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#1 Sep 13 2013 at 11:09 AM Rating: Good
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I am a 1.0 player. I started in April 2012. Have a 50, 40, 3 x 30, the rest 15-30. I have all crafting and gathering jobs 15-20. I have not played as much as I would like but **** it, there is so much to do.

I have to redo all my job quests, story, learn how to use a PS3 controller, learn the areas, learn the job icons by heart on the PS3 so I know what I'm doing. Figure out UI placement, controller/icon placement, etc.

All that while trying to level up and not waste time and effort. I feel really overwhelmed and I need therapy. Am I the only one who feels this way? I know after a few months and playing time I will settle down but man, adjusting from Iraq to home is not something I would have thought I would need to do from 1.0 to 2.0.

/sigh
#2 Sep 13 2013 at 11:14 AM Rating: Decent
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I set aside my 42 THM and I've been doing the story quests on CNJ on my 1.0 character instead. I'm not comfortable enough playing a nearly level capped character when I didn't even really earn it back in the old game (I got PLD'd most of the way from 15 to 40 in the last month before the servers shut down.)

You're right, there is a lot of stuff to do. A lot.

My advice would be to focus just on the main storyline quest at first, and then once that's done knock out your class/job quests one at a time.
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#3 Sep 13 2013 at 11:21 AM Rating: Good
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To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.
#4 Sep 13 2013 at 11:33 AM Rating: Default
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BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week
#5 Sep 13 2013 at 11:38 AM Rating: Good
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I started over on a fresh server so I can fully experience the ARR reboot. I never regretted putting my old 1.0 character in cold storage. I'm impressed with what's available to all the new members to the FFXIV community.
#6 Sep 13 2013 at 11:39 AM Rating: Excellent
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DuoMaxwellxx wrote:
BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week


And FFXI had all that content a few weeks after launch too, right?

#7 Sep 13 2013 at 11:40 AM Rating: Excellent
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I have most of my DoW and DoM capped from 1.0. I have finished the main scenario and I still feel overwhelmed. I just barely unlocked some of the higher level dungeons and have yet to run them. Not to mention Behemoth and Crystal Tower are still out there on the horizon. Once 2.1 hits and housing is live there will be even more to do. At that point I imagine that additional Grand Company quests will become available. I haven't met Odin yet. I need to level-up my DoH and DoL. I still haven't touched Guilhests.

Ahhhhh!!!
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#8DuoMaxwellxx, Posted: Sep 13 2013 at 11:47 AM, Rating: Sub-Default, (Expand Post) it had at least 25% of it while teh rest came every 3 months... we will get patches every 3 moths and updates like FFXI did on XIV but i doubt theyll be big thinsg like all new endgame systems (not just new dungeons) more relic upgrades (after all relic is suposed to be teh best weapons in game but allaghan weapons are better which means relic is gonna have to get another boost right?) etc etc... now after FFXIV is maybe a year old and we get out first expansion THEN i expecvt wed be getting new battle systems frequently... but not now
#9 Sep 13 2013 at 11:51 AM Rating: Good
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Hay guiz!!1! I playd 24-7 sinc erly relese and Im capped on jobs and thers nothin to do!!1! Games not gonna last 6 months?!! Amirite??? Whens it F2P??1?

Its wonderful to me to log in and see so much to do, knowing it will take me a year...if nothing more is added. I love being overwhelmed, but I'm still gonna enjoy the journey.
#10 Sep 13 2013 at 11:52 AM Rating: Excellent
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The level cap in FFXI at launch in Japan was 50. Sure, when it launched in the US FFXI had about 20% of the total content it has today - because the first expansion was already released.

But when FFXI launched with just the bare game in Japan, it had no end game at all. There were no ground kings yet, no {sky}, nothing. AF armor wasn't even introduced. Shadow Lord was the final boss for the main storylines and had the nice teaser about the RotZ storyline coming next, but that was it.

Edited, Sep 13th 2013 1:53pm by Catwho
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#11 Sep 13 2013 at 11:55 AM Rating: Decent
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Catwho wrote:


My advice would be to focus just on the main storyline quest at first, and then once that's done knock out your class/job quests one at a time.


being in roughly the same boat, this is mostly what i did. I also did a lot of crafting, and plan on shifting focus almost entirely towards that while running endgame dungeons.


It really can feel very overwhelming, especially when you see all the shouting for relic runs and speed runs etc etc.
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#12 Sep 13 2013 at 12:25 PM Rating: Decent
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Catwho wrote:
The level cap in FFXI at launch in Japan was 50. Sure, when it launched in the US FFXI had about 20% of the total content it has today - because the first expansion was already released.

But when FFXI launched with just the bare game in Japan, it had no end game at all. There were no ground kings yet, no {sky}, nothing. AF armor wasn't even introduced. Shadow Lord was the final boss for the main storylines and had the nice teaser about the RotZ storyline coming next, but that was it.

Edited, Sep 13th 2013 1:53pm by Catwho



Seconded. Things you mentioned like sea, salvage, einherjar, and more all came from Second expansion for ffxi onwards. Nice try tho.

Edited, Sep 13th 2013 2:26pm by GalkaWen
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#13 Sep 13 2013 at 12:46 PM Rating: Excellent
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@DuoMaxwellxx - After reading all your posts, I've come to the conclusion that you're expecting FFXIV to be too much like FFXI and its bringing about disappointment. Dare I say, it almost seems like you want the game to disappoint you. Really, give this game a chance.

That's not to say I don't have my own worries - I do hope they don't stagnate the lvl50 cap, but everything else, given SE's track record, will come.

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#14 Sep 13 2013 at 1:13 PM Rating: Decent
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One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.
#15 Sep 13 2013 at 1:19 PM Rating: Excellent
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Not getting "stuck" on something is a good thing.

I was stuck on "A Feast for Gnats" from Wings of the Goddess for three years.

More recently, I was stuck on Voidwatch Jeuno Tier V for about six months. Just last month I FINALLY saw a group shouting for it, and they plowed on through to Provenance Watcher so I finally, FINALLY knocked that off my to-do list... at a year and a half after it was released. (Voidwatch was the only real endgame activity WotG had.)
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#16 Sep 13 2013 at 1:37 PM Rating: Excellent
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StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period.


I'm a FFXI vet too and while I understand this feeling, you gotta move on, man. FFXI was good because we frickin lived in the **** world. You connected with your friends there because you spent as much time with them as real life family members. Hours at time partying. Days spent camping. If you admit it, it was unhealthy to spend 12 of every 24 hours (or more) logged in as many of us did. No MMO again will require this of its players because the demographic doesn't support it. I know there are hardcore players out there that want to collect 18,000 dynamis coins (1 at a time, using 40 other people to help), 30,000 alexandrite, 10,000 moat carp, 72 hour 3 am HNM spawns, spend tens of millions of gil getting 0.1 skillup, 45,000 tnl getting 4k/hr on dangerous, hard hitting mobs but most of us don't. And the casual majority that never reads forums certainly don't. Bottom line is MMOs are business and more players (casual) makes the game successful. FFXIV is overwhelming in a good way, in that there are tons of things to do but nothing that seems completely out of reach.
#17 Sep 13 2013 at 1:41 PM Rating: Good
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StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.

This is true and it pains me, however there won't be another ffxi, so it's either sit and be nostalgic or move on.

I'm sad things like fame and gobbie bags didn't make it, with vague references to why you couldn't get a quest, because one npc didn't respond that they'd heard of you. I'm not a fan of the ! above everyone's head who has something to offer. I miss talking to everyone to figure out what I need. Now it's like they put chat for those other npc's in there for nothing, because no one will ever talk to them, because they know the npc doesn't have anything to offer.

StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.

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#18 Sep 13 2013 at 1:44 PM Rating: Decent
I'm a little overwhelmed at the thought of what I will need to do in order to progress after I hit 50. I always hate getting to max level because I rarely have friends playing these MMOs that I can readily group up with and get stuff done with, so I end up doing LFG and duty finder hoping to not run into too many rude elitists.
Anyone in Kraken Club nearing 50 want to form a semi static to tackle the beginning of the end(game)?
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#19 Sep 13 2013 at 2:05 PM Rating: Decent
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Why do you keep comparing FFXIV to FFXI? I have news for you, there not the same game.... FFXIV just came out and your already complaining about content. Did you play FFXI at launch? I'm assuming you didn't (unless if you lived in Japan). You act like you know what is coming in the future. You were complaining last week about the servers (even though they fixed most of the problems and they are still working on them) and now you are complaining about content. Why do you even play the game? Remember, even if you played FFXI the earliest you could (in the United States), the game had already been out a few months in Japan. The game is only three weeks old. Give it some time...

DuoMaxwellxx wrote:
BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week






Edited, Sep 13th 2013 4:09pm by DarkmanNightstar
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#20 Sep 13 2013 at 2:55 PM Rating: Excellent
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I felt like goofing around so I equipped a second character with some botany gear. I planning to go chop some trees later. My friends are all busy on hard mode runs, I'm still not through the story line. Not worried. I'll get there. Maybe I'll fish a bit too. Fishing is relaxing.

I play FFXIV specifically to waste time. Waste time doing what ever I wanna do. No reason to stress trying to keep up with the Jones's.

#21 Sep 13 2013 at 3:10 PM Rating: Good
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I'm really trying to embrace the above attitude...I'm even considering abandoning my legacy character temporarily and playing with some friends on another server for awhile....so hard to decide.
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#22DuoMaxwellxx, Posted: Sep 13 2013 at 3:18 PM, Rating: Sub-Default, (Expand Post) thats 100% how i feel about xiv. i LIKE it (hence the reason i play it. i wouldnt play somthing i didnt like) but ffxi is better. when i play a new game in a series i expect it to be just as good or better than the last. not slightly worse but still enjoyable. whch is the case with ffxiv. as or the other guy ffxi in the us came out two years after japan.. not a few months. getit right
#23 Sep 13 2013 at 3:27 PM Rating: Excellent
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DuoMaxwellxx wrote:
thats 100% how i feel about xiv. i LIKE it (hence the reason i play it. i wouldnt play somthing i didnt like) but ffxi is better. when i play a new game in a series i expect it to be just as good or better than the last. not slightly worse but still enjoyable. whch is the case with ffxiv. as or the other guy ffxi in the us came out two years after japan.. not a few months. getit right


You are not the only one who thinks that a MMO that only has launch content should be equal or greater to a game that has 10+ years of patches and 4 full size expansions.

I have an idea! Let's play the Pepsi Challenge.

First you get to play the launch version of FFXI for 100 hours.
Then you get to play the launch version of FFXIV:ARR for 100 hours.
Then you have to pick one, and never play the other one again. Ok, ready?! GO!

Hahahaha, it's a trick question! FFXI is for people who like FFXI, and FFXIV is for people who like FFXIV.

You don't have to choose at all, you can play BOTH!

(But for real, Coke is better.)
#24 Sep 13 2013 at 4:32 PM Rating: Excellent
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StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.

I don't agree with anyone of that, and the first sentence is subjective.
Catwho wrote:
Not getting "stuck" on something is a good thing.

I was stuck on "A Feast for Gnats" from Wings of the Goddess for three years.
)

I never got past the promies(before the raise in lvl cap).

I never got far in TOAU.

I had no hope in **** for WoTG.

I finished RoZ by luck.

Except for CoP, the rest weren't much of a bigger. I was able to experience besieged and campaign, two of my favorite additions.

Edited, Sep 13th 2013 6:33pm by TwilightSkye
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#25 Sep 13 2013 at 4:57 PM Rating: Good
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The OP had nothing to do with FFXI people...

I just wanted to see if anyone else felt like I did, maybe hear why, and maybe hear a remedy. One or two people gave me/us what we were looking for and the rest rated everyone down.

#26 Sep 13 2013 at 5:13 PM Rating: Decent
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Kinda yes and Kinda no. So obviously I want to hit 50 on the very least my Paladin, but I also want to level everything to 15 so I can get advanced jobs much easier at a later date. Right now while leveling everything to 15 I'm running out of quests and have to do FATE grinding. So although I know there is a lot to do and just not enough time to do it just yet I still run into lulls while waiting for a new FATE or running around looking for quests that aren't there.

In other words I feel overwhelmed with the options of what I can do, but when I actually go to do the task there can be a lack of things to help me progress. Does that even make sense? So I've just been running around, healing random people, joining fates when nearby, grinding levequests, and exploring the maps. Right now have the three main classes necessary for my jobs leveled to at the least 16, so I'm expecting the "things to do" to ramp up for those 3 right now.
#27GiftedChild, Posted: Sep 13 2013 at 5:58 PM, Rating: Sub-Default, (Expand Post) I liked all the "unhealthy" part of FFXI. The insane time sinks, the incredibly high risk vs reward formulas (NM, HNM camping), the time when Party Sync did not exist, that was golden. Where you just sit there for hours on end, looking for the "right" group of people. Loved it. Every minute of it. While I was seeking party, I crafted, I farmed, helped friends, did all sorts of **** while I waited for the right group.
#28 Sep 13 2013 at 6:53 PM Rating: Good
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I have no clue what i need to do after the story quest are done as far as advancing my taru no clue about the end game at all i really want to max out just one or two jobs and then theres crafting ......bah ill be playing this game long enough to figure out what to do but right now im lost my big focus is getting my taru on a na server no way i can do end game with the latency i have now
#29 Sep 13 2013 at 10:34 PM Rating: Excellent
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Well one thing is for sure. The next 6 months are going to determine if this game is a mega-hit long term or slowly turns into a FF fan niche game like FFXI was. Don't get me wrong im not bashing FFXI but its grindy nature kept a lot of people from even bothering, and it really appealed to FF fans.

So I they have a fantastic foundation for a game now...they do need to keep content rolling out, and good content.

I think they would be smart to provide a secondary combat leveling path after the main storyline and hubs. Just fate grinding or mob grinding isn't going to appeal to many. I keep mentioning a few open world dungeons for 8 man farming parties as an option...and that I think would appeal to the FFXI crowd, while also filling the close knit community aspect that is missing with zerg fate parties and duty finder.

Its clear they wanted you to get to 50 quick on at least one character, and now as many are hitting 50 they do have few options. I personally love dungeon farming and grind doesn't bother me one bit. However you cant expect all to feel the same, and many will do some endgame and get bored, finding only crafting/gathering or starting secondary roles only with no storyline to break up fate farming.

PVP will be a welcomed addition as that instantly adds options for people already 50, and would help break up dungeon farming. They just need to address the game play after you have cleared quest content for those who want another class.

Also the people who typically race to endgame and complaint, they do that with every game. Don't pay attention to them, they will be in Wildstar ready to repeat the process in a few months anyway, and will have written FFXIV off as a total failure, just like every single other game they play regardless of quality or content.

Next content patch for this game sounds like exactly what the game needs for those who are 50, pvp. and some fluff like guild halls. They need a really good follow up content patch to address leveling alt classes, as well as always more endgame options.
#30 Sep 14 2013 at 11:49 AM Rating: Good
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TwilightSkye wrote:
StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.

I don't agree with anyone of that, and the first sentence is subjective.
Catwho wrote:
Not getting "stuck" on something is a good thing.

I was stuck on "A Feast for Gnats" from Wings of the Goddess for three years.
)

I never got past the promies(before the raise in lvl cap).

I never got far in TOAU.

I had no hope in **** for WoTG.

I finished RoZ by luck.

Except for CoP, the rest weren't much of a bigger. I was able to experience besieged and campaign, two of my favorite additions.

Edited, Sep 13th 2013 6:33pm by TwilightSkye



I only got to experience (most of) this content after they raised the cap and made it easier to complete solo. Even though I was beating the Promys solo with my DRG, it was still fun.

There is a LOT to do in FFXIV, and no, it's not FFXI, but that shouldn't be the metric on which to base FFXIV on.

By all objective accounts and for mortals with lives, vanilla FFXIV is miles better than vanilla FFXI was.

----

As far as being overwhelmed, I'm not. But you have to have a plan. There are GC, hunting and gathering logs. Acheivements. Quests, Dungeons, FATES, Guildleves, Guildhests, myriad jobs (both DoH, DoL) and of course Endgame.

If you take your time you can experience most everything in FFXIV...and you should, because most content available is fun!
#31 Sep 14 2013 at 12:39 PM Rating: Good
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Idk I rather enjoy the fact that there's a virtual cornecopia of things to do. When I play my time is limited by work, homework and lastly and most importantly: sleep.

I'm a longtime ffxi vet and used to get so frustrated when lfg as anything but my brd. Hours spent seeking or making parties to cap DRK, stuff like that would take forever.

This game? I hop on and BAM I can fate farm, duty finder at the same time and switch gear on the fly to fish. So much to do? Yea I'd agree but it's definitely enjoyable and a productive gaming experience that doesn't take hours to get a party going.
#32 Sep 14 2013 at 3:25 PM Rating: Decent
Strangerous wrote:
Well one thing is for sure. The next 6 months are going to determine if this game is a mega-hit long term or slowly turns into a FF fan niche game like FFXI was. Don't get me wrong im not bashing FFXI but its grindy nature kept a lot of people from even bothering, and it really appealed to FF fans.

So I they have a fantastic foundation for a game now...they do need to keep content rolling out, and good content.

I think they would be smart to provide a secondary combat leveling path after the main storyline and hubs. Just fate grinding or mob grinding isn't going to appeal to many. I keep mentioning a few open world dungeons for 8 man farming parties as an option...and that I think would appeal to the FFXI crowd, while also filling the close knit community aspect that is missing with zerg fate parties and duty finder.

Its clear they wanted you to get to 50 quick on at least one character, and now as many are hitting 50 they do have few options. I personally love dungeon farming and grind doesn't bother me one bit. However you cant expect all to feel the same, and many will do some endgame and get bored, finding only crafting/gathering or starting secondary roles only with no storyline to break up fate farming.

PVP will be a welcomed addition as that instantly adds options for people already 50, and would help break up dungeon farming. They just need to address the game play after you have cleared quest content for those who want another class.

Also the people who typically race to endgame and complaint, they do that with every game. Don't pay attention to them, they will be in Wildstar ready to repeat the process in a few months anyway, and will have written FFXIV off as a total failure, just like every single other game they play regardless of quality or content.

Next content patch for this game sounds like exactly what the game needs for those who are 50, pvp. and some fluff like guild halls. They need a really good follow up content patch to address leveling alt classes, as well as always more endgame options.



Many good points here.

The content appeal to non FF fans in the long term is what will make or break the game. regardless of what the hadrcore FF will cry from the ivory towers, "lore" and "story" is not enough to maintain a subscription based MMO. It didn't work for Star Wars or Lord of the Rings and both of those easily have far greater mass appeal (at least in the west).

Hopefully SE isn't counting on PvP to be a substantial draw or playerbase retainer. PvP centric MMOs have failed miserably as they offer little to nothing over net connected console based FPS games (which don;t come with a monthly subscription). Also, PvP players tend to fall into 3 categories: (A) Mature, "hard core" players that understand the math behind 1 winner = 1 loser and (B) casual "dabblers" that find it a casual break from PvE and (C) everyone else.

Unfortunately group A is about 3% of the PvP population and Group B isn't willing to pay for PvP as primary source of content. Group C (which is a huge %) is to concerned about ePeen and are the ones constantly complaining about "balance" and raging endlessly before rage quitting.

I can only think of 2 MMOs that have ever focused on PvP and gotten it right: DAoC and EVE.


#33 Sep 15 2013 at 2:19 AM Rating: Decent
30 posts
DuoMaxwellxx wrote:
BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week


StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.


The thing about getting old is you reminisce too much about the past and stick to it as preferable. It's important to recognize this is a function of you, not a function of the world.
#34 Sep 15 2013 at 2:21 AM Rating: Good
30 posts
clanofthekestrel wrote:
Strangerous wrote:
Well one thing is for sure. The next 6 months are going to determine if this game is a mega-hit long term or slowly turns into a FF fan niche game like FFXI was. Don't get me wrong im not bashing FFXI but its grindy nature kept a lot of people from even bothering, and it really appealed to FF fans.

So I they have a fantastic foundation for a game now...they do need to keep content rolling out, and good content.

I think they would be smart to provide a secondary combat leveling path after the main storyline and hubs. Just fate grinding or mob grinding isn't going to appeal to many. I keep mentioning a few open world dungeons for 8 man farming parties as an option...and that I think would appeal to the FFXI crowd, while also filling the close knit community aspect that is missing with zerg fate parties and duty finder.

Its clear they wanted you to get to 50 quick on at least one character, and now as many are hitting 50 they do have few options. I personally love dungeon farming and grind doesn't bother me one bit. However you cant expect all to feel the same, and many will do some endgame and get bored, finding only crafting/gathering or starting secondary roles only with no storyline to break up fate farming.

PVP will be a welcomed addition as that instantly adds options for people already 50, and would help break up dungeon farming. They just need to address the game play after you have cleared quest content for those who want another class.

Also the people who typically race to endgame and complaint, they do that with every game. Don't pay attention to them, they will be in Wildstar ready to repeat the process in a few months anyway, and will have written FFXIV off as a total failure, just like every single other game they play regardless of quality or content.

Next content patch for this game sounds like exactly what the game needs for those who are 50, pvp. and some fluff like guild halls. They need a really good follow up content patch to address leveling alt classes, as well as always more endgame options.



Many good points here.

The content appeal to non FF fans in the long term is what will make or break the game. regardless of what the hadrcore FF will cry from the ivory towers, "lore" and "story" is not enough to maintain a subscription based MMO. It didn't work for Star Wars or Lord of the Rings and both of those easily have far greater mass appeal (at least in the west).

Hopefully SE isn't counting on PvP to be a substantial draw or playerbase retainer. PvP centric MMOs have failed miserably as they offer little to nothing over net connected console based FPS games (which don;t come with a monthly subscription). Also, PvP players tend to fall into 3 categories: (A) Mature, "hard core" players that understand the math behind 1 winner = 1 loser and (B) casual "dabblers" that find it a casual break from PvE and (C) everyone else.

Unfortunately group A is about 3% of the PvP population and Group B isn't willing to pay for PvP as primary source of content. Group C (which is a huge %) is to concerned about ePeen and are the ones constantly complaining about "balance" and raging endlessly before rage quitting.

I can only think of 2 MMOs that have ever focused on PvP and gotten it right: DAoC and EVE.




Are you serious? It was one of the largets MMOs of its time. It was not 'nice'. Did you never play Everquest? That's what FFXI modeled itself after. Nobody would ever say Everquest, in its heyday, was 'nice'.
#35 Sep 15 2013 at 9:14 AM Rating: Decent
SinDariusDaishiGajo wrote:


Are you serious? It was one of the largets MMOs of its time. It was not 'nice'. Did you never play Everquest? That's what FFXI modeled itself after. Nobody would ever say Everquest, in its heyday, was 'nice'.


Sorry, I missed where I used "nice" to describe anything...

I played EQ from beta through release until DAoC came out and then split time between the 2 for a couple years after that.

I also played UO and Asheron's Call, both sandbox type MMOs.

I don;t remember if I ever tried FFXI or not; to be completely honest after a couple of years of trying asian MMOs I gave up on them - not because of any "grind" or difficulty but stylistically I couldn't get in to them. I'be found that everything from the color palettes to character designs were just to "out there" for me to adapt to. Yes, it's a very "westerner" attitude but I'm old and set in my ways. At the time my daughter was still a youngster and Asian MMOs had this very creepy thing of putting 10 year old faces on **** star type bodies - it was just too much to handle on top of the pastel and bright colors, bizarre clothing/armor design and propensity for "Hello Kitty" type elements in a game.

Thankfully those are greatly reduced in FFXIV.

#36 Sep 15 2013 at 9:21 AM Rating: Excellent
**
337 posts
It's better to feel overwhelmed than to have nothing to do. :P
____________________________
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#37 Sep 15 2013 at 9:26 AM Rating: Default
****
4,957 posts
SinDariusDaishiGajo wrote:
DuoMaxwellxx wrote:
BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week


StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.


The thing about getting old is you reminisce too much about the past and stick to it as preferable. It's important to recognize this is a function of you, not a function of the world.


not true there are a lot of "old" things that have been replaced today and i happen to like the upgrade... for example its a lot "cooler" to play video games now than it was 10-20 years ago... Im VERY happy with that change
#38 Sep 15 2013 at 9:28 AM Rating: Decent
Scholar
**
970 posts
DuoMaxwellxx wrote:
StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.



thats 100% how i feel about xiv. i LIKE it (hence the reason i play it. i wouldnt play somthing i didnt like) but ffxi is better. when i play a new game in a series i expect it to be just as good or better than the last. not slightly worse but still enjoyable. whch is the case with ffxiv. as or the other guy ffxi in the us came out two years after japan.. not a few months. getit right

I think enough people have said why XI had more content as is. This is why every new mmo coming out has it work cut out for it. This notion or expectation for a new game to deliver out of the gate, all that other games took years to build. If future content gets implemented at the pace Yoshi promises. This game will have quite a bit more content than XI had when the ten year cycle comes around. Then Final Fantasy 29 online will come out and face the same obstacles.

EQN is being built the way it is in part or because of this. They wanted to try something different. But also they realized that making EQ3 in the same way as 1 or 2 would essentially be them creating a new game with upgraded graphics and less content. They feel it is more efficient to have player created content versus crafting on rails experiences at a fast enough pace. We will see if their thought process pays off or shoots them in the foot a few years after EQN launches.

Edited, Sep 15th 2013 11:37am by sandpark
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