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#27 Oct 11 2013 at 9:05 AM Rating: Good
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FilthMcNasty wrote:
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As we mentioned recently, we will be performing a hot fix next week

I don't wanna nitpick or anything, but the terms 'hot fix' and 'next week' don't really belong in the same sentence.

I was under the impression that a "hot fix" was something that wouldn't require bringing the servers down (like when you hot swap hard drives). But given that there is going to be a maintenance, the phrase hot fix still wouldn't apply.
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#28ShadowofaDoubt, Posted: Oct 11 2013 at 9:19 AM, Rating: Sub-Default, (Expand Post) The nerf way, developers never make endgame tougher. So endgame is getting easier, tomes are more plentiful.
#29ShadowofaDoubt, Posted: Oct 11 2013 at 9:22 AM, Rating: Sub-Default, (Expand Post) Whats this field cap limit? Are they going to cap zones? If this is their answer to the PS3's issues with odin/behemoth/fate zergs I say BOOOOO
#31 Oct 11 2013 at 9:58 AM Rating: Good
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Looks like I get it here on the JP servers today, I'll let you know later
#32 Oct 11 2013 at 10:13 AM Rating: Excellent
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What I'm hoping with the "adjust the difficulty of level 50 dungeons" is that the fewer trash mobs you kill along the way, the harder everything else gets. Thus discouraging speed runs.


Whatever they decide to do, I hope it provides incentive to let people watch cutscenes.
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#33 Oct 11 2013 at 10:35 AM Rating: Good
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FilthMcNasty wrote:

It's not necessarily timing related, but as it mainly focuses fixes that need immediate attention; they do tend to happen quickly. Something that is getting fixed next week isn't as much of a priority as the term would suggest.


Software changes don't implement/test themselves...

I'm sure they're pushing out the fix as quickly as they can (while still following their internal development/validation/deployment procedures).

Edited, Oct 11th 2013 12:36pm by Pickins
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#34 Oct 11 2013 at 10:41 AM Rating: Good
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Vague. Where are the specifics for this? Not getting excited until I know more.
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#35 Oct 11 2013 at 10:41 AM Rating: Excellent
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Heres the thing, i can fix things really quickly at work, but then it has to get signed off, reviewed, and tested before we can push it live. So while fixing an issue can be done in a few minutes/hours, that internal validation cycle is 100% needed otherwise you end up with half fixes, bugs, and emergency maintenance, which cause even more *********

Id rather wait till monday and get a more polished hot fix, then have them rush it and do 2-3 emerg. maint. during the weekend.
#36 Oct 11 2013 at 11:05 AM Rating: Decent
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Mithsavvy wrote:
Couldn't they disperse the TOMs throughout the various coffers in the dungeons, instead of giving them all at the end of the dungeon? This would certainly discourage speed runs.


No, in the old and new version of the speed run, you can still grab every single coffer.

Speed runs aren't fun, but neither are slow runs. At least with speed runs, the amount of time that I'm bored is shortened... I would love some randomized content, like Nyzul Isle Assault. I'm not entirely sure how to make grinding the same content fun and engaging, and neither do the devs, it seems.

Edited, Oct 11th 2013 1:07pm by Louiscool
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#37 Oct 11 2013 at 12:03 PM Rating: Good
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I wonder what they mean by how they will change how equiment will bound.
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#38 Oct 11 2013 at 12:06 PM Rating: Good
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IMFW wrote:
I wonder what they mean by how they will change how equiment will bound.


There's a link on the login/lodestone page about this.

Something about certain high level equipment not currently binding. They're changing it so that if you equip it and use it once, it's bound.
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#39 Oct 11 2013 at 12:40 PM Rating: Good
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LebargeX wrote:
IMFW wrote:
I wonder what they mean by how they will change how equiment will bound.


There's a link on the login/lodestone page about this.

Something about certain high level equipment not currently binding. They're changing it so that if you equip it and use it once, it's bound.



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#40 Oct 11 2013 at 12:51 PM Rating: Good
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svlyons wrote:
FilthMcNasty wrote:
Quote:
As we mentioned recently, we will be performing a hot fix next week

I don't wanna nitpick or anything, but the terms 'hot fix' and 'next week' don't really belong in the same sentence.

I was under the impression that a "hot fix" was something that wouldn't require bringing the servers down (like when you hot swap hard drives). But given that there is going to be a maintenance, the phrase hot fix still wouldn't apply.
A "hot fix" simply means a fix that is outside of the scheduled patch release cycle. Any time there is an emergency maintenance on something, it's a hot fix. They can be planned in advance, too. My office had a hot fix for one of the applications planned out six months ago, because the formal release cycle for the application is only once a year. The last formal release was in March, and they knew they would have some sticky issues they'd need to fix before next march that couldn't wait.

As these fixes are being put in place before 2.1 is released, they do indeed count as a hot fix.

A hot swap is different from a hot fix. Hard drives in a RAID are hot swappable, not hot fixable.

Edited, Oct 11th 2013 2:53pm by Catwho
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#41 Oct 11 2013 at 12:56 PM Rating: Excellent
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Catwho wrote:
svlyons wrote:
FilthMcNasty wrote:
Quote:
As we mentioned recently, we will be performing a hot fix next week

I don't wanna nitpick or anything, but the terms 'hot fix' and 'next week' don't really belong in the same sentence.

I was under the impression that a "hot fix" was something that wouldn't require bringing the servers down (like when you hot swap hard drives). But given that there is going to be a maintenance, the phrase hot fix still wouldn't apply.
A "hot fix" simply means a fix that is outside of the scheduled patch release cycle. Any time there is an emergency maintenance on something, it's a hot fix. They can be planned in advance, too. My office had a hot fix for one of the applications planned out six months ago, because the formal release cycle for the application is only once a year. The last formal release was in March, and they knew they would have some sticky issues they'd need to fix before next march that couldn't wait.

As these fixes are being put in place before 2.1 is released, they do indeed count as a hot fix.

A hot swap is different from a hot fix. Hard drives in a RAID are hot swappable, not hot fixable.

Edited, Oct 11th 2013 2:53pm by Catwho


Which is altogether different from hot-racking; which is when you share your bunk on a submarine with the guy on the opposite shift from you because there's too many people on board ><

Smiley: dubious
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#42 Oct 11 2013 at 3:56 PM Rating: Good
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I just want to ask a question why are people so against speed runs. If you are a casual player and able to run a dungeon in under 30 mins or around that time window why not embrace that and do speed runs in between work, school and family and friends. Only reason I say this I only get a few hours to play in the morning before work.....(I work retail so always work weekends and nights) and being able to do speed runs is great and doesn't take great gear if you go wp cm ifrit ak then the rest. If no speed runs, I have had this happen had runs take a hour plus and seriously reduce the things I could be doing.
#43 Oct 11 2013 at 3:59 PM Rating: Good
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domice wrote:
I just want to ask a question why are people so against speed runs. If you are a casual player and able to run a dungeon in under 30 mins or around that time window why not embrace that and do speed runs in between work, school and family and friends. Only reason I say this I only get a few hours to play in the morning before work.....(I work retail so always work weekends and nights) and being able to do speed runs is great and doesn't take great gear if you go wp cm ifrit ak then the rest. If no speed runs, I have had this happen had runs take a hour plus and seriously reduce the things I could be doing.


The problem isn't speed runs as a concept. The problem is the toxic atmosphere created by people doing it with random matchmaking in the duty finder.

Someone wants to put together a 4 or 8-man party and blitz some dungeons? Cool, go for it.
Some incomplete party wants to do that? Now we have a problem, because there's no guarantee the duty finder will pair them with other people that want to do that.
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#44 Oct 11 2013 at 4:49 PM Rating: Good
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And while I agree with you in theory by changing things to phase out speed runs you do what you were against and force a certain type of play instead of letting the population picking what way they want to play. If I want to do speed runs why hinder me. It's just as easy to shout for story runs out laid back runs
#45 Oct 11 2013 at 5:00 PM Rating: Excellent
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domice wrote:
And while I agree with you in theory by changing things to phase out speed runs you do what you were against and force a certain type of play instead of letting the population picking what way they want to play. If I want to do speed runs why hinder me. It's just as easy to shout for story runs out laid back runs


I don't disagree with you. If people want to speed run, that's great.. go for it.

But the other thing is a problem too. And FFXIV can't afford for its endgame to get a negative reputation in its infancy. That happened to Aion, SWTOR, and GW2, and all of them suffered tremendously for it. FFXIV's endgame needs a healthy reputation right now, and that might mean that speed runs have to go.

As for "it's just as easy to shout for story runs," not really. And it's counter-intuitive since the game beats you over the head with the duty finder. And all the way up to 50 it's not a problem. But AT 50, suddenly the rules change? No, that can't happen.

Once again, there's nothing wrong with wanting to clear content over and over quickly. But the duty finder has to be accessible to everyone, and not just those people that want to blast through at light speed and belittle anyone who can't or don't want to.

Edited, Oct 11th 2013 6:01pm by Callinon
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#46 Oct 11 2013 at 5:15 PM Rating: Good
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On a few things I only saw people getting belittled when doing content that they can't do...that's just me tho. And I fully understand where you are coming from but I feel that it's just a situation of robbing Peter to pay Paul. Instead of getting rid of speed runs and being bogged down with trash mobs just evenly split the 100 tombs between bosses do wither you speed run leisurely run out had a fail run you still win.
#47 Oct 11 2013 at 5:28 PM Rating: Excellent
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Catwho wrote:
svlyons wrote:
FilthMcNasty wrote:
Quote:
As we mentioned recently, we will be performing a hot fix next week

I don't wanna nitpick or anything, but the terms 'hot fix' and 'next week' don't really belong in the same sentence.

I was under the impression that a "hot fix" was something that wouldn't require bringing the servers down (like when you hot swap hard drives). But given that there is going to be a maintenance, the phrase hot fix still wouldn't apply.
A "hot fix" simply means a fix that is outside of the scheduled patch release cycle. Any time there is an emergency maintenance on something, it's a hot fix. They can be planned in advance, too. My office had a hot fix for one of the applications planned out six months ago, because the formal release cycle for the application is only once a year. The last formal release was in March, and they knew they would have some sticky issues they'd need to fix before next march that couldn't wait.

As these fixes are being put in place before 2.1 is released, they do indeed count as a hot fix.

A hot swap is different from a hot fix. Hard drives in a RAID are hot swappable, not hot fixable.


Actually, the "hot" in hotfix and hotswap mean the same thing: the power isn't shut off. The original use of hotfix was a software patch applied that didn't require rebooting the server. Back in the old UNIX days when the operating system was open-source, sysadmins took great pride in their server's up-time. If something was malfunctioning, they could debug the issue right down to the kernel if they had to and quite often fixed them without a reboot. But now, with closed-source operating systems, rebooting is always the first step instead of the last resort, and the problems that cause the issue never get fixed unless the proprietor gives you patch.

Now the term hotfix is just a sacrilegious mockery of its former glory because you know we're going to be kicked off their servers when they apply this patch Smiley: tongue
#48 Oct 11 2013 at 6:28 PM Rating: Good
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Xoie wrote:

Now the term hotfix is just a sacrilegious mockery of its former glory because you know we're going to be kicked off their servers when they apply this patch Smiley: tongue


Even more so due to :

Quote:

At the following time, we will be performing maintenance on all Worlds that goes along with the patch 2.05 HotFixes. During this period, FINAL FANTASY XIV: A Realm Reborn will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

*This maintenance will implement a client program update as well. Booting the client after the patch release will automatically update the client program.


As seen when logging in just now.
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#49 Oct 11 2013 at 8:45 PM Rating: Good
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domice wrote:
I just want to ask a question why are people so against speed runs. If you are a casual player and able to run a dungeon in under 30 mins or around that time window why not embrace that and do speed runs in between work, school and family and friends. Only reason I say this I only get a few hours to play in the morning before work.....(I work retail so always work weekends and nights) and being able to do speed runs is great and doesn't take great gear if you go wp cm ifrit ak then the rest. If no speed runs, I have had this happen had runs take a hour plus and seriously reduce the things I could be doing.

While Call touched on the social aspect, I'd also consider a dev perspective where time spent on developing resources is basically overlooked in pursuit of the shortcut. I suppose I could draw in a bit of irony relative to the raiding scene and wanting stuff done ASAP, but then belittling people want alternative sources of competitive loot. Both basically share an ideal of not wanting to waste time and feel like they're getting stuff done.

More specific to XIV at the moment, speed running is basically encouraged because the trash has zero value outside of spiritbinding EXP, and that only matters if you're wearing gear with the intent to convert it. I know compared to other games I haven't really seen what I'd consider difficult pulls, either, so it's not like the trash also presents a challenge people need to come to understand to tackle effectively. As has also been noted, you simply can't make coffers more lucrative because people will just suicide run to them. I'd actually propose all coffers be locked, but a random mob in the immediate vicinity will have the key if you wanted to buff coffer loot. As well, myth tome rewards are top-end from the last boss in AK. So for people just trying to get those for their weekly cap, the flayer and wall are just annoyances. Of course, simply splitting the tome payout won't change that much and you might even get a "pro" demographic that'd ***** about people just killing flayer and getting tomes if that was an option. Funnily enough, I consider the flayer the hardest boss in AK, but whatever.


More to Vlor's sentiment, I actually hope they don't add tomes to the story dungeons. The whole "skip the CS NOW!" element is bad enough and funneling yet more people to the speedrun mentality won't make that go away. Sure, SE could give 5 tomes if you watch a CS to completion or something, but then we're back to the whole "y u get reward 4 no effort?!11" ******** tier. They're better off just making Wanderer's Palace comparable to AK while letting the pending DF bonus fill in the gaps for people who want more variety. But even then, I don't really think, "Spam Copperbell to fuel a relic!" is really a good route to take due to the content level gap.

Edited, Oct 11th 2013 10:45pm by Seriha
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#50 Oct 11 2013 at 9:54 PM Rating: Decent
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I'd love it if the end boss simply called all his minions "who have survived the adventurers' attack" and they all pile on. Meaning, naturally, that if you skip all the trash, you're dealing with dozens of trash mobs. After all, wouldn't intelligent mobs (including trained animals) rush to their master's defense if he was being attacked?

Edited, Oct 11th 2013 11:55pm by Prandiol
#51 Oct 11 2013 at 10:14 PM Rating: Excellent
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Eh, might be a stretch to assume they'll tamed or obedient as that depends largely on the mob population and the locale itself. All the guards in magitek facility? Sure. Does that random pugil really want to run to the dragon when it's roaring in Brayfox? Probably not.

I suspect future dungeons will be designed deliberately with no safe spots to die/revive and yet more locking mechanisms akin to the doors in front of the AK bosses. Making trash more rewarding should be the biggest lesson taken from all this, though. I'll even be "that guy" and propose they be able to drop anything you could find in that dungeon's boss chests, just at a low percentage.

Edited, Oct 12th 2013 12:15am by Seriha
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