I, for one, am glad to see speed runs go by the wayside. Not that saving time isn't great, it just encourages the absolute worst behavior, which we have seen plenty of the past two weeks.
IMO, it's the fact that this game's fights are way WAY to F'ing slow. I've read elsewhere that people won't even touch this game because of the stupidly long 2.5 sec. GCD. I'm sorry, every other game on the market that I've played has 10x faster combat. Reducing the trash mobs in a dungeon isn't the way to go either. If they reduced the GCD, made AE"s worth a **** to cast, then people wouldn't mind doing the trash mobs as they would die faster and you could get to the bosses quicker. Many games operate this way on the market now. I like this game, but I often find myself 10 clicks ahead of the rotation in my mind and I'm just waiting forever to get those spells cast. (I'm a 50 BLM btw)
So this behavior is mostly from fustration and impatience on the part of today's ADD players. They want to get to those bosses and blow them up. I don't mind going slow the first couple times, but playing devil's advocate, I can see why ppl wanna get thru as fast as possible.
What we all should be doing is telling (not asking) SE to change this GCD to like 1 second or less. Combat would speed up, things would die faster, players would skip less trash mobs. It's not like they drop anything anyway!. At the upper level dungeons like AK and such, there should at least be a chance (can be a small one) of getting some tomes to drop off the trash mobs. This is the other issue for some players. Getting the Darklight gear or w/e it's called is supposed to be a little grindy.But that grind has been implemented in a way that players again have no patience for. The seals come off the bosses from what I understand. I haven't done AK yet, but I have friends that are doing it already. So in order to get that fabulous gear, all they wanna do is the bosses who drop them. Hence, players trying to get around the trash who drop nothing.