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Current endgame getting nerfed in 2.1Follow

#1 Sep 24 2013 at 1:35 PM Rating: Default
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Interesting read, they are adding extreme mode fights but nerfing the rest
Greetings,

I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!

Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.

We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content. (Of course there will be things added in patch 2.1 that isn't focused on end-game.)

We’ll be announcing details about the specific content to be released in the near future, but I wanted to just remind you about the general plan.
#2 Sep 24 2013 at 1:39 PM Rating: Good
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I hope they dont make the stuff to easy, i wanna try all the HM primals, but i level as fast as old people bone, i probly wont even be level 50 before 2.1
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#3 Sep 24 2013 at 2:07 PM Rating: Decent
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Any idea when 2.1 is supposed to drop? It feels pretty early to be nerfing things.
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#4 Sep 24 2013 at 2:12 PM Rating: Default
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Archmage Callinon wrote:
Any idea when 2.1 is supposed to drop? It feels pretty early to be nerfing things.

I read somewhere november, but dont know for sure
#5 Sep 24 2013 at 2:20 PM Rating: Decent
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IMFW wrote:
I hope they dont make the stuff to easy, i wanna try all the HM primals, but i level as fast as old people bone, i probly wont even be level 50 before 2.1


It's the natural order of things. As newer content gets released (and level caps rise along with the stronger gear and abilities that comes with it), the older content will become easier and eventually outdated. Such is the Circle of Life...and now I feel like watching The Lion King.
#6 Sep 24 2013 at 2:21 PM Rating: Excellent
On one hand, it does seem early to be nerfing hard fights. I'm still just level 35, and I'm using as much free time as possible to level my gladiator and armorer to level 50 so I can tackle these battles. By the time I hit 50, I'm afraid the hard mode stuff may already be nerfed, which would be sad.

That said, I think the underlying reason for this is progression. Had I already been level 50, I'd already be grinding hard mode with the masses... but by the time I get there, most people will probably be grinding extreme mode fights. Perhaps the nerfing is necessary so people like me can farm HM fights more easily and keep up with the progression curve.
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#7 Sep 24 2013 at 2:36 PM Rating: Decent
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Note to Valk:

Stop wasting your time running cm over and over and over to get tomes to buy darklight armor to battle titan to get your blm relic. Soon, titan will be nerfed and you will find a tome around every corner. Relic weapon will come to you... Are you pro? No, you are married with kid. You can't go pro, the gods of time and marriage won't allow it.

Instead.... use this time to level crafts so you can make the pretty shiny things that everyone wants to have in their brand new houses... And level your **** paladin.
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#8 Sep 24 2013 at 2:46 PM Rating: Decent
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I would hope they are referring to coils and not HM primals. They are at a nice level where it's just enough to drive you nuts but doable. I have a feeling if they fix some of the rubberbanding and latency issues, some of the primals would be a lot nicer.

Now I think they may be referring to coil 4 and 5. Perhaps even coil 2 since there is only one 'real' path to take (despite them giving you the option to take 2).

#9 Sep 24 2013 at 2:48 PM Rating: Default
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HitomeOfBismarck wrote:
I would hope they are referring to coils and not HM primals. They are at a nice level where it's just enough to drive you nuts but doable. I have a feeling if they fix some of the rubberbanding and latency issues, some of the primals would be a lot nicer.

Now I think they may be referring to coil 4 and 5. Perhaps even coil 2 since there is only one 'real' path to take (despite them giving you the option to take 2).


The way its phrased makes me think all 50 content.
#10 Sep 24 2013 at 3:13 PM Rating: Good
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HitomeOfBismarck wrote:
I would hope they are referring to coils and not HM primals. They are at a nice level where it's just enough to drive you nuts but doable. I have a feeling if they fix some of the rubberbanding and latency issues, some of the primals would be a lot nicer.

Now I think they may be referring to coil 4 and 5. Perhaps even coil 2 since there is only one 'real' path to take (despite them giving you the option to take 2).



All they need to do is increase the amount of time you have to move out of titan's plumes. The latency on that is crap sometimes.
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#11 Sep 24 2013 at 4:04 PM Rating: Decent
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Geez this is early to nerf things, especially given how downright easy everything already is to achieve... was a month too long for a casual player to approach endgame or something? So is this going to be one of those games where they have 2-3 things to do at cap, then they add ~1-2 more, nerf the old ones into obsolescence, and just keep on like that for as long as one can stand to scale the end-game ladder?

I was hoping there would be long-standing events, creative builds, and side-grades, but it looks like XIV is going to be using the whole "get the best gear so that in three months you can throw it away for the new best gear" ad infinitum. Can't say I'm very excited about that...
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#12 Sep 24 2013 at 4:04 PM Rating: Decent
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HitomeOfBismarck wrote:
I would hope they are referring to coils and not HM primals.




Surely they are speaking of all of the end-game content. This is the natural order of things in MMO's. You have maybe 25% of the game population that goes absolutely nuts and zerg rushes through content leaving the rest of the populace behind. New content is then made with better items and previous content is eased in order to allow the rest of the community to catch up. New end game content is always purposefully created to be much more difficult than truly intended to slow the pace of that 25%. The eventual "nerfing" is just bringing it back to the normal intended level for the majority of the community. Sadly, my days of being able to keep up with the Jones are long past. My career and life demands no longer allow it. I am ok with it though and have lots of faith in SE when it comes to content and the adjustments they make to it.
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#13 Sep 24 2013 at 4:09 PM Rating: Good
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It'd be really nice if you'd post a link when you start info threads.

(|Found It!|)

http://forum.square-enix.com/ffxiv/threads/91033-Dear-Square-Enix!-Make-the-game-harder-not-easier!?s=e33b8eb8981553d9f4a3ba348a8b8a14&p=1322554#post1322554

Edited, Sep 24th 2013 6:41pm by Pickins
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#14 Sep 25 2013 at 6:36 AM Rating: Decent
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:D nice that things getting easier^^

But anyway i dont feel like farming HM even if i allready had a lvl 50 pld. There is enough to do to lvl the other classes. Want to have so many classes i can at 50 before the pvp comes out. espcaliy miner armorer and Archer/Bard.
#15 Sep 25 2013 at 7:07 AM Rating: Decent
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There's nothing more I dislike than to be handed an easy victory. I'd much rather earn it. That goes for that dang "Echo" buff we get if we fail a solo duty as well. It's far more gratifying to strategize and pull it off myself. I'll be stepping it up a bit to get through Titan before this nerf.

Edited, Sep 25th 2013 9:08am by garethrogue
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#16 Sep 25 2013 at 7:11 AM Rating: Decent
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garethrogue wrote:
There's nothing more I dislike than to be handed an easy victory. I'd much rather earn it. That goes for that dang "Echo" buff we get if we fail a solo duty as well. It's far more gratifying to strategize and pull it off myself. I'll be stepping it up a bit to get through Titan before this nerf.

Edited, Sep 25th 2013 9:08am by garethrogue


Recall that those early solo duties are meant to act as tutorials for the group fights later on. Someone who is familiar with MMOs and knows what their class's biggest strength is will probably win the duty on the first try. Someone who wasn't paying attention to the class tutorials (e.g. the one that tells the gladiator to use flash and control hate, or the thaumaturge to stand out of the way and run away from attacks that will hurt) will have a tougher time with the solo duties.

If someone fails a solo duty, the Echo buff gives them the boost they need to get through the tutorial successfully.
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#17 Sep 25 2013 at 7:29 AM Rating: Default
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Yeah i think we all understand the purpose of the Echo...it's just unnecessary to make something faceroll easy after one fail.
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#18Furiousnixon, Posted: Sep 25 2013 at 7:59 AM, Rating: Sub-Default, (Expand Post) Nerfing old content is what we refer to in the business as a "pile of suck". It's a terrible habit. Leave everything alone and people will come to and deal with it in their own good time. Adjusting old content down just leaves people stuck in the pool of incompetent players as they're going through it which means early arrivals will always be on top of the wave of hard content pushing forward while the rest keep getting slammed by the sudden increase in difficulty when they reach that "new content" wall where things are suddenly not adjusted down.
#19 Sep 25 2013 at 8:15 AM Rating: Default
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Ya, I think one of the big things for me is to simply be able to say I cleared through a certain point, like Titan HM, before the nerf.
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#20 Sep 25 2013 at 8:33 AM Rating: Good
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I cleared CoP long before the nerf in FFXI. Sad to say that the only people who care are also other people who cleared CoP before the nerf and knew what a big deal it is.

It's good if you're trying for the accomplishment for yourself. As a bragging point to others, though, it's all silly and pointless.
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#21 Sep 25 2013 at 8:59 AM Rating: Decent
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garethrogue wrote:
Ya, I think one of the big things for me is to simply be able to say I cleared through a certain point, like Titan HM, before the nerf.


But you know thats just a stupid EPean reason right?
For me the FF14 Instance are boring at best and i dont will complain if can leave this sh*t faster behind me. At some points its just farming like in every mmo, there is no "yes we did it" at this point only "finaly" and belive me once this point is reachd everyone will be happy that SE makes things faster. Than everyone has more time for other things that makes a hundred times more fun than this stupid bullsh*t inis from this game.
Oh and bevor i forget, the trashgroups on every ini should be halft, there are good for nothing and just steal time.

Edited, Sep 25th 2013 11:42am by Missbone
#22 Sep 25 2013 at 9:09 AM Rating: Decent
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Missbone wrote:
garethrogue wrote:
Ya, I think one of the big things for me is to simply be able to say I cleared through a certain point, like Titan HM, before the nerf.


But you know thats just a stupid EPean reason right?
For me the FF14 Instance are boring at best and i dont will complain if can leave this sh*t faster behind me. At some points its just farming like in every mmo, there is no "yes we did it" at this point only "finaly" and belive me once this point is reachd everyone will be happy that SE makes things faster. Than everyone has more time for other things that makes a hundred times more fun than this stupid bullsh*t inis from this game.
Oh and bevor i forget, the trashgroups on every ini should be hald, there are good for nothing and just steal time.



pretty much disagree with all of this. i have zero interest in doing easy content just to be done with it, and there's absolutely nothing wrong with feeling proud for clearing a difficult fight. also, no idea what that last sentence was supposed to say :/
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#23 Sep 25 2013 at 9:11 AM Rating: Default
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So with these nerfs, am I finally going to be able to take down Ifrit with 2 warriors before people leave the second they see 2 of them in my group? Duty Finder groups also seems to have difficulty with taking down the spikes without a BLM or SMN before Ifrit blows up.
#24DMRosso, Posted: Sep 25 2013 at 9:31 AM, Rating: Sub-Default, (Expand Post) Depending on how much they actually nerf the content but if its too much i don't see myself playing this game for too long.
#25 Sep 25 2013 at 9:43 AM Rating: Default
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Catwho wrote:
I cleared CoP long before the nerf in FFXI. Sad to say that the only people who care are also other people who cleared CoP before the nerf and knew what a big deal it is.

It's good if you're trying for the accomplishment for yourself. As a bragging point to others, though, it's all silly and pointless.


I cleared CoP before the neft, as a BST, before they made BST good! Although I can't say it was because of my own skill. No amount of skill could overcome the low damage output of a BST on a zerg battle that is over in 20 seconds. I had good friends that let me ride on through those fights!
#26 Sep 25 2013 at 9:48 AM Rating: Decent
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Catwho wrote:
I cleared CoP long before the nerf in FFXI. Sad to say that the only people who care are also other people who cleared CoP before the nerf and knew what a big deal it is.
Well, the first nerf was definitely needed. The mob placement and strength in the Promyvion areas was just ridiculous, to the point you had to have an alliance to make it to the boss fight, at which point it became a six person affair. The rest is arguable, though I'd say it was not design flaw.
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