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Target CyclingFollow

#1 Sep 18 2013 at 8:53 AM Rating: Decent
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Greetings,

I have been trying for some time now to refine my targeting so that I only cycle through my currently engaged targets because I hate trying to switch targets mid-battle only to end up cycling through a pack of enemies two rooms away.

I have been in the character settings page that allows to set target cycling but it just doesn't seem to work. I currently have mine set to only cycle through engaged enemies when my weapon is drawn and to cycle through all enemies when my weapon is sheathed. The way I understand it, when I am in combat, I should be cycling through my enemies list and when out of combat I should through all available enemies but not NPCs, Companions, Minions, and Players. However, in either situation, my target cycling performs as the latter. Even when I am in combat (weapon drawn) I get enemies in groups I have not engaged,

Anyone have some good tips on how to make target cycling more efficient? I am also thinking about setting up an automated marking macro but again targeting is the issue. This is what I am thinking, even though I am sure the commands are not correct because I am at work and not in front of my game.

/targetnextenemy
/mk Attack1 <t>
/wait 1
/targetnextenemy
/mk Attack2 <t>
/wait 1
/targetnextenemy
/mk Attack3 <t>
/wait 1

The idea of course is to face the group I want to mark/fight, hit my macro and get everything marked in one button press. A couple of complications are group size, targeting incorrect enemies, and sleep targets.

I could make multiple macros for different group sizes but that starts to defeat the purpose. The other issue of course is targeting enemies in far off groups, which is the crux of this thread. Anyroad, I wanted to start a thread to really get the discussion going so we can nail down some good macros and targeting tips.
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