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#1 Sep 19 2013 at 11:34 AM Rating: Default
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Was a page taken out of Sunken Temple's book for how the mechanics of this dungeon go? I mean I went with about 3 Pug groups and 2/3 wiped on the first boss. 2 of the 3 were JP and the English group I went with got to the final boss, but the BLM we had didn't know how to use Limit Break. How do people get to Level 50 and don't know what Limit Break is, that's my question. But anyways, does anyone have any real strategy for the final boss? It's not the Burrs I'm worried about it's the insane amount of adds that swarm and our DPS didn't feel like dealing with them. We figured if we Limit Break them with AoE it would be over quicker, but like I said before our BLM literally asked "What's LB?" I knew I should've quit the dungeon, but I was at the end so I didn't until we wiped 6 times and all my gear nearly broke, then I left out of frustration. The thing that bugged me the most during that entire boss fight was our BLM who kept sitting still while he/she got mobbed by seedlings and our DRG who left the BLM alone and focused on the boss. I wonder how do these types of people make it to these dungeons....

Edited, Sep 19th 2013 1:36pm by ImmolatedHope
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#2 Sep 19 2013 at 11:48 AM Rating: Decent
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ImmolatedHope wrote:
Was a page taken out of Sunken Temple's book for how the mechanics of this dungeon go? I mean I went with about 3 Pug groups and 2/3 wiped on the first boss. 2 of the 3 were JP and the English group I went with got to the final boss, but (1)the BLM we had didn't know how to use Limit Break. How do people get to Level 50 and don't know what Limit Break is, that's my question But anyways, does anyone have any real strategy for the final boss? It's not the Burrs I'm worried about it's the insane amount of adds that swarm and (2) our DPS didn't feel like dealing with them. We figured if we Limit Break them with AoE it would be over quicker, but like I said before our BLM literally asked "What's LB?" I knew I should've quit the dungeon, but I was at the end so I didn't until we wiped 6 times and all my gear nearly broke, then I left out of frustration. The thing that bugged me the most during that entire boss fight was our BLM who kept sitting still while he/she got mobbed by seedlings and (3) our DRG who left the BLM alone and focused on the boss. I wonder how do these types of people make it to these dungeons....

Edited, Sep 19th 2013 1:36pm by ImmolatedHope


1: I can't say i am surprised at this. I have seen a few dungeons where our DPS did not know how to use or fire off LB. I can somewhat understand it because when i went to first use the LB as my ARN, i could not get it to go off. If your using a controller, then it does require more then a single button push to activate.

2: there is no call for this what so ever. Do your job when in a dungeon.

3: see above comment.


Edited, Sep 19th 2013 1:49pm by RyanSquires
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#3ImmolatedHope, Posted: Sep 19 2013 at 11:52 AM, Rating: Sub-Default, (Expand Post) I'm going to have to do gear checks/knowlege checks when I do dungeons now. It's a bit silly that people don't know what to do at this point and it's just saddening. If anyone is on my server and wishes to help me over this dungeon please let me know.
#4 Sep 19 2013 at 12:07 PM Rating: Excellent
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I use mouse/keyboard and find it difficult to get my LB to go off on SMN sometimes. It is not easy, especially in a boss fight where you can't stand still, to get the dot in the exact right spot to go off. I've pretty much got it down now, but it is a rough thing to get to learn pretty much only during dungeon boss fights. Also, Limit Break, at lower levels, is generally not needed. Only other time I'm ever in a party is FATEs, and the only time a mob is alive long enough to set off LB is during NM fights like Cancer or Behemoth.
#5 Sep 19 2013 at 12:09 PM Rating: Default
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I didnt have to use a LB until lvl 50 in AK. So to act surpised that people dont know how is silly and elitist. Especially since 1-49 you never really need to use them.
#6 Sep 19 2013 at 12:15 PM Rating: Excellent
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first time i actually used LB was in cape westwind, our lb bar filled and our melee dps didn`t lb, so i used meteor on top of the black judge guy`s head, felt really good.

Edited, Sep 19th 2013 2:16pm by MitArgento
#7 Sep 19 2013 at 12:38 PM Rating: Good
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I am in no way claiming to be an elitist, but after a while people should know what their duties are in a dungeon. Now, this does not mean I am without fault, i have been hit by an AOE, when by all rights I know to avoid, just not as quick as I should be.

I am happy to see that others also did the LB w/ ARN or SMN and a big ol' WTF came up. If your on a controller and try to hotbar this, your in for a rude surprise if you don't already know how to use it. You have to select the button to bring up the aiming circle, if it's purple, forget it, move it until it's orange/redish, then you have to release your left or right bumper depending on your set up, then press A on your controller for it to actually fire. So, after learning all of this, in the midst of a boss battle, I can see why/how people don't know how to do it.

EDIT: I don't think you need to gear check people in a dungeon prior to 50 as it really isn't a hug make-or-break situation. However, i do not entirely feel this is even needed at lvl 50 dungeons either. Granted, they should know their duties but gear checking when using DF is just asking for trouble and arguments.

You should always do a knowledge check when using the DF for ANY level dungeon. this does not mean to call out or criticize those who are new to the dungeon, we all have to learn at one point, but to give helpful tips and guidance to those who are new.

Edited, Sep 19th 2013 2:46pm by RyanSquires
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#8 Sep 19 2013 at 12:43 PM Rating: Excellent
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I didn't use LB on my ACN until Brayflox's Longstop, and yes I couldn't figure out how it worked the first few times as I was on the PS3. I really wish they would have just gone with a "center on target" for the THM(BLM)/ACN(SMN) limit break and not make us range DPS have to deal with a target reticle mid combat....****...just having the target default to where the mob currently is would be enough...every time I've trigger the LB the target was always way behind the mob or off to the side.

RyanSquires wrote:
I am in no way claiming to be an elitist, but after a while people should know what their duties are in a dungeon. Now, this does not mean I am without fault, i have been hit by an AOE, when by all rights I know to avoid, just not as quick as I should be.

I am happy to see that others also did the LB w/ ARN or SMN and a big ol' WTF came up. If your on a controller and try to hotbar this, your in for a rude surprise if you don't already know how to use it. You have to select the button to bring up the aiming circle, if it's purple, forget it, move it until it's orange/redish, then you have to release your left or right bumper depending on your set up, then press A on your controller for it to actually fire. So, after learning all of this, in the midst of a boss battle, I can see why/how people don't know how to do it.

Edited, Sep 19th 2013 2:39pm by RyanSquires

You can use a mouse to move the target(the circle). Or press LB(xbox controller) or L1(PS3) and R3 will toggle your right analog to mouse control(instead of camera control).

Edited, Sep 19th 2013 1:46pm by Niknar
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#9 Sep 19 2013 at 12:47 PM Rating: Excellent
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If you have a relatively new BLM or THM in your party and you need the AoE Limit Break, it would be a good idea to explain to them that they have to press the button twice, once to activate and a second click to target the AoE effect.

The aiming part of the THM Limit Break is not all together obvious the first time you need it to fire off. No reason to fail when a polite heads up to your rookie party member will get them on the right track. It's doubly satisfying to win and learn/teach new things with party members.
#10 Sep 19 2013 at 1:03 PM Rating: Good
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To answer your questions.
DD needs to burn down the pods that spawn. THEY SPWAN IN THE SAME PLACE. If you don't kill the pods they turn into three adds EACH. After about 3-4 stacks of the debufff you need to eat a shroom. Just like pretty much every boss battle in this game, if you ignore the adds you will lose. I'm going to assume that since you feel that using a limit break on the adds was the way to win let me tell it's not. He will keep spawning those pods/adds several times so NOT using a limit break was not the reason you wiped on the last boss.

Edited, Sep 19th 2013 3:05pm by nonameoflevi
#11ImmolatedHope, Posted: Sep 19 2013 at 1:09 PM, Rating: Sub-Default, (Expand Post) How is it elitist? If you're a DPS role from 1-50 you had to have used LB at least once or twice on your way to 50 during your boss fights. It's literally mandatory for some boss fights like Ifrit and Titan when you need to get rid of the key element. I don't see how that is elitist at all. It's just common practice. I mean from 40-50 you have to have used a LB at least during the fight with Ultima Weapon and Lahabreha. Even from 1-30 in Brayflox's Longstep on Aiatar. I mean I am not saying every person has to use it. But at least if you're a DPS job like BLM/PUG/DRG you at least have to have used it once in a critical boss fight.
#12 Sep 19 2013 at 1:15 PM Rating: Excellent
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ImmolatedHope wrote:
ShadowofaDoubt wrote:
I didnt have to use a LB until lvl 50 in AK. So to act surpised that people dont know how is silly and elitist. Especially since 1-49 you never really need to use them.


How is it elitist? If you're a DPS role from 1-50 you had to have used LB at least once or twice on your way to 50 during your boss fights. It's literally mandatory for some boss fights like Ifrit and Titan when you need to get rid of the key element. I don't see how that is elitist at all. It's just common practice. I mean from 40-50 you have to have used a LB at least during the fight with Ultima Weapon and Lahabreha. Even from 1-30 in Brayflox's Longstep on Aiatar. I mean I am not saying every person has to use it. But at least if you're a DPS job like BLM/PUG/DRG you at least have to have used it once in a critical boss fight.


Aren't you the same person who has a level 47 scholar and didn't know you had an AOE? I mean you must have used it once right? You HAD to have used it once right? But at least if you're a job like ARC you at least have to have used it once.
#13 Sep 19 2013 at 1:18 PM Rating: Excellent
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ImmolatedHope wrote:
ShadowofaDoubt wrote:
I didnt have to use a LB until lvl 50 in AK. So to act surpised that people dont know how is silly and elitist. Especially since 1-49 you never really need to use them.


How is it elitist? If you're a DPS role from 1-50 you had to have used LB at least once or twice on your way to 50 during your boss fights. It's literally mandatory for some boss fights like Ifrit and Titan when you need to get rid of the key element. I don't see how that is elitist at all. It's just common practice. I mean from 40-50 you have to have used a LB at least during the fight with Ultima Weapon and Lahabreha. Even from 1-30 in Brayflox's Longstep on Aiatar. I mean I am not saying every person has to use it. But at least if you're a DPS job like BLM/PUG/DRG you at least have to have used it once in a critical boss fight.


Actually, if your a DPS, you can go through the entire story without having to use your LB. when you get to the final 8 man dungeons, you have 3 other DPS that can do their LB to, so that only gives you a 25% odds to use it, not high and still, completely reasonable as to why you would not have to do it. As for primals, not the HM ones, you again, only have 50% odds you will need to cast it, and most DPS will use it in a heartbeat. So realistically, finding a DPS that has gotten all the way to 50 without having to do either LB is well within reason. Not nit-picking, just saying.
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#14ImmolatedHope, Posted: Sep 19 2013 at 1:22 PM, Rating: Sub-Default, (Expand Post) Off Topic: Are you like the local troll here? Because you're very bad at it.
#15 Sep 19 2013 at 1:26 PM Rating: Excellent
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I agree. Parties that can give polite advice to new-ish palyers seem to have a far better success rate then party made up of a couple very experienced players with little patience for newbies.

Whenever some elite player throw their little fit and rage quits a dungeon, the party nearly always goes on to win, sometimes with 100% first timers.

My question is, how do people reach lvl 50 in an MMO and not improve their patience skills?

I'll take players with patience and helpful attitudes over knowing how to use their LB anyday.
#16 Sep 19 2013 at 1:30 PM Rating: Decent
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ImmolatedHope wrote:
nonameoflevi wrote:
ImmolatedHope wrote:
ShadowofaDoubt wrote:
I didnt have to use a LB until lvl 50 in AK. So to act surpised that people dont know how is silly and elitist. Especially since 1-49 you never really need to use them.


How is it elitist? If you're a DPS role from 1-50 you had to have used LB at least once or twice on your way to 50 during your boss fights. It's literally mandatory for some boss fights like Ifrit and Titan when you need to get rid of the key element. I don't see how that is elitist at all. It's just common practice. I mean from 40-50 you have to have used a LB at least during the fight with Ultima Weapon and Lahabreha. Even from 1-30 in Brayflox's Longstep on Aiatar. I mean I am not saying every person has to use it. But at least if you're a DPS job like BLM/PUG/DRG you at least have to have used it once in a critical boss fight.


Aren't you the same person who has a level 47 scholar and didn't know you had an AOE? I mean you must have used it once right? You HAD to have used it once right? But at least if you're a job like ARC you at least have to have used it once.


Off Topic: Are you like the local troll here? Because you're very bad at it.

On Topic: Alright so the pods will keep spawning until the boss dies. So my question is, would it be more effective to use a single target LB on the boss and just kill it? Because the tank insisted we use LB on the pods that were growing and that a single target LB will just do nothing....I just ran the dungeon again and my last tank rage quit on the 2nd boss. After sitting in the way of 10-Tonze Swing and not moving he wondered why he kept dying. I mean I would run with JP players but I can't understand them and in a dungeon like that it makes me a bit nervous not being able to communicate properly. I did find some JP's who can speak english, but finding a full party is very rare.


Off topic: If I am it worked.

On topic: You should not need a LB to kill the boss. If you can't burn the adds down it won't matter. If you have the boss down to like 10% then yes a single target LB would be good because the Boss can and will move out an AOE LB range.
#17 Sep 19 2013 at 1:31 PM Rating: Excellent
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This is why I haven't taken my level 42 THM from 1.0 into any of the late game dungeons I could, in theory, enter on it. Gameplay on THM is different enough from 1.0 that I'd be "that guy" if I went into any of the dungeons. Unprepared and underwhelming.

A few of the really bad people you're encountering might be in that boat.
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#18 Sep 19 2013 at 1:34 PM Rating: Decent
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Catwho wrote:
This is why I haven't taken my level 42 THM from 1.0 into any of the late game dungeons I could, in theory, enter on it. Gameplay on THM is different enough from 1.0 that I'd be "that guy" if I went into any of the dungeons. Unprepared and underwhelming.

A few of the really bad people you're encountering might be in that boat.


AV is really not that hard. I beat it my first go, and your AoE damage on the last boss adds is a godsend
#19 Sep 19 2013 at 1:39 PM Rating: Default
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Well I'm not trying to come off as an elitist since I do not like them myself. I'd hate to become the thing I envy the most in any MMO. I was just curious. I'm not trying to put anyone down. It just makes me question stuff, that's all. I mean the move from 1-50 is a long one. (We all know this.) And there are dungeons which will cause you to wipe 3+ times or more. So I figured maybe some roles would have used a Limit Break to get over those hurdles. I mean I'm not saying "Do this or get out." But I do have a minimum requirement of when I go into the dungeon that people should know their role by now....I mean I come from FFXI and I was always taught that if you weren't up to snuff come Abyssea or even Voidwatch people weren't going to hold your hand and tell you what you need to do. Some end-game Linkshells wouldn't even take you if you didn't have your Empyrean set built. There were people who would bottleneck players to those standards. I remember being kicked out of quite a few parties for not having Shijin Spiral on my 99 PUP.

I also understand there are players who are new to the FF scene and that BLM I explained to her what Limit Break was and how to use it, the problem was she panicked. (Which is normal when under pressure) and didn't use it which caused us to wipe quite a few times to the point where I had to throw in the towel because my gear was on its last legs. When my gear hits 10% and we wipe after that I usually quit.
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#20 Sep 19 2013 at 2:17 PM Rating: Excellent
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Thinking back, while I remember the tutorial window telling you about the limit gauge, I can't recall it actually saying you have to pull the LB button from the action menu and, from there, that the functionality varies a bit based on your class. As a THM, yes, I have to aim. As well, there's a bit of charge time to it so you need to be careful to not get interrupted or even move (it'll eat the gauge). On top of that, the post-use animation lock can be a bit of a downer.

Anyway, while the LB is good for its AoE purpose, I do find THMs AoEs to perhaps be a bit lacking in the damage department. I have done Vale and won, but when it comes to the pods, sometimes they're positioned in such a way that Fire II won't hit them all. Mathematically, I'm also of the mind that if you aren't hitting 3+ targets with Fire II, you're better off with ST nukes and hoping for Firestarter procs. As well, you need to be REALLY careful your other DPS doesn't kill your Fire II target, otherwise wasted cast time. The boss deciding to spawn the seeds just as you'd blown your MP can be a bit irksome, too, since you'll need a few seconds for blizzard to replenish your MP. Overall, this fight can be aggravating for a BLM, especially with the need to nab fruits at 3-4 poison stacks. If they made it so F2 always went off as long as you could start casting it and maybe up AoE a little, things would go a bit more smoothly.
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#21 Sep 19 2013 at 2:22 PM Rating: Decent
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I find that simply focusing any "adds" can be better then trying to aoe them. The pudding in WP come to mind.
#22 Sep 19 2013 at 2:31 PM Rating: Good
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I've only used limit break once on my ACN/SMN. It doesn't surprise me that people aren't familiar with it. I played FFXI a few years after it came out, and I remember how helpful everyone was. That game required even more patience with new players/ people not familiar with the task. It seems like in FFXIV, everyone expects more because a person reached a certain level. In FFXIV it is much easier to level up and less dependent on parties. You could probably reach a 50 by playing in nothing but FATE parties...

Also I want to add that I'm not defending not knowing what your doing, but at the same time I'm not surprised. I have been frustrated with bad parties and people that don't seem to ever learn. It took me a few attempts to get past Stone Vigil because no one could seem to learn how to avoid the final dragon's ice attacks. I'm not defending that, but there is a difference between the first time doing something and always getting it wrong.



Edited, Sep 19th 2013 4:49pm by DarkmanNightstar
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#23 Sep 19 2013 at 4:21 PM Rating: Excellent
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Quote:
I've only used limit break once on my ACN/SMN.


The reason for this largely is because, except in a very small number of circumstances, it's always better for a MNK or DRG to handle dps limit breaks. Most of the time you don't need an AoE attack and it hits for less damage than the single-target attack from a melee against fewer than 2 targets.

It's important not to assume everyone knows exactly what to do, especially please remember that the game launched less than a month ago. Many of the people you're seeing in your DF groups are doing that dungeon for the very first time, whether they admit it or not.

For me, Aurum Vale has been a nightmare. Not because I can't figure out what to do, but because I either get people that have apparently never run a dungeon before (tanks that can't hold more than one target for instance) or people who are so full of themselves that they can't abide people not knowing as much about the dungeon as they do. Both extremes of this spectrum are useless wastes of space at this level, and the dungeon mechanics simply don't tolerate people not knowing what to do.

If you know how a fight works, explain it to people. If you don't know how a fight works, ask questions.

If everyone is new, accept that a learning curve will be involved.
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#24ShadowofaDoubt, Posted: Sep 19 2013 at 4:26 PM, Rating: Sub-Default, (Expand Post) Um no I never had to use a LB in any boss fight up to 50. First time ever was AK. Now maybe its because I run with FC more than DF and so I am not with a bunch of undergeared yahoos who need to spam LB's to get pastbosses.
#25 Sep 19 2013 at 4:30 PM Rating: Excellent
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ImmolatedHope wrote:

It's literally mandatory for some boss fights like Ifrit and Titan when you need to get rid of the key element.


LB isn't mandatory for those two. It helps, but I've done it without using that. As far as gear checking DF players goes...if masochism is your thing, I'm not one to knock it. You're looking for a reason to flame if you start doing that.

#26 Sep 19 2013 at 4:43 PM Rating: Excellent
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ImmolatedHope wrote:
Well I'm not trying to come off as an elitist since I do not like them myself. I'd hate to become the thing I envy the most in any MMO.


You keep using that word. I do not think it means what you think it means..
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#27 Sep 20 2013 at 2:02 PM Rating: Good
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ImmolatedHope wrote:
Was a page taken out of Sunken Temple's book for how the mechanics of this dungeon go? I mean I went with about 3 Pug groups and 2/3 wiped on the first boss. 2 of the 3 were JP and the English group I went with got to the final boss, but the BLM we had didn't know how to use Limit Break. How do people get to Level 50 and don't know what Limit Break is, that's my question. But anyways, does anyone have any real strategy for the final boss? It's not the Burrs I'm worried about it's the insane amount of adds that swarm and our DPS didn't feel like dealing with them. We figured if we Limit Break them with AoE it would be over quicker, but like I said before our BLM literally asked "What's LB?" I knew I should've quit the dungeon, but I was at the end so I didn't until we wiped 6 times and all my gear nearly broke, then I left out of frustration. The thing that bugged me the most during that entire boss fight was our BLM who kept sitting still while he/she got mobbed by seedlings and our DRG who left the BLM alone and focused on the boss. I wonder how do these types of people make it to these dungeons....

Edited, Sep 19th 2013 1:36pm by ImmolatedHope


It is really hard for a blm to use the lb on a PS3 unless they have done it before at least once. You must set the lb to trigger to a button, then in battle when the lb is full press the button, realize that the reticule starts way off in the distance and you have to almost look down to get the reticule to move onto the area, then you have to let go of both controller sticks and press x once or it wont work.

Also the BLM has to sit on those pods and hit them with Blizzard II Aoe or they will turn into adds. One add is manageable but 2 = wipe.
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#28 Sep 20 2013 at 2:10 PM Rating: Decent
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Target reticules on AoE abilities seem to always appear in the distance(and past the range where it can be used) by default upon triggering the ability. I'd call that a bug tbh.
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#29 Sep 20 2013 at 2:15 PM Rating: Good
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Llester wrote:
Target reticules on AoE abilities seem to always appear in the distance(and past the range where it can be used) by default upon triggering the ability. I'd call that a bug tbh.


I think it is based on line of sight. Probably not the best idea in retrospect.
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#30 Nov 06 2013 at 6:56 AM Rating: Decent
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There is no need for LB at the last boss. Actually, because the boss will "lay eggs" multiple times during the fight, you will find yourself without LB at the second round I guess?

I have run Aurum Vale a few times, either as BLM or WHM, and that’s what I found:
- When I was on BLM, it didn’t matter what dps job was paired up with me, I could solo-kill the eggs with Blizzard II (tried with Fire II too, but couldn’t cover up the whole area where the eggs spawn, and was slower too). But it's always good if the other dps helps too, just in case I don't position myself right...
- When I was on WHM, and there were 2 BRDs in the party --> they can kill the eggs together in time with AOE
- When I was on WHM, and we had 1 BRD paired up with a DRG/MNK, they couldn’t burn the eggs down before they hatched (note: I wouldn't say it can't be done, it's just... I never had a pt where I saw it work - but again, that doesn't mean it can not work). However, it was possible to kill them in time, if I helped them with Holy. Note that will NOT go easy on your MP, so you have to kill the boss fast, because as WHM, you can’t keep the Holy spam up during the whole fight (I managed to do it trough 2-3 stacks of eggs, then I had to stop and watch my MP reserves).

I have no experience with other dps combination as the ones mentioned above, but I hope that helps a little bit.


Edited, Nov 6th 2013 8:29am by KisaSeira
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#31 Nov 06 2013 at 8:12 AM Rating: Good
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Yes, that's true
I am a dragoon and first time I tried the dung I had an other DD that AoE fast the adds and we finish very very close to finish .. (i think just one or two hits to win); then I had 4/5 runs with others not using AoE and we finished really far to win.
A couple of runs also without passing the second boss (swipe ... )
In any case the last boss it is not a easy battle, expecially for a melee DD (really difficult for a couple of melee ... you have short time to target and destroy all the seeds)
#32 Nov 06 2013 at 9:47 AM Rating: Default
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AV is the toughest non-coil dungeon in the game, IMO. At least now. I'd swear when they changed it to be the GC quest dungeon they buffed all the mobs' HP by about 15% across the board. Before the change I used to run it for fun, and was something like 12/15 on wins. After the change when I had to go back and do it again I went 1/9. My FC is trying to clear it for two of our members and we're sitting at 0/5. Has anyone else noticed a difference?

The giveaway to me is the time it takes on trash mobs. A DL PLD with HQ Mailbreaker, a SMN with half relic armor and Ifrit's Grimoire, a DRG in half DL with the DL Harpoon, and a DDing SCH in full DL who are all experienced players with great teamwork should not be taking 2 minutes per trash group. They take longer to kill than mobs in WP or AK for crying out loud.

The losses are always the same. Wipe once or twice on the first boss (SCH healing is rough as **** there), wipe maybe once on the second depending on luck with lag and AOEs, and then time out on the final boss after a wipe or two because the seedlings seem a lot harder to kill now and so much time was wasted on mobs. They stack the tank with burrs and he gets oneshotted. The best we did was getting her to about 20%.

I've got me some hate on for AV.

Edited, Nov 6th 2013 10:49am by DarkswordDX
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#33 Nov 06 2013 at 12:09 PM Rating: Good
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Aurum Vale is a tricky, fume filled place. Wear a gas mask.
Regarding limit breaks, when I leveled up my Dragoon, I put my LB on a shared hotbar. Then when I leveled my bard and tried to use it (yes, once in a blue moon a bard might be asked to do it, honest!), I realized that it didn't work.
Who would have thought it wasn't a universal button for all classes? Derpy lesson learned!
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#34 Nov 06 2013 at 12:49 PM Rating: Good
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I kind of liked this dungeon for some odd reason, I've only done it once, and we had a **** of a time getting thorugh it, I think we cleared it with less then 5 mins left. I dunno, I've always like fighting those Marlbro things for some stupid reason.

One thing I think though, when the random duty finder is available in 2.1, this will be the dungeon that everyone just leaves as soon as it pops.
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#35 Nov 06 2013 at 4:15 PM Rating: Excellent
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Droxy wrote:
Aurum Vale is a tricky, fume filled place. Wear a gas mask.
Regarding limit breaks, when I leveled up my Dragoon, I put my LB on a shared hotbar. Then when I leveled my bard and tried to use it (yes, once in a blue moon a bard might be asked to do it, honest!), I realized that it didn't work.
Who would have thought it wasn't a universal button for all classes? Derpy lesson learned!


Uh... it works properly on my shared hotbar.
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#36 Nov 07 2013 at 12:31 AM Rating: Good
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each dps kill 2 pods and tank kill 1, no need to use LB and work with every DPS class. that's the strategy i use and works perfectly everytime.
#37 Nov 07 2013 at 1:57 AM Rating: Default
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ShadowofaDoubt wrote:
I didnt have to use a LB until lvl 50 in AK. So to act surpised that people dont know how is silly and elitist. Especially since 1-49 you never really need to use them.

No. If people @50 don't know to use an action that's available from LV 1, they have to be kicked.
First in the groin, then out of the dungeon.
#38 Nov 07 2013 at 6:29 AM Rating: Decent
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DarkswordDX wrote:
AV is the toughest non-coil dungeon in the game, IMO. At least now. I'd swear when they changed it to be the GC quest dungeon they buffed all the mobs' HP by about 15% across the board. ....

I agree with you, DarkswordDX, any other has experienced this dung recently ?
What are the opinions compared with the past ?
#39 Nov 07 2013 at 7:09 AM Rating: Excellent
serjohn wrote:
DarkswordDX wrote:
AV is the toughest non-coil dungeon in the game, IMO. At least now. I'd swear when they changed it to be the GC quest dungeon they buffed all the mobs' HP by about 15% across the board. ....

I agree with you, DarkswordDX, any other has experienced this dung recently ?
What are the opinions compared with the past ?


I've passed AV around 3 times in the past. Usually without major issues and without losing. I was pretty confident at this dungeon

I need to do it again for my GC promotion and can't seem to win it. Each try we have run out of time or just died way too many times before the end boss. I've no idea if they changed it, but personally I seem to be getting hit like a ton of bricks, and the bosses seem to throw out so much more AOE's at the DPS and healer.

I'm glad to hear I am not the only one who thinks this one is difficult
#40 Nov 07 2013 at 9:41 AM Rating: Good
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I actually tackled AV for the first time last night with an all FC party. I had never been in the dungeon before, and had not seen any videos. I had however, read this thread and knew some of the basics. Our healer and other DPS had been in the dungeon before, but had not cleared it. The tank was the only member who had successfully completed the run before and graciously offered assistance to get us through. (You guys all know who you are).

We cleared the dungeon without many issues. I think there was one wipe, but it wasn't even on a boss - we accidentally grabbed too much aggro at one point on banemites and diremites. Each boss we beat on the first attempt. During the last boss things got a bit hairy when we forgot to remove stacks of poison near the end, but we were all still on our feet by the time the boss went down.

I guess it all depends on who you go with. /shrug
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#41 Nov 07 2013 at 9:44 AM Rating: Good
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I'm 1/1 on AV too (did it last weekend). I didn't think it was too hard, the WHM in the party had done it several times and explained it as we progressed (I'd also watched vids). It was ok, died on the final boss and was the weakest link at times due to some lag issues (first time in game I'd ever noticed lag affecting gameplay), but (I thought) not that painful.
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#42 Nov 07 2013 at 11:04 AM Rating: Good
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Rinsui wrote:
ShadowofaDoubt wrote:
I didnt have to use a LB until lvl 50 in AK. So to act surpised that people dont know how is silly and elitist. Especially since 1-49 you never really need to use them.

No. If people @50 don't know to use an action that's available from LV 1, they have to be kicked.

Yeah, because players should be using LBs constantly from the moment they start playing, right?

Never mind that you have to be in a Light Party to have LB access. Never mind that you then have to have the LB gauge filled up. Never mind that your group may be saving the LB for some emergency that never happens. Never mind that you really have no opportunity to practice triggering a LB before you need to actually use it. Never mind that you may be fully prepared to use the LB for the purpose decided before hand by your group, but one of the other players jumped the gun and used it up early.

Yep, you should know how to use it right at lvl 1.

I was fortunate to have played with friends who mentioned we would need the LB when I first ran Sastasha. But it wasn't until at least my 3rd dungeon that I figured out how the wonky controls for Meteor worked.
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#43 Nov 07 2013 at 11:14 AM Rating: Decent
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ive been doin this one for a week now myself.. only attempted 3 times,\all got to the final\boss but cant beat it lol... 90% of the time its because the adds dont gt killed fast enough before the hatch and the other 10% is the poison stacks
#44 Nov 07 2013 at 11:40 AM Rating: Good
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Archmage Callinon wrote:
Droxy wrote:
Aurum Vale is a tricky, fume filled place. Wear a gas mask.
Regarding limit breaks, when I leveled up my Dragoon, I put my LB on a shared hotbar. Then when I leveled my bard and tried to use it (yes, once in a blue moon a bard might be asked to do it, honest!), I realized that it didn't work.
Who would have thought it wasn't a universal button for all classes? Derpy lesson learned!


Uh... it works properly on my shared hotbar.


Hmmmm. Don't know what I was doing wrong then. It's been a while.
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#45 Nov 07 2013 at 1:21 PM Rating: Good
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ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.

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#46 Nov 07 2013 at 1:38 PM Rating: Default
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This zone is easy as Pie...hmmm I like pies yummy. I'm a BLM and I did zone zillion times. Even with new players that plays PLD or melee dps its still easy because I handle the ADDS like BOss.
#47 Nov 07 2013 at 3:19 PM Rating: Decent
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ACLinjury wrote:
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.


The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..

If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you.

Edited, Nov 7th 2013 4:21pm by Rinsui
#48 Nov 07 2013 at 4:00 PM Rating: Good
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Rinsui wrote:
ACLinjury wrote:
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.


The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..

If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you.

Edited, Nov 7th 2013 4:21pm by Rinsui



Yes, people should know what their role is, I'm not arguing that point.. However, in dungeons players maybe forced to take up an additional role, or task, during various encounters. If it's someone's first run-through they're not going to be familiar with a boss or what they should doing or not be doing during a battle. As I read the OP, I inferred that the group didn't have a strategy, or didn't know the strategy due to unfamiliarity with the encounter, as pointed out by the fact that the DRG didn't do their task accordingly.
I would be extremely aggravated if someone gave me a knowledge check upon entering a dungeon.
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#49 Nov 07 2013 at 4:19 PM Rating: Decent
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ACLinjury wrote:
Rinsui wrote:
ACLinjury wrote:
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.


The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..

If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you.

Edited, Nov 7th 2013 4:21pm by Rinsui



Yes, people should know what their role is, I'm not arguing that point.. However, in dungeons players maybe forced to take up an additional role, or task, during various encounters. If it's someone's first run-through they're not going to be familiar with a boss or what they should doing or not be doing during a battle. As I read the OP, I inferred that the group didn't have a strategy, or didn't know the strategy due to unfamiliarity with the encounter, as pointed out by the fact that the DRG didn't do their task accordingly.
I would be extremely aggravated if someone gave me a knowledge check upon entering a dungeon.

Well, yes. I think we agree after all. If someone is new to a dungeon (and everyone is at a certain point in time) it's
common sense to let them watch the cutscenes in peace and provide a brief explanation of boss mechanics, traps,
and whatever danger may lurk around the next corner. For me that part is so common sense, that I didn't explicitly
mention it.

Also, atm no single encounter absolutely requires you to have equipment stronger than what you obtained two steps
before the current dungeon (e.g., Shin Garuda can be beaten with weapons from Amdapor; or gear from Wanderer's
palace; or even artifact gear if your weapon is Amdapor level; Ifrit weapons are a nice bonus, but certainly not necessary).
Also, i don't mind wiping to Shin Garuda three times in a row, because she is a *****, a million of things can go wrong
in that fight, and, let's face it, she is the ******* sexiest primal out there.

But I will get upset when people show up for the party with a LV 46 aetherial toothpick (although, realistically speaking,
I am unlikely to realize until after the 5th wipe). And I will also get upset if said all-artifact-dragoon asks me how to activate
his limit break. Because the lady is tough to handle even by proper gentlemen.
#50 Nov 08 2013 at 7:57 AM Rating: Good
Rinsui wrote:
ACLinjury wrote:
ImmolatedHope wrote:

I'm going to have to do gear checks/knowlege checks when I do dungeons now.

ImmolatedHope wrote:
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...


Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your expectations, start your own groups and stay away from DF. Simple as that.

Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.

Get over yourself.


The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..

If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you.

Edited, Nov 7th 2013 4:21pm by Rinsui


AV is a lvl 47 dungeon, not 50. Needed for some for their Grand Company advancement. 100% chance it has been done before is very very false.

AV has some neat mechanics that you just can not expect everyone to get right off the bat.
Knowing when the eat the fruits.
Knowing that the walls can knock you back into a pool of poison
Knowing if the 100 pounce attack is a one handed or two handed attach


#51 Nov 08 2013 at 9:39 AM Rating: Decent
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As a BLM who rather enjoyed AV I have only one recommendation insofar as strategy on the last boss is concerned.

When the boss moves to spawn the 6 adds (in a semi circle centered on himself), the tank should keep him stationary, and you should AOE (targetting the boss specifically) and it will hit all the adds. This is the part of the boss you burn your cool downs and give it all you've got. If you do this properly, you can kill everything before it ever spawns. If you have another AOE competent class (like a WHM with holy, or a bard, or idk what else), so much the better.

I should add, because I've seen this excuse before and it's annoying as it is blatantly untrue... if the tank says that he or she cannot keep it stationary where it spawns the adds, they're misinformed.

Edited, Nov 8th 2013 10:41am by Furiousnixon
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