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#1 Oct 02 2013 at 1:33 AM Rating: Default
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ok supposedly jobs are for party only and c;*** are for solo.. soo my question is why is it bad/why should one solo on his class and not his job during solo play?
#2 Oct 02 2013 at 1:42 AM Rating: Excellent
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It's not bad.

You just wont get access to helpful cross-class abilities such as cure, stoneskin and protect when you're on a DD job for example.

Generally, it is more helpful to yourself to be on a class when you're soloing monsters (till you hit 50) for difficult class quests and such for that reason alone. No one cares one bit if you are on your class or on your job when you solo. You're not hurting or helping anyone other than yourself.

Go do whatever you feel will be more of use to you. And please stop making these topics with questions you might feel are "controversial" and might trigger a spark but in reality are barely worth the effort to discuss.
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#3 Oct 02 2013 at 12:07 PM Rating: Default
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this question wasnt supposed to b controversial and start a spark. I just saw my friend soloing as PLD once and said he should be doing that as GLD because class is for solo and job is for party so he asked why is that.. and thus I came here to get the answer. Simple as that.

Now if we were in an exp party in FFXI and he wanted to sub whm as a DD in a party and I told him he should and he had asked why.. now THAT question i could have EASILY answered myself with specific details, facts and everything lol
#4 Oct 02 2013 at 12:14 PM Rating: Good
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In 1.0 when they introduced classes, they didn't want to "Take" the concept of the class away. So they gave them an identity of being something that were more generally rounded, but not as directly effective at what they do.

With that being said. Now the difference is negligible. I don't bother taking off my soul crystal when I solo. Pld is good at soloing, and there are not any abilities I really need. There are some DD jobs that do not have effective healing or defense, so they benefit more from classes when soloing. However, Whm, Smn, Sch, Blm, War, and Pld it absolutely doesn't matter, there isn't a solo fight in the game that Class vs job is really an issue.

With that being said, when soloing, or messing around with friends, it won't matter. But in a party, yeah, you will probably get dropped in a hot second if you are not on a Job (until someone figures out a way for some class or another to be OP with class skills only...)
#5 Oct 02 2013 at 12:15 PM Rating: Good
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Switching from a class to a job does three things:
- Opens up job-specific abilities that you've quested for
- Locks off all but two classes worth of cross-class abilities (two specific classes per job)
- Gives you a decent stat boost

When we say that classes are more solo-friendly, what that means is that you have more options available to you. Usually though it doesn't matter and you can just tool around as your job and be fine.
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#6 Oct 02 2013 at 6:02 PM Rating: Good
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I think is still early in the game to say but certain classes may have the potential to operate better than their jobs using the extra 5 cross-class abilities, I feel conjurer is one of the candidates since 3 of your 5 job abilities aren't that useful.

I'm not so sure if that concept of class for solo and job for party is accurate, MNK for example after lvl 40 there is nothing that you can equip to replace Rockbreaker + Fist of fire, and once you hit 50 I wouldn't dare going outside without Dragon Kick.

Ultimately jobs are rigid, can only equip abilities from 2 classes and the sets are more or less defined (I don't think any MNK will equip skullsunder). Classes on the other hand are all about flexibility, Marauders and Gladiators really have a shot at doing respectable DPS's with the correct set of cross-class skills, that is something that Paladins and Warriors are simply unable to accomplish.
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#7 Oct 03 2013 at 3:32 AM Rating: Decent
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As a WHM I see no reason to switch to CNJ for any reason. Having my job equipped gives me extra MND, and in cleric stance that MND boost is translated to INT. I've been wanting to test Cleric as a dps spec, since our INT would be comparable to any caster dps at that point.
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#8 Oct 03 2013 at 4:18 AM Rating: Good
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I don't really understand it either since I've unlocked blm I never switched back to thm abs I see no difference in my solo experience where is be struggling along with my parties so I started in blm form for 20 lvls abs I'm lvl 50 now and see no need to ever switch.
#9 Oct 03 2013 at 5:21 AM Rating: Good
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See, I would love to be able to switch from BLM to THM if only for the ability to use raise on party members.

There are two problems:

1) You can't switch to THM in instances if you already queued in as BLM
2) While BLM and THM share a lot of the same gear, our AF and relic weapon isn't equipable by THM (I could be wrong..pretty sure I'm not)

So what point really is there in switching to THM? You'd have to gear it up with crappier items. You gain some ok cross-class abilities like stoneskin and raise but I don't think they really make up for the loss in stats, armor, and weapons.

Really, cross-class skills are a great idea. They are echoes of what subjob abilities used to be. However, the execution was poor and the selection is pitiful, leaving people to simply play their job instead of their class. If THM had access to a higher potency cure, better CC, etc, then it would be appealing to change. Right now, you don't lose much.
#10 Oct 03 2013 at 5:30 AM Rating: Decent
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HitomeOfBismarck wrote:
Really, cross-class skills are a great idea. They are echoes of what subjob abilities used to be. However, the execution was poor and the selection is pitiful, leaving people to simply play their job instead of their class. If THM had access to a higher potency cure, better CC, etc, then it would be appealing to change. Right now, you don't lose much.


This isn't FFXI. The concept behind THM vs. BLM is that BLM clearly locks your focus on being a DD, like it should. Jobs are specializations. If they allowed you to freely slot in any of the original cross-class skills, there would be no point of THM even existing after 30. That's the cost of the choice. Either specialize, and become a more powerful version of your class, or water yourself down with abilities you shouldn't have. Why do you think the Duty Finder does the two tank and two healer thing? Because this isn't FFXI where you all line up behind 1 tank and have one healer bombing the one tank with other people using support jobs as needed.

You cannot compare two games with widely different mechanics and say they should play the same. It just doesn't make sense. That's like saying in MW3 I should be able to use black hole grenades from Borderlands 2. Or in Final Fantasy Tactics, I should be able to cast the summons from FFVII. People need to let FFXI go.

Edited, Oct 3rd 2013 7:31am by Pawkeshup
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#11 Oct 03 2013 at 5:50 AM Rating: Good
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Once I got my lancer to 30 and did DRG quest I've never switched back..... TBH I never thought about it, soloed fine without the other actions... would they have helped ? well sure, probably even made a few things easier but I finished without, so switching from job to class out side of DF is simply personal preference in my opinion
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#12 Oct 03 2013 at 6:36 AM Rating: Decent
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Once I got Bard I never switched back either....never had any problems and I'm having fun. (44 btw)
#13 Oct 03 2013 at 12:04 PM Rating: Excellent
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Konfuzzle wrote:
I don't really understand it either since I've unlocked blm I never switched back to thm


Once you go black, you never go back!

Sry just couldn't resist :P
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#14 Oct 03 2013 at 12:40 PM Rating: Good
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QuickShadoww wrote:
Konfuzzle wrote:
I don't really understand it either since I've unlocked blm I never switched back to thm


Once you go black, you never go back!

Sry just couldn't resist :P


Lmao apparently so and whenever you look back to the early days your like how did I not know this existed O.O
#15 Oct 03 2013 at 12:57 PM Rating: Excellent
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Once you get WHM, you'd never go back to CNJ. Besides, all my cross class slots are full. You've got Surecast for reposing the thing that's eating you. Swiftcast for saving the day with Raise. Eye-for-an-eye to buff the tank with. And then Thunder and Virus to round out your debuff repertoire.

With SMN however, I did go back to ACN. Ifrit just wasn't with giving up Aero and Stoneskin for, among other things. Emerald Carby is much more reliable, quick to switch targets, and usually stays out of trouble. Once I got Titan, then it was time to stay SMN full time.

Edited, Oct 3rd 2013 3:02pm by Xoie
#16 Oct 04 2013 at 2:19 AM Rating: Good
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Pawkeshup the Meaningless wrote:
The concept behind THM vs. BLM is that BLM clearly locks your focus on being a DD, like it should. Jobs are specializations. If they allowed you to freely slot in any of the original cross-class skills, there would be no point of THM even existing after 30.


THM locks you into full damage. This makes no sense at all. lol

Pawkeshup the Meaningless wrote:
That's the cost of the choice. Either specialize, and become a more powerful version of your class, or water yourself down with abilities you shouldn't have. Why do you think the Duty Finder does the two tank and two healer thing? Because this isn't FFXI where you all line up behind 1 tank and have one healer bombing the one tank with other people using support jobs as needed.

Pawkeshup the Meaningless wrote:
If they allowed you to freely slot in any of the original cross-class skills, there would be no point of THM even existing after 30.


There is no choice. You either become a BLM at 30 or a slightly sh*ttier BLM (THM) at 30. See the posts above? This pretty much confirms this.

The bolded is a very astute observation, though. There is no point in post-30 classes: welcome to this thread.

Pawkeshup the Meaningless wrote:
You cannot compare two games with widely different mechanics and say they should play the same. It just doesn't make sense. That's like saying in MW3 I should be able to use black hole grenades from Borderlands 2. Or in Final Fantasy Tactics, I should be able to cast the summons from FFVII. People need to let FFXI go.


Maybe you should reread the post.

Quote:
They are echoes of what subjob abilities used to be.


does not imply I think this is FFXI: hence the choice of wording when it comes to 'echoes'. Something similar but not the same.

It was not executed well in 11 either but some abilities made or broke a class. For instance, during Zilart/CoP/ToAU era, NIN without provoke would be...well....quite interesting. It at least made subjobs relevant.

In 14, cross class skills are not fleshed out enough to make classes relevant post 30. In fact, the cross class skills just serve to make jobs stronger. Getting the point of this thread yet? Good.

Edited, Oct 4th 2013 4:26am by HitomeOfBismarck
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