Forum Settings
       
« Previous 1 2
Reply To Thread

Things you want to see implemented in FFXIVFollow

#1 Sep 24 2013 at 9:50 AM Rating: Good
Scholar
*
161 posts

What are some of the things from FFXI or other MMO's you want to see added eventually to XIV

I hope down the road we have some other central cities like Jeuno or Whitegate and perhaps a besieged type of event at the City. (basically a longer fate in the city)

I also hope to see something like merits added down the road.
#2 Sep 24 2013 at 10:02 AM Rating: Good
***
1,422 posts
My biggest thing would be a "vanity" gear option like LOTRO or Rift have, where you can still get the benefits of your ugly-*** armor while still appearing to wear, say, that cool shirt you have.
____________________________
FFXIV: Raji Skybrand (Leviathan)
Give a man a fish, he'll be fed for a day. Teach a man to fish, and he'll scream "F*** off noob, I know what I'm doing!" and continue to do it wrong.
#3 Sep 24 2013 at 10:22 AM Rating: Excellent
35 posts
I wan to see a blist function for cross server.
Now more and more player trolling duty finder parties and SE should implement a cross server black list function so people will not be parties up with someone in their blist.
On Sept. 24, 2013 12:14AM, at Ifirit HM, 2 PLD shows up and one disconnect intentionally while the other keep training Ifirit to wipe party. The 2 PLDs are from the Free Company: PainTrain (Adamantoise).
____________________________
[img]http://xivpads.com/i/sigs/25255/xivpads.png[/img]
#4 Sep 24 2013 at 10:25 AM Rating: Decent
Scholar
*
161 posts
I agree this would be a great addition...it always bugged me in XI that on my ranger I couldn't wear my AF2 looks wise and had to look at the Osode

This is a must add now that I think of it.

I'd also like to see more jobs like Ranger etc but i think that will happen for sure
#5 Sep 24 2013 at 10:28 AM Rating: Excellent
2 posts
I really miss Weapon Skills and Skill Chains!

There was a wonderful sense of team work when conducting skill chains in FFXI. I would love to see them incorporated somehow in FFXIV.
#6 Sep 24 2013 at 10:29 AM Rating: Decent
Scholar
Avatar
**
599 posts
Could you imagine the screaming at people for ruining skill chains these days?
#7 Sep 24 2013 at 10:37 AM Rating: Excellent
2 posts
Haha, I think it would be all right.. Missing a skill chain in FFXIV wouldn't be nearly as detrimental as it was in FFXI. Either way, people will just find something else to scream about with or without them... So we got nothing to lose!
#8 Sep 24 2013 at 10:48 AM Rating: Decent
**
829 posts
I'd like an option on PC to load player characters in crowded areas the way the PS3 version does it which is this: Not many load until you're standing still and then just the ones around you load. My laptop which is significantly more powerful than the PS3 runs worse in towns because it's loading and displaying all player characters, causing halts and stutters.
____________________________
Tauu Aori
Lalafell
WHM
Sargatanas
#9 Sep 24 2013 at 11:11 AM Rating: Excellent
Avatar
**
310 posts
Vanity slots

its something small that would make a difference, seeing everyone with darklight sucks =|
#10 Sep 24 2013 at 11:17 AM Rating: Excellent
Guru
Avatar
*****
11,078 posts
Craft material storage akin to GW2. If you try to level Mining, Botany, and Fishing at once, you eventually won't have room on yourself and two retainers. And given the sheer volume you wind up producing to level these things, you will almost always have excess even if you did refine them into crafted goods. There are some exceptions like more frequently used materials for cloths, leather, etc., but I don't think I'll ever need 99 iron sand, but I'd hate to sell it just to suddenly need some later and have to buy someone else's 99 stack.
____________________________
Violence good. **** bad. Yay America.
#11 Sep 24 2013 at 11:17 AM Rating: Excellent
***
3,178 posts
PC User Interface equivalent on PS3/PS4.
#12 Sep 24 2013 at 11:50 AM Rating: Decent
*****
12,824 posts
Gnu wrote:
PC User Interface equivalent on PS3/PS4.


Explain.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#13 Sep 24 2013 at 11:56 AM Rating: Excellent
Seriha wrote:
Craft material storage akin to GW2. If you try to level Mining, Botany, and Fishing at once, you eventually won't have room on yourself and two retainers. And given the sheer volume you wind up producing to level these things, you will almost always have excess even if you did refine them into crafted goods. There are some exceptions like more frequently used materials for cloths, leather, etc., but I don't think I'll ever need 99 iron sand, but I'd hate to sell it just to suddenly need some later and have to buy someone else's 99 stack.


+1 My retainers are full of crafting mats I MAY need, and every time I clear them out and sell stuff I end up needing it 2 days later.
#14 Sep 24 2013 at 12:06 PM Rating: Excellent
**
660 posts
I want a cross-server friends list that will give me the option to queue up in the Duty Finder with someone from there... or give me the ability to summon/be summoned to another server temporarily to and from people on that friend list.

Also a Duty Finder blacklist.
____________________________


#15 Sep 24 2013 at 12:11 PM Rating: Excellent
Avatar
**
392 posts
As Seriha said, some added storage would be nice.
Also, I am not sure if this something or not, but I would like to see DoH recipes that could out due some of the high endgame stuff like DL, just seems that once you get to endgame, gear wise, DoH is pointless, but i could be wrong on this.
____________________________
"You are what you are on paper."
-
Avirex Idyll - Faerie Server
#16 Sep 24 2013 at 12:13 PM Rating: Excellent
***
3,530 posts
My top two:

-A class that isn't a Tank/Healer/DD (e.g., full support)
-Open-world content that isn't a zerg-fest FATE.

Cross-server friend/blacklists and vanity slots also seem like neat additions.


Edited, Sep 24th 2013 2:14pm by KaneKitty
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#17 Sep 24 2013 at 12:21 PM Rating: Decent
*
55 posts
I think a better inventory sorting feature would be nice as well as a better way to compare gear with what you have equipped and what you are looking at in say the markets. Inventory is a mess right now but I am also trying to level up all crafts so it is somewhat expected.
#18 Sep 24 2013 at 12:23 PM Rating: Good
Avatar
**
595 posts
Gnu wrote:
PC User Interface equivalent on PS3/PS4.

You know, you can plug in basically any USB keyboard/mouse and it works on PS3.
The real problem is the PS3 doesn't display at a high enough resolution to give as much room as a typical PC's resolution.
elevens wrote:
I think a better inventory sorting feature would be nice as well as a better way to compare gear with what you have equipped and what you are looking at in say the markets. Inventory is a mess right now but I am also trying to level up all crafts so it is somewhat expected.

This! I'd especially love a way for armor used in sets to be marked in some way. You can usually tell by the spiritbond meter if it's been used, but there's plenty of times where an item in a set might not have spiritbond yet.

Edited, Sep 24th 2013 2:26pm by DomfranciscoOfIfrit
#19 Sep 24 2013 at 12:33 PM Rating: Excellent
*
81 posts
DomfranciscoOfIfrit wrote:
Gnu wrote:
PC User Interface equivalent on PS3/PS4.

You know, you can plug in basically any USB keyboard/mouse and it works on PS3.
The real problem is the PS3 doesn't display at a high enough resolution to give as much room as a typical PC's resolution.


I don't think this is the real issue, I think it's the fact you can't use Hotbars like the PC and other functionality that is blatantly missing on the PS3 UI in comparison to what's available in the PC. You can hook up a Mouse and Keyboard, but you can't use it in the same way as you can on a PC. From what I've heard this won't be happening on the PS3, but here's hoping that some improvement will come to the PS4 version.
#20 Sep 24 2013 at 12:38 PM Rating: Excellent
Avatar
**
425 posts
You can't use them in controller mode on the PC either, which sucks.
____________________________
FFXI character: Elathia ::F Tarutaru::87SCH/75RDM/70WHM/54BLM::Cerberus/Ragnarok/Bahamut::1/23/2004 - 3/25/2015 :: Retired
RDM First 75 Job :: RDM Maat victory: March 28, 2008 (1/3) :: San d'Oria R10 Long live King Destin :: Praise be to the late King Ranperre.
FFXIV character: Selene Silverstorm :: F Lalafell :: WAR60/WHM60/BLM60 :: Ragnarok :: 9/2013 -
Patch note archives for FFXIV: http://na.finalfantasyxiv.com/lodestone/special/patchnote_log/
#21 Sep 24 2013 at 12:50 PM Rating: Good
**
576 posts
TwilightSkye wrote:
You can't use them in controller mode on the PC either, which sucks.


This was what i was going to request.

I'd love to be able to use the "pc style" hotbars in addition to the crossbar while in controller mode, even if they need to be operated via keyboard/mouse.
____________________________
FFXI, Siren: Pickins BST99.:~:.BLM75.:~:.RDM56
FFXIV, Siren: Miss Pickins - Builder of the Realm
#22 Sep 24 2013 at 1:02 PM Rating: Excellent
Avatar
****
4,150 posts
As someone interested in leveling Carpenter, I'd like to be able to make furniture for the Free Company housing.

Speaking of FC housing, I hope they have a Company Chest in there, as well as everything else you'd find in an inn room (Comfy Bed, Summoning Bell, Armoire, even The Unending Journey).
____________________________
FFXI-Garuda 2003-2009; Lakshmi 2011-8/20/13 (retired)
FFXIV: ARR - Ghost Bear, Balmung server
#23 Sep 24 2013 at 1:14 PM Rating: Good
Avatar
**
310 posts
Ralrra wrote:
As someone interested in leveling Carpenter, I'd like to be able to make furniture for the Free Company housing.

Speaking of FC housing, I hope they have a Company Chest in there, as well as everything else you'd find in an inn room (Comfy Bed, Summoning Bell, Armoire, even The Unending Journey).


they said housing will have over 350 decoration options on release, i'm sure some of those will be craftable
#24 Sep 24 2013 at 1:19 PM Rating: Good
Scholar
*
81 posts
Seriha wrote:
Craft material storage akin to GW2. If you try to level Mining, Botany, and Fishing at once, you eventually won't have room on yourself and two retainers. And given the sheer volume you wind up producing to level these things, you will almost always have excess even if you did refine them into crafted goods. There are some exceptions like more frequently used materials for cloths, leather, etc., but I don't think I'll ever need 99 iron sand, but I'd hate to sell it just to suddenly need some later and have to buy someone else's 99 stack.


To take that one step further, I also love how the crafting mats are automatically pulled from storage and so there is no need to run around with a ton of random crafting mats in your inventory. They do limit you to crafting at specific stations scattered throughout the world, but I prefer their system hands-down to that of FFXIV (in regards to the material management).

In my limited XIV crafting experience, I seem to always forget one crucial mat or I have grabbed the wrong amount. At that point I either have to run back to my retainer or I just buy the item from an NPC/market board - depends on how lazy I'm feeling at that particular moment. I would love to be able to take that part of crafting out of the equation.



Edited, Sep 24th 2013 3:48pm by mabiche
____________________________
Mika Fuzzypaws - Balmung Server - ( ゜∀゜)彡
#25 Sep 24 2013 at 1:21 PM Rating: Good
Scholar
***
1,707 posts
The ability to see the stats for the gear you currently have equipped, when you are checking out the stats on other gear in your inventory or on the market. When you hover the cursor over a piece of gear, not only should the stats form that gear pop up (like it does now) but also a window showing what you currently have equipped in that slot.

Additonally, why does the window only tell you the change in dmg or defense, but not all of the other stats?

One or the other (or both) of these issues can hopefully be implemented in the near future.

Edited, Sep 24th 2013 2:22pm by Mithsavvy
#26 Sep 24 2013 at 1:23 PM Rating: Good
mabiche wrote:
Seriha wrote:
Craft material storage akin to GW2. If you try to level Mining, Botany, and Fishing at once, you eventually won't have room on yourself and two retainers. And given the sheer volume you wind up producing to level these things, you will almost always have excess even if you did refine them into crafted goods. There are some exceptions like more frequently used materials for cloths, leather, etc., but I don't think I'll ever need 99 iron sand, but I'd hate to sell it just to suddenly need some later and have to buy someone else's 99 stack.


To take that one step further, I also love how the crafting mats are automatically pulled from storage and so there is no need to run around with a ton of random crafting mats in your inventory. They do limit you to crafting at specific stations scattered throughout the world, but I prefer their system hands-down to that of FFXIV.

In my limited XIV crafting experience, I seem to always forget one crucial mat or I have grabbed the wrong amount. At that point I either have to run back to my retainer or I just buy the item from an NPC/market board - depends on how lazy I'm feeling at that particular moment I would love to be able to take that part of crafting out of the equation.


That would be awesome. I'm the guy that always forgets one mat and has to go back to get it, I'm particularly bad at remembering that it takes 2 ingots to make a plate Smiley: mad
#27 Sep 24 2013 at 1:26 PM Rating: Good
Scholar
***
1,707 posts
elevens wrote:
I think a better inventory sorting feature would be nice as well as a better way to compare gear with what you have equipped and what you are looking at in say the markets. Inventory is a mess right now but I am also trying to level up all crafts so it is somewhat expected.


This is my main request for now.
#28 Sep 24 2013 at 1:59 PM Rating: Default
Avatar
*
124 posts
-wardrobe option (like rifts)
-dye all areas of gear not just primary color
-remove restriction so dungeon/green quality gear can be dyed
-more ui resizing options, small, med , large isnt enough, each element should be scaleable by %
-add more hot bars IF resizing is added
- seperation of food in MW dow/dom/dol.doh should be under seperate catagories
-ability to buy 1 out of a stack at MW
-account shared retainer
-combat still feels slow to me...idk any fix lol but wish it was more rapid.
-sprint ability for chocobos while mounted
:o)

edit: ability to break party group UI and have individual, moveable, sizeable bars for each pt member...(i just remembered that ) lol

Edited, Sep 24th 2013 4:06pm by Allestra
____________________________
http://i.imgur.com/FokEtHo.png
#29 Sep 24 2013 at 2:44 PM Rating: Excellent
Guru
Avatar
*****
11,078 posts
mabiche wrote:
Seriha wrote:
Craft material storage akin to GW2. If you try to level Mining, Botany, and Fishing at once, you eventually won't have room on yourself and two retainers. And given the sheer volume you wind up producing to level these things, you will almost always have excess even if you did refine them into crafted goods. There are some exceptions like more frequently used materials for cloths, leather, etc., but I don't think I'll ever need 99 iron sand, but I'd hate to sell it just to suddenly need some later and have to buy someone else's 99 stack.


To take that one step further, I also love how the crafting mats are automatically pulled from storage and so there is no need to run around with a ton of random crafting mats in your inventory. They do limit you to crafting at specific stations scattered throughout the world, but I prefer their system hands-down to that of FFXIV (in regards to the material management).

In my limited XIV crafting experience, I seem to always forget one crucial mat or I have grabbed the wrong amount. At that point I either have to run back to my retainer or I just buy the item from an NPC/market board - depends on how lazy I'm feeling at that particular moment. I would love to be able to take that part of crafting out of the equation.



Edited, Sep 24th 2013 3:48pm by mabiche

Yeah, pulling from that storage list slipped my mind. I could understand them not wanting that everywhere, but maybe if you're crafting at the place's specific guild (or other designated craft-friendly locales), it will automatically pull from storage.





As for endgame quality crafted gear, it seems to have been engrained into the MMO mindset that raid/dungeon must always be superior because "it took more people to do" or that the content is arbitrarily gated by timers or token caps. And even if there is decent craft gear, it requires drops from these locations, meaning they're probably staying within their groups as is. Personally, I disagree with the notion that there can't be alternative sources of high end gear, even if they try to sprinkle the BS on that somebody doesn't "need" such stuff to do open world content or whatever. Pushing that all aside and actually entertaining the option, synths could outright require HQ components and be tiered synths further requiring HQ output. Put in the proper difficulty range, it's unlikely the server will be flooded, but you'll still see them trickling into the market while people not in the dungeon/raid scene can gradually build toward getting these synths attempted or buying the finished product outright. SE could even go the extra mile and have unique materia come from these things so you'll want crafters continually trying to make them. Your casual players may never be tempted to convert, but the hardcores may sure give it a shot.

Would just be nice knowing I wouldn't have to sit in queue for an hour as a DPS just hope my party isn't garbage just to progress my character. For now, I focus running with friends, but our times don't always mesh up.
____________________________
Violence good. **** bad. Yay America.
#30 Sep 24 2013 at 3:03 PM Rating: Good
Avatar
***
1,556 posts
Ability to /tell, use FC functions, sea friend list, speak with friends, or do ANYTHING while I'm in DF.

It's maddening knowing I can't contact anyone or they me (or even see if I'm online if I'm not on their Flist) when I'm in DF.
#31 Sep 24 2013 at 3:22 PM Rating: Decent
*
220 posts
deleted

Edited, Sep 24th 2013 5:23pm by SyniteonReflux
#32 Sep 24 2013 at 3:23 PM Rating: Good
Avatar
***
2,550 posts
Ralrra wrote:
As someone interested in leveling Carpenter, I'd like to be able to make furniture for the Free Company housing.

Speaking of FC housing, I hope they have a Company Chest in there, as well as everything else you'd find in an inn room (Comfy Bed, Summoning Bell, Armoire, even The Unending Journey).


They probably will do something like this. I foresee crp and gsm to be really useful once FC housing hits.
____________________________
Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
#33 Sep 24 2013 at 3:23 PM Rating: Good
*
220 posts
Mithsavvy wrote:
elevens wrote:
I think a better inventory sorting feature would be nice as well as a better way to compare gear with what you have equipped and what you are looking at in say the markets. Inventory is a mess right now but I am also trying to level up all crafts so it is somewhat expected.


This is my main request for now.


Ya you can't compare stats I think right, grml
#34 Sep 24 2013 at 3:45 PM Rating: Excellent
Avatar
***
1,080 posts
I want to hit Escape to erase my chat bar. Minor but really annoying.
____________________________
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
#35 Sep 24 2013 at 3:59 PM Rating: Decent
Avatar
**
425 posts
HitomeOfBismarck wrote:
Ability to /tell, use FC functions, sea friend list, speak with friends, or do ANYTHING while I'm in DF.

It's maddening knowing I can't contact anyone or they me (or even see if I'm online if I'm not on their Flist) when I'm in DF.



Do you mean, while you're waiting in a DF queue?

Would seem pretty messed up to lock you out of everything while simply waiting to be "called on".
____________________________
FFXI character: Elathia ::F Tarutaru::87SCH/75RDM/70WHM/54BLM::Cerberus/Ragnarok/Bahamut::1/23/2004 - 3/25/2015 :: Retired
RDM First 75 Job :: RDM Maat victory: March 28, 2008 (1/3) :: San d'Oria R10 Long live King Destin :: Praise be to the late King Ranperre.
FFXIV character: Selene Silverstorm :: F Lalafell :: WAR60/WHM60/BLM60 :: Ragnarok :: 9/2013 -
Patch note archives for FFXIV: http://na.finalfantasyxiv.com/lodestone/special/patchnote_log/
#36 Sep 24 2013 at 4:03 PM Rating: Good
***
3,178 posts
Pickins wrote:
TwilightSkye wrote:
You can't use them in controller mode on the PC either, which sucks.


This was what i was going to request.

I'd love to be able to use the "pc style" hotbars in addition to the crossbar while in controller mode, even if they need to be operated via keyboard/mouse.


Exactly. Also, the Mini-icon bar, the ability to dock multiple chat boxes on the screen (each with it's own chat filters), the on screen Gil Amount, and the Inventory Grid are all missing from PS3.

On PC, I have 3 chat bars on screen and they have different functions in battle. The chat box does not scroll because the enemy abilities and my attacks each have their own chat box on screen. At a glance I can see whats going on me vs. enemy, and still see chat. When the enemies start a big move I need to avoid, it does not scroll off the screen before I see it.

There is no reason I can see that PS3 users should not be able to put down the controller and just play on Mouse+Keyboard if they want to. The hardware works with PS3 just fine, but the software options are not identical.

Edited, Sep 24th 2013 7:00pm by Gnu
#37 Sep 24 2013 at 4:10 PM Rating: Good
Avatar
***
1,556 posts
TwilightSkye wrote:
HitomeOfBismarck wrote:
Ability to /tell, use FC functions, sea friend list, speak with friends, or do ANYTHING while I'm in DF.

It's maddening knowing I can't contact anyone or they me (or even see if I'm online if I'm not on their Flist) when I'm in DF.



Do you mean, while you're waiting in a DF queue?

Would seem pretty messed up to lock you out of everything while simply waiting to be "called on".


Nah just when you're in a dungeon.

The server technically moves you to another set of servers once inside the DF hence why they limit your abilities. Still pretty lame. :X
#38 Sep 24 2013 at 4:58 PM Rating: Decent
Scholar
*
81 posts
I would love to see a few tweaks to companions:

-Let us have our companion out while we are waiting on DF runs
-Let people send us party invites even if we have the companion out at that time. Bird can auto-withdraw if accepted.
-This one may be iffy, but I would like for the companion to automatically disappear when I try to summon a mount. I can see people being upset at "wasting" a green if they clicked summoned their mount by accident or whatever the case may be. But greens are cheap, and anything that minimizes clicking make me happy!
-The ability to talk to NPCs while mounted.

ETA: Forgot this was for ideas you've seen from other games....sorrry!

Edited, Sep 24th 2013 7:23pm by mabiche
____________________________
Mika Fuzzypaws - Balmung Server - ( ゜∀゜)彡
#39 Sep 24 2013 at 7:52 PM Rating: Decent
***
2,232 posts
You could talk to NPC's while mounted in RIFT, which was awesome. I wholly support that idea.

A "Crafting Chest" to go with your "Armory Chest" would also be primo!!

I would like to see the Zone name (i.e. Western Thanalan/Central Shroud, w/e) next to the outpost name in the Teleport list.
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#40 Sep 24 2013 at 8:50 PM Rating: Excellent
**
598 posts
Open world party dynamic side quests. Just sprinkle them in there. Miss traipsing the countryside with likeminded players to achieve a group goal.

edit*

FATE locust mob mentality does not count.

Edited, Sep 24th 2013 10:53pm by ShindaUsagi
____________________________
Sour Cherry
#41 Sep 25 2013 at 2:36 AM Rating: Good
Avatar
*
138 posts
I know this is only a petty suggestion... But I loved the fact you could type /playedtime on FFXI and see how many hours you've played the game, and also the occasional NPC spawn that tells you all your character stats.. Like how many times you've died.. How many mobs you've killed (I know you can see the mob one to a certain extent in achievements.) but that NPC in FFXI was cool ;D

Edited, Sep 25th 2013 4:37am by Omniworm

Edited, Sep 25th 2013 4:38am by Omniworm
#42 Sep 25 2013 at 5:58 AM Rating: Good
Scholar
*
161 posts
Omniworm wrote:
I know this is only a petty suggestion... But I loved the fact you could type /playedtime on FFXI and see how many hours you've played the game, and also the occasional NPC spawn that tells you all your character stats.. Like how many times you've died.. How many mobs you've killed (I know you can see the mob one to a certain extent in achievements.) but that NPC in FFXI was cool ;D

Edited, Sep 25th 2013 4:37am by Omniworm

Edited, Sep 25th 2013 4:38am by Omniworm


I loved that NPC...

"Hey guys I have only died 82 times" "Yeah cause you haven't done dynamis yet"

one year later

"Mother******** guys I have died 81457 times"

FFXI was my jam
#43 Sep 26 2013 at 1:54 PM Rating: Good
Avatar
6 posts
darkstar631 wrote:
I really miss Weapon Skills and Skill Chains!

There was a wonderful sense of team work when conducting skill chains in FFXI. I would love to see them incorporated somehow in FFXIV.


Adzieboy wrote:
Could you imagine the screaming at people for ruining skill chains these days?



Thissssssssss. . . I miss skillchains and magic bursts so bad. The teamwork required, especially with THF and ancient magic, was so fun. This mechanic was the highlight of that game in my opinion. The current Limit Break system is so 'meh' in comparison.
#44 Sep 26 2013 at 3:57 PM Rating: Excellent
Sage
Avatar
**
352 posts
I want /visor to work on all helmets, im pretty bumed that i have yet to find a helmet that /visor works on.
____________________________
Goblin: http://na.finalfantasyxiv.com/lodestone/character/2192910/
Beastmaster ~<3 Cant wait.
Gold smithing till the day i die!
#45 Sep 27 2013 at 12:12 AM Rating: Default
This is my first FF experience and I find the combat mechanics/skill system extremely basic and boring.

It's like they wanted something "bulletproof" so adopted a 10+ year old system or they wanted something that was easily mastered by children.
#46 Sep 27 2013 at 12:32 AM Rating: Excellent
Guru
Avatar
*****
11,078 posts
ShindaUsagi wrote:
Open world party dynamic side quests. Just sprinkle them in there. Miss traipsing the countryside with likeminded players to achieve a group goal.

edit*

FATE locust mob mentality does not count.

Edited, Sep 24th 2013 10:53pm by ShindaUsagi

So, something akin to Rift's Instant Adventures? In practice, they're basically FATEs on demand. However, I would also like to see some kind of public party system within FATEs where clicking a button will join you up with others instead of shouting aimlessly hoping someone might invite.
____________________________
Violence good. **** bad. Yay America.
#47 Sep 27 2013 at 1:08 AM Rating: Excellent
**
337 posts
Thief
____________________________
FINAL FANTASY XIV: A Realm Reborn
Lucas Nox on Midgardsormr
#48 Sep 27 2013 at 1:09 AM Rating: Excellent
**
589 posts
I would love it if, when crafting a recipe, beside the NQ and HQ column for ingredients there was a third one for stock on your retainer. I don't know how many times I've bought goods at market only to later find the same goods (and even the HQ version) forgotten about on a retainer.

Also, on the teleport menu, please give me the area as well as the camp e.g Camp Horizon (Western Thanalan).

+1 on inventory sort. I'd also like inventory bags where you can group stuff, like Ore Bag, Bait Bag, Wood Bag. Not necessarily extra slots (though it would be nice and I think Fisherman should have an extra armory slot for bait), just some more order to inventory please.
____________________________
Solomon Grundy | Born on a Monday | Excalibur Server | Abyss: Welcome to a Higher Quality of Nerding™
#49 Sep 27 2013 at 6:40 AM Rating: Decent
Scholar
***
2,216 posts
The escape to clear chat bars - yep

I miss the Jeuno jingle bells. And taru-punting... there isn't enough lalafel-punting going on yet.

And BST... but only if stuff is charmable, not BST in its pale beyond comparison, jug pet toting, sheep attached to **** shadow of its former self.

And I really really want a crab minion of the CourierCarrie model (suggested this in shout a week or so back and got a screen full of "**** yeahs" in reply)
#50 Sep 27 2013 at 6:50 AM Rating: Good
Needs More Smut
******
21,262 posts
clanofthekestrel wrote:
This is my first FF experience and I find the combat mechanics/skill system extremely basic and boring.

It's like they wanted something "bulletproof" so adopted a 10+ year old system or they wanted something that was easily mastered by children.


The single player games use a variety of different battle systems. Final Fantasy pretty much invented the Active Time Based system now widely used in other RPG games. They've gone experimental, with the turn based chess game of Tactics and Conditional Turn Based in Final Fantasy X (probably the slowest pace of any FF battle, but allowing for a lot more deep thought and strategy in every little battle, even against the trash mobs.)

You'd probably have hated Final Fantasy XI though. Auto-attack as your base damage and most of your job abilities on timers of 1 minute, 3 minutes, 5 minutes, or 10 minutes. Tactical Points went to a max of 300 but at 100 you could execute a special attack. Spell cooldowns ranged from 5-10 seconds for low level spells up to a friggin minute or more for high level spells. Half the battle was waiting until the time was juuuuuuust right to do something.

For those of us coming from FFXI, the combat in XIV is kind of hectic and crazy in comparison.
____________________________
FFXI: Catwho on Bismarck: Retired December 2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest and Taprara Rara on Lamia Server - Member of The Swarm
Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#51 Sep 27 2013 at 7:44 AM Rating: Good
Scholar
***
1,910 posts
I think personal housing should be able to accommodate the "craft from cache" request. I could see houses having "workshops" where you don't get rested bonus and you have access to all your mats, so you can just craft away in peace and quiet (that's one thing I hate about crafting anywhere in the cities, all hear is ffching, ffching, ffching, tap, knock, tap, grind, saw, ffching, ffching).
____________________________
Ultros: Brinna Vahn
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 72 All times are in CST
BrokenFox, Anonymous Guests (71)