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For 1.0 players: Anything you miss?Follow

#1 Sep 28 2013 at 10:24 AM Rating: Decent
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I miss finding a cookie on my pillow in the inn. Smiley: frown
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#2 Sep 28 2013 at 11:36 AM Rating: Excellent
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I would miss that too if I'd experienced it. That sounds like a lovely little polish feature. Then again, the way that my Roeg male collapses into his bed is pretty neat too. He's...so...exhausted after a day of adventuring that he can't even take his hat off.
#3 Sep 28 2013 at 12:46 PM Rating: Good
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funny this thread is here, i woke up this morning thinking i really wish i had played 1.0 haha :)

im only level 16 and so far my gf and i are REALLY into the story, and really excited to figure out what the heck is going on. im already falling in love with all the characters, kan-e-senna, nanamo, merlwyb, thancred, even louisoix even though hes SUPPOSEDLY not around anymore (omg no spoilers plssss hehe) and watching all the flashbacks makes me kinda sad that i'll never be able to play through the story leading up to the calamity

i guess i could watch some playthroughs of 1.0 on youtube, but i would have really liked to experience the story first hand. oh well :)

edit: lalalala

Edited, Sep 28th 2013 3:22pm by chillpickle
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#4 Sep 28 2013 at 12:50 PM Rating: Good
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Ul'dah's original town music.

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funny this thread is here, i woke up this morning thinking i really wish i had played 1.0 haha :)

I still got the case and booklet. Don't know what happened to the CD heh.

Considering it's the last of FFXI's Original team's work, I consider it a collectable.

Oh YAY another fam player!

Edited, Sep 28th 2013 2:52pm by TwilightSkye

Edited, Sep 28th 2013 2:53pm by TwilightSkye
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#5 Sep 28 2013 at 1:06 PM Rating: Good
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Speaking of inns... were you guys able to keep your tooth fairy weapons?
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#6 Sep 28 2013 at 1:19 PM Rating: Excellent
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I only played for a month or two near the beginning.

The only things I miss are the Coerthas BGM and the "heft" or weight of the old character movement.

The graphics had a certain weight to them as well, as I think they just used higher quality textures.

I'm sure there were some things that Yoshi did with 1.0 later on that were cool, but I didn't stick around long enough to see them.
#7 Sep 28 2013 at 2:54 PM Rating: Good
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Kierk wrote:
I only played for a month or two near the beginning.

The only things I miss are the Coerthas BGM and the "heft" or weight of the old character movement.

The graphics had a certain weight to them as well, as I think they just used higher quality textures.

I'm sure there were some things that Yoshi did with 1.0 later on that were cool, but I didn't stick around long enough to see them.


Yeah, the old engine supported higher quality textures, but at the expense of requiring a $2000 box to run at max when the game first came out. Those of us on mid-level systems on 1,0 saw very **** poor performance at anything other than medium settings.

I think they've struck a good balance with the new engine. Fabric isn't quite as textured (no more discerning individual threads on a tunic!) but leather still looks like leather, wood still looks like wood, and skin still looks vaguely skin like. (Skin, too, suffered under the new engine, but giving people a nice skin-like glow cost an enormous amount of processing power.)
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#8 Sep 28 2013 at 3:33 PM Rating: Good
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deadrabbit wrote:
Speaking of inns... were you guys able to keep your tooth fairy weapons?


As much as I was hoping this would slip through the cracks, no....I did not have my relic when they ported her over to v2.0.

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#9 Sep 28 2013 at 3:52 PM Rating: Good
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To keep it short and sweet...

-The Combat system, specifically by 1.23.
-The "worldly" feeling. Even though the level design is better, 1.x felt much more..like a world than ARR's, simply because Quest based systems ironically usually detaches you from the world a lot easier as 99% of the time you're doing it purely for exp/money/items. I felt more interested in the dialog in 1.x at times.
-The "XI" itemization, as in gear was more interesting to obtain and look at - "Enhances x ability", compared to just "Oh hey, here's your items, lol @ you wanting gear you worked hard for to do more than just toss numbers at you!..what? You wanted your relic to enhance your job like it did in 1.x? Silly girl."
-The Graphics/Animations. Yes they caused animation lock but you could blame that more on using an engine not suited for MMO design. I loved that there was POWER behind my attacks and movements, it felt more like a battle, ARR's system and many other MMOs like it just feels like pressing buttons.
-Music. Which FF game didn't have looped music or dungeon music that played throughout? Even XI did in appropriate dungeons.

So while ARR is an improvement over 1.x by basically being a copy of every MMO for the past half decade, it still feels like it's missing...a certain charm 1.x had even in the state it was in.
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#10 Sep 28 2013 at 5:22 PM Rating: Excellent
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The quality of animations for sure, as others have said. I love how the old system made your character have real inertia, leaning into turns, scraping up at quick stops etc.

I also miss some of the music, but hoping that they re-use some tracks. At the time I was so sick of hearing the Van Halen-esque battle music but it could be a cracking boss piece in 2.0. I also loved the meshing of the old Toto-Rak ambient/battle music and thought it was very cleverly done.

EDIT! To add one more thing, and this is something 2.0 will never (hopefully never, paradoxically) have in the same sense, was the feeling of approaching doom. The whole "world will end in X days unless we do something about it!" plot is used all the time, and no matter how well it is done we as an audience always knows that somehow it'll work out and things will be OK. Those months leading up to the end of 1.0 with Dalamud getting larger and larger each patch, coupled with the fact that we knew things were not going to be OK was an interesting feeling. Very unique, and gave us that feeling of helplessness that your character would be feeling too. The culmination of the fighting at the end (well OK, I got to play maybe 10 mins of it without dropping?) then watching the released scene afterwards left me feeling "Well, balls. We failed."

The last time the bad guys succeeded to that level was in 6!

Edited, Sep 28th 2013 7:28pm by Kordain
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#11 Sep 28 2013 at 6:57 PM Rating: Good
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I definitely miss the music from 1.0. I find the new Ul'dah theme too pompous and the new Gridania theme sound too much like the Lord of The Rings movie soundtrack, but I don't really miss the old Limsa soundtrack. How do I change the music files in FFXIV? In FFXI it was as simple as just replacing the .BGM file.
#12 Sep 28 2013 at 8:03 PM Rating: Good
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Solonuke wrote:
I definitely miss the music from 1.0. I find the new Ul'dah theme too pompous and the new Gridania theme sound too much like the Lord of The Rings movie soundtrack, but I don't really miss the old Limsa soundtrack. How do I change the music files in FFXIV? In FFXI it was as simple as just replacing the .BGM file.


Decompress > Find the .dat you want to change > Music is OGG format > Convert > Repack.

Bout it, the block for many is the Decompressing and repacking, but due to the music system SE went with, it's not going to play correctly unless you edit in the loops properly.
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#13 Sep 28 2013 at 8:32 PM Rating: Good
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Actual boat rides. Makes no sense to have only 1 person occupying that huge ship...

Actual Fishing Mechanics. Not just flick and reel.

Having some real control over your shield.

I love the game, but I miss those features.
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#14 Sep 28 2013 at 10:06 PM Rating: Good
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I'm still trying to figure out songs for BRD. I'm not a fan of the cost of MP AND lowered DPS, and I really miss stacking songs. But, I'm getting better every day ^.^ Unless I'm missing something, I also miss seeking melds with icon overhead.
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#15 Sep 29 2013 at 12:27 AM Rating: Default
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the more i hear about 1.0 the more i feel like i would have enjoyed it more :\

dont get me wrong, i love ARR and its a of fun but i feel like there are a lot of details missing that would make it unique and give it that final fantasy "feel", similar to the way ffxi was unique ya know. after reading an interview of yoshi p. where he was like 'we should have told the developers to make it like WoW in a final fantasy universe' i was kinda like Smiley: disappointedSmiley: disappointedSmiley: disappointed
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#16 Sep 29 2013 at 1:05 AM Rating: Excellent
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Free materials for crafting leves...
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#17 Sep 29 2013 at 1:34 AM Rating: Good
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I miss early 1.0 Thaumaturge, with its damage reflect it was so broken but also a heap of fun. It was also the best healer at one point.

Combat was broken at release but I do remember my first near death experience when I encountered the ferocious feral Dodo.

Dodo's were actually very annoying at the time with their status effects but I took the feathered terror on, feverishly spamming phantom dart and chipping its health down bit by bit..when I thought all was lost.... my savior..... a glorious shining Gladiator joined the fray, this battle of epic proportions...... Not a word was spoken (typing while fighting was admittedly difficult in 1.0)

Defeating the Dodo only left us more bloodthirsty and we hunted for a few more hours then parted never to see each other again.
#18 Sep 29 2013 at 2:03 AM Rating: Good
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I miss some of the battle music.
#19 Sep 29 2013 at 4:02 AM Rating: Good
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Battle music - So much better then what we have currently.

Vast size of the world - I know we were technically zoning by running down the little paths, especially in Thanalan, but it just seemed more real.

Gathering - Imo Mining and Botanist were a lot better in 1.0. I'm not liking how I can run up to a node now and select what I want. The randomness of 1.0 gathering was more exciting, seeing a HQ item landing in your invent made me happier then now.

Battle mechanics - 1.23 had you thinking a lot more than the GCD we have now.

Graphics - Like people are saying you needed a top end PC, but even on slightly lower graphics it looked great,

Market Wards - Yes Yoshi has made some great improvements in 2.0, But at least we could buy single items from stacks!
#20 Sep 29 2013 at 6:17 AM Rating: Good
Biggest thing I miss are 8 man exp parties. It was fun once in awhile to just team up and mow stuff down like in old school MMOs. Beyond that though, there's not much that was in 1.0 where I think to myself, "Ya, it was definitely better in 1.0".
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#21 Sep 29 2013 at 6:31 AM Rating: Good
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I absolutely LOVED THM when the game launched. Phys level, being able to stack high astral or umbral, and if playing properly being able to destroy essentially anything on your own was amazing. I'm not a fan at all of the THM changes (and yet I main BLM currently, go figure).
#22 Sep 29 2013 at 7:13 AM Rating: Excellent
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Theonehio wrote:

-The "worldly" feeling. Even though the level design is better, 1.x felt much more..like a world than ARR's, simply because Quest based systems ironically usually detaches you from the world a lot easier as 99% of the time you're doing it purely for exp/money/items.


This.

The detached feeling is killing me. I miss feeling like an actual part of the world. I'm hoping slowing down and taking more time with it will help. It's such a beautiful world. I don't want to feel like I'm looking at it from a distance. I want to feel like I'm actually in it.
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#23 Sep 29 2013 at 8:53 AM Rating: Excellent
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chillpickle wrote:
the more i hear about 1.0 the more i feel like i would have enjoyed it more :\

dont get me wrong, i love ARR and its a of fun but i feel like there are a lot of details missing that would make it unique and give it that final fantasy "feel", similar to the way ffxi was unique ya know. after reading an interview of yoshi p. where he was like 'we should have told the developers to make it like WoW in a final fantasy universe' i was kinda like Smiley: disappointedSmiley: disappointedSmiley: disappointed


1.23 wasn't as "Oh..this setup again *sigh* let me go and spam through some quest dialog, kill 5 mobs or collect 5-10 items and come back for my reward and repeat for 50 levels..oh the 5th quest leads me to a dungeon..? *Sigh* guess I'll do that too and repeat for 50 levels"

It had its share of problems there's no denying that, but in contrast, a lot of people's worries (mine included that got me the label of "troll" and "always negative") came true and well..here's ARR. A lot of people were hoping and honestly expecting 1.23 with a better foundation and expanded onto it, instead we got..just any other MMORPG. Whether you like or hate that is up to your personal preference.

Edited, Sep 29th 2013 7:55am by Theonehio
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#24 Sep 29 2013 at 8:55 AM Rating: Excellent
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Aside from all the things listed above, I miss how there tended to be dozens of any given mob type to farm materials off of.

Right now for Weaver, I'm going through ridiculous amounts of fleece, and while in 1.0 there were something like 60 odd spawns of the karakul, now there's something like... 6?
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#25 Sep 29 2013 at 8:57 AM Rating: Good
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Although I like how most of the areas were remade, I really miss the original Coerthas. I loved just wandering around that map enjoying the view, and the much larger zones.The copy/paste that most people complained about didn't bother me as much. A few other things are the higher res. graphics and 1.23 combat.
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#26 Sep 29 2013 at 9:03 AM Rating: Good
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Theonehio wrote:
To keep it short and sweet...



So while ARR is an improvement over 1.x by basically being a copy of every MMO for the past half decade, it still feels like it's missing...a certain charm 1.x had even in the state it was in.

I'm reminded of Castle Zhavl Bailey Keep.

Edited, Sep 29th 2013 11:04am by TwilightSkye
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#27 Sep 29 2013 at 7:05 PM Rating: Good
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Quest cutscenes, all the old 1.0 except job quests are gone. The DoH/DoL particularly WVR, MIN, FSH, CUL and ARM/BSM were very good.
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#28 Sep 29 2013 at 8:51 PM Rating: Excellent
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I think what I miss most is fantasizing about the games potential. I think A Realm Reborn is great. I think it has great possibilities for an excellent story. What excited me most about 1.0 up until the launch of 2.0 was the possibility that Tanaka and then Yoshi would be able to break the MMO rut that has the industry stagnant and searching for innovative ideas. I looked to SE to design a game that was casual friendly, rewarded skillful play more than simply straight EXP and it all resided in a deep rich world accompanied by a great FF story.

I've said it before and I'm saying it again... I liked Tanaka's vision of FFXIV. The execution was not up to par but the idea still has me captive. I was hoping XIV would be a fulfillment of my hopes. I guess I will continue to wait.
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#29 Sep 30 2013 at 1:37 AM Rating: Good
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Although I do really like the limit break system, I don't get to use it that often. I kinda miss stacking weaponskills for status mods and skillchains from 1.0.
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#30 Sep 30 2013 at 1:47 AM Rating: Good
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i miss logging out in 1.0 in the inn, and logging back in to watch a cutscene dream/nightmare and the character falling out of bed
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#31 Sep 30 2013 at 2:34 AM Rating: Decent
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I miss the lack of zones, more specificly the lack of zones in cities. They used to be one single city and i LOVED that. Felt so much more immersive. There's not even a point to it in Limsa since the rest of the otherwise walkable area gets rendered in high quality regardless. It's just a lot of lines that somehow connect to another line, and it's missing like a huge chunk of playable area in between those. Especially bothers me since i loved walking there in 1.0.

I also miss a bazaar function that allows other people to sell YOU stuff instead. Could sit my **** down asking for 200 crystals back in 1.0, and anyone who came by could sell me those if they needed some quick gil. Now all the marketplace has is 2000 pieces for 70.000 gil total by someone named "skdkfkskd". Even if i needed 2000 pieces, i still wouldnt buy it off -them-.

A lot of cursing has been toned down for no apparent reason too. It's pretty heavy in one place, while another place got a massive censor in place. They're all minor things, but they simply bug the **** out of me since 1.0 had them and there's barely any reason not to have any of it.
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#32 Sep 30 2013 at 2:48 AM Rating: Decent
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I only played for about two months before I just couldn't stand it anymore. All I can say is, I hope they bring some of the music back.
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#33 Sep 30 2013 at 3:19 AM Rating: Good
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chillpickle wrote:
the more i hear about 1.0 the more i feel like i would have enjoyed it more :\

dont get me wrong, i love ARR and its a of fun but i feel like there are a lot of details missing that would make it unique and give it that final fantasy "feel", similar to the way ffxi was unique ya know. after reading an interview of yoshi p. where he was like 'we should have told the developers to make it like WoW in a final fantasy universe' i was kinda like Smiley: disappointedSmiley: disappointedSmiley: disappointed


You're only hearing about whatever few things that were good that 1.0 had going for it, that's why. Remember, there's a reason (well several) it bombed and became known as the worst MMORPG ever released.
#34 Sep 30 2013 at 3:37 AM Rating: Excellent
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RyderDecree wrote:
i miss logging out in 1.0 in the inn, and logging back in to watch a cutscene dream/nightmare and the character falling out of bed


This. Smiley: frown
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#35 Sep 30 2013 at 6:50 AM Rating: Decent
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Mainly Elvaan animations. I changed races because the new animations have elvaans running like they have a stick in their bum.
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#36 Sep 30 2013 at 7:20 AM Rating: Excellent
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I don't miss the Lalafell running and stop/start animations. I looked like a weeble wobble. Smiley: lol

Yeah, there was more "weight" and "gravity" to it, but the Lalafell running was just utterly ridiculous. Even the Tarutaru in XI ran better than 1.0 Lala running. The 2.0 version of Lala runing is greatly improved.

1.0 did some things right, a few of them even better than 2.0 has done, as this thread has attested. It did so many other things so horribly wrong, though, that what little good there was could not make up for all the bad.

All the disconnects and crashing problems that plagued us in the first few weeks of 2.0 but which have largely since been resolved were also around in 1.0 and they never got fixed. Never, ever. The night the servers went down last fall, half the players couldn't even stay connected since everyone was crowded in the same areas for the battle of Cartenau and that many bodies in the same place caused massive crash issues.

Edited, Sep 30th 2013 9:22am by Catwho
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I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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#37 Sep 30 2013 at 8:22 AM Rating: Good
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I also miss the crafting leves that gave you the mats for it. And I'm really sad I didn't get my crafts higher back then.

I miss the general over world party viability too. Roaming Coerthas or heading into Natalan with a party and not just being in a giant swarming FATE zerg. I like the FATEs, but I miss the fluid overworld parties. Tank needs to leave Natalan? Just have someone who was leveling something else switch to their tank class for a bit. Tank leaves a duty finder dungeon (probably after insulting someone or ******** about them *only* being in AF)? Sit there doing nothing for 20 minutes or longer.
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#38 Sep 30 2013 at 9:07 AM Rating: Excellent
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Using the D-pad (up/down/left/right) to select abilites from a normal Hotbar while using a controller.

At least an option to do it that way.
#39GiftedChild, Posted: Sep 30 2013 at 1:20 PM, Rating: Sub-Default, (Expand Post) For me, I missed the graphics the most.
#40 Sep 30 2013 at 1:26 PM Rating: Decent
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#41 Sep 30 2013 at 2:19 PM Rating: Good
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GiftedChild, you could have saved 2,000 dollars.

From what you said, that would mean the majority of the players here, myself included, have 3,000$ computers.

FFXIV 1.0 was not that powerful. If anything, only the char selection screen was a killer.

Edited, Sep 30th 2013 4:21pm by TwilightSkye

Edited, Sep 30th 2013 4:21pm by TwilightSkye
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#42 Sep 30 2013 at 2:42 PM Rating: Good
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Crystal Tools is a great engine for console games. It is a terrible engine for PC games.

SE had to learn that the hard way.

Oddly enough, I didn't crash out in 1.X as much as others because I deliberately ran at a lower resolution in a mini screen. Full screen caused ugliness and crashes, but a smaller 720p window ran the game reasonably well.
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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#43 Sep 30 2013 at 4:36 PM Rating: Good
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GiftedChild wrote:
Walloftext


Can you provide a link that shows that FFXIV ARR uses the Unreal Engine?

Everything that I have read states that it has a custom engine that is closely related to Crystal Tools.

Edited, Sep 30th 2013 6:37pm by Pickins
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#44 Sep 30 2013 at 5:11 PM Rating: Good
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Pickins wrote:
GiftedChild wrote:
Walloftext


Can you provide a link that shows that FFXIV ARR uses the Unreal Engine?

Everything that I have read states that it has a custom engine that is closely related to Crystal Tools.


There was a rumor early in development that it was using a customized version of Unreal 3. Whether that is true, I don't know any more.
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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#45GiftedChild, Posted: Sep 30 2013 at 5:12 PM, Rating: Sub-Default, (Expand Post) Well, to make anyone feel better, the $3000 rig was simply the price at the time, buying each individual hardware and built it myself at that time.
#46GiftedChild, Posted: Sep 30 2013 at 5:16 PM, Rating: Sub-Default, (Expand Post) Here you go:
#47 Sep 30 2013 at 5:19 PM Rating: Good
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Catwho wrote:

There was a rumor early in development that it was using a customized version of Unreal 3. Whether that is true, I don't know any more.


Interesting.

Here is what Yoshida said in Oct. 2011:

Quote:

Gamer Escape: 2.0 is going to be a new client, new servers, new engine. Is this still a form of Crystal Tools? Is this the Luminous engine? What can you tell us about that? Is there going to be support for Direct X 11?

Yoshida: First of all.. the current engine like Crystal Tools or the Luminous project, are made more for console games where they’re able to show the greatest level of graphics in a passive environment whereas an MMO is an active environment where, while you still want it to look beautiful, you also have many many people coming together in the same world. You have something like MW3 where the graphics are beautiful but what would happen if you had like 3 or 400 people on the screen at once. Would the engine be able to handle that? So what we wanted was something that could handle more of an active gameplay that we’re aiming for but also be able to provide beautiful graphics and landscapes. We found that Crystal Tools and Luminous would not be the optimal solution for this so that’s why we’re going to develop our own.

One of the reasons we had some trouble with the original launch of FFXIV was because we went through Crystal Tools and it was an engine that wasn’t really optimized for an MMO and so we’re currently working with technologists that are working on Luminous to make us a custom, optimal engine that will work for FFXIV.


http://gamerescape.com/2011/10/19/gamer-escape-interview-with-naoki-yoshida-the-truth-is-out-there/
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#48 Sep 30 2013 at 5:22 PM Rating: Good
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SE is going to let you blow it (uhh....) when they release the DX11 "high end" client in about six months, give or take.

Ironically, my budget PC from nearly three years ago has turned into a nice $1500 rig equivalent as I upgraded it component by component.
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#49 Sep 30 2013 at 5:22 PM Rating: Excellent
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GiftedChild wrote:

Here you go:

http://www.gamesradar.com/unreal-engine-3-licensed-square-enix-future-titles/

They took Unreal 3 and customized it... :rolls eyes:

Same sh*t, different toilet.

Point is, it's not Unreal 4 and it's not Crystal Tools.

Yes, Crystal Tools may be sh*t for MMORPG but no reason it cannot be improved or tweaked.

Again, S.E. went the Unreal 3 route simply because it's old/stable/easy to work with. At the same time, easy on the 6th, 7th generation PC hardware.

So to me, that's flat out screaming socialism in game. Everyone gets equal treatment, everyone gets an equal share of the pie, everyone gets an equal share of experience. Which I'm not a big fan of.

My philosophy is this, if I have the $$$ to blow, then you let me blow it. It's as if I enjoy exotic cars that costs as much as a house but I don't get to enjoy those because people around me can't get it.

Well, perhaps it's bad analogy but that's how I feel about it.


Nowhere does it say that they used the engine for FFXIV ARR.

You realize that SE produces a ton of games, right (either directly or through the studios they own)?
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#50 Sep 30 2013 at 5:24 PM Rating: Good
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GiftedChild wrote:
i am a giant douche.
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#51 Sep 30 2013 at 5:29 PM Rating: Decent
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well this thread took quite a turn Smiley: eek

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