I'm going to have to do gear checks/knowlege checks when I do dungeons now.
...But I do have a minimum requirement of when I go into the dungeon that people should know their role by now...
Oh I get it, so players have to meet your arbitrary requirements, criteria, and/or demands.
What's a knowledge check anyway? Knowledge of the game, the dungeon, the encounter, of my class/job, or of your class/job and its limitations, or any combination of those?
If you want people to meet your
expectations, start your
own groups and stay away from DF. Simple as that.
Guess what, I've yet to use a LB and am still learning new things about my class/job. A lot of things are learned on the fly and can only be learned by doing and experience. Little subtle tricks are usually learned by accident during an intense encounter where things look bleak.
Get over yourself.
The point is: if you are in a LV 50 dungeon, there's a... wait... 100% chance you've played through other group content before.
If you don't know the basics of your role @50, you can not expect to be treated kindly by others in the DF, because basically
you're wasting their time with pre-school finger painting while they signed up for a highschool class in contemporary art..
If you managed to be dragged along 49 levels, the 50th is a very good time to block you from doing so forever.
It has nothing to do with elitism; it's just unfair to bother other people by showing up with a LV 30 weapon and
a FATE-party mindset and expect others to do the work for you. Edited, Nov 7th 2013 4:21pm by Rinsui
Yes, people should know what their role is, I'm not arguing that point.. However, in dungeons players maybe forced to take up an additional role, or task, during various encounters. If it's someone's first run-through they're not going to be familiar with a boss or what they should doing or not be doing during a battle. As I read the OP, I inferred that the group didn't have a strategy, or didn't know the strategy due to unfamiliarity with the encounter, as pointed out by the fact that the DRG didn't do their task accordingly.
I would be extremely aggravated if someone gave me a knowledge check upon entering a dungeon.
Well, yes. I think we agree after all. If someone is new to a dungeon (and everyone is at a certain point in time) it's
common sense to let them watch the cutscenes in peace and provide a brief explanation of boss mechanics, traps,
and whatever danger may lurk around the next corner. For me that part is so common sense, that I didn't explicitly
Also, atm no single encounter absolutely requires you to have equipment stronger than what you obtained two steps
before the current dungeon (e.g., Shin Garuda can be beaten with weapons from Amdapor; or gear from Wanderer's
palace; or even artifact gear if your weapon is Amdapor level; Ifrit weapons are a nice bonus, but certainly not necessary).
Also, i don't mind wiping to Shin Garuda three times in a row, because she is a *****, a million of things can go wrong
in that fight, and, let's face it, she is the ******* sexiest primal out there.
But I will get upset when people show up for the party with a LV 46 aetherial toothpick (although, realistically speaking,
I am unlikely to realize until after the 5th wipe). And I will also get upset if said all-artifact-dragoon asks me how to activate
his limit break. Because the lady is tough to handle even by proper gentlemen.