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For PS3 User: Does your game slowly die on long playtimes?Follow

#1 Oct 03 2013 at 10:26 AM Rating: Decent
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So this has happened on a fairly regular basis now, and I am not sure if it's a bug, an issue with my PS3, an issue with PS3 in general, or what. Here's how it goes.

If I play for a day (I am fortunate enough to work 7 on 7 off, so this can happen regularly), sometimes after being on for a few hours, or after crossing through a heavily populated area, I will start to lose sound effects. Normally it starts with some of the players around me, then mine start to drop out. Eventually, if I don't restart, I lose the background music. Now. I thought this was as far as it went, and normally by that point I've rebooted as having a totally silent game drives me mad.

However, recently I played on, just trying to get through a few more quests with my fiancee. We were out near Little Al Migho and headed down the stairs towards the level 46 area for a quest just before there (the Tea quest, if anyone knows it). I ran down and started looking for NPCs, but the area was clear of them, it was just me and my fiancee onscreen. At least, for me it was clear. My fiancee was telling me she saw a FATE she could start (the Flames scout escort FATE). Again, I saw nothing. I told her to start it. She asked if I saw anything. Eventually the NPC popped but frozen in a run stance, moving like one of those electric football players, gliding in frozen stance.

As the FATE progressed, a few other players appeared, then I saw a couple enemies here and there. But never did everyone appear. I exited the game and logged back in, and everything went back to normal. I felt the PS3, and it wasn't hot or blowing excessive hot air, so I don't think it's heat. It seems to be associated with any time I cross an area with a large number of sounds or characters, there is a chance that the sounds start dying. It normally doesn't happen in a short period of play, it takes a couple of big FATEs or an extended playtime to really get it to happen.

Am I alone on this, or is this an issue others have had happen?
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#2 Oct 03 2013 at 10:30 AM Rating: Decent
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nope thats normal it happens to me too. the ps3 version is like that as it can barely run the game (it is 7 year olf hardware after all they really just put it on ps3 to kkeep the promise they mad eto us ps3 players. Now the ps4 version will run MUCH better
#3 Oct 03 2013 at 10:43 AM Rating: Good
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I have and still do get the issue with players showing up on screens in busy areas moving and appearing to float. However, I did open appropriate ports on my router and since then I have not had an instance were audio dropped, and, during large fates.... the mob always will show up with players loading in due time.

Nothing crazy but a definite difference. I figure as long as I can see party members and the mob... meh. Also, I have turned of all effects seen by my char, party members, and other pc's. I found that really helped. I was also looking into installing a SSD. I hear that helps a bit.
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#4 Oct 03 2013 at 10:55 AM Rating: Decent
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Hmmm, I don't think I ever re-opened the ports on the current router I have. I will have to look into that tonight. It would make sense. It feels to me like the game's code bugs out when it loses a signal to start or terminate an animation/sound effect, then it just causes a log jam on the rest of the actions locally, until it just starts throwing exceptions to null and everything goes quiet.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#5 Oct 03 2013 at 11:08 AM Rating: Good
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And I hear you about the audio... having a background in audio for games I go berserk... Before they fixed server log issues I would just stop playing lol
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#6 Oct 03 2013 at 11:40 AM Rating: Good
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The sound thing only happened to me one time during Early Access, after I was playing for maybe 5 or 6 hours straight. It hasn't come back lately even after playing for up to 8 hours.

Something odd that has happened to me twice in the past week is a silent kick from the game itself, after I change zones. The screen goes black like usual, but instead of seeing the new zone's name, I see the PS3 XMB. As if nothing just happened. No error messages or anything. Just a trip back to my homescreen, forcing me to start up FFXIV again.

Edited, Oct 3rd 2013 10:40am by fatpolomanjr
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#7 Oct 03 2013 at 11:50 AM Rating: Good
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Sounds like a memory leak to me.

And, considering the lack of RAM on the PS3, any inefficiency in memory usage is very problematic.
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#8 Oct 03 2013 at 11:55 AM Rating: Decent
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Yea, that was my other thought, but I would have expected that to end in a deadlock of the client (a crash, an error something). I suppose it is a deadlock of sorts, just a really odd one. But then I've never worked with a console for programming, so no idea if you would get an OS-level event happening for every single leak, or if that would even be a thing.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#9 Oct 03 2013 at 12:05 PM Rating: Good
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Not really sure myself, as I haven't developed for consoles either.

It's pure speculation on my part, but I was thinking that there may be a certain memory address range that is designated for audio, and that the leak is limited to this range. Of course, the "unable to allocate" error would likely still fire, but it could be as simple as the exception handling code not taking any action in the catch block, causing the audio to drop, but the client to stay up.
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#10 Oct 03 2013 at 12:18 PM Rating: Good
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Personally, I haven't had any problems like you've described besides the char loading thing(and have switched out my hdd to help deal with that). The longest I've probably left my ps3 on was overnight a few times when I fell asleep with the system on. It's worth noting, that I really don't play a lot of games so my ps3 is almost clear save maybe 3-4 games.

Edited, Oct 3rd 2013 2:19pm by GongJr
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#11 Oct 03 2013 at 12:26 PM Rating: Decent
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Now, I'd say that is dead on, except that it seems that the issue spread to graphical pops too. I've never had the invisible/vanishing NPCs other people have spoken about. Yes, it does take time for them to load via standing still in the area, but it has never refused to draw an NPC. Only when the sound issue happened did it do it. And it wasn't like there were tons of people. When I logged back in, we did the FATE again when it repopped and there were actually more people who showed up (evidenced by the speed we proceeded being much greater than when we started the FATE the first time), and everyone showed up just fine.

It's a very odd issue. I am sorely tempted to pre-order a PS4 primarily for FFXIV.

edit:

I barely use my PS3, it does have Journey on it, as well as a handful of saved games, but nothing even approaching either my PC or XBox for space consumed.

Edited, Oct 3rd 2013 2:27pm by Pawkeshup
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#12ShadowofaDoubt, Posted: Oct 03 2013 at 12:26 PM, Rating: Sub-Default, (Expand Post) I ts the PS3
#13 Oct 03 2013 at 12:35 PM Rating: Good
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Pawkeshup the Meaningless wrote:
Now, I'd say that is dead on, except that it seems that the issue spread to graphical pops too. I've never had the invisible/vanishing NPCs other people have spoken about. Yes, it does take time for them to load via standing still in the area, but it has never refused to draw an NPC. Only when the sound issue happened did it do it. And it wasn't like there were tons of people. When I logged back in, we did the FATE again when it repopped and there were actually more people who showed up (evidenced by the speed we proceeded being much greater than when we started the FATE the first time), and everyone showed up just fine.


Yeah, as I thought about it some more, I realized that my scenario didn't address the graphical issues.

It still "feels" like a memory leak issue, but there's really no way for us to tell the exact mechanism. (Speculating is fun, though Smiley: lol)
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#14 Oct 03 2013 at 12:45 PM Rating: Decent
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It is Smiley: nod

And it could be that it's chewing up available memory too, so it still might account for it. It just bloats and so the graphics engine thinks there's too much data already, so it just de-renders people per its standard rules.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#15 Oct 03 2013 at 12:50 PM Rating: Excellent
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Mine occasionally freezes up for no apparent reason, forcing me to restart the console. Can't even hit the PS button on the controller to go back to the XMB.
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#16 Oct 03 2013 at 12:55 PM Rating: Decent
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I have had a couple crashes like that too, but I wrote both off to overcrowded areas. Both times it happened were peak/near-peak for Phoenix, and both times I was in a crowded area (one was a FATE, other was in the mall of **** in Gridania). Both times the game started to churn horribly then I had to force a restart.

Sadly, that has an explanation and it's PS3 limitations >.<
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#17 Oct 03 2013 at 1:12 PM Rating: Good
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That stuff use to happen to me 360 and FFXI. I don't play much on PS3, so I can't speak to that.
#18 Oct 03 2013 at 1:13 PM Rating: Good
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Out of curiosity, what ps3 models do you guys have?
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#19 Oct 03 2013 at 1:17 PM Rating: Decent
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Vawn43 wrote:
That stuff use to happen to me 360 and FFXI. I don't play much on PS3, so I can't speak to that.


On XBox 360, it was primarily due to a really poor quality port of the PS2 version. I am suspecting the same issue here with the PS3 edition being a poorly optimized version of the PC client. I realize the reason behind that is that PS3 is murder on a developer, as the Cell processor is radically different in basic usage than a standard multi-core processor.

GongJr wrote:
Out of curiosity, what ps3 models do you guys have?


Um, it's like.. big... and black and... yea.. I'd have to look. Not there right now to check.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#20 Oct 03 2013 at 1:20 PM Rating: Good
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Was asking because I've had very few issues on my slim, and didn't know if was the older ones that were having the issues or the super slims.
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#21 Oct 03 2013 at 1:23 PM Rating: Decent
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GongJr wrote:
Was asking because I've had very few issues on my slim, and didn't know if was the older ones that were having the issues or the super slims.

Oh, I know the why of it, sadly I just don't have the info. It would be really interesting. Mine is one of the older models. I think the series just after they cut out the PS2 compatibility. I just don't have my model # and such to check. I know where to grab it and will post it. Really curious if it could be model-specific.
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Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#22 Oct 03 2013 at 2:14 PM Rating: Good
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GongJr wrote:
Was asking because I've had very few issues on my slim, and didn't know if was the older ones that were having the issues or the super slims.


I've got the new slim and I have seen these issues on occasion. Other than increased load times and poor performance during fates and such, I dont have much of an issue. I can dodge titan's plumes and I have got gold on behemoth (took a while to see him) so the game is playable on the PS3, we just have an inherant disadvantage, especially when PC players on Prae runs zerg the purple line on bosses to cause us to get locked out on purpose thanks to the fact that we have to wait on the cs to load before we can even cancel it.

Edited, Oct 3rd 2013 3:15pm by Valkayree
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#23 Oct 03 2013 at 3:04 PM Rating: Good
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Valkayree wrote:
GongJr wrote:
Was asking because I've had very few issues on my slim, and didn't know if was the older ones that were having the issues or the super slims.


I've got the new slim and I have seen these issues on occasion. Other than increased load times and poor performance during fates and such, I dont have much of an issue. I can dodge titan's plumes and I have got gold on behemoth (took a while to see him) so the game is playable on the PS3, we just have an inherant disadvantage, especially when PC players on Prae runs zerg the purple line on bosses to cause us to get locked out on purpose thanks to the fact that we have to wait on the cs to load before we can even cancel it.

Edited, Oct 3rd 2013 3:15pm by Valkayree

Ahhhh,... I saw you mention this in chat the other day. I wondered what you were talking about.

Just another of the myriad forms of douchebaggery. I guess just clap while you have a sandwich and let them carry you through lol. Or play as healer and then watch them wipe lmao.


On topic, I have had the bg music drop out quite often. My biggest gripe right now though is the lag during crafting/gathering. I don't get it all the time, but when it's busy nearby it can be ridiculously slow.
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#24 Oct 03 2013 at 3:10 PM Rating: Good
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LebargeX wrote:
On topic, I have had the bg music drop out quite often. My biggest gripe right now though is the lag during crafting/gathering. I don't get it all the time, but when it's busy nearby it can be ridiculously slow.


I don't think that's specific to the PS3 version. I get the same lag on my (fairly high end) PC when crafting in towns during prime-time.
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#25 Oct 03 2013 at 3:17 PM Rating: Decent
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There are all kinds of issues with the ps3 and SE needs to address them...
First the sound issue happens to everyone I know on the ps3. Eventually all sound drops. This issue has been their since beta.
The other issue is they cant draw everything. In fates with multiple mobs most of them will not show up. If you are in towns it can not draw in most of the people. On Tesee's ps3 she will see 1/4 of the people I see..
Graphics also drop after while. Like I was holding a sparkler and it would not show up on the ps3 and glitches like texture tearing, Like my clothes were just showing up yellow on her screen. Later my staff was just yellow
She has the special edition white 500gb ps3.

I play on the pc right next to her. When you play the ps3 you dont notice allot till you are seeing it next to the pc. I mean if you walk into a town and see 5 people you think there are 5 people but there are really 50 or more people standing there. If you dont move for a while some more will show up...

I am not talking better graphics this is stuff missing. Obviously the pc will have better graphics. Things ps3 players are not seeing in the game.

When I first played the ps3 I thought it was ok now I do not anymore. They need to fix it somehow.. Even if that means lowering the graphics or even textures more... Better than missing things in the game. I been hearing on of the main quest fights you dont see the boss on the ps3 unless everything is turned off...



Edited, Oct 3rd 2013 5:21pm by Nashred
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#26 Oct 03 2013 at 3:24 PM Rating: Good
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Nashred wrote:
There are all kinds of issues with the ps3 and SE needs to address them...
First the sound issue happens to everyone I know on the ps3. Eventually all sound drops. This issue has been their since beta.
The other issue is they cant draw everything. In fates with multiple mobs most of them will not show up. If you are in towns it can not draw in most of the people. On Tesee's ps3 she will see 1/4 of the people I see..
Graphics also drop after while. Like I was holding a sparkler and it would not show up on the ps3 and glitches like texture tearing, Like my clothes were just showing up yellow on her screen. Later my staff was just yellow
She has the special edition white 500gb ps3.

I play on the pc right next to her. When you play the ps3 you dont notice allot till you are seeing it next to the pc. I mean if you walk into a town and see 5 people you think there are 5 people but there are really 50 or more people standing there. If you dont move for a while some more will show up...

I am not talking better graphics this is stuff missing. Obviously the pc will have better graphics. Things ps3 players are not seeing in the game.

When I first played the ps3 I thought it was ok now I do not anymore. They need to fix it somehow.. Even if that means lowering the graphics or even textures more... Better than missing things in the game. I been hearing on of the main quest fights you dont see the boss on the ps3 unless everything is turned off...



Edited, Oct 3rd 2013 5:21pm by Nashred

Seen you mention this twice now... Which fight are you talking about?
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