Yes..it's actually quite sad where WAR tanking is headed. No one wants them for Titan or in coils but I like that there is a push to turn them into DPS. I think many WARs want this option, anyways.
HM Garuda is hella fun, and visually/acoustically impressive. The fight just looks and sounds amazing. The dps test there comes in can you kill feathers fast enough, and can you kill sisters fast enough. The other tests come in balancing healer output vs incoming raid damage, and anticipating spikes on the tank due to presence of the red line.
I agree. HM Garuda is my favorite primal fight. She is pretty difficult but her music and skill set are just incredible. I LOVE being able to cast flare on plumes the minute they drop, watching them die or spawn at half HP or less. I love her phase changes. One mistake, though, and everyone eats dirt! The healers are so pressed during the transition from phase 1 to 2. Medica spam = you're going to be tanking the red add so it's a fine balance.
However, it's doable.
My advice: do not even attempt DF HM Titan. Go to Rev. Toll and look for shout groups. Better success with those. Go look up the IGN guide. It has is exact skillset so you can get on vent or mumble and call them out when you get to phase 3. Phase 3 really isn't that hard but with lag, plumes can be hard to avoid. Even then...plumes will not wipe you. What will wipe you is landslide.
BTW, if you think HM Titan is bull just wait till you get to turn 2 with ADS. I've seen many successful videos but it requires quite a bit of coordination!
You start the turn with a set time limit. The only goal? Kill ADS. Of course, ADS is gated by several paths. You can choose which path but most people go left > down > right > ADS. Each orb you kill disables something of ADS.
For instance, left side will disable his resistance to piercing and blunt damage as well as his ability to use chain lightning and the cross move that summons fire.
So you have to fight three orbs minimum to get to ADS. They all share some similarities with ADS. All of them have high voltage which must e interrupted (25 seconds instead of 20 secodns on ADS himself). Then, they all have one special move. Tank swapping must be done as well. ADS
High voltage requires two interrupts and they need to be swapped in a 20 second interval regardless of phase. Usually a bard silence and paladin stun. If this ability gets off, it causes raid-wide paralysis and this cannot be cured. Lasts 30 seconds. Will royally ***** you over if it isn't dealt with.
A rectangular AoE laser needs to be dodged or you die on a low HP class.
Repel is an AoE on ADS that melee need to run away from.
Two tanks need to constantly swap aggro to clear a stacking damaging buff.
Depending on the path you chose, ADS has different abilities. Many people choose the left path because, well, right just makes him super insane.
At 75%, he uses a debuff on a random party member called Allagan rot. This debuff can be passed to multiple party members if you're not careful. It's a lot like Lich King's plague, actually. This debuff MUST
be passed to a new person every 15 seconds or the entire raid wipes. It's a freaking nightmare having to coordinate stuns, tank swaps, and rot passing all in one vent/mumble channel.
Now if you didn't think that was bad, at 50% he starts to use his other skill sets. Namely, gravity well (randomly placed AoE on random person) and ballast (AoE/cone attack...only safe spot is behind him).
He's actually relatively squishy so if you can handle all that, it really isn't an issue or a DPS race. 100% of our wipes are usually due to high voltage (mass paralyze that can't be cured) or rot.
Coils are definitely no joke. Turn 3 is just a run through a bunch of trash but turn 4 will REALLY test you.
Anyone who says FFXIV: ARR's endgame is a joke clearly hasn't been there yet. Edited, Sep 20th 2013 5:44am by HitomeOfBismarck