That being said, not too sure how to remedy the situation. There will always be people who fall on both sides of the debate.
First step would be to obviously add the recipes for such synths.
Second is to pin the source of these materials.
I'm not exactly a fan of the Unspoiled node dynamic because its a factor of RL time and being on at a specific point. Rather, from the gathering end, I'd rather each tier of node have specific materials that could randomly spawn for gathering as you engage them. So, if we're talking gear for level 50s, then level 50 nodes would occasionally have these materials available. Of course, SE would need to get on the ball about RMT gathering here.
Another source would be from the GC vendors, not unlike how you can use tomes to buy materials there. FATEs have none of the baggage of needing to sit in the DF queue if you're a DPS. They're always up somewhere. There's no pressure to do it for hours straight. Just play at your own pace knowing eventually you'll get to the reward.
Third avenue is actual mob drops, but I'm exceedingly hesitant about this for reasons associated with Diremite Webs and the like. Mob populations, especially specific types, are perhaps too sparse to be advocating scorched earth farming policies. Instead, perhaps broaden it to world drops. For the level 50 gear mentioned above, give all level 46-50 mobs a small chance to drop a material specific to these crafts. I am aware there are no non-FATE level 50 mobs in the open world right now, but that's something a patch could fix easy peasy.
Fourth is more a mix of two and three with specific FATEs rewarding materials based on your performance rank. I don't want them on Odin/Behemoth tier spawn frequency, but let's say killing Cancer and getting gold would reward you with something for some mid-30s gear.
Fifth could include the "treasure hunting" thing they teased where gathers could find maps to loot in a given zone.
Sixth could tie in leves, either as the randomized reward associate with some, or even within coffers or the rare NM drops.
Finally, integrating existing recipes into the mix isn't a bad idea. Let's run with point 4, there, and add the caveat that to make this mid-30s piece of gear, you need an HQ armor piece from the current list. When people feel inclined, you'll see them burning through the mats to make such items, thus making gathering more profitable for those who enjoy it. Granted, I do see people skipping these synths if they know they'll be outleveling them quickly, but here's where the impending vanity system can come into play by giving all this gear cool looks. So even if they don't use an item for combat, they may want it to look cool.
SE's got options. They just have to be willing to endure the temporary bellyaching.
If not what is the point Of progressing to the next hard challenge or even doing raids not then a few times.
Is the fun of conquering these challenges not enough?
But the biggest question I have is if you are not tackling the hardest raids doing endgame why care about those drops?
Consider people wouldn't actually care about the drops if there were alternatives for them to chase with their own play style. Until then, kindly divorce yourself from that ugly "hard work and sacrifice" philosophy you're carrying there. This is a game. Not RL 2.0. Escapism's a cool thing. Even therapeutic at times. Or perhaps I should be crass and psychoanalyze this into the belief your own life sucks and you need the prestige an MMO offers to feel better about yourself and the ****** life you've failed to level up in. No? Okay then.
What would you need that gear for fates? Farming? Levee?
Fun. Progression. Something to do without suckling the teats of other players and tolerating endgame politics with all their
parroting a guide someone else put up
hard work and sacrifice. Edited, Oct 4th 2013 5:12pm by Seriha