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Am I the only one who feels overwhelmed? Follow

#1 Sep 13 2013 at 11:09 AM Rating: Good
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I am a 1.0 player. I started in April 2012. Have a 50, 40, 3 x 30, the rest 15-30. I have all crafting and gathering jobs 15-20. I have not played as much as I would like but **** it, there is so much to do.

I have to redo all my job quests, story, learn how to use a PS3 controller, learn the areas, learn the job icons by heart on the PS3 so I know what I'm doing. Figure out UI placement, controller/icon placement, etc.

All that while trying to level up and not waste time and effort. I feel really overwhelmed and I need therapy. Am I the only one who feels this way? I know after a few months and playing time I will settle down but man, adjusting from Iraq to home is not something I would have thought I would need to do from 1.0 to 2.0.

/sigh
#2 Sep 13 2013 at 11:14 AM Rating: Decent
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I set aside my 42 THM and I've been doing the story quests on CNJ on my 1.0 character instead. I'm not comfortable enough playing a nearly level capped character when I didn't even really earn it back in the old game (I got PLD'd most of the way from 15 to 40 in the last month before the servers shut down.)

You're right, there is a lot of stuff to do. A lot.

My advice would be to focus just on the main storyline quest at first, and then once that's done knock out your class/job quests one at a time.
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#3 Sep 13 2013 at 11:21 AM Rating: Good
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To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.
#4 Sep 13 2013 at 11:33 AM Rating: Default
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BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week
#5 Sep 13 2013 at 11:38 AM Rating: Good
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I started over on a fresh server so I can fully experience the ARR reboot. I never regretted putting my old 1.0 character in cold storage. I'm impressed with what's available to all the new members to the FFXIV community.
#6 Sep 13 2013 at 11:39 AM Rating: Excellent
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DuoMaxwellxx wrote:
BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week


And FFXI had all that content a few weeks after launch too, right?

#7 Sep 13 2013 at 11:40 AM Rating: Excellent
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I have most of my DoW and DoM capped from 1.0. I have finished the main scenario and I still feel overwhelmed. I just barely unlocked some of the higher level dungeons and have yet to run them. Not to mention Behemoth and Crystal Tower are still out there on the horizon. Once 2.1 hits and housing is live there will be even more to do. At that point I imagine that additional Grand Company quests will become available. I haven't met Odin yet. I need to level-up my DoH and DoL. I still haven't touched Guilhests.

Ahhhhh!!!
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#8DuoMaxwellxx, Posted: Sep 13 2013 at 11:47 AM, Rating: Sub-Default, (Expand Post) it had at least 25% of it while teh rest came every 3 months... we will get patches every 3 moths and updates like FFXI did on XIV but i doubt theyll be big thinsg like all new endgame systems (not just new dungeons) more relic upgrades (after all relic is suposed to be teh best weapons in game but allaghan weapons are better which means relic is gonna have to get another boost right?) etc etc... now after FFXIV is maybe a year old and we get out first expansion THEN i expecvt wed be getting new battle systems frequently... but not now
#9 Sep 13 2013 at 11:51 AM Rating: Good
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Hay guiz!!1! I playd 24-7 sinc erly relese and Im capped on jobs and thers nothin to do!!1! Games not gonna last 6 months?!! Amirite??? Whens it F2P??1?

Its wonderful to me to log in and see so much to do, knowing it will take me a year...if nothing more is added. I love being overwhelmed, but I'm still gonna enjoy the journey.
#10 Sep 13 2013 at 11:52 AM Rating: Excellent
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The level cap in FFXI at launch in Japan was 50. Sure, when it launched in the US FFXI had about 20% of the total content it has today - because the first expansion was already released.

But when FFXI launched with just the bare game in Japan, it had no end game at all. There were no ground kings yet, no {sky}, nothing. AF armor wasn't even introduced. Shadow Lord was the final boss for the main storylines and had the nice teaser about the RotZ storyline coming next, but that was it.

Edited, Sep 13th 2013 1:53pm by Catwho
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I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#11 Sep 13 2013 at 11:55 AM Rating: Decent
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Catwho wrote:


My advice would be to focus just on the main storyline quest at first, and then once that's done knock out your class/job quests one at a time.


being in roughly the same boat, this is mostly what i did. I also did a lot of crafting, and plan on shifting focus almost entirely towards that while running endgame dungeons.


It really can feel very overwhelming, especially when you see all the shouting for relic runs and speed runs etc etc.
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#12 Sep 13 2013 at 12:25 PM Rating: Decent
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Catwho wrote:
The level cap in FFXI at launch in Japan was 50. Sure, when it launched in the US FFXI had about 20% of the total content it has today - because the first expansion was already released.

But when FFXI launched with just the bare game in Japan, it had no end game at all. There were no ground kings yet, no {sky}, nothing. AF armor wasn't even introduced. Shadow Lord was the final boss for the main storylines and had the nice teaser about the RotZ storyline coming next, but that was it.

Edited, Sep 13th 2013 1:53pm by Catwho



Seconded. Things you mentioned like sea, salvage, einherjar, and more all came from Second expansion for ffxi onwards. Nice try tho.

Edited, Sep 13th 2013 2:26pm by GalkaWen
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#13 Sep 13 2013 at 12:46 PM Rating: Excellent
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@DuoMaxwellxx - After reading all your posts, I've come to the conclusion that you're expecting FFXIV to be too much like FFXI and its bringing about disappointment. Dare I say, it almost seems like you want the game to disappoint you. Really, give this game a chance.

That's not to say I don't have my own worries - I do hope they don't stagnate the lvl50 cap, but everything else, given SE's track record, will come.

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#14 Sep 13 2013 at 1:13 PM Rating: Decent
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One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.
#15 Sep 13 2013 at 1:19 PM Rating: Excellent
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Not getting "stuck" on something is a good thing.

I was stuck on "A Feast for Gnats" from Wings of the Goddess for three years.

More recently, I was stuck on Voidwatch Jeuno Tier V for about six months. Just last month I FINALLY saw a group shouting for it, and they plowed on through to Provenance Watcher so I finally, FINALLY knocked that off my to-do list... at a year and a half after it was released. (Voidwatch was the only real endgame activity WotG had.)
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#16 Sep 13 2013 at 1:37 PM Rating: Excellent
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StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period.


I'm a FFXI vet too and while I understand this feeling, you gotta move on, man. FFXI was good because we frickin lived in the **** world. You connected with your friends there because you spent as much time with them as real life family members. Hours at time partying. Days spent camping. If you admit it, it was unhealthy to spend 12 of every 24 hours (or more) logged in as many of us did. No MMO again will require this of its players because the demographic doesn't support it. I know there are hardcore players out there that want to collect 18,000 dynamis coins (1 at a time, using 40 other people to help), 30,000 alexandrite, 10,000 moat carp, 72 hour 3 am HNM spawns, spend tens of millions of gil getting 0.1 skillup, 45,000 tnl getting 4k/hr on dangerous, hard hitting mobs but most of us don't. And the casual majority that never reads forums certainly don't. Bottom line is MMOs are business and more players (casual) makes the game successful. FFXIV is overwhelming in a good way, in that there are tons of things to do but nothing that seems completely out of reach.
#17 Sep 13 2013 at 1:41 PM Rating: Good
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StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.

This is true and it pains me, however there won't be another ffxi, so it's either sit and be nostalgic or move on.

I'm sad things like fame and gobbie bags didn't make it, with vague references to why you couldn't get a quest, because one npc didn't respond that they'd heard of you. I'm not a fan of the ! above everyone's head who has something to offer. I miss talking to everyone to figure out what I need. Now it's like they put chat for those other npc's in there for nothing, because no one will ever talk to them, because they know the npc doesn't have anything to offer.

StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.

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#18 Sep 13 2013 at 1:44 PM Rating: Decent
I'm a little overwhelmed at the thought of what I will need to do in order to progress after I hit 50. I always hate getting to max level because I rarely have friends playing these MMOs that I can readily group up with and get stuff done with, so I end up doing LFG and duty finder hoping to not run into too many rude elitists.
Anyone in Kraken Club nearing 50 want to form a semi static to tackle the beginning of the end(game)?
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#19 Sep 13 2013 at 2:05 PM Rating: Decent
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Why do you keep comparing FFXIV to FFXI? I have news for you, there not the same game.... FFXIV just came out and your already complaining about content. Did you play FFXI at launch? I'm assuming you didn't (unless if you lived in Japan). You act like you know what is coming in the future. You were complaining last week about the servers (even though they fixed most of the problems and they are still working on them) and now you are complaining about content. Why do you even play the game? Remember, even if you played FFXI the earliest you could (in the United States), the game had already been out a few months in Japan. The game is only three weeks old. Give it some time...

DuoMaxwellxx wrote:
BrokenFox wrote:
To a degree, at first. But that's a good thing. Better to have a lot to do than nothing to do.



lets hope endgames changes a lot then because oherwise you WILL have nothing to do.. As right now endgame seems to be just run AK as much as possible for mythology tombs and do bahamuts coil raids....


thats the reason i quit DCUO.. i got tired of doing teh same 2-3 thinsg every week... getting to level cap was MUCH more fun than being lvl capped.. FFXI had a LOT more variety in endgame, HNM camping, forced pop NM items (bomb king etc etc) dynamis, limbus, einherjar, salvage, sky, sea, etc etc I never got to the point of "doing the same thing every week" because there was so much different stuff to do what i did every week changed.. i.e i may not see an EInherjar or Salvage again for 2-3 weeks after I did teh last one because we had to do ZNMs, or dynamis or something the previous weeks. In otherwords there was enough to do that you had plenty of rotations ever yweek as opposed to doing the exact same content EVERY week






Edited, Sep 13th 2013 4:09pm by DarkmanNightstar
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#20 Sep 13 2013 at 2:55 PM Rating: Excellent
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I felt like goofing around so I equipped a second character with some botany gear. I planning to go chop some trees later. My friends are all busy on hard mode runs, I'm still not through the story line. Not worried. I'll get there. Maybe I'll fish a bit too. Fishing is relaxing.

I play FFXIV specifically to waste time. Waste time doing what ever I wanna do. No reason to stress trying to keep up with the Jones's.

#21 Sep 13 2013 at 3:10 PM Rating: Good
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I'm really trying to embrace the above attitude...I'm even considering abandoning my legacy character temporarily and playing with some friends on another server for awhile....so hard to decide.
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#22DuoMaxwellxx, Posted: Sep 13 2013 at 3:18 PM, Rating: Sub-Default, (Expand Post) thats 100% how i feel about xiv. i LIKE it (hence the reason i play it. i wouldnt play somthing i didnt like) but ffxi is better. when i play a new game in a series i expect it to be just as good or better than the last. not slightly worse but still enjoyable. whch is the case with ffxiv. as or the other guy ffxi in the us came out two years after japan.. not a few months. getit right
#23 Sep 13 2013 at 3:27 PM Rating: Excellent
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DuoMaxwellxx wrote:
thats 100% how i feel about xiv. i LIKE it (hence the reason i play it. i wouldnt play somthing i didnt like) but ffxi is better. when i play a new game in a series i expect it to be just as good or better than the last. not slightly worse but still enjoyable. whch is the case with ffxiv. as or the other guy ffxi in the us came out two years after japan.. not a few months. getit right


You are not the only one who thinks that a MMO that only has launch content should be equal or greater to a game that has 10+ years of patches and 4 full size expansions.

I have an idea! Let's play the Pepsi Challenge.

First you get to play the launch version of FFXI for 100 hours.
Then you get to play the launch version of FFXIV:ARR for 100 hours.
Then you have to pick one, and never play the other one again. Ok, ready?! GO!

Hahahaha, it's a trick question! FFXI is for people who like FFXI, and FFXIV is for people who like FFXIV.

You don't have to choose at all, you can play BOTH!

(But for real, Coke is better.)
#24 Sep 13 2013 at 4:32 PM Rating: Excellent
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StolzPhoenix wrote:
One thing all FFXI fans need to accept is that this game will never be as good as FFXi, period. This game was designed to get as many players as possible, and in the modern mmo world players don't want to be exploring and working hard getting through the story and levels. They want to be max level with cool gear feeling powerful. That's what wow is about and that's what this game is about.

That being said, this is still a fun game. It's just not a game where your actually going I get "stuck" on something like XI. How overwhelmed you feel is directly correlated to how much you play.

I don't agree with anyone of that, and the first sentence is subjective.
Catwho wrote:
Not getting "stuck" on something is a good thing.

I was stuck on "A Feast for Gnats" from Wings of the Goddess for three years.
)

I never got past the promies(before the raise in lvl cap).

I never got far in TOAU.

I had no hope in **** for WoTG.

I finished RoZ by luck.

Except for CoP, the rest weren't much of a bigger. I was able to experience besieged and campaign, two of my favorite additions.

Edited, Sep 13th 2013 6:33pm by TwilightSkye
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#25 Sep 13 2013 at 4:57 PM Rating: Good
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The OP had nothing to do with FFXI people...

I just wanted to see if anyone else felt like I did, maybe hear why, and maybe hear a remedy. One or two people gave me/us what we were looking for and the rest rated everyone down.

#26 Sep 13 2013 at 5:13 PM Rating: Decent
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Kinda yes and Kinda no. So obviously I want to hit 50 on the very least my Paladin, but I also want to level everything to 15 so I can get advanced jobs much easier at a later date. Right now while leveling everything to 15 I'm running out of quests and have to do FATE grinding. So although I know there is a lot to do and just not enough time to do it just yet I still run into lulls while waiting for a new FATE or running around looking for quests that aren't there.

In other words I feel overwhelmed with the options of what I can do, but when I actually go to do the task there can be a lack of things to help me progress. Does that even make sense? So I've just been running around, healing random people, joining fates when nearby, grinding levequests, and exploring the maps. Right now have the three main classes necessary for my jobs leveled to at the least 16, so I'm expecting the "things to do" to ramp up for those 3 right now.
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