In AK it used to be that that people could speed run into a safe zone in the boss area, while the pal dies and gets resurrected before the zone away from the other players, effectively removing hate to the party, allowing the boss to be fought safely. Now, purple blocking gates have been added at the boss zones to prevent that behavior. I personally don't care what version exists, as long as it is the same for everyone.
AK is a hard map unless you have ak gear, fully slotted your crafted armor with materia, and have ifrit weapon. It is a dance. You dont knwo the moves, you step on your partner's feet. The demon wall boss is both a dance and a gear check, especially for DD. Remember middle, sides, middle, sides, push, middle, sides, middle sides, push, then bees and the back half closes off with purple. Middle sides middle sides push repeat. Kill left bee first, monk or drg use lb on left bee. Tank gets the right bee until the left dies, all the while following the pattern. The first boss is a nightmare for the ps3 camera against that wall, and the final boss is hell if you cant get that purple orb to pop across the room after the purple line check (hint: gotta see it on you and run, and be spread out enough to realize that it is on you and not someone else). You dont have to be constantly stacked behind the statue. Only need to go there when he casts his big aoe. Also, anyone who is tanking the dragon with his face to the middle is subjecting all the rest of the party to the frontal aoe. Tanking him with his butt to the middle is an easier go because the back aoe from the tail extends farther out into the middle of the field and wont hit the party hiding behind the post.
I personally love wanderers. It gives about the same philosophy stones as ak, but no mythology stones (for those AF+1 armor). The armor and weapon drops are about 5 levels under the ak gear, but are better than AF gear. The first boss is a goobue, simple tank and spank, the second boss is a pudding with adds (just have the blm aoe and the other dd kill the blue one fast) and the final boss is the tonberry king who spawns adds constantly and one dd must kill those while the other hits the boss, and eventually the blm lb2 or 3 the whole area and the group zergs the king at the end. Most of the in between is avoiding the big tonberrys as they wander the hallways. Really easy map.
Edited, Sep 20th 2013 1:37pm by Valkayree
Edited, Sep 20th 2013 4:25pm by Valkayree