Forum Settings
       
Reply To Thread

brayflox longstepFollow

#1 Oct 01 2013 at 1:15 AM Rating: Default
****
4,957 posts
ok I have two issues with teh final boss in this dungeon:

1) the healer runs out of mp (same for the pld tank) is there no Refresh like spell/ability to help with mp management?

2) Our PLD is smart enough to move the dragon out of the toxic waste however it seems like after the dragon spews on the floor 2 or 3 times you run out of places to move him and to stand in yourself? i.e anywhere you go either the boss will be standing in poison getting healed or youll be standing in it getting damaged and the toxic waste doesnt seem to go away.. and IF it doe sit takes WAY too long.


Sooo all that being said.. any tips?
#2 Oct 01 2013 at 1:55 AM Rating: Good
Scholar
*
53 posts
Wish I could help you.

Literally just did this tonight for the first time. We wiped 5 times before finally beating it. As the tank, I felt mightily responsible, but even when I avoided all the toxic breaths and kept him outta the poison I still wound up dead. After Our 5th wipe we had 8 mins left and went back for one last shot. I honestly don't know what we did differently but somehow we managed to pull it out on the 6th try.

Toughest but by far the most entertaining and ultimately rewarding experience I've had yet in ffxiv. The only thing I can offer is get your tank to take the boss into a corner at the start. As he fills up the floor with poison, slowly pull him across the room.

Best of luck to you.
#3 Oct 01 2013 at 2:04 AM Rating: Excellent
Scholar
***
2,153 posts
Let me think whether I get this right...
Wasn't the OP one of the guys who
claimed that "LOL GAMETOOEASY
JUST SPAM BUTTON = WIN EAZY"?
#4 Oct 01 2013 at 2:06 AM Rating: Excellent
**
589 posts
The tanks should pull the Dragon to the narrow end of the cavern first, then pull along the walls in a circular type direction, that way the poison should be kept to the edges of the area and the middle is free for the DPS and healer to do their job, by the time the tank had pulled full circle the initial poison pool should be gone.
____________________________
Solomon Grundy | Born on a Monday | Excalibur Server | Abyss: Welcome to a Higher Quality of Nerding™
#5 Oct 01 2013 at 2:28 AM Rating: Good
Scholar
Avatar
***
1,339 posts
Brayflox is a major jump up in difficulty in terms of damage incoming and damage outgoing needed to make encounters easier. If your healers are running out of mana your gear is made of paper (or outdated gear) or they need gear themselves (especially a weapon -- that can affect your heals by as much as 30-40 sometimes with a 2 damage jump). If you're still wearing random level 15 gear and choosing only monetary reward from quests then you're going to have a rough time from here on out.

The mechanics of the fight are simple. Dodge poison clouds and dodge frontal red breaths. Walk him like a dog around the edge of the room and keep the center clear if needed to cut across. Heal through (SCH) poison stacks or remove them as a WHM. That's about it.

Scholar has it easier *and* harder at the same time. On one hand they can't remove the poison as Leeches is level 40. On the other hand, provided you bother to micro-manage on this fight, healing is incredibly easy. Assign hotkeys to the pet action bar, tell the pet to heal X target and you heal Y target. WHM has the ability to AoE heal easier if needed and remove poison stacks, but runs more risk of going OOM if the rest of the group isn't prepared/poorly equipped/doesn't bother to pay attention.

And @OP, no Refresh isn't in the game and isn't needed yet. You have more than enough mana to budget heals (WHM gets regeneration through Shroud of Saints and SCH has Aetherflow) and it comes with bothering to learn not to spam mindlessly. Unless your party's herping and derping left and right you can literally sustain the dragon fight forever; it comes with learning mana management.

i.e. I had a static group this past weekend that ran this place into the group just attempting to get whatever pieces of gear we want due to the general look of BL's gearsets (Battlemage for example) for whenever vanity gear options are given to us.
#6 Oct 01 2013 at 5:29 AM Rating: Excellent
**
660 posts
Rinsui wrote:
Let me think whether I get this right...
Wasn't the OP one of the guys who
claimed that "LOL GAMETOOEASY
JUST SPAM BUTTON = WIN EAZY"?


I'm not surprised. Some of the most vocal and negative critics haven't even played the game, or only played the first 5 levels before spewing bile at the keyboard.
____________________________


#7 Oct 01 2013 at 5:47 AM Rating: Good
Avatar
**
392 posts
As stated previously, Longstop is the first really challenge in the way of dungeons. MP should not be an issue as long as everyone does what they need to. The tank needs to keep the dragon at the sides of the room and facing towards the walls, everyone else also needs to be near the walls, this way if the dragon spits it's aoe poison/heal at them, only part of the area is covered. You need to keep the middle clear. If everyone stays near one side of the dungeon, then you can kite the dragon to the other side once that side is covered in poison, then just repeat. As, SCH do have much easier time w/ this then WHM due to their healing faerie Eos. She is pretty much a unlimited mp healing helper.
____________________________
"You are what you are on paper."
-
Avirex Idyll - Faerie Server
#8 Oct 01 2013 at 5:56 AM Rating: Decent
Scholar
**
525 posts
Don't oversell "MP should not en an issue", for whm this is the first genuinely hard dungeon we experience. The final boss, with the poison effect and the possible HP pools that regen, this fight can take longer than we can handle. We don't have regen (35, dungeon caps at 34) or shroud of saints (38) yet.

I had actually thought that sch would have a harder time of it due to the lack of access to esuna or cure II, interesting that you think it it easier on them. I'll have to try.
____________________________
I used to care about my sig. Then I got mocked and ****-hurt. I shall commence with the self-pity now.
#9 Oct 01 2013 at 5:56 AM Rating: Good
Avatar
**
745 posts
CNJ doesn't get shroud of saints until level 38, so it can't be used in Brayflox. Having played this as CNJ I can say that the biggest factors in running out of mp are the tank getting hit by the frontal attack and low dps not finishing the fight in a timely manner (as well as the other things like positioning and awareness of the pools).
____________________________
FFXIV - Neo Geo (formerly Droxy Durango)
FFXI - Brit *Manly man on the Fairy server*
{Retired for good in 2010 after the server transfer and forced name change)

#10 Oct 01 2013 at 6:16 AM Rating: Default
**
589 posts
Im confused. Does not Glad get a "refresh" attack at like level 5? lol@oomtank
#11 Oct 01 2013 at 6:19 AM Rating: Good
Avatar
**
392 posts
Buffylvr wrote:
Don't oversell "MP should not en an issue", for whm this is the first genuinely hard dungeon we experience. The final boss, with the poison effect and the possible HP pools that regen, this fight can take longer than we can handle. We don't have regen (35, dungeon caps at 34) or shroud of saints (38) yet.

I had actually thought that sch would have a harder time of it due to the lack of access to esuna or cure II, interesting that you think it it easier on them. I'll have to try.


Droxy wrote:
CNJ doesn't get shroud of saints until level 38, so it can't be used in Brayflox. Having played this as CNJ I can say that the biggest factors in running out of mp are the tank getting hit by the frontal attack and low dps not finishing the fight in a timely manner (as well as the other things like positioning and awareness of the pools).


So, as i said, mp should not be an issue aslong as everyone does their job. Avoid the moves that can be avoided. I did this as my SCH and it was a cakewalk in regards to me keeping my mp up and the members healed. I may not be able to remove the poisons, but Eos more then makes up for that with her healing assistance. Placing her in a proper position is also a factor.
Not saying WHM won't have an issue keeping their mp up, but, the other members should be aware of this and focus on killing the dragon quickly. A SCH can last longer in the fight then a WHM but the longer this fight goes on, the more likely you are to fail it. only times we failed is because the dragon was not kept facing the wall, the middle was not kept clear, and we didn't kill it fast enough.


Edited, Oct 1st 2013 8:21am by RyanSquires
____________________________
"You are what you are on paper."
-
Avirex Idyll - Faerie Server
#12 Oct 01 2013 at 6:47 AM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
When I first started healing Brayflox it was a challenge for sure but I got used to hammering Cure I and using Freecure as it occurred and it becomes very easy at that point.
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#13 Oct 01 2013 at 6:57 AM Rating: Good
**
589 posts
Wint wrote:
When I first started healing Brayflox it was a challenge for sure but I got used to hammering Cure I and using Freecure as it occurred and it becomes very easy at that point.


I must say my first time doing it, along with the first time for everyone it in my group as well, was easy on SCH. That Fairy man. Never runs out of MP, Keeps Hate of you, and will heal the hapless DPS stuck in green **** while you keep the tank up.
#14 Oct 01 2013 at 7:54 AM Rating: Default
Scholar
***
2,426 posts
sad part is, brayflox is faceroll easy compared to literally everything else after it aside from possibly castrum meridianum...

edit: its true, sorry.

Edited, Oct 1st 2013 11:14am by Llester
____________________________
monk
dragoon

#15 Oct 01 2013 at 8:10 AM Rating: Good
Avatar
*
84 posts
There are a few things to do that make this fight a lot easier, bring antidotes, the poison can get very nasty, and I have watched dps lose 50% of their hp just from it alone, ranged dps and the healer can stand as close to the poison pools as they dare to limit the areas affected when it fires one in their direction.

Other than that as others have said just walk it around the edge of the area.
#16 Oct 01 2013 at 8:25 AM Rating: Good
Scholar
***
1,707 posts
If the tank isn't properly geared you will never stop spamming Cure. Also, once I realized the tank was constatnly getting poisoned I kept using esuna on him and it makde things a ton easier. I think a bard can put some mp refresh thingy on you, right? I have asked for this help in the past and mp was managed easier.

Also, if any of the support has some form of cure, on a long/hard fight I will ask that person to try to tkae care of the two dd/support and I will handle myself and the tank. This allows them to do their own small cures when they take moderate aoe damage and such. I can always toss them a Cure if I see them struggling. This made Titan a lot easier too when I could just focus on myself and the tank. Prior to that I would spam lots of aoe cure and waste tons of mp.


Of course I'm still learning the job and I'm sure over time I will discover much better combinations of skills to quip and utilize etc.

Edited, Oct 1st 2013 9:37am by Mithsavvy
#17 Oct 01 2013 at 8:35 AM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
On trash groups I sleep the adds while we deal with the first mob the tank pulled. For the boss fight I keep Esuna up on the tank first, then the DDs. It's helpful if the DD's can to stay along the edges so that the poison is only splashed along the edges and then you only have to keep the dragon in the middle. I've been spamming this every day for about 2 weeks trying to finish up my battlemage set and the best groups I've been in have finished in under 20 minutes.
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#18 Oct 01 2013 at 8:46 AM Rating: Decent
Scholar
Avatar
*****
12,709 posts
Rinsui wrote:
Let me think whether I get this right...
Wasn't the OP one of the guys who
claimed that "LOL GAMETOOEASY
JUST SPAM BUTTON = WIN EAZY"?


Brayflox is a known dungeon where MP management for CNJ/WHM is a problem, especially on the first and last boss at times since it's right in between the levels of having almost nothing for MP management and Shroud of Saints. No one can deny that this game is actually on the very easy side in the long run outside of content that is actually designed to be difficult (Coil) and not artificial difficulty (cheap mechanics ala Stone Vigil.)

Edited, Oct 1st 2013 7:46am by Theonehio
____________________________

#19 Oct 01 2013 at 9:25 AM Rating: Default
****
4,957 posts
Rinsui wrote:
Let me think whether I get this right...
Wasn't the OP one of the guys who
claimed that "LOL GAMETOOEASY
JUST SPAM BUTTON = WIN EAZY"?


umm its not hard. If anything its actually fun because your life is finally really threatened. Id rather fight this dragon Over those Mammets, Ouryu or Mithrain Trackers ANY day. So yeah compared to CoP pre nerf while still level capped. Brayflox isnt even CLOSE to being nightmarish.


Now for those of you who actually offered HELPFUL advice (i.e everyone but this guy) Thank you.
#20 Oct 01 2013 at 9:35 AM Rating: Excellent
Scholar
***
2,426 posts
its not hard...but you can't seem to beat it. hmmm. I know i already sound like a **** in this thread, but it doesn't change the fact that I beat this dungeon first try in DF....

And really, you made your bed with this so its kind of silly to complain.

Edited, Oct 1st 2013 11:41am by Llester
____________________________
monk
dragoon

#21 Oct 01 2013 at 10:01 AM Rating: Decent
**
589 posts
Llester wrote:
its not hard...but you can't seem to beat it. hmmm. I know i already sound like a **** in this thread, but it doesn't change the fact that I beat this dungeon first try in DF....

And really, you made your bed with this so its kind of silly to complain.

Edited, Oct 1st 2013 11:41am by Llester


This guy always talks about how he can't get pass content only to turn around and say its not hard once people eplain how easy it is but he still can't get past it ad nasuem.

Imagine this guy at Titan HM lol Heck, Garuda HM kinda has the same thing going on if you think about it. You get sneezed on then have to move in a circle and if you don't coordinate well she gets healed.
#22 Oct 01 2013 at 10:10 AM Rating: Excellent
Sage
Avatar
*
109 posts
Wint wrote:
When I first started healing Brayflox it was a challenge for sure but I got used to hammering Cure I and using Freecure as it occurred and it becomes very easy at that point.

This was my experience. And it helps when you have smart dps that aren't going out of their way to drop their hp pools. That's always the biggest difference for me.
____________________________
---------------------------------------
PSN: GongJr
FFXIV: Gong Jr - Ultros - WHM
Free Company: The Kraken Club
http://eu.finalfantasyxiv.com/lodestone/character/2253404/
#23 Oct 01 2013 at 10:17 AM Rating: Good
Sage
Avatar
**
352 posts
This is a fun dungeon, as the tank i always pull the dragon to the far back and move him around the edge of his lair, i feel if you can get a stun off on the venom breath before the bar is half way do it, but once it pass's the half way point better to just move, had some pretty iffy stuns that i felt was in time but ended up taken the breath to the face. Dont forget your potions and food! I run this dungeon as a Gladiator i just feel the skills from other class really help me tank this dungeon, like feather foot and that one lancer skill that raises parry, and secound wind has saved my **** a few times, any one run this as paladin wanna tell me what its like?
____________________________
Goblin: http://na.finalfantasyxiv.com/lodestone/character/2192910/
Beastmaster ~<3 Cant wait.
Gold smithing till the day i die!
#24 Oct 01 2013 at 10:20 AM Rating: Good
Scholar
Avatar
**
340 posts
DuoMaxwellxx wrote:
ok I have two issues with teh final boss in this dungeon:

1) the healer runs out of mp (same for the pld tank) is there no Refresh like spell/ability to help with mp management?

2) Our PLD is smart enough to move the dragon out of the toxic waste however it seems like after the dragon spews on the floor 2 or 3 times you run out of places to move him and to stand in yourself? i.e anywhere you go either the boss will be standing in poison getting healed or youll be standing in it getting damaged and the toxic waste doesnt seem to go away.. and IF it doe sit takes WAY too long.


Sooo all that being said.. any tips?


Like it was said before me, that boss is one of the first jump in the difficulty in the game. I've run this dungeon around 20 times to get all the gear (which look awesome) as a pld. Here is the indication that I give to the party before the run, it worked well so far.

1. Don't ever, ever get caught in frontal AoE, it huuurt (that include the tank as well). Getting hit once or twice isn't problematic, but if the pld can't dodge it, the healer WILL run out of MP before the end of the fight. The breath attack will do serious damage to all non-tank character and will most likely one-shot the mage-armor's one.

2. He will target a random party member and cast a poison pool. That pool will stay on the floor for a long time (almost the whole fight). So it's important for party member to not stay to close together (so not 2 people get hit at the same time) AND it's also important that all the party member stand in a place that a poison pool won't be too much in the way. This is specially important for dragoon and monk, who like to stand behind the boss (which is often, the middle of the room). That way, the tank can move the boss around the room easily, which will reduce the number of time the boss will heal himself.

It's totally ok for melee DPS to be in a spot were to they do a little less damage from not being on the side or behind the mob but is in a secure poison pool zone.

3. If you have a whm/cng, have him remove the poison on the tank, specially if it have more than 3 stack. At that number of stack it's more efficient than curing through the poison. Antidote doesn't work on that poison (I've tried)

With this, most run will be a cake with a proper equipped party (and even them)

Good luck on your run.
____________________________
Pryssant Novio - Ultros Server.
<Chocobo> <cooking>? <Yes, please>!
HOOYA!!!!
http://www.vgcats.com/comics/?strip_id=97
#25 Oct 01 2013 at 10:33 AM Rating: Good
**
598 posts
I still queue up for this dungeon at least once or twice a sit down (reeaally want a complete infantry set before I start leveling archer) and this is without a doubt the dungeon tanks cut their teeth with. I've enjoyed watching various tanks take on the final boss. Of course a small percentage may just never get it but it's surprising how often a tank is like "omg" when you simply request they zoom their view all the way out.

The drops inside this dungeon, IMO, make it necessary to play even outside the main story. Too much good stuff to be had.
____________________________
Sour Cherry
#26 Oct 01 2013 at 10:47 AM Rating: Good
Sage
***
1,675 posts
The first and only time I've run Braflox we barely beat it. The tank died, and I as a MNK ended up tanking the last few seconds. It was fun, but I remember being the first dungeon where the healers (and tanks) had to work a bit harder.
#27 Oct 01 2013 at 10:52 AM Rating: Default
Scholar
***
2,426 posts
Pryssant wrote:
I've run this dungeon around 20 times to get all the gear (which look awesome) as a pld.


I came a little when I equipped Cavalry Cuirass for the first time. I want all my endgame PLD gear to look like this set.
____________________________
monk
dragoon

#28DuoMaxwellxx, Posted: Oct 01 2013 at 11:07 AM, Rating: Sub-Default, (Expand Post) having trouble with/takes a little more effort than previous fights in ga,me =/= hard
#29 Oct 01 2013 at 11:30 AM Rating: Decent
Avatar
**
431 posts
The only real problem that I am facing with the final Boss is playing with a tank from Eu in NA Prime time.
A friend of mine is playing WAR and will get hit with breath 90% of the time while playing in NA prime time. When we get to play on another time he'll rarely get hit at all.

That's becoming the only real problem for us even more on later dungeons. Chimera comes to mind...
____________________________
AlexisLucia wrote:
It's ok, my native language is Typo, so I probably would have understood.

#30 Oct 01 2013 at 12:25 PM Rating: Excellent
Avatar
*
65 posts
It looks like people have already said this, but I'll say it anyway. Hope it helps.

I usually start by saying "This guy is basically just a horrible, angry drunk who tries to mouth breathe on you and throw up all over your floor"

For the tank, find a wall somewhere and tank with your back to it. Dodge the breath attack and move in one direction (Clockwise or Counter-Clockwise) around the room to avoid the poison.

For melee, try to stay on the poison side of the tank. That is, if the tank is tanking at 1 o'clock and you're moving around the room clockwise, you should be at 12 o'clock. If you're really struggling with the poison, you can stand right next to the tank (just out of breath range). This lowers your damage of course, but makes poison placement a little easier.

For ranged, you also want to be on the poison side of the tank, along a wall, near the old poison, but not in it. You can stack on top of each other to make sure the poison goes to one place, but that way can turn into an AoE nightmare if you're healer isn't on top of things. I prefer to have everyone stand a bit apart.

Keeping DoTs up if you can afford the MP/TP loss also helps mitigate the effects of his regen should he end up sitting in the poison.

It gets much easier after you've done it a few times.
#31 Oct 01 2013 at 8:36 PM Rating: Excellent
***
1,606 posts
This isn't a very popular idea to most but I am going to put it out there anyhow... I believe that if there is a summoner in the group, they should be doing the raising there. The healer is often spamming heals and the time it takes plus the mana expense is often too high in that fight when someone else in the group can. I know it's not necessary. Healers handle raising on their own all the time. I have done the same but if there is a summoner in there... I see no realistic reason why they can't raise.
#32 Oct 01 2013 at 10:35 PM Rating: Decent
***
3,450 posts
MrTalos wrote:
I see no realistic reason why they can't raise.


Except don't they not have the trait that makes you able to do that in combat?
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#33 Oct 01 2013 at 10:43 PM Rating: Excellent
Sage
***
1,500 posts
Archmage Callinon wrote:
MrTalos wrote:
I see no realistic reason why they can't raise.


Except don't they not have the trait that makes you able to do that in combat?
Summoner and Scholar do not need a trait to raise in battle, their raise can be done in out of combat from the moment Archanist has access to the spell.

OP: make sure your tank dodge the frontal line move, that will dry your healer pretty quick, also advice your tank to make a circuit around the room that is the easiest way to spread the acid without exhausting the fighting spots.

An at last but not least. I'm with Runsui here, a person how is having trouble to beat brayflox longstep has no place criticizing the game's difficulty.
____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#34 Oct 01 2013 at 10:49 PM Rating: Good
Avatar
*
53 posts
Archmage Callinon wrote:
MrTalos wrote:
I see no realistic reason why they can't raise.


Except don't they not have the trait that makes you able to do that in combat?


Hmm I'm pretty sure ACN can raise people in combat which mean SMN can
#35 Oct 01 2013 at 10:51 PM Rating: Excellent
***
3,450 posts
Quote:
Summoner and Scholar do not need a trait to raise in battle, their raise can be done in out of combat from the moment Archanist has access to the spell.


Really? Hmm. I wonder why the distinction...

In any event.. that boss isn't really all that hard as long as you aren't standing in graphics (and neither is he). I've tanked him down from 50% as a monk. If you aren't getting wrecked by the breath and you aren't standing in the death, he really isn't that big a deal.

Brayflox's is definitely the first instance where you absolutely must respect the mechanics or you lose.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#36 Oct 02 2013 at 5:24 AM Rating: Good
Avatar
***
1,569 posts
Everything that needed to be said has been said by this point, but meh:

BL is the first dungeon where tank damage starts ramping up in such a way that the CNJ that has been spamming nukes between cures can no longer afford to do so. CC is also helpful and pretty much mandatory for the second boss (again because of the relatively high damage taken by the tank).

Aiatar is a pain and then some. Firstly because the fight is VERY melee-unfriendly. Second because DPS and healer positioning are even more important than tank positioning. DPS positioning is usually the cause of you running out of room, thus leading to a wipe because of too many poison patches and having nowhere to position the dragon. Third because it's supposed to be a reactionary check for healers due to the stacking poison (if you get 4 stacks of the poison he'll start using it on other party members), except you test only CNJ/WHM since SCH doesn't get their Esuna equivalent for another 6 levels.

I've done it with both set ups and as much as I hate to admit it, it's infinitely easier with ranged than with a MNK or DRG in the group. So long as people know how to avoid the stuff and position themselves your healers shouldn't be stressed for MP, but the margin of error for groups is jarring to say the least. Specially for groups that only have Haukke Manor and Totorak under their belts

Edited, Oct 2nd 2013 7:24am by Ruisu
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
#37 Oct 02 2013 at 9:08 AM Rating: Good
*****
12,824 posts
DuoMaxwellxx wrote:
For example the final boss n dark souls everyone says "hes super easy all you gotta do is parry all his attacks and he drops without you getting touched" well Ive seen someone do it with my own eyes and made it LOOK easy so i know it can be done and how to do it. But that fight is still hard.. why? because IM not good/fast enough to parry all his attacks so despite knowing WHAT dto do I still get my **** handed to me. Unless thats the case with brayflox then again Ill say its not hard. We'll find out when I reattempt tonight


I didn't parry a **** thing and I still won, first try. I played smart, and the jackass telegraphs moves from three miles out.

I also don't post crap about the game sucks to various degrees, then turn around and ask for help expecting people to not rail on me for being an asshat before.

There's a lesson there, but you won't learn it.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#38 Oct 02 2013 at 9:17 AM Rating: Good
Scholar
***
2,426 posts
Pawkeshup the Meaningless wrote:
DuoMaxwellxx wrote:
For example the final boss n dark souls everyone says "hes super easy all you gotta do is parry all his attacks and he drops without you getting touched" well Ive seen someone do it with my own eyes and made it LOOK easy so i know it can be done and how to do it. But that fight is still hard.. why? because IM not good/fast enough to parry all his attacks so despite knowing WHAT dto do I still get my **** handed to me. Unless thats the case with brayflox then again Ill say its not hard. We'll find out when I reattempt tonight


I didn't parry a **** thing and I still won, first try. I played smart, and the jackass telegraphs moves from three miles out.

I also don't post crap about the game sucks to various degrees, then turn around and ask for help expecting people to not rail on me for being an asshat before.

There's a lesson there, but you won't learn it.


btw, his whole reply basically boiled down to "these fights are easy for some people but not for me, so they aren't hard even though I can't beat them"

lolwut.
____________________________
monk
dragoon

#39 Oct 02 2013 at 9:22 AM Rating: Good
*****
12,824 posts
Llester wrote:
btw, his whole reply basically boiled down to "these fights are easy for some people but not for me, so they aren't hard even though I can't beat them"

lolwut.

His entire posting history is a contradiction, why stop now?
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#40DuoMaxwellxx, Posted: Oct 02 2013 at 11:34 AM, Rating: Sub-Default, (Expand Post) Point us to the thread where I said "this game sucks" and youd have officially proven your point and "won" this.
#41 Oct 02 2013 at 11:42 AM Rating: Good
*****
12,824 posts
At this point, Duo, you're really not worth the effort to point out the sheer number of threads you've posted complaining about literally every aspect of this game. You're right, reviewers point out pro's and con's all the time, but if a review is primarily con's, then it's a negative review. And the simple fact that you see this forum post as some form of ******* contest is both ludicrous and laughable. I am not trying to "win". I am pointing out that you **** up the forums, then get your panties in a bunch when people come back and throw your own words in your face.

It's pretty simple, you ****** up, show no signs of changing your **** ups, so people treat you accordingly. I'm stating facts, not trying to win or lose.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#42 Oct 02 2013 at 11:43 AM Rating: Excellent
**
576 posts
DuoMaxwellxx wrote:
You ever read a game reviews? Ive seen games get 8, 9s and even 10s yet the review still sites PROs AND CONs soooo since he/she listed CONs the whole review and review score of now invalid and the person now thinks/says the game sucks just because he/she said a few negative things about it? oookay


Care to show us where you've listed pros? All I've seen from you are cons.
____________________________
FFXI, Siren: Pickins BST99.:~:.BLM75.:~:.RDM56
FFXIV, Siren: Miss Pickins - Builder of the Realm
#43DuoMaxwellxx, Posted: Oct 02 2013 at 12:13 PM, Rating: Sub-Default, (Expand Post) BAM!
#44 Oct 02 2013 at 1:12 PM Rating: Good
*****
12,824 posts
Still trying to "win"? Well, since you served it up... Here are some quotes.

Quote:
The tank was ok.. not horrible but not great either.

The only issue was me and the tank were first timers and the other two in the party (who probably did it before) were JP so there wasnt much communication going on. We actually died on the first boss 5+ times (yes i know.. in Sashsta.. (dont laugh at me lol) If we had that much trouble there I dont even wanna fight Ifrit lol. So with no one to explain how things worked for us and my unwillingness to look it up online (i find more satisfaction in being intelligent enough to figure it out myself.. after all the first ppl to do it didnt have guides they could go online and look at right?

As for do I still think teh game is easy. Yes so far do.

Tam Tera is going worse.. we have a crappy healer (how does a level 16-19 healer only heal for 16-19hp per heal?)

lol gawd I cant wait to get on an NA server at least then ill be able to shout for a party to do dungeons with with ppl i can (hopefully) communicate with lol

So yeah Shasashta and the first tam terra run were clearly the result of ****itty players"

nah redoing content Ive done before over and over again would bore me.. I meant do new/different dungeons forever lol


Yea, that thread read like a blog entry, and had as much negative as positive. If someone is ****** drag up 10 or so threads where he is negative.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#45 Oct 02 2013 at 1:57 PM Rating: Decent
*
109 posts
I leveled PLD and MRD from 32-35 by grinding brayflox, all DF pugs (Got Cavalry set while doing so and 3+ pieces of the other sets). Only wiped three times all with the same PUG/party.

On dragon, ranged needs to SPREAD OUT and stand at MAX RANGE. With two range and two melee (e.g. tank and melee) I found myself rarely having to move him because half the time he would spew venom 30+ yalms in the other direction. The venom spew is also highly telegraphed and as a tank (and any other class) you should be on the move before it finishes casting. The breath can be interrupted but I prefer to move out of the way since the interrupt isn't the most reliable.

I moved him around in circle (with dragon always facing the wall) and by the time I got back to the starting point the initial poison I had to dodge would usually be gone. The only reason I can think that the healer is oom is because the group is taking damage it shouldn't (e.g. running through or standing in poison) or tank is getting hit by too many breath attacks.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 76 All times are in CST
Callinon, Seriha, Thayos, Anonymous Guests (73)