I just want to ask a question why are people so against speed runs. If you are a casual player and able to run a dungeon in under 30 mins or around that time window why not embrace that and do speed runs in between work, school and family and friends. Only reason I say this I only get a few hours to play in the morning before work.....(I work retail so always work weekends and nights) and being able to do speed runs is great and doesn't take great gear if you go wp cm ifrit ak then the rest. If no speed runs, I have had this happen had runs take a hour plus and seriously reduce the things I could be doing.
While Call touched on the social aspect, I'd also consider a dev perspective where time spent on developing resources is basically overlooked in pursuit of the shortcut. I suppose I could draw in a bit of irony relative to the raiding scene and wanting stuff done ASAP, but then belittling people want alternative sources of competitive loot. Both basically share an ideal of not wanting to waste time and feel like they're getting stuff done.
More specific to XIV at the moment, speed running is basically encouraged because the trash has zero value outside of spiritbinding EXP, and that only matters if you're wearing gear with the intent to convert it. I know compared to other games I haven't really seen what I'd consider difficult pulls, either, so it's not like the trash also presents a challenge people need to come to understand to tackle effectively. As has also been noted, you simply can't make coffers more lucrative because people will just suicide run to them. I'd actually propose all coffers be locked, but a random mob in the immediate vicinity will have the key if you wanted to buff coffer loot. As well, myth tome rewards are top-end from the last boss in AK. So for people just trying to get those for their weekly cap, the flayer and wall are just annoyances. Of course, simply splitting the tome payout won't change that much and you might even get a "pro" demographic that'd ***** about people just killing flayer and getting tomes if that was an option. Funnily enough, I consider the flayer the hardest boss in AK, but whatever.
More to Vlor's sentiment, I actually hope they don't add tomes to the story dungeons. The whole "skip the CS NOW!" element is bad enough and funneling yet more people to the speedrun mentality won't make that go away. Sure, SE could give 5 tomes if you watch a CS to completion or something, but then we're back to the whole "y u get reward 4 no effort?!11" ******** tier. They're better off just making Wanderer's Palace comparable to AK while letting the pending DF bonus fill in the gaps for people who want more variety. But even then, I don't really think, "Spam Copperbell to fuel a relic!" is really a good route to take due to the content level gap. Edited, Oct 11th 2013 10:45pm by Seriha