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Bane: Do you use it in DF Dungeon Groups?Follow

#1 Oct 04 2013 at 12:50 PM Rating: Good
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Question is in the title: when you begin a dungeon with a DF group, do you use Bane in packs of trash mobs (or even adds for bosses)?

I ask for a couple of reasons:

1. I love using Bane. I use it all the time. If I get Bio/Bio2/Miasma on a monster, and there are one or more other mobs nearby I use Bane. It is incredibly MP efficient as opposed to recasting those debuffs manually on each additional mob. I like to use Bane even on mobs that have been slept by a BLM. If the mob is asleep and you use Bane, the mob does not wake up when the DoTs are applied. This leads me into #2.

2. Tanks don't seem to know how to keep hate on slept mobs. Obviously the tank wants to make sure not to wake a slept mob, but if I can begin damaging it and by the time you get around to fighting it I have already dropped its health by 15-20% that is a huge bonus. Tanks should be using flash or something similar to keep building hate on mobs while they sleep.

I have been cussed out for using Bane on trash mobs because the tank can't keep hate off me when they wake up. Some tanks are on the ball, realize what I am doing and manage their hate very well, others can't seem to keep up. I am a bit of a relentless DPS when it comes to my DoTs - they never stop.

Bane is also one of the best tools for clearing trash adds in boss fights. Prime examples are the first boss in Brayflox and first boss in Qarn.

What are your thoughts fellow Arcanists? Do you use Bane in DF groups? Do you hold back to placate the tank?

Edit: grammar and such.
Edited, Oct 4th 2013 2:50pm by Canadensis

Edited, Oct 4th 2013 2:51pm by Canadensis
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#2 Oct 04 2013 at 5:51 PM Rating: Good
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Sorry to not directly answer your question, but first I want to comment on Bane in general. The ability in theory is great, but the range of its AoE is absolutely pitiful. If mobs are not literally stacked on top of one another, then it has not chance to spread the effects. I really this this ability needs its AoE significantly increased.

As for using it in dungeons, DoTs produce incredibly small amount of emnity. If a tank cannot hold aggro due to DoTs, then they probably need to go back to tanking school.
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#3 Oct 04 2013 at 6:10 PM Rating: Excellent
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Thanks for taking the time to respond. Gotta get these class forums going!

Agreed, the radius for the AoE on Bane should be increased at least to range of AoE effects for BLM spells.

In regards to DoTs and their threat generation though I disagree. At the beginning of the fight the overall threat generated may be low, but the longer they are left in the mob the more the threat builds. I haven't yet reached endgame (lvl36 so far) but on SMN I tend to be #2 on the threat list pretty consistently just through DoT damage. When you stack Bio/Bio2/Miasma/Thunder it starts to add up. Longer and longer fights I even out damage BLMs at my level since on SMN I have no regen (blizzard and umbral ice) downtime due to mp costs. The DoTs tick away constantly, even if I have to be on the move avoiding damage.

On a slept mob I can have taken it down 15-20% through DoTs alone before we even wake it up. That is a good chunk of uncontested threat right there if the tank is not building hate on the slept mobs.
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#4 Oct 06 2013 at 9:13 PM Rating: Good
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It could be the tanks you have been running with as well. They might simply not have been very good. I personally have not experienced emnity issues on SMN when I am running with a decent tank. **** even as SCH I heal and DPS my *** off and still do not have emnity issues when running with a proper tank.

What I have learned in this game, as well as other MMO's, is that as a good player you need to adapt to both the composition and skill of your group. Certainly there is an optimal play style for each class, but for the greater good this cannot always come to fruition. Sometimes we need to adjust our roles/play style in order to make up or counter balance the ineptitude of others. That's part of being a good team mate.
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#5 Oct 09 2013 at 2:10 PM Rating: Excellent
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No I can duplicate this.

Summoners are pretty high on the threat generatrion list for secondary targets. I can easily push into the secondary hate position on even single targets for my summoner and it have no bearing on the tank's eminty generation at all, as second spot is reserved usually for healers.

It's the mounting threat we generate. You got to figure, a summoner hits all targets within Shadow Flare for 135 Potency a Tic if they get hit with Bane, and that is before Thunder (40) or Miasma II (AoE 10).

Now you figure most DPS won't be building hate on secondary targets during this time, and by the time they switch off to secondary targets, you've already generated a 1000+ Potency of Threat.

And you can keep up with many Melee DPS in single target threat generating thanks to Fester and Raging Strikes.

To counter this, you need to keep communication up with your tank. Tell them what you are doing so they know to keep flashing to generate hate. In the end, it's better for runs, and the tank, that these monsters die faster, rather than sit idle.
#6 Oct 15 2013 at 1:59 AM Rating: Good
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Yeah, once our Skype group realized that it's fairly easy to control hate on multiple trash mobs, we've been clearing faster with Bane (and other DoT effects).
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