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Will the game last 12 months?Follow

#1 Sep 12 2013 at 4:19 PM Rating: Default
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I only ask this question as the game is not even a month old and many people have completed the main storyline. Some have multiple lvl 50 jobs. So in this case it seems it would rely on how fast SE can release new content to do every month, but not necessary new storyline. And yes, I know the game itself will last for many years, but I wonder if an active player base will.

One big thing that brings a community together is people and friends but that also seems to be the weakest point on FFXIV MMO atm. Most things are solo or with random people you may never see again or on other servers. But I am hopeful people will be playing this actively a year from now.


I do enjoy the game as of now, but am thinking long term.
#2 Sep 12 2013 at 4:25 PM Rating: Good
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The game launched with people that had multiple level 50 jobs.

Yes, the game will do just fine. Will it have tens of millions of players and become the next form of reality tv? No, that was never a possibility.
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#3 Sep 12 2013 at 4:29 PM Rating: Good
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I think it will, new content every 3 months and maybe an expansion in a year, i think the horizon looks bright. I know ill still be playing i level so slow!
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#4 Sep 12 2013 at 4:41 PM Rating: Excellent
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The game will last 12 months, will it last 12 months for all players? No not at all we are already seeing the signs of people who simply blitz content for the sake of bragging rights and epeen attitude. For these people they are crying the loudest and hardest and will be bored and move on.

To those people I'll be happy to see leave. I consider them nothing more than cancer in games as they typically bring poor attitudes and over zealous elitism attitudes.
I hope SE takes their time and releases QUALITY content over Quantity of content.

To me I've always enjoyed more of the social aspect and the story aspect from FFXI, it was about playing the story with friends. It was a lot more enjoyable that way and what kept me playing FFXI as long as I did.
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#5 Sep 12 2013 at 4:49 PM Rating: Excellent
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Like I said, its the free trail, is why things are so packed. We shall see how things are when the trial is over. Then we can worry about longevity.


Personally, I think this game will last many years.
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#6 Sep 12 2013 at 5:08 PM Rating: Default
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TwilightSkye wrote:
Like I said, its the free trail, is why things are so packed. We shall see how things are when the trial is over. Then we can worry about longevity.


Personally, I think this game will last many years.


How is it a free trial if people paid for the box?
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#7 Sep 12 2013 at 5:11 PM Rating: Excellent
Considering I will still be playing this 10 years from now. Yes, yes it will.
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#8 Sep 12 2013 at 5:15 PM Rating: Default
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It will last but I don't think the hype will stay around for long. I'm honestly already bored with it, besides running around checking out the amazing environments, and fate grinding. it's kind of empty, it seems to be trying to capture the COD crowd as part of its player base. quick to jump in and learn, fast progression for the ADD players to keep them from getting bored. I played XI for many years and that game had something ffxi I don't think will ever capture. I really can't see playing this game past the free trial
#9 Sep 12 2013 at 5:17 PM Rating: Good
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Run back to the XI board and dance with preludes, kim. I'm sure you two will get along just swimmingly with the implications this game's already dead.

The people who blitzed through **** only have themselves to blame. I'm quite comfortable in saying I've played a **** of a lot since launch. In two weeks, my BLM is 49, I've got the other jobs 15+, and I've done some tinkering in crafting. Most efficient use of time? No. Was I trying? No. I also realize that what I've done will take most other people 3x as long, if not more, to accomplish. The game won't miss some burnt out hardcores. I'd actually be more worried about the game scaring off the casuals with how difficult some of the dungeon encounters can seem to the unprepared. But hopefully Yoshi's taking notes on what is and isn't working right now, as adjustments are always a patch away.
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#10 Sep 12 2013 at 5:20 PM Rating: Excellent
FattyJones wrote:
It will last but I don't think the hype will stay around for long. I'm honestly already bored with it, besides running around checking out the amazing environments, and fate grinding. it's kind of empty, it seems to be trying to capture the COD crowd as part of its player base. quick to jump in and learn, fast progression for the ADD players to keep them from getting bored. I played XI for many years and that game had something ffxi I don't think will ever capture. I really can't see playing this game past the free trial


Strange, I log in and my biggest problem is deciding what to do. Boredom hasn't been an issue... I have THM/CNJ/PUG to 50, CRP/WVR/ALC to 50, BOT/MIN to 50, but I still have Fishing, Goldsmithing, Armorer, Blacksmith, Culinarian, Leatherworking, Gladiator, Lancer, Marauder, Arcanist, Archer, AF for all that, Relic for all that, etc... My head is spinning from everything I could be doing whenever I am online.
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#11 Sep 12 2013 at 5:21 PM Rating: Excellent
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kimjongil76 wrote:
I only ask this question as the game is not even a month old and many people have completed the main storyline. Some have multiple lvl 50 jobs. So in this case it seems it would rely on how fast SE can release new content to do every month, but not necessary new storyline. And yes, I know the game itself will last for many years, but I wonder if an active player base will.

I haven't finished the main storyline yet. I don't have a single job at lvl 50, let alone multiple ones. I don't even have a <i>job</i> yet, as my highest level is 23. And my core group of friends are on a similar pace. So for me, I think this game will definitely last 12 months
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#12 Sep 12 2013 at 5:24 PM Rating: Decent
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The game already last longer than 12 months (1.0).

Perhaps you meant to ask: will the game last another 12 months?
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#13 Sep 12 2013 at 5:29 PM Rating: Decent
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FattyJones wrote:
It will last but I don't think the hype will stay around for long. I'm honestly already bored with it, besides running around checking out the amazing environments, and fate grinding. it's kind of empty, it seems to be trying to capture the COD crowd as part of its player base. quick to jump in and learn, fast progression for the ADD players to keep them from getting bored. I played XI for many years and that game had something ffxi I don't think will ever capture. I really can't see playing this game past the free trial


Ouch, sucks for you. I'm finding plenty to do every time I log in. I don't have a single class at 50 yet because I've been leveling a little bit of everything. Heck, I haven't even fought Titan yet in the main storyline because I got the crafting bug and have been cranking out the HQ gear (and making a killing at it). I'm loving pretty much everything about the game so far and can't imagine getting bored with it for a very long time. Sounds more like you are just a part of the "CoD crowd" you claim the game is for... nothing wrong with that I guess.
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#14 Sep 12 2013 at 5:33 PM Rating: Default
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StateAlchemist, Om nom nom... wrote:
FattyJones wrote:
It will last but I don't think the hype will stay around for long. I'm honestly already bored with it, besides running around checking out the amazing environments, and fate grinding. it's kind of empty, it seems to be trying to capture the COD crowd as part of its player base. quick to jump in and learn, fast progression for the ADD players to keep them from getting bored. I played XI for many years and that game had something ffxi I don't think will ever capture. I really can't see playing this game past the free trial


Strange, I log in and my biggest problem is deciding what to do. Boredom hasn't been an issue... I have THM/CNJ/PUG to 50, CRP/WVR/ALC to 50, BOT/MIN to 50, but I still have Fishing, Goldsmithing, Armorer, Blacksmith, Culinarian, Leatherworking, Gladiator, Lancer, Marauder, Arcanist, Archer, AF for all that, Relic for all that, etc... My head is spinning from everything I could be doing whenever I am online.


well I'm only 29 pug but I've done pretty much the whole story line. here's my main issue really, this game doesn't need to be online. the reason I enjoyed XI so much was because the he had an actual community. you literally had to rely on others to progress, it might have been a pain in the *** but it was fun. hitting a new lvl or getting a mission done actually gave a sense of accomplishment, and finally hitting 75 was pure gold! this game doesn't have any of that, it's just king of like alright what next. that's not what I expect from an MMO game.
#15 Sep 12 2013 at 5:35 PM Rating: Good
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I'm having a hard time to find more "time" to do everything that the game have @_@, I need more time!!! Someone invent a Time Machine please.......
#16 Sep 12 2013 at 5:36 PM Rating: Excellent
FattyJones wrote:
well I'm only 29 pug but I've done pretty much the whole story line.


Wrath of the Titan 30
Tales from the Tidus Slayer 30
Hungry Hungry Goobbues 30
The Lominsan Way 30
Nix That 30
A Modest Proposal 30
The Penitent Man 30
Changing of the Guard 30
Trial by Turtle 30
The Drake Exception 31
The Perfect Prey 31
When the Worm Turns 31
There and Back Again 31
The Things We Do for Cheese 32
What Do You Mean You Forgot the Wine 32
An Offer You Can Refuse 32
It Won't Work 32
Give a Man a Drink 33
That Weight 33
Not My War 33
Battle Scars 33
It Was a Very Good Year 33
A Final Ignominy 33
In the Company of Heroes 33
As You Wish 33
Lord of Crags 34
All Good Things 34
You Can't Take It with You 35
With a Little Elbow Grease 35
A Tall Drink of Aqua del Sol 35
Bringing out the Dead 35
The Warden Works in Mysterious Ways 35
Bury Me Not on the Lone Prairie 35
Eyes on Me 35
He Who Waited Behind 36
Cold Reception 36
The Unending War 36
Men of Honor 36
Three for Three 36
The Rose and the Unicorn 36
Feats of Strength 37
The Talk of Coerthas 37
Road to Redemption 38
Following the Evidence 38
In the Eyes of Gods and Men 38
The Final Flight of the Enterprise 38
Ye of Little Faith 39
All By Ourselves 39
Factual Folklore 39
Opportunity Knocks 39
The Best Inventions 39
Influencing Inquisitors 40
By the Lights of Ishgard 40
Blood for Blood (Quest) 40
The Heretic among Us 40
In Pursuit of the Past 41
Into the Eye of the Storm 41
All Due Precautions 41
Sealed with Science 41
With the Utmost Care 41
A Promising Prospect 41
It's Probably Not Pirates 42
Representing the Representative 42
The Reluctant Researcher 42
Sweet Somethings 42
History Repeating 42
The Curious Case of Giggity 43
Of Sylphs and Spriggans 43
Crazy Enough to Work 43
Better Late than Never 43
Lady of the Vortex 44
Reclamation 44
Casing the Castrum 44
Eyes on the Empire 44
Footprints in the Snow 44
Monumental Hopes 44
Notorious Biggs 44
Come-Into-My-Castrum 44
Getting Even with Garlemald 44
Drowning Out the Voices 46
Acting the Part 46
Dressed for Conquest 46
Fool Me Twice 46
Every Little Thing She Does Is Magitek 46
Escape from Castrum Centri 46
The Black Wolf's Ultimatum 46
Operation Archon 49
A Hero in Need 49
The Ladle in the Darkness 49
All upon the Watchtowers 49
Hearts on Fire 49
Setting the Stage 49
Rock the Castrum 50
The Ultimate Weapon 50
A Recurring Problem 50
Ifrit Bleeds, We Can Kill It 50
In for Garuda Awakening 50

Yeah...I think your missing...I don't know... the majority of the main storyline there.
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#17 Sep 12 2013 at 5:36 PM Rating: Good
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Quote:
well I'm only 29 pug but I've done pretty much the whole story line.


That's impossible.

Quote:
you literally had to rely on others to progress


Go solo Bahamut's Coil. Let us know how that goes.

Quote:
this game doesn't have any of that, it's just king of like alright what next. that's not what I expect from an MMO game.


You're expecting a nostalgic feeling seen through rose-tinted glasses. No game will ever give that to you until years after you play it.

Just play the game (or not). Stop trying to recapture the feelings of your misspent youth. XIV is not a red convertible.
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#18 Sep 12 2013 at 5:37 PM Rating: Good
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FattyJones wrote:
well I'm only 29 pug but I've done pretty much the whole story line.


To quote the Futurama's Bender:
"Have you heard the old robot saying 'Does Not Compute'?"
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#19 Sep 12 2013 at 5:38 PM Rating: Good
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Of course the game will last a year. There's simply no question. It's how it will look in a year we should be concerned about.

Between the solipsistic nature of the Duty Finder and the ease of leveling, it's hard to say how much meaningful interaction you'll have with others, and unclear what place crafters and gatherers will occupy in the long term.

Right now FFXIV is not a community of people who like to play together, but a pool of people who play as if alone, with random match-ups from other worlds, rarely speaking a word, who return to their home servers and chat in company groups. However, even back on one's home server, the primary means of advancement comes from similarly silent runs from minimap icon to minimap icon, tossing out spells and skills as fast as possible for the greatest possible rewards. The game itself feels divided, with systems so strongly encouraging solo play that it's easy to forget the game is an MMO; most everyone you meet may as well be another NPC, hitting whatever monsters spawn in a FATE. Sometimes players do team up with one or two other company members, but progress by these means seems to be outside the norm. In games like WoW and FFXI, many people keep playing simply due to their Guilds and Linkshells -- in FFXIV I'm not sure how many players will be convinced to remain in a world in which friendship and bonds with others is so unnecessary.

There are other problems facing crafters and gatherers. Aside from the extreme ease of leveling these classes, which thereby inundates markets with an overabundance of both gear and players with the ability to make said gear, NPCs sell nearly everything a player needs to reach upper levels for reasonable prices. At the current rate it's hard to say what place these classes will have a year from now. Most likely, they will be used to craft an endgame weapon or two, and otherwise very rarely see use. With most everyone able to cap these classes easily, as well, it is likely that even these more elite services will be in low demand.

The stability of the game itself is assured. The stability of everything else is tenuous.
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#20 Sep 12 2013 at 5:54 PM Rating: Default
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KaneKitty wrote:
Of course the game will last a year. There's simply no question. It's how it will look in a year we should be concerned about.

Between the solipsistic nature of the Duty Finder and the ease of leveling, it's hard to say how much meaningful interaction you'll have with others, and unclear what place crafters and gatherers will occupy in the long term.

Right now FFXIV is not a community of people who like to play together, but a pool of people who play as if alone, with random match-ups from other worlds, rarely speaking a word, who return to their home servers and chat in company groups. However, even back on one's home server, the primary means of advancement comes from similarly silent runs from minimap icon to minimap icon, tossing out spells and skills as fast as possible for the greatest possible rewards. The game itself feels divided, with systems so strongly encouraging solo play that it's easy to forget the game is an MMO; most everyone you meet may as well be another NPC, hitting whatever monsters spawn in a FATE. Sometimes players do team up with one or two other company members, but progress by these means seems to be outside the norm. In games like WoW and FFXI, many people keep playing simply due to their Guilds and Linkshells -- in FFXIV I'm not sure how many players will be convinced to remain in a world in which friendship and bonds with others is so unnecessary.

There are other problems facing crafters and gatherers. Aside from the extreme ease of leveling these classes, which thereby inundates markets with an overabundance of both gear and players with the ability to make said gear, NPCs sell nearly everything a player needs to reach upper levels for reasonable prices. At the current rate it's hard to say what place these classes will have a year from now. Most likely, they will be used to craft an endgame weapon or two, and otherwise very rarely see use. With most everyone able to cap these classes easily, as well, it is likely that even these more elite services will be in low demand.

The stability of the game itself is assured. The stability of everything else is tenuous.


exactly, the games been out two weeks if that and you see all the people talking **** spouting out all the stuff they've done. ITS EASY! that's why you've done it all, doesn't that make sense any of you? easy accomplishments that can be done mostly solo, doses not make for a long lasting quality MMO! I hate to say it because I had high hope for this game.
#21 Sep 12 2013 at 6:28 PM Rating: Good
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The game has lasted through 1.0 which as SE even admits, was not up to par. 2.0 is 100% better so why would you think it would fail?
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#22 Sep 12 2013 at 6:43 PM Rating: Decent
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The game is a good foundation. Im sure there is, and I hope there is, and expansion and level cap raise down the road soon.

I really think they would have been better off making the trip to endgame a total grind. The people that quit over long progression are the same people that race to endgame then quit because they cant find any content because they skipped it all grinding fates.

Endgame is not going to be short. They cap weekly tombs and I recall someone saying it will take 24 months just to get the full philosopher set (not sure on that was a chat comment)

#23 Sep 12 2013 at 6:50 PM Rating: Decent
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I really think they would have been better off making the trip to endgame a total grind.


Not in this market. They couldn't sell 2002's FFXI today.

Look, I appreciate that there are people who really enjoyed the prospect of FFXI leveling to cap taking years. It took me about two years to get my first job to 75. But please understand that in order for a game to sell well enough to justify supporting it, it has to be appealing to more than a handful of people. FFXI doesn't have to care now (although the level grind has been drastically reduced even there) because it's made all the money it needs to make. It's all just gravy for them now.

If you'd like a game that punishes you for playing it though, try Wizardry Online. That game is built around that very premise.
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#24 Sep 12 2013 at 6:57 PM Rating: Good
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Strangerous wrote:
The game is a good foundation. Im sure there is, and I hope there is, and expansion and level cap raise down the road soon.

I really think they would have been better off making the trip to endgame a total grind. The people that quit over long progression are the same people that race to endgame then quit because they cant find any content because they skipped it all grinding fates.

Endgame is not going to be short. They cap weekly tombs and I recall someone saying it will take 24 months just to get the full philosopher set (not sure on that was a chat comment)



Go back to making your mobile games, Tanaka.
#25 Sep 12 2013 at 7:18 PM Rating: Good
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KaneKitty wrote:
Of course the game will last a year. There's simply no question. It's how it will look in a year we should be concerned about.

Between the solipsistic nature of the Duty Finder and the ease of leveling, it's hard to say how much meaningful interaction you'll have with others, and unclear what place crafters and gatherers will occupy in the long term.

Right now FFXIV is not a community of people who like to play together, but a pool of people who play as if alone, with random match-ups from other worlds, rarely speaking a word, who return to their home servers and chat in company groups. However, even back on one's home server, the primary means of advancement comes from similarly silent runs from minimap icon to minimap icon, tossing out spells and skills as fast as possible for the greatest possible rewards. The game itself feels divided, with systems so strongly encouraging solo play that it's easy to forget the game is an MMO; most everyone you meet may as well be another NPC, hitting whatever monsters spawn in a FATE. Sometimes players do team up with one or two other company members, but progress by these means seems to be outside the norm. In games like WoW and FFXI, many people keep playing simply due to their Guilds and Linkshells -- in FFXIV I'm not sure how many players will be convinced to remain in a world in which friendship and bonds with others is so unnecessary.

There are other problems facing crafters and gatherers. Aside from the extreme ease of leveling these classes, which thereby inundates markets with an overabundance of both gear and players with the ability to make said gear, NPCs sell nearly everything a player needs to reach upper levels for reasonable prices. At the current rate it's hard to say what place these classes will have a year from now. Most likely, they will be used to craft an endgame weapon or two, and otherwise very rarely see use. With most everyone able to cap these classes easily, as well, it is likely that even these more elite services will be in low demand.

The stability of the game itself is assured. The stability of everything else is tenuous.

The duty finder is a design choice. They looked at what would draw in the largest amount of players versus relegating themselves to a small player base right out of the gate. It is however an option to use duty finder, If XI had a cross server during it's prime, the same result would probably happen. A small following would cling onto the "tight knit community", and usually be waiting around for others to be online at the same time and actually do content in a timely manner.

Systems encouraging solo play? What systems? You must mean FATES only, because the solo story missions are personal genkai missions just as XI had. I've only done two grand company leves and those were solo, but are most of them solo affairs?

Yoshi himself went on record in an interview and said the journey from 1-50 at release will be easy, it will seem more like a normal final fantasy, the real game doesn't begin until level 50, the seemingly forced mmorpg part. Leveling as a journey is not the focus of this game and it never has been since Yoshi took the reigns. When the subsequent patches and expansions come out, and the game doesn't personify the truth of an mmorpg, then and only then can any predictions or worries about the future be certified. Rest assured there will be alterations and adjustments to existing content if enough complaints are made. Yoshi will listen the masses but not the worries of a LOUD few.

There are many future contents in the works that consist of multiplayer and some solo-low man content as well. If we see this game through the lens of XI, then nothing this game ever does will satiate our hunger. It sets out to be a game from the Final Fantasy universe, not from the Xi universe solely. I don't think everything Yoshi does is perfect, I don't like some of the design choices. But this is his game and we have only seen the prelude to this saga. Will it be a dungeon treadmill or will it offer variety to endgame, things like airship battles, magitek battles, world PvP, etc, etc.
#26 Sep 12 2013 at 7:29 PM Rating: Excellent
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Archmage Callinon wrote:
If you'd like a game that punishes you for playing it though, try Wizardry Online. That game is built around that very premise.


You know, I played the bejesus out of the wizardry games on SNES and PS1, so I DLed online hoping for a good ftp to tide me over. First few levels were great, but man I must have died 80 times in a single session once I started getting out into the world.

I asked myself later that morning whether it would be more fun to continue trying, or hit myself in the arm with a hammer. Still have the marks to remind me not to hit myself like that again...
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#27 Sep 12 2013 at 8:17 PM Rating: Good
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I'll say this about the game, i love it and play it everyday but when i look back i found that i have really just been playing this game alone. you quest alone, do missions alone, level alone. and when it does come to doing any group content it is with strangers so they might as well be random npc. and before people start saying well wait till end game raids and dungeons then you will have lots of group stuff...that is to me a crap game design. you should be making friends and interacting with people all the way to endgame so you have some sort of community and more of a attachment to the game then just log on do df and fate then log off.

so to the op will this game be around for 12 months and more the answer to that is yes, there will always be a fateful base of players to any MMO that will always love it play it no matter what so that will be enough to keep it around.

on a personal note will i be around for 12 months and more that i dont know. i want to get to endgame try dungeons and hard mode primals. but im not a fan of just playing an online game 80 to 90% solo

what i would like to see

trigger pop bosses that can be farmed and done with people on your own server or FC
story quest or long side quest that encourage duo or small groups to band together to complete them.
salvage style instances (mean that you need a trigger to enter them and have multiple paths and objective so its not always a start to finish run that is the same over and over)
and small group orientated leveling on your own server that is a viable alternative to fate grinding
#28 Sep 12 2013 at 8:18 PM Rating: Good
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Archmage Callinon wrote:
If you'd like a game that punishes you for playing it though, try Wizardry Online. That game is built around that very premise.

The Last Remnant does that too, though it's not an MMO. Grinding makes the game harder, not easier.
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#29 Sep 12 2013 at 8:32 PM Rating: Excellent
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Well technically, it's already lasted 36 months. If the question is "Will it last another 12 months" then the answer is, yes. If there was nothing else I've learned posting here, it's that you should never underestimate the loyalty of a Final Fantasy fan.

First off, the game isn't that bad. It's not amazing, but it has a load more promise than it had 3 years ago and it's already come this far. No doubt it lasts another 12 months. That said, it really does need a lot of adjustments. It seems like Yoshi and co jammed a lot of ideas that were popular in other games, but overlooked the elements and mechanics of said games that allowed them to work well.

The only real question in my mind is "Will they be able to make the necessary adjustments in a timely manner and without jilting their current playerbase". The answer to that is, only time will tell.
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30 bucks is almost free

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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#30 Sep 12 2013 at 8:59 PM Rating: Excellent
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So glad I didn't rush to 50. Compared to other mmos, this one is in good shape so far, by the time I'm bored with current content there will be housing, pvp and hopefully more endgame. I've been levelling alt classes, helping my brother and Ls buddies, shooting the **** with randoms during fate grinds, fishing and having a blast. I agree racing to 50 can be boring and lonely. It can be social if you want to take the time to make it that way. I don't agree that forced grouping is the answer to your woes though.
#31 Sep 12 2013 at 9:05 PM Rating: Good
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FFXIV will last as long as the players support it. I don't see why people are making these doom and gloom predictions in the first 30 day window. There are players who level faster than others, that doesn't mean the game is doomed. I knew players that leveled BLU in one day back when leveling in FFXI actually was a chore to do. Those same players had almost none of the learned spells and has terrible gear. My point is that the people in a rush won't stick around so don't worry about what they do. The majority of non legacy players are just reaching their 30-40's right now.
#32 Sep 12 2013 at 11:13 PM Rating: Decent
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I have 7/9 classes at 50, completed the story, on Titan now, decked out like a Christmas tree. I'll be here for a long time. If they ACTUALLY live up to the level of content additions they SAY they will, there will be too much content. It remains to be seen.
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#33 Sep 12 2013 at 11:58 PM Rating: Good
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LucasNox wrote:
TwilightSkye wrote:
Like I said, its the free trail, is why things are so packed. We shall see how things are when the trial is over. Then we can worry about longevity.


Personally, I think this game will last many years.


How is it a free trial if people paid for the box?


That's a loaded question.

SE is gonna get their money one way or another. FFXI had a 14-day free trail(don't know if its been changed since then), but we all had to buy the game first.



Edited, Sep 13th 2013 2:03am by TwilightSkye
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FFXI character: Elathia ::F Tarutaru::87SCH/75RDM/70WHM/54BLM::Cerberus/Ragnarok/Bahamut::1/23/2004 - 3/25/2015 :: Retired
RDM First 75 Job :: RDM Maat victory: March 28, 2008 (1/3) :: San d'Oria R10 Long live King Destin :: Praise be to the late King Ranperre.
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Patch note archives for FFXIV: http://na.finalfantasyxiv.com/lodestone/special/patchnote_log/
#34 Sep 13 2013 at 12:09 AM Rating: Good
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Quote:
That's a loaded question.

SE is gonna get their money one way or another. FFXI had a 14-day free trail(don't know if its been changed since then), but we all had to buy the game first.


His point, and I agree with it, is that if the time cost money then it is not a free anything.

A free trial is something you get to do before putting any money down. What we're doing now is game time included in the purchase price of the game (or free time given to 1.0 players.. or is that done by now? I'm not sure about that one).
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#35 Sep 13 2013 at 12:13 AM Rating: Good
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LucasNox wrote:
TwilightSkye wrote:
Like I said, its the free trail, is why things are so packed. We shall see how things are when the trial is over. Then we can worry about longevity.


Personally, I think this game will last many years.


How is it a free trial if people paid for the box?


The same way people get free pre-order bonus on any games nowadays. Hey, here's a free day 1 DLC we are giving you because you give up money 10 months before the game is released, which will become free one year later when the GOTY edition coming out. How do you like that, FREE?
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#36 Sep 13 2013 at 1:31 AM Rating: Decent
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Archmage Callinon wrote:
Quote:
That's a loaded question.

SE is gonna get their money one way or another. FFXI had a 14-day free trail(don't know if its been changed since then), but we all had to buy the game first.


His point, and I agree with it, is that if the time cost money then it is not a free anything.

A free trial is something you get to do before putting any money down. What we're doing now is game time included in the purchase price of the game (or free time given to 1.0 players.. or is that done by now? I'm not sure about that one).

If SE sold FFXI or FFXIV(or Blizzard sold WoW) without a 30 day trial they would still ask for the same purchase price. That's why they call it free. The cost associated with the box is separate from the cost associated with the subscription. People can rationalize it any way they want to make themselves feel better, but both games offer trials that don't require you to purchase the game. Technically, open beta was a free trial for FFXIV.

Personally, I got access to the free trial period during 1.0 and during ARR, but I never spent a dime on the game. For me it was all free Smiley: nod
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#37 Sep 13 2013 at 1:35 AM Rating: Good
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If we get a massive injection of things to do at 50, including PVP, then I think the game will be fine. Constantly running Ampador, or primal hard modes, is going to bore people to tears.
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#38 Sep 13 2013 at 1:59 AM Rating: Good
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FattyJones wrote:
StateAlchemist, Om nom nom... wrote:
FattyJones wrote:
It will last but I don't think the hype will stay around for long. I'm honestly already bored with it, besides running around checking out the amazing environments, and fate grinding. it's kind of empty, it seems to be trying to capture the COD crowd as part of its player base. quick to jump in and learn, fast progression for the ADD players to keep them from getting bored. I played XI for many years and that game had something ffxi I don't think will ever capture. I really can't see playing this game past the free trial


Strange, I log in and my biggest problem is deciding what to do. Boredom hasn't been an issue... I have THM/CNJ/PUG to 50, CRP/WVR/ALC to 50, BOT/MIN to 50, but I still have Fishing, Goldsmithing, Armorer, Blacksmith, Culinarian, Leatherworking, Gladiator, Lancer, Marauder, Arcanist, Archer, AF for all that, Relic for all that, etc... My head is spinning from everything I could be doing whenever I am online.


well I'm only 29 pug but I've done pretty much the whole story line. here's my main issue really, this game doesn't need to be online. the reason I enjoyed XI so much was because the he had an actual community. you literally had to rely on others to progress, it might have been a pain in the *** but it was fun. hitting a new lvl or getting a mission done actually gave a sense of accomplishment, and finally hitting 75 was pure gold! this game doesn't have any of that, it's just king of like alright what next. that's not what I expect from an MMO game.


lvl29.... u kidding right?
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#39 Sep 13 2013 at 3:00 AM Rating: Excellent
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Hmm I think people are a little disillusioned when they thought that leveling with a bunch of people from their server, as is the case in past XI, somehow formed a bond between you and them. Sometimes, you made a good friend...sure. Most of the times, though, I was just in a party with a bunch of strangers with one goal in mind: gain levels. If I never saw them again, it wouldn't matter. If I did, well that'd be cool but not expected.

At the same time, I do think this game does suffer from lack of social interaction right now. Usually, social interaction becomes a big deal once endgame makes its appearance. While we have Bahamut Coils and primal HMs to contend with right now, it's nothing really 'big' that is capable of pulling everyone into it like Sky did. Everyone could do Sky and have some fun together. You might have wiped on Byakko but at least you got together to farm the items to pop him.

If we are given content like that, I think 14 will last a long time. I think it will last a long time regardless, actually. If we aren't...then it will still last a while but people will move on to the next big thing in much larger droves than we are about to see when the free trial period ends.
#40 Sep 13 2013 at 3:53 AM Rating: Excellent
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I think people are truly missing the genius behind FFXIV. Once the PVP content rolls in, more content that is group oriented is patched in, the Golden Saucer is implemented and the expansions start to roll out, that "softcore" main quest that is the skeleton structure of the game will simply be the crutch you fall back on to get to where you need to go when advancing in the more difficult content that is obviously to come.

The Day 1 content has to flow well. If it didn't, it would force new players to grind for hours on end right from the get-go. I know that there is a large population of former XI players who would be more than happy to see that, but the days of grind-fest MMOs are long over. It's an antiquated concept.
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#41 Sep 13 2013 at 4:14 AM Rating: Good
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kimjongil76 wrote:
Will the game last 12 months?


Sure. Will you? After all, that's all that is truly relevant at the end of the day.

Edited, Sep 13th 2013 6:15am by DragonBourne
#42 Sep 13 2013 at 6:00 AM Rating: Excellent
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Archmage Callinon wrote:
Quote:
I really think they would have been better off making the trip to endgame a total grind.


Not in this market. They couldn't sell 2002's FFXI today.

Look, I appreciate that there are people who really enjoyed the prospect of FFXI leveling to cap taking years. It took me about two years to get my first job to 75. But please understand that in order for a game to sell well enough to justify supporting it, it has to be appealing to more than a handful of people. FFXI doesn't have to care now (although the level grind has been drastically reduced even there) because it's made all the money it needs to make. It's all just gravy for them now.

If you'd like a game that punishes you for playing it though, try Wizardry Online. That game is built around that very premise.


The counterargument to that is the the glut of modern themepark MMORPGs we've seen come and go recently. Lotro, SW:TOR, Rift, GW2, among others - they all came out of the gate strong and promised to be the new MMORPG on the block, yet none of them have managed to latch on to any significant amount of marketshare six months after release.

There's no need to point and contrast every MMORPG released in the past decade, specifically in regards to old school FFXI/EQ mechanics, but to state a FFXI-type game wouldn't make it today I feel is incorrect simply because we haven't really seen any MMORPG released in recent years that's had significant success despite excluding those 'grinds' as a notable part of the core gameplay. World of Warcraft pioneered this trend, and it's obviously successful, but history has shown us WoW is the exception, not the rule.

It's difficult to make the correlation between what mechanics drive a successful online role playing game vs what hinders it in today's market, but given the absolute inundation of soloable, quest-based, easy and non-meaningful leveling MMORPGs recently compared to what we had 10 years ago, one could just as much make the argument that a publisher couldn't sell a WoW/Rift/SW:TOR-type FFXIV today based on those similarities alone. I don't profess to be smart enough to know what the best MMORPG released today would look like, but recent trends show us "it can't have a leveling grind" isn't any more correct than "leveling has to be fast and soloable."

As for the personal side of "will you be here in 12 months?": Despite being a 1.0 CE and legacy member, I've yet to subscribe to 2.0, and I doubt I will. Meaningless, fast and solo leveling doesn't appeal to me, and I absolutely despise "face the boss toward the blue wall and stand in the purple circle, unless the boss turns red, then face him toward the green wall and stand in the orange circle" gimmicky type MMORPG mechanics. If FFXIV had included a significant and lengthy group-based leveling requirement, I would have subscribed for life as it's an incredibly polished and well made game. Right now though, it's just another modern MMORPG with forgettable and trivial leveling content where the game starts at endgame and is nothing but instanced dungeon raids for better ilvl stats. There's dozens of MMORPGs like that on the market right now, I have no interest in adding yet another one to my library.


Edited, Sep 13th 2013 8:09am by Whales
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#43 Sep 13 2013 at 6:17 AM Rating: Excellent
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Of course it will last, and for many many years to come. Over all i say xiv is superior to xi, that apparent needed "community" is far far over-rated (and errr kinda phoney) from xi as opposed to what it really is like there.

Content will be added in due time .

As long as they never forget that all playstyles count equally to the suvivability of this game then the game will thrive to its maximun, if they start leaning too far either way, subs will fall.

There must be rewarding content for solo, duo, small party and raiders. None should be 5x as better rewarded. allow ppl to choose their path not bottlenecked into a linear predetermined route or you are fooked. Differences in rewards is expected, but extremes will not = $ for SE in the long run.

They have done very well so far, simply with the addition of duty finder, benefits for manyyyy will outweigh the downside.

In my books they are doing a very good job so far :)

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#44 Sep 13 2013 at 6:19 AM Rating: Excellent
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I didn't buy this game to fight others, as I'm not PVP orientated. So hopefully this PVP everyone wants doesn't mean "become like Aion". They could implement ballista again but with way more options(and less limited).
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FFXI character: Elathia ::F Tarutaru::87SCH/75RDM/70WHM/54BLM::Cerberus/Ragnarok/Bahamut::1/23/2004 - 3/25/2015 :: Retired
RDM First 75 Job :: RDM Maat victory: March 28, 2008 (1/3) :: San d'Oria R10 Long live King Destin :: Praise be to the late King Ranperre.
FFXIV character: Selene Silverstorm :: F Lalafell :: WAR60/WHM60/BLM60 :: Ragnarok :: 9/2013 -
Patch note archives for FFXIV: http://na.finalfantasyxiv.com/lodestone/special/patchnote_log/
#45 Sep 13 2013 at 7:00 AM Rating: Excellent
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I haven't finished my coffee this morning so I'm a cranky *****, but a pet peeve of mine has been repeated multiple times in this thread.

The word is trial. T R I A L. It is pronounced "try-ul" and is phonetically different from "trail" which is pronounced "tray-ul" if you're in the south and rhymes with stale everywhere else.

Please stop calling it a "free trail" before I shoot myself.



Edited, Sep 13th 2013 10:53am by Catwho
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#46 Sep 13 2013 at 7:57 AM Rating: Good
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Catwho wrote:
I haven't finished my coffee this morning so I'm a cranky *****, but a pet peeve of mine has been repeated multiple times in this thread.

The word is trial. T R I A L. It is pronounced "try-ul" and is phonetically different from "trail" which is pronounced "tray-ul" if you're in the south and rhymes with stale everywhere else.

Please stop call it a "free trail" before I shoot myself.



*huggles*
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#47 Sep 13 2013 at 8:00 AM Rating: Good
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THIS GAME SUCKS BALLS...I KID KID..DON'T KILL ME!

I love this game, played since EA, I haven't finished it yet. I'm exploring other jobs and carfts to effectively gear my jobs out and make gil in the process. Bit of a perfectionist.

Edited, Sep 13th 2013 10:03am by Anthony11420
#48 Sep 13 2013 at 8:13 AM Rating: Good
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Its funny when people who haven't completed the main story complain that the main story is short, because if you actually completed the main story, you'd know that the story doesn't actually end. That's as close to spoiler-y as I'll get, because I don't want to ruin things for the 29 PGL in this thread.

Also, there's plenty to do as far as content. Not all of it is hand-holdy content though, so some people will complain. I don't mind the solo/anonymous nature of a lot of the content. You always have the option to do it with friends if you have them.




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#49 Sep 13 2013 at 8:49 AM Rating: Decent
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/hums and sings
Here comes Peter cotton tail, hopping down the bunny trial.
On his way to do a trail of magean.
Oh n-o-e-s, I fialed the trail of the magean!!.
#50 Sep 13 2013 at 8:53 AM Rating: Good
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Smiley: mad

GRRRRRRR
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#51 Sep 13 2013 at 9:00 AM Rating: Excellent
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What a funny thread. This game lasted more than 12 months when it was horrible.

Now it's awesome.

I'm going to be playing this game in my nursing home with a jack in my head so I can play despite chronic arthritis.
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