvl kills some aspects off MMO games that I and I'm sure others enjoy.

I really do enjoy the game and think it's fun, I just would have like a little more challenge early on and more of a sense of community. I'm really not trying to say anything negative as I really do enjoy the game.

Edited, Sep 11th 2013 8:45pm by FattyJones
#29 Sep 11 2013 at 6:53 PM Rating: Decent
Avatar
*
150 posts
Heres the way I see it. I don't like fate farming as a way to progress. I do fate farm, for seals more than anything.

I like that they are there and they are popular however. Why? It makes the world feel so alive to see a giant train of players heading in a direction. Its nice to see all those people at the quest hubs between fates. It creates a buzz in the area...it creates community interaction.

If you gave me the reigns of the game I would keep them as is, double the time it takes to level from 30-50, and add some open world 8 man dungeons for group farming as an alternative to fate grinding..have a seal or two drop from the mobs in that dungeon and make them take at least 2 minuets to down each. I want people seeking an archer or mage to pull, I want there to be a tank healer and party healer, diverse dps ect.

I know im in the minority but the best part of older mmorpgs was getting together with a bunch of people and leveling up. Fates are kind of like that...they just need an alternative, such as open world dungeon parties.

Lets be honest, what else are you going to do after you level you main to endgame and want another class up to 50? Fate and...fate? I feel leves are best saved for crafting and gathering.

I hope they don't nerf fates though...they do wonders for community and add to the game. Nerf it and watch them become a pain as a giant boss stands in your quest area for 15min before he despawns.
#30 Sep 11 2013 at 6:53 PM Rating: Decent
***
3,530 posts
hanibalz wrote:
Nerf the fates or like the above poster said, reduce spawn times so they are equal with everything else, this game is so new there shouldn't even be a level 50 yet.


I agree entirely.

People say leveling is too slow without quests... geez, I was able to grind to ~13 in a few hours just making use of the hunting log, and that was before I had the massive boost from leveling a second class.

And this:

Strangerous wrote:
If you gave me the reigns of the game I would keep them as is, double the time it takes to level from 30-50, and add some open world 8 man dungeons for group farming as an alternative to fate grinding..have a seal or two drop from the mobs in that dungeon and make them take at least 2 minuets to down each. I want people seeking an archer or mage to pull, I want there to be a tank healer and party healer, diverse dps ect.


Well this post just wins the day, as far as I'm concerned. :)


Edited, Sep 11th 2013 8:55pm by KaneKitty
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#31 Sep 11 2013 at 7:00 PM Rating: Good
TwistedOwl wrote:
It's decent XP in dungeons plus the chance for great gear drops. I wouldn't think one who enjoys running dungeons would need more incentive than that.


If you happen to like a damage dealing job then you can do a lot of fates and get a lot of XP in the time it took you to wait 40 - 50 minutes in the Duty Finder. Unfortunately you can't wait in the DF queue while you are in a party or it would be the best of both worlds.
____________________________
FFXIV - Neo Geo (formerly Droxy Durango)
FFXI - Brit *Manly man on the Fairy server*
{Retired for good in 2010 after the server transfer and forced name change)

#32 Sep 11 2013 at 7:00 PM Rating: Default
Scholar
***
1,948 posts
Buffylvr wrote:
FattyJones wrote:
Honestly I would like to have seen a more party based leveling system, nothing as brutal as ffxi but I think the game is going to suffer because it's just easy. seriously, the game has been out for less than two weeks. Most people have a max lvl character or close to it already. The game feels like it could be single player, I kinda of enjoy the social aspect of MMO games but ffxiv seems to be severely lacking in it. I have to wonder how long this game will keep my interest.

Edited, Sep 11th 2013 8:27pm by FattyJones


I invite you to play some endgame dungeons and then re-examine this question.

As far as I'm aware only one group has entered level 2 of Bahamut's Coil 100 levels (This statement is based on only a partial understanding of how the coil works - I thought I heard a thing that it had 100 levels. I know the BG group got to level 2. That's all I got).

Yoshi said in an interview they made it so hard that "you'll be crying at the end".


It seems those two groups have already got to Bahamut Coil 5 (out of 5, not 100. That's 2.xx patch, not even 2.1).
____________________________




#33 Sep 11 2013 at 7:04 PM Rating: Decent
Scholar
Avatar
***
1,337 posts
Gotta love all of the people who proclaim Tanaka FFXI 2003/FFXIV 1.0 style changes.

"Yeah, like let's totally make it take longer to level and instead of making more methods viable let's just take the easier route and make the most popular one worse than every other option. Because players absolutely hate having options!"

Yeah, we already did that. Guess how it worked out. Complain to get the other methods up to snuff like a dungeon bonus chain, or various other methods. Crying to get FATEs nerfed says nothing more than "I'm a whiney child that doesn't like doing something so therefore change it so NO ONE should be able to enjoy doing that thing."

Edited, Sep 11th 2013 9:06pm by Viertel
#34 Sep 11 2013 at 8:19 PM Rating: Decent
*
153 posts
nonameoflevi wrote:
MitArgento wrote:
Nerf FATE spawn times HEAVILY, leave their exp rewards as it is, because as it is, fates are just a normal encounter, they appear far too frequently(most of the time once you are done with one FATE another one popped up) and thats the problem imho


So when you have no quest to do and are trying to level another class to 50, you want the best way to gain exp nerfed? yeah that makes perfect sense.



What if it were 10x better than it is now? Would it still be crazy to decrease it?

Have you ever stopped to think maybe it's not calibrated PERFECTLY on the first day of release.
#35 Sep 11 2013 at 8:21 PM Rating: Decent
*
153 posts
Viertel wrote:
Gotta love all of the people who proclaim Tanaka FFXI 2003/FFXIV 1.0 style changes.

"Yeah, like let's totally make it take longer to level and instead of making more methods viable let's just take the easier route and make the most popular one worse than every other option. Because players absolutely hate having options!"

Yeah, we already did that. Guess how it worked out. Complain to get the other methods up to snuff like a dungeon bonus chain, or various other methods. Crying to get FATEs nerfed says nothing more than "I'm a whiney child that doesn't like doing something so therefore change it so NO ONE should be able to enjoy doing that thing."

Edited, Sep 11th 2013 9:06pm by Viertel


I agree with most of what you said... but complaining something is too good isn't always equivalent to being a whiny child. I mean, FATES as they currently are are a tad ridiculous. There are literally so many people on the screen that you can't even see anything because there is so much light from peoples special skills, and if you don't have a top notch machine good luck with actually connecting with a mob.
#36 Sep 11 2013 at 8:24 PM Rating: Default
Avatar
***
1,556 posts
It's rather true. They tried doing a bunch of alternatives to party leveling in 11 but the reward just was never enough. Campaigns are pretty much where I remember it 'almost' catching up but even that was painfully slow and very much like the FATE system in design.

Besieged - very much like a FATE but it never moves.

Fields of Valor - not enough reward for the amount of time

I agree that it has been their strategy in the past to just buff the easiest method (see: Abyssea) and leave the other choices (that actually had a chance) in the dust.
#37 Sep 11 2013 at 9:54 PM Rating: Decent
Avatar
*
150 posts
Viertel wrote:
Gotta love all of the people who proclaim Tanaka FFXI 2003/FFXIV 1.0 style changes.

"Yeah, like let's totally make it take longer to level and instead of making more methods viable let's just take the easier route and make the most popular one worse than every other option. Because players absolutely hate having options!"

Yeah, we already did that. Guess how it worked out. Complain to get the other methods up to snuff like a dungeon bonus chain, or various other methods. Crying to get FATEs nerfed says nothing more than "I'm a whiney child that doesn't like doing something so therefore change it so NO ONE should be able to enjoy doing that thing."

Edited, Sep 11th 2013 9:06pm by Viertel


Grind is a frame of mind. Its what people use to describe playing a game they don't enjoy. If you don't enjoy playing don't play, its simple.

The old game had issues far beyond the fact it was a long progression game...which is what players of this game like. The client was a hot mess, the menu system was a hot mess...there was a lack of stuff to do.

They added so much more into the new game, but then put 1-50 on the fast track...which is really my only complaint about this game...its too **** fast...and I didn't fate farm until mid 40's so I could get seals for my GC advancement.

I really hope they add an expansion, level cap to 100, keep the fates, quests, duties, leves, ect. Add 8 man dungeons as an option mixed with fates and the rest. Make it take 6 months casual time to get to 100 and then a whole new set of raids and hard modes.

I would be subbed to this game for years if that were the case. It gets old these new mmorpgs that your done with in a month and then endgame is a month or less to clear....then what? Ill take a game that has me progressing for months anyday...don't care if there is grind...I don't play mmorpgs not to grind I go play single player game and stuff on steam if I want a quick action experience.

#38 Sep 12 2013 at 8:50 AM Rating: Decent
7 posts
We have 8 classes. We have 11 professions. Getting to 50 is just the start of getting another to 50.

personally I'd like to see dungeons increase a little in exp, however, you're swapping exp for gear.
#39 Sep 12 2013 at 9:06 AM Rating: Default
**
589 posts
jetah wrote:
We have 8 classes. We have 11 professions. Getting to 50 is just the start of getting another to 50.

personally I'd like to see dungeons increase a little in exp, however, you're swapping exp for gear.


I'm not sure I follow. When I did dungeons, I would come out with a good chunck of exp. I will admit that I had rested exp untill level 43 AND the bonus for having 50s. I also asked to not skip mobs.
#40 Sep 12 2013 at 4:52 PM Rating: Good
Avatar
**
425 posts
ASpaceman wrote:
We should be able to bang Minfilia for 1,000,000 exp points. HQ 200% bonus points for being a female character or lasting more than 30 secs.


Yes, Minfilia is hot but I would give all my total experience points just for one date with the Elder SeedSeer.

HitomeOfBismarck wrote:
It's rather true. They tried doing a bunch of alternatives to party leveling in 11 but the reward just was never enough. Campaigns are pretty much where I remember it 'almost' catching up but even that was painfully slow and very much like the FATE system in design.

Besieged - very much like a FATE but it never moves.

Fields of Valor - not enough reward for the amount of time

I agree that it has been their strategy in the past to just buff the easiest method (see: Abyssea) and leave the other choices (that actually had a chance) in the dust.


Remember they also nerfed Campaign so many times, that it wasn't worth doing anymore.

Edited, Sep 12th 2013 6:56pm by TwilightSkye
____________________________
FFXI character: Elathia ::F Tarutaru::87SCH/75RDM/70WHM/54BLM::Cerberus/Ragnarok/Bahamut::1/23/2004 - 3/25/2015 :: Retired
RDM First 75 Job :: RDM Maat victory: March 28, 2008 (1/3) :: San d'Oria R10 Long live King Destin :: Praise be to the late King Ranperre.
FFXIV character: Selene Silverstorm :: F Lalafell :: WAR60/WHM60/BLM60 :: Ragnarok :: 9/2013 -
Patch note archives for FFXIV: http://na.finalfantasyxiv.com/lodestone/special/patchnote_log/
#41 Sep 12 2013 at 4:57 PM Rating: Excellent
**
576 posts
Strangerous wrote:


The old game had issues far beyond the fact it was a long progression game...which is what players of this game I like. The client was a hot mess, the menu system was a hot mess...there was a lack of stuff to do.



Fixed that for you.

(Last I checked, I play this game and do not want another FFXI style grind to experience the main content)

Edited, Sep 13th 2013 10:54am by Pickins
____________________________
FFXI, Siren: Pickins BST99.:~:.BLM75.:~:.RDM56
FFXIV, Siren: Miss Pickins - Builder of the Realm
#42 Sep 12 2013 at 5:16 PM Rating: Excellent
I don't do fates for the most part. I like dungeons. Solo/duo grinding. I let everyone else run around all willy-nilly.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#43 Sep 12 2013 at 5:32 PM Rating: Decent
Scholar
**
297 posts
I don't think the main point of this game is grinding for experience. It is part of it as an MMO, kinda like how GW2 does things.

I think grinding for exp is an introduction, a tutorial to the job and to the game. Instead, the more challenging part of the game is after you are lv50. If everyday, I log in, is just to grind for experience and lv up, it would get pretty boring. So instead, the exping is a bit faster that even the players that doesn't have a whole lot of time can eventually get to end game than to take 6 months to a year to get to max lv.
____________________________
FFXIV - Ultros - Kraken Club - Karma Zameleons
Autumn Klmbkvist

FFXI - Fenrir (Retired)
Osmund
Diogenes

"Move with confidence."
"Anything worth doing is never easy."
#44 Sep 12 2013 at 6:03 PM Rating: Decent
*
153 posts
Strangerous wrote:
Viertel wrote:
Gotta love all of the people who proclaim Tanaka FFXI 2003/FFXIV 1.0 style changes.

"Yeah, like let's totally make it take longer to level and instead of making more methods viable let's just take the easier route and make the most popular one worse than every other option. Because players absolutely hate having options!"

Yeah, we already did that. Guess how it worked out. Complain to get the other methods up to snuff like a dungeon bonus chain, or various other methods. Crying to get FATEs nerfed says nothing more than "I'm a whiney child that doesn't like doing something so therefore change it so NO ONE should be able to enjoy doing that thing."

Edited, Sep 11th 2013 9:06pm by Viertel


Grind is a frame of mind. Its what people use to describe playing a game they don't enjoy. If you don't enjoy playing don't play, its simple.

The old game had issues far beyond the fact it was a long progression game...which is what players of this game like. The client was a hot mess, the menu system was a hot mess...there was a lack of stuff to do.

They added so much more into the new game, but then put 1-50 on the fast track...which is really my only complaint about this game...its too **** fast...and I didn't fate farm until mid 40's so I could get seals for my GC advancement.

I really hope they add an expansion, level cap to 100, keep the fates, quests, duties, leves, ect. Add 8 man dungeons as an option mixed with fates and the rest. Make it take 6 months casual time to get to 100 and then a whole new set of raids and hard modes.

I would be subbed to this game for years if that were the case. It gets old these new mmorpgs that your done with in a month and then endgame is a month or less to clear....then what? Ill take a game that has me progressing for months anyday...don't care if there is grind...I don't play mmorpgs not to grind I go play single player game and stuff on steam if I want a quick action experience.



+1 to everything you just said.
#45 Sep 12 2013 at 9:17 PM Rating: Decent
Avatar
***
1,080 posts
I think I'm out of the loop with this. I remember talking about the game 6 mos ago, agreeing with other ppl how we all were going to take our time and enjoy it after waiting so long. I wanted to craft, fish, explore, quest and not rush thru.
I'm sad that FATEs are being used this way because usually if I'm near one, I need to be there first to get anything out of them. I am not going to grind FATEs. I plan...planned to play this for years, but wow. Grinding FATEs thru how many classes? Nope.
____________________________
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
#46 Sep 12 2013 at 10:35 PM Rating: Good
My pug/mnk is 47 (which I started with on release), playtime is lesser compared to most and I've just beem mixing it up and it seems to go fast enough. Quests, hunting log, fate parties, dungeons, etc. I find Fate parties to be pretty chill to be honest, join up, browse the web a bit, run here, run there get exp, more browsing. No one takes it seriously which makes it nice.

All this being said, buffing dungeon exp is a good idea, why not make the final boss give 40,000-50,000exp, it's not unreasonable when compared to some FATE areas.
____________________________

#47 Sep 12 2013 at 10:52 PM Rating: Good
Scholar
***
1,948 posts
Or limit the amount of people allowed to join FATE to make it challenging. Imagine 40 people vs Odin instead of 4,000 people.

But then that defeats the purpose of FATE.
____________________________




#48 Sep 13 2013 at 6:46 AM Rating: Good
*
81 posts
Montsegurnephcreep wrote:

All this being said, buffing dungeon exp is a good idea, why not make the final boss give 40,000-50,000exp, it's not unreasonable when compared to some FATE areas.


I'm not sure I completely agree with buffing dungeon experience, it seems to wholly favor certain classes. I mean tanks and heals would probably be able to level faster than FATEs or with as much efficiency, but it really hinders DPS especially if they lower the efficiency of FATEs and increase the efficiency of dungeons. As far as I'm concerned the FATE farming isn't all that bad, at least because no classes are disadvantaged from using the system. The only individuals that may have an issue using the FATE grind are those with subpar rigs or PS3 - which is a whole other issue entirely, other than that it's an even playing field.
#49 Sep 13 2013 at 6:59 AM Rating: Good
Scholar
Avatar
*
95 posts
Fate farming, at least as far as I've seen, is completely mindless. Utterly boring. No challenge whatsoever. I hate to say this but I hope the population on ultros decreases so there aren't throngs of people in every zone frothing at the mouth to farm them.
#50 Sep 13 2013 at 7:11 AM Rating: Good
Avatar
**
425 posts
There are FATES no one bothers with. So it seems to be just concentrated to popular areas. For example, Simurgh(?), yeah no one bothers with him, unless there's questers, and its usually 3 or 4. The SuperSnipper™ that spawns there is usually not bothered.

And the whole Southern Thanaland has at least 2 FATEs that remain untouched. 1 in particular with the peiste-like mobs that gets heavy probably because it pops right there next to a sanctuary.

I join FATEs as a "in the way" thing. If they in my path, I join them. Sometimes it pays off, like the ones that pop back to back at the Highbridge. I got 10k xp from the last one I was in.

____________________________
FFXI character: Elathia ::F Tarutaru::87SCH/75RDM/70WHM/54BLM::Cerberus/Ragnarok/Bahamut::1/23/2004 - 3/25/2015 :: Retired
RDM First 75 Job :: RDM Maat victory: March 28, 2008 (1/3) :: San d'Oria R10 Long live King Destin :: Praise be to the late King Ranperre.
FFXIV character: Selene Silverstorm :: F Lalafell :: WAR60/WHM60/BLM60 :: Ragnarok :: 9/2013 -
Patch note archives for FFXIV: http://na.finalfantasyxiv.com/lodestone/special/patchnote_log/
#51 Sep 13 2013 at 7:13 AM Rating: Excellent
Scholar
***
1,707 posts
Solution for Dungeons: Give players an option at each coffer. You can choose to lot on the gear, or choose an exp bonus.

This would make dungeons give more exp if you choose. And it would also keep people from lotting on gear they don't truly need or want badly.

« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 92 All times are in CDT
Callinon, Hyrist, Karlina, Anonymous Guests (89)