Had a laugh the other day when a friend randomly did a request meld on me with an 8% chance. 1/1. Will probably never happen again. Otherwise, I'd say anyone shooting for meld achievements should just grab a junk item to meld up and use the +1 resist materia and other things that sell for pennies. Blew like 300k the other morning getting my accessories and HQ AF hat melded up, but the price you pay for climbing toward reliable HQs, I guess.
How can you be upset about profitability in one thread and blow more money in a few minutes than I've made yet in another?
I would say that 300k is an attempt to invest in his ability to make more money down the line.
Bit of that, but I could also point out a lot of my gil came from running WP with some friends before the recent patch as well as story gil prior. Selling the relic mats could be anywhere from 20-40k apiece. This isn't really viable now since the market is more saturated. The posts he's referencing also have me calling into question that the gil pay outs of dungeons are perhaps too high when you also consider the quality of gear you pick up relative to crafted goods and the harsh expense of materia for the top stuff. Some didn't like the fact I actually dared to do a gil per hour comparison, too. Basically, the craft economy's deflating and will continue to do so as more crafters level and more dungeon gear hits the servers. Profits are slim for NQ goods, maybe even losses for some. With a static pay out from dungeons, there is a point where even considering to craft is folly when you could just be doing them instead. Exceptions exist for 1-2 star gear for now, but they're also not so readily made and are presently only preserved by rarity. I have no doubt Crystal Tower will hurt their worth even if their potential is higher with top melds.
Basically we're looking at yet another MMO that's trivialized crafting compared to the dungeon game. What's worse is XIV has tried to make a bigger deal out of the crafts. Mind you, I have no qualms with dungeons paying out enough to cover repairs, but present is probably 5x more than you need per run assuming no deaths. Compare this, then, to NPC values being sh*t for pretty much everything and a crafter can't even hoover materials out of the economy to convert to vendor fodder and make a buck. Thank the RMT phantom for that, I guess. ****, he wants to get snarky at me for wanting more bang for my buck, but overall I'm not blind to the fact that more people will find blowing up monsters more fun than playing a bean counter. Even I have my limits there. Still doesn't change the fact crafting needs help, and not just in the gil generation aspect. Edited, Oct 21st 2013 7:35pm by Seriha